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Unifying Simox objects: Robot is now derived from SceneObject.
Adjusting some set and get globalPose methods accordingly. Also some implicit checks for RootNodes are handled in a better way. git-svn-id: http://svn.code.sf.net/p/simox/code/trunk@336 042f3d55-54a8-47e9-b7fb-15903f145c44
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- SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp 3 additions, 3 deletions.../examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp
- VirtualRobot/Nodes/RobotNode.cpp 5 additions, 10 deletionsVirtualRobot/Nodes/RobotNode.cpp
- VirtualRobot/Nodes/RobotNode.h 0 additions, 11 deletionsVirtualRobot/Nodes/RobotNode.h
- VirtualRobot/Nodes/RobotNodeFixed.cpp 0 additions, 3 deletionsVirtualRobot/Nodes/RobotNodeFixed.cpp
- VirtualRobot/Nodes/RobotNodePrismatic.cpp 10 additions, 8 deletionsVirtualRobot/Nodes/RobotNodePrismatic.cpp
- VirtualRobot/Nodes/RobotNodeRevolute.cpp 3 additions, 8 deletionsVirtualRobot/Nodes/RobotNodeRevolute.cpp
- VirtualRobot/Robot.cpp 13 additions, 8 deletionsVirtualRobot/Robot.cpp
- VirtualRobot/Robot.h 8 additions, 5 deletionsVirtualRobot/Robot.h
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