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ArmarX
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!38
human tracker skeleton
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Merged
human tracker skeleton
feature/human-tracker
into
dev
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Merged
Marius Baden
requested to merge
feature/human-tracker
into
dev
2 years ago
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42
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c9bb2065
Create basic tracked humans from OpenPose
· c9bb2065
Marius Baden
authored
2 years ago
source/armarx/navigation/components/dynamic_scene_provider/HumanTracker.cpp
+
25
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@@ -11,6 +11,31 @@ HumanTracker::HumanTracker()
void
HumanTracker
::
update
(
const
Measurements
&
measurements
)
{
trackedHumans
.
clear
();
foreach
(
humanPose
,
measurements
.
humanPoses
)
{
const
armem
::
human
::
Keypoint3DIdMap
&
keypoints
=
humanPose
.
keypoint3dMap
;
ARMARX_CHECK_NOT_EMPTY
(
keypoints
);
const
Eigen
::
Vector3f
centerPos
=
Eigen
::
Vector3f
::
Zero
();
for
(
const
auto
&
[
_
,
v
]
:
keypoints
)
{
centerPos
+=
v
.
positionGlobal
;
}
centerPos
/=
static_cast
<
float
>
(
keypoints
.
size
());
const
HumanTracker
::
TrackedHuman
newHuman
=
HumanTracker
::
TrackedHuman
{
.
global_T_human
=
core
::
Pose2D
{
.
x
=
centerPos
.
x
;
.
y
=
centerPos
.
y
;
};;
.
linearVelocity
=
0
;
//TODO more sophisticated guess
}
trackedHumans
.
push_back
(
newHuman
);
}
this
->
trackedHumans
=
HumanTracker
::
TrackedHuman
{
.
global_T_human
=
core
::
Pose2D
{
.
x
=
0
;
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