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Florian Leander Singer
Simox
Commits
45dcb410
Commit
45dcb410
authored
5 years ago
by
Raphael Grimm
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1 changed file
VirtualRobot/SceneObjectSet.cpp
+10
-10
10 additions, 10 deletions
VirtualRobot/SceneObjectSet.cpp
with
10 additions
and
10 deletions
VirtualRobot/SceneObjectSet.cpp
+
10
−
10
View file @
45dcb410
...
...
@@ -63,7 +63,7 @@ namespace VirtualRobot
return
false
;
}
for
(
const
auto
&
i
:
sceneObjects
)
for
(
const
auto
&
i
:
sceneObjects
)
if
(
i
==
sceneObject
)
{
VR_WARNING
<<
"col model already added, in: "
<<
name
<<
endl
;
...
...
@@ -92,7 +92,7 @@ namespace VirtualRobot
std
::
vector
<
SceneObjectPtr
>
so
=
sceneObjectSet
->
getSceneObjects
();
for
(
const
auto
&
i
:
so
)
for
(
const
auto
&
i
:
so
)
{
if
(
!
addSceneObject
(
i
))
{
...
...
@@ -117,7 +117,7 @@ namespace VirtualRobot
bool
SceneObjectSet
::
addSceneObjects
(
std
::
vector
<
RobotNodePtr
>
robotNodes
)
{
for
(
auto
&
robotNode
:
robotNodes
)
for
(
auto
&
robotNode
:
robotNodes
)
{
SceneObjectPtr
cm
=
boost
::
dynamic_pointer_cast
<
SceneObject
>
(
robotNode
);
...
...
@@ -239,7 +239,7 @@ namespace VirtualRobot
bool
SceneObjectSet
::
getCurrentSceneObjectConfig
(
std
::
map
<
SceneObjectPtr
,
Eigen
::
Matrix4f
>&
storeConfig
)
{
for
(
auto
&
sceneObject
:
sceneObjects
)
for
(
auto
&
sceneObject
:
sceneObjects
)
{
storeConfig
[
sceneObject
]
=
sceneObject
->
getGlobalPose
();
}
...
...
@@ -249,7 +249,7 @@ namespace VirtualRobot
bool
SceneObjectSet
::
hasSceneObject
(
SceneObjectPtr
sceneObject
)
{
for
(
auto
&
iter
:
sceneObjects
)
for
(
auto
&
iter
:
sceneObjects
)
{
if
(
iter
==
sceneObject
)
{
...
...
@@ -264,7 +264,7 @@ namespace VirtualRobot
{
std
::
vector
<
CollisionModelPtr
>
result
;
for
(
auto
&
sceneObject
:
sceneObjects
)
for
(
auto
&
sceneObject
:
sceneObjects
)
{
if
(
sceneObject
->
getCollisionModel
())
{
...
...
@@ -304,7 +304,7 @@ namespace VirtualRobot
ss
<<
pre
<<
"<SceneObjectSet name='"
<<
name
<<
"'>
\n
"
;
for
(
auto
&
sceneObject
:
sceneObjects
)
for
(
auto
&
sceneObject
:
sceneObjects
)
{
ss
<<
pre
<<
t
<<
"<SceneObject name='"
<<
sceneObject
->
getName
()
<<
"'/>
\n
"
;
}
...
...
@@ -317,7 +317,7 @@ namespace VirtualRobot
{
SceneObjectSetPtr
result
(
new
SceneObjectSet
(
newName
,
colChecker
));
for
(
const
auto
&
sceneObject
:
sceneObjects
)
for
(
const
auto
&
sceneObject
:
sceneObjects
)
{
result
->
addSceneObject
(
sceneObject
);
}
...
...
@@ -330,7 +330,7 @@ namespace VirtualRobot
{
SceneObjectSetPtr
result
(
new
SceneObjectSet
(
newName
,
newColChecker
));
for
(
auto
&
sceneObject
:
sceneObjects
)
for
(
auto
&
sceneObject
:
sceneObjects
)
{
SceneObjectPtr
o
=
sceneObject
->
clone
(
sceneObject
->
getName
(),
newColChecker
);
result
->
addSceneObject
(
o
);
...
...
@@ -345,7 +345,7 @@ namespace VirtualRobot
std
::
vector
<
VisualizationNodePtr
>
visus
;
std
::
vector
<
CollisionModelPtr
>
cols
;
for
(
auto
&
sceneObject
:
sceneObjects
)
for
(
auto
&
sceneObject
:
sceneObjects
)
{
if
(
sceneObject
->
getVisualization
())
{
...
...
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