- Sep 02, 2019
-
-
Raphael Grimm authored
-
Rainer Kartmann authored
-
- Aug 31, 2019
-
-
Raphael Grimm authored
-
- Aug 30, 2019
-
-
Raphael Grimm authored
-
- Aug 23, 2019
-
-
Rainer Kartmann authored
-
- Aug 19, 2019
-
-
Rainer Kartmann authored
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Raphael Grimm authored
Add SceneObjectSet::addSceneObjects for std::vector<SceneObjectPtr> and std::vector<ManipulationObjectPtr>
-
Raphael Grimm authored
-
- Aug 17, 2019
-
-
Mirko Wächter authored
-
- Aug 16, 2019
-
-
Mirko Wächter authored
-
- Aug 15, 2019
-
-
Mirko Wächter authored
-
Mirko Wächter authored
-
Mirko Wächter authored
-
Mirko Wächter authored
-
- Aug 14, 2019
-
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Raphael Grimm authored
-
- Aug 13, 2019
-
-
Rainer Kartmann authored
-
Rainer Kartmann authored
-
Rainer Kartmann authored
-
- Aug 12, 2019
-
-
Mirko Wächter authored
-
- Aug 11, 2019
-
-
Raphael Grimm authored
-
Raphael Grimm authored
* now can skip broken triangle faces * provides a ResultMetaData struct
-
- Aug 09, 2019
-
-
Raphael Grimm authored
* make messages more verbose * add option to ignore missing normals * generate missing norrmals at the end
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Raphael Grimm authored
-
- Aug 05, 2019
-
-
Raphael Grimm authored
-
Raphael Grimm authored
-
Fabian Paus authored
-
- Jul 26, 2019
-
-
Fabian Paus authored
-
- Jul 18, 2019
-
-
Raphael Grimm authored
Improve loading of objects (use Coin factory as fallback) and add constructor for ManipulationObject
-
Raphael Grimm authored
-
Raphael Grimm authored
-