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  • BulletRobotExtraMethods
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  • demo/2024-01-17.2/armar6a-0
  • demo/2024-01-17.3/armar6a-0
  • demo/2024-01-17.3/armar6a-1
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  • demo/2024-01-17/armar6a-3
  • demo/2023-06-12/armar6a-0
  • demo/2023-06-12/armar6a-1
  • demo/2023-06-12/armar6a-3
  • demo/2023-05-05/armar6a-1
  • demo/2023-05-05/armar6a-2
  • demo/2023-05-05/armar6a-3
  • demo/2023-05-05/armar6a-0
  • demo/2022-11-17/armar6a-0
  • demo/2022-11-17/armar6a-1
  • demo/2022-11-17/armar6a-2
  • demo/2022-11-17/armar6a-3
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Created with Raphaël 2.2.08May6530Apr292726251611231Mar2422201918171413117525Feb1929Jan282221201817161511108327Dec19181211943228Nov25222015121187654231Oct2928272123Sep30Aug2613625Jul191025Jun1413121110627May23221228Mar1814522Feb212018151411718Jan1720Dec17115425Nov232254224Oct2318171118Sep121032124Aug161514131097231Jul302925191124Jun21653131May181716151425Apr2317161463230Mar292320191817151413129875227Feb2220171615107643231Jan302725201918230Dec29282315109875Add combined position + velocity controlCoMIK: Generalization for 3D CoM JacobiansUse Bullet's fixedTimeStep instead of manipulating timeStep for driving the simulation (+ fix indentation)copyright updateSwitched to version 2.3.2Fixed makeRelativePath() and VisualizationNodes CollisionModel saves relatives paths nowSupport for collision models in <rigid_body> tags of collada files IMPROVED. Support for collision models in <rigid_body> tags of collada files. - Allow to change BulletEngine from real-time simulation to simulationFixed setPose for dynamics objects* Fixed some collada / windows related issues1.) Removed Collada flag, 2.) Import physics from COLLADA to simox.Integrated new COLLADA support/import (COLLADA-light)Changed RobotNodeActuator behavior, which only affects SimDynamics. The JointValue is now explicitly set when the body is moved (SimoxMotionState). The implicit re-computation of the joint angle (from the poses of the bodies) is not done any more and an error in the joint angle calculation is avoided. Update IKSolver: In case no valid solution is found, the best result is returned.Enable ::makeRelativePath() again after the function has been updatedBaseIO::makeRelativePath(): create canonical filename before making the path relativeManipulationObject::toXML: don't create <File> tags if no filename was setCollModel: fixupVisualizationNode: rename variableformattingCollisionModel: rename variable in ::toXML()CollisionModel: simplify ::toXML()CollisionModel: -> tabsCoinVisualizationFactory: don't segfault if reading from SoInput results in an errorCoinVisualizationFactory: convert to tabsreplace spaces with tabs (tabs seem to be used more often)CPACK:Tweaked GraspRRT demo to avoid collisions with other arm.Fixed PostProcessingThread. Thread bool was never set to finished.Changed setup of JacobiProviders in order to make HierarchicalIK more convenient. Fixed minor issue with debug/optimized setup Various fixesFixed import of VICON Markers (position sensors)Correct units tagsHopefully resolved collada problems but scaling of meshes does not work Hopefully resolved collada problems but scaling of meshes does not work Offsetvalues addedModifications to COLLADA import. Reads initial joint values as joint offsetsModifications to COLLADA import. Reads initial joint values
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