Merge branch 'fix/bullet-shape-with-cylinder-primitive-half-extent' into 'master'
Fix: Fix using height as half extent for bullet collision shape from primitive cylinder See merge request sw/simox/simox!152
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- SimDynamics/DynamicsEngine/BulletEngine/BulletObject.cpp 112 additions, 75 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletObject.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletObject.h 4 additions, 6 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletObject.h
- SimDynamics/DynamicsEngine/BulletEngine/BulletRobot.cpp 363 additions, 210 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletRobot.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletRobot.h 35 additions, 8 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletRobot.h
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