Skip to content
Snippets Groups Projects
Commit e16e2af6 authored by Fabian Reister's avatar Fabian Reister
Browse files

removing occurances of VR_INFO (replaced by ARMARX_INFO)

parent 7b9ca76e
No related branches found
No related tags found
No related merge requests found
...@@ -107,14 +107,14 @@ DebugLayerControlWidget::updateLayers() ...@@ -107,14 +107,14 @@ DebugLayerControlWidget::updateLayers()
} }
else else
{ {
VR_INFO << "No Debug Drawer" << std::endl; ARMARX_INFO << "No Debug Drawer" << std::endl;
} }
} }
void void
DebugLayerControlWidget::layerToggleVisibility(QString layerName) DebugLayerControlWidget::layerToggleVisibility(QString layerName)
{ {
//VR_INFO << "should toggle: " << layerName.toStdString() << std::endl; //ARMARX_INFO << "should toggle: " << layerName.toStdString() << std::endl;
auto name = layerName.toStdString(); auto name = layerName.toStdString();
if (layerVisibility.find(name) != layerVisibility.end()) if (layerVisibility.find(name) != layerVisibility.end())
{ {
...@@ -125,7 +125,7 @@ DebugLayerControlWidget::layerToggleVisibility(QString layerName) ...@@ -125,7 +125,7 @@ DebugLayerControlWidget::layerToggleVisibility(QString layerName)
} }
else else
{ {
VR_INFO << "name not present" << std::endl; ARMARX_INFO << "name not present" << std::endl;
} }
} }
...@@ -133,7 +133,7 @@ void ...@@ -133,7 +133,7 @@ void
DebugLayerControlWidget::layerRemove(QString layerName) DebugLayerControlWidget::layerRemove(QString layerName)
{ {
auto name = layerName.toStdString(); auto name = layerName.toStdString();
VR_INFO << "remove layer: " << name << std::endl; ARMARX_INFO << "remove layer: " << name << std::endl;
if (entityDrawer->hasLayer(name)) if (entityDrawer->hasLayer(name))
{ {
...@@ -141,7 +141,7 @@ DebugLayerControlWidget::layerRemove(QString layerName) ...@@ -141,7 +141,7 @@ DebugLayerControlWidget::layerRemove(QString layerName)
} }
else else
{ {
VR_INFO << "name not present" << std::endl; ARMARX_INFO << "name not present" << std::endl;
} }
} }
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment