Fixed collision bug in SimDynamics: primitive shapes were not initialized...
Fixed collision bug in SimDynamics: primitive shapes were not initialized correctly (no dynamic AABB within compound shapes) Added robot support to collision checker git-svn-id: http://svn.code.sf.net/p/simox/code/trunk@846 042f3d55-54a8-47e9-b7fb-15903f145c44
Showing
- SimDynamics/DynamicsEngine/BulletEngine/BulletObject.cpp 2 additions, 2 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletObject.cpp
- SimDynamics/examples/SimDynamicsViewer/simDynamicsViewer.ui 13 additions, 0 deletionsSimDynamics/examples/SimDynamicsViewer/simDynamicsViewer.ui
- SimDynamics/examples/SimDynamicsViewer/simDynamicsWindow.cpp 47 additions, 19 deletionsSimDynamics/examples/SimDynamicsViewer/simDynamicsWindow.cpp
- SimDynamics/examples/SimDynamicsViewer/simDynamicsWindow.h 3 additions, 1 deletionSimDynamics/examples/SimDynamicsViewer/simDynamicsWindow.h
- VirtualRobot/CollisionDetection/CollisionChecker.cpp 95 additions, 5 deletionsVirtualRobot/CollisionDetection/CollisionChecker.cpp
- VirtualRobot/CollisionDetection/CollisionChecker.h 2 additions, 0 deletionsVirtualRobot/CollisionDetection/CollisionChecker.h
- VirtualRobot/RobotNodeSet.cpp 3 additions, 1 deletionVirtualRobot/RobotNodeSet.cpp
Loading
Please register or sign in to comment