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  1. Jul 11, 2023
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  3. Feb 05, 2023
  4. Dec 19, 2022
  5. May 23, 2022
    • Andre Meixner's avatar
      Added chained grasp implementation; · cd7072f9
      Andre Meixner authored
      Added sensors to objects;
      Added grasp to robot nodes;
      Extended RobotIO::RobotDescription;
      Allow reloading of the robot visualization if RobotDescription::KinematicStructure is chosen
      cd7072f9
  6. May 25, 2020
  7. May 20, 2020
  8. Apr 07, 2020
  9. Aug 19, 2019
  10. Jul 18, 2019
  11. Feb 21, 2019
  12. Dec 08, 2018
    • Raphael Grimm's avatar
      Run clang tidy · 8c1accc6
      Raphael Grimm authored
      * modernize-shrink-to-fit
      * modernize-use-nullptr
      * modernize-use-equals-default
      * modernize-use-equals-delete
      * modernize-unary-static-assert
      * modernize-use-bool-literals
      * modernize-replace-random-shuffle
      8c1accc6
  13. Mar 21, 2017
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  15. May 27, 2015
  16. Nov 14, 2014
  17. Sep 01, 2014
  18. Nov 05, 2013
  19. Aug 06, 2013
  20. Nov 02, 2012
    • vahrenkamp's avatar
      * Added extended manipulability measure that is useful when joint limits should be considered. · 966f646b
      vahrenkamp authored
      * Moved hierarchical functionality from RobotNodes to parent class SceneObject. This allows to add children to sceneobejcts and unifies the parent/child structure over all objects.
      * Changed initialization of RobotNodes. Names of children are not longer passed to constructor. The standard addChild method is used instead.
      * Removed RobotNode's applyJointValue methods. Now the standard updatePose methods are used.
      * Fixed ref bug in createArrow function. Now memory is released when detaching arrow visualizations.
      
      
      
      git-svn-id: http://svn.code.sf.net/p/simox/code/trunk@334 042f3d55-54a8-47e9-b7fb-15903f145c44
      966f646b
  21. Jun 03, 2012
    • vahrenkamp's avatar
      Bugfix: · 47d927b1
      vahrenkamp authored
       * Standard clone methods now cause an exception in RobotNodes in order to prevent user from doing nasty/errornous things.
       * Set global pose of cloned objects.
       * Implement _clone method in objects that derive from SceneObject in order to return correct instances when cloning.
      Convenient helpers:
       * Methods for easily setup a united set of objects. (This can drastically improve collision detection in case static obstacles are present)
      Improvements
       * Improving datapath search in order to cover most likely path setups.
       * Switching to asserts in core collision detection routines in order to avoid lots of checks in release builds.
       * Add manipulability measure for directed movements.
       * Billboard support for Coin3D visualizations.
      
      git-svn-id: http://svn.code.sf.net/p/simox/code/trunk@259 042f3d55-54a8-47e9-b7fb-15903f145c44
      47d927b1
  22. Mar 29, 2012
  23. Mar 15, 2012
  24. Dec 29, 2011
  25. Dec 07, 2011
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