Skip to content
Snippets Groups Projects
Commit 9286eebd authored by Tobias Gröger's avatar Tobias Gröger
Browse files

Add some comments

parent 0e2a263a
No related branches found
No related tags found
2 merge requests!51Fix visualization, fix human obstacles,!28Draft: Dev -> Main
......@@ -38,7 +38,9 @@ namespace armarx::navigation::human
float personalRadius = 1000;
float movementInfluence = 1;
// in the coordinate system of the human
// an offset applied to the personal zone in the coordinate system of the human
// a positive x-value means an offset to the right
// a positive y-value means an offset to the front
Eigen::Vector2f offset{100, 150};
};
......
......@@ -39,6 +39,7 @@ namespace armarx::navigation::local_planning
obst->finalizePolygon();
container.push_back(obst);
// visualize bounding box if layer is available
if (visLayer != nullptr)
{
const Eigen::Vector3f min3d = conv::fromRos(min);
......@@ -83,6 +84,7 @@ namespace armarx::navigation::local_planning
container.push_back(obst);
// visualize proxemic zone if layer is available
if (visLayer != nullptr)
{
const Eigen::Vector3f axisLength(proxemicZone.shape.a, proxemicZone.shape.b, 0);
......
......@@ -112,7 +112,7 @@ namespace armarx::navigation::local_planning
geometry_msgs::Twist velocity_start = conv::toRos(scene.platformVelocity);
//TODO (SALt): fill obstacles
fillObstacles();
try
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment