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Created with Raphaël 2.2.02Oct30Sep292726242320191817151413121165431Aug2221201916151312107652130Jul29272625242322191817161511532129Jun272625201917151413121110874331May2928272523222119171615141311976230Apr29282625242322212019181715141312111098754131Mar3028272620191211827Feb2524232221201916151413986231Jan30292423222120191817161512111098229Dec2321201918fix skill memory error, where the skillProvidersMutex was unlocked multiple time. Its now relocked in the for loopsMerge branch 'fix/skillDeadlock' into 'master'Merge branch 'fluxio/dev-get-types' into 'fluxio/dev'fix: took out testboolfixing bounding box for familiarobjectinstanceboundingBoxOrientaiton: optionacall timeout more times in chainingIncrease number of subskills for InstantKill Skillrelease lock when querying for descriptions or execution satusesdisable shadowing of lock lfixing includesfamiliar object instance: adding member for bounding box orientation relative to sens frameMerge branch 'feature/object-provider-skills' into 'master'armem_objects/server/instance/SegmentAdapter: adding some log outputbugfix: setting relativeTimeoutMS in armem_objects/server/instance/SegmentAdapter.cppMerge remote-tracking branch 'origin/master' into feature/object-provider-skillsMerge remote-tracking branch 'origin/master' into feat/revolute-headfeat/revolute-h…feat/revolute-headMerge branch 'feature/object-provider-skills' of git.h2t.iar.kit.edu:sw/armarx/robot-api into feature/object-provider-skillsObjectPoseProviderPlugin: using Proxy instead of Topicminoradding some log messagesMerge branch 'feature/hand-unit-reload-preshapes' into 'master'Merge remote-tracking branch 'origin/master' into feature/hand-unit-reload-preshapesMerge remote-tracking branch 'origin/feat/revolute-head'Hand Unit Gui: reworked GUI + added reloading of preshapesHand Unit: reloading of preshapesMerge remote-tracking branch 'origin/master' into feat/revolute-headMerge branch 'feature/skill-framework-return-data-result-on-failure' into 'master'fixing includesafter discussion with FT: better return type in case of failure/errorMerge branch 'fix/skill-gui-segfault' into 'master'Merge branch 'feature/object-memory-reload-object-classes' into 'master'ObjectMemory: reloadKnownObjectClasses()Merge branch 'master' into feat/revolute-headfix: Deactivate spamFamiliarObjectDetectionExample: object id as propertydemo/2024-10-24…demo/2024-10-24/armar6a-0 demo/2024-10-24/armar6a-1 demo/2024-10-24/armar6a-2 demo/2024-10-24/armar6a-3SkillImplementationWrapper: returning result data in case of failure (stead of errormessage)add loadProfiles to skillmemoryincrease maxhistoryskillmemory: change save by name to id
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