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Commit 0250dfcc authored by Manfred Kröhnert's avatar Manfred Kröhnert
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replace direct property member access with call to getIceProperties()

parent 079328aa
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...@@ -67,7 +67,7 @@ void DebugDrawerViewerWidgetController::onConnectComponent() ...@@ -67,7 +67,7 @@ void DebugDrawerViewerWidgetController::onConnectComponent()
// create the debugdrawer component // create the debugdrawer component
std::string debugDrawerComponentName = "GUIDebugDrawer_" + getName(); std::string debugDrawerComponentName = "GUIDebugDrawer_" + getName();
ARMARX_INFO << "Creating component " << debugDrawerComponentName; ARMARX_INFO << "Creating component " << debugDrawerComponentName;
debugDrawer = Component::create<DebugDrawerComponent>(properties, debugDrawerComponentName); debugDrawer = Component::create<DebugDrawerComponent>(getIceProperties(), debugDrawerComponentName);
if (mutex3D) if (mutex3D)
{ {
......
...@@ -107,7 +107,7 @@ void KinematicUnitWidgetController::onInitComponent() ...@@ -107,7 +107,7 @@ void KinematicUnitWidgetController::onInitComponent()
// create the debugdrawer component // create the debugdrawer component
std::string debugDrawerComponentName = "KinemticUnitGUIDebugDrawer_" + getName(); std::string debugDrawerComponentName = "KinemticUnitGUIDebugDrawer_" + getName();
ARMARX_INFO << "Creating component " << debugDrawerComponentName; ARMARX_INFO << "Creating component " << debugDrawerComponentName;
debugDrawer = Component::create<DebugDrawerComponent>(properties, debugDrawerComponentName); debugDrawer = Component::create<DebugDrawerComponent>(getIceProperties(), debugDrawerComponentName);
showVisuLayers(false); showVisuLayers(false);
if (mutex3D) if (mutex3D)
......
...@@ -124,7 +124,7 @@ void RobotViewerWidgetController::onInitComponent() ...@@ -124,7 +124,7 @@ void RobotViewerWidgetController::onInitComponent()
{ {
std::string debugDrawerComponentName = "RobotViewerGUIDebugDrawer_" + getName(); std::string debugDrawerComponentName = "RobotViewerGUIDebugDrawer_" + getName();
ARMARX_INFO << "Creating component " << debugDrawerComponentName; ARMARX_INFO << "Creating component " << debugDrawerComponentName;
debugDrawer = Component::create<DebugDrawerComponent>(properties, debugDrawerComponentName); debugDrawer = Component::create<DebugDrawerComponent>(getIceProperties(), debugDrawerComponentName);
if (mutex3D) if (mutex3D)
{ {
......
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