- Mar 13, 2023
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Fabian Tërnava authored
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Fabian Reister authored
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Fabian Tërnava authored
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Rainer Kartmann authored
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Rainer Kartmann authored
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- Mar 09, 2023
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Rainer Kartmann authored
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Rainer Kartmann authored
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Rainer Kartmann authored
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- Mar 08, 2023
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Rainer Kartmann authored
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Rainer Kartmann authored
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- Mar 07, 2023
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Fabian Reister authored
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- Mar 06, 2023
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Fabian Reister authored
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- Mar 03, 2023
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Fabian Reister authored
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- Mar 01, 2023
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Fabian Tërnava authored
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Your Name authored
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Your Name authored
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Your Name authored
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Fabian Reister authored
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Fabian Reister authored
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Fabian Reister authored
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- Feb 28, 2023
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Rainer Kartmann authored
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- Feb 27, 2023
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Fabian Reister authored
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Fabian Reister authored
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- Feb 25, 2023
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Your Name authored
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Your Name authored
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Your Name authored
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ARMAR-DE User authored
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- Feb 24, 2023
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Christoph Pohl authored
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- Feb 21, 2023
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Tobias Bodmer authored
also get rid of some TODOs
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- Feb 20, 2023
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Fabian Tërnava authored
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Fabian Tërnava authored
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- Feb 19, 2023
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Fabian Reister authored
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Fabian Reister authored
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Fabian Reister authored
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Fabian Reister authored
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- Feb 18, 2023
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Tobias Bodmer authored
noticing broken items, even when they are not touched. Also coloring their parents in an orange color, so that the error is noticable even when not expanded. For better generality (and was useful for error reporting): All widgets introduced inherit from a common base class: CustomWidget. It holds a signal definition that can be used to directly forward signals to its QTreeWidgetItem underneath.
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- Feb 17, 2023
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Fabian Tërnava authored
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Fabian Tërnava authored
# Conflicts: # source/RobotAPI/gui-plugins/SkillManagerPlugin/SkillManagerMonitorWidgetController.cpp
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Christoph Pohl authored
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Fabian Tërnava authored
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