Resolve "Fix bug in KinematicUnitGui controlling Torso Joint of ARMAR-DE to 0 when reconnecting"
Merged
requested to merge 73-fix-bug-in-kinematicunitgui-controlling-torso-joint-of-armar-de-to-0-when-reconnecting into master
All threads resolved!
Closes #73 (closed)
Fix bug: After a reconnect to robot/kinematic unit, local joint values can be wrong. Need to fetch the real joint values first to avoid large jumps when selecting the joint.
Edited by Rainer Kartmann
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- 6e791e10 - Fix bug: After a reconnect to robot/kinematic unit, local joint values can be...
requested review from @dreher
- Resolved by Rainer Kartmann
@dreher This fixes the issue for me in simulation. Needs to be tested on robot.
Edited by Ghost User
added 2 commits
added 1 commit
- bf82109d - Add synchronization in onConnect (to be sure)
mentioned in commit dc5ae6b1
mentioned in issue #93
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