Skip to content
Snippets Groups Projects
Commit 45dcb410 authored by Raphael Grimm's avatar Raphael Grimm
Browse files

Auto format

parent e25c9c55
No related branches found
No related tags found
No related merge requests found
......@@ -63,7 +63,7 @@ namespace VirtualRobot
return false;
}
for (const auto & i : sceneObjects)
for (const auto& i : sceneObjects)
if (i == sceneObject)
{
VR_WARNING << "col model already added, in: " << name << endl;
......@@ -92,7 +92,7 @@ namespace VirtualRobot
std::vector< SceneObjectPtr > so = sceneObjectSet->getSceneObjects();
for (const auto & i : so)
for (const auto& i : so)
{
if (!addSceneObject(i))
{
......@@ -117,7 +117,7 @@ namespace VirtualRobot
bool SceneObjectSet::addSceneObjects(std::vector<RobotNodePtr> robotNodes)
{
for (auto & robotNode : robotNodes)
for (auto& robotNode : robotNodes)
{
SceneObjectPtr cm = boost::dynamic_pointer_cast<SceneObject>(robotNode);
......@@ -239,7 +239,7 @@ namespace VirtualRobot
bool SceneObjectSet::getCurrentSceneObjectConfig(std::map< SceneObjectPtr, Eigen::Matrix4f >& storeConfig)
{
for (auto & sceneObject : sceneObjects)
for (auto& sceneObject : sceneObjects)
{
storeConfig[sceneObject] = sceneObject->getGlobalPose();
}
......@@ -249,7 +249,7 @@ namespace VirtualRobot
bool SceneObjectSet::hasSceneObject(SceneObjectPtr sceneObject)
{
for (auto & iter : sceneObjects)
for (auto& iter : sceneObjects)
{
if (iter == sceneObject)
{
......@@ -264,7 +264,7 @@ namespace VirtualRobot
{
std::vector< CollisionModelPtr > result;
for (auto & sceneObject : sceneObjects)
for (auto& sceneObject : sceneObjects)
{
if (sceneObject->getCollisionModel())
{
......@@ -304,7 +304,7 @@ namespace VirtualRobot
ss << pre << "<SceneObjectSet name='" << name << "'>\n";
for (auto & sceneObject : sceneObjects)
for (auto& sceneObject : sceneObjects)
{
ss << pre << t << "<SceneObject name='" << sceneObject->getName() << "'/>\n";
}
......@@ -317,7 +317,7 @@ namespace VirtualRobot
{
SceneObjectSetPtr result(new SceneObjectSet(newName, colChecker));
for (const auto & sceneObject : sceneObjects)
for (const auto& sceneObject : sceneObjects)
{
result->addSceneObject(sceneObject);
}
......@@ -330,7 +330,7 @@ namespace VirtualRobot
{
SceneObjectSetPtr result(new SceneObjectSet(newName, newColChecker));
for (auto & sceneObject : sceneObjects)
for (auto& sceneObject : sceneObjects)
{
SceneObjectPtr o = sceneObject->clone(sceneObject->getName(), newColChecker);
result->addSceneObject(o);
......@@ -345,7 +345,7 @@ namespace VirtualRobot
std::vector<VisualizationNodePtr> visus;
std::vector<CollisionModelPtr> cols;
for (auto & sceneObject : sceneObjects)
for (auto& sceneObject : sceneObjects)
{
if (sceneObject->getVisualization())
{
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment