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CollisionModelHelper: obstacle name is now full object id string...

Merged Fabian Reister requested to merge feature/collision-model-helper-better-obstacle-name into master
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@@ -62,7 +62,7 @@ namespace armarx::obstacle_avoidance
if (auto obstacle = finder.loadManipulationObject(objectPose))
{
obstacle->setGlobalPose(objectPose.objectPoseGlobal);
obstacle->setName(objectPose.objectID.instanceName());
obstacle->setName(objectPose.objectID.str());
sceneObjects->addSceneObject(obstacle);
}
}
@@ -104,7 +104,6 @@ namespace armarx::obstacle_avoidance
Eigen::Affine3f world_T_obj = world_T_map * map_T_obj;
// ARMARX_INFO << world_T_obj.translation();
auto cube = factory.createBox(boxSize, boxSize, boxSize);
@@ -177,4 +176,4 @@ namespace armarx::obstacle_avoidance
arviz.commitLayerContaining("CollisionModel", mesh);
}
} // namespace armarx::obstacle_avoidance
\ No newline at end of file
} // namespace armarx::obstacle_avoidance
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