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switched to object names in contact reporting (to avoid passing pointers)
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- SimDynamics/DynamicsEngine/BulletEngine/BulletEngine.cpp 2 additions, 2 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletEngine.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletRobot.cpp 7 additions, 7 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletRobot.cpp
- SimDynamics/DynamicsEngine/DynamicsEngine.h 4 additions, 2 deletionsSimDynamics/DynamicsEngine/DynamicsEngine.h
- SimDynamics/DynamicsEngine/DynamicsObject.cpp 2 additions, 0 deletionsSimDynamics/DynamicsEngine/DynamicsObject.cpp
- SimDynamics/examples/SimDynamicsViewer/simDynamicsWindow.cpp 1 addition, 1 deletionSimDynamics/examples/SimDynamicsViewer/simDynamicsWindow.cpp
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