Use double instead of float in SimDynamics
This migrates some problems when using bullet with double precision. git-svn-id: http://svn.code.sf.net/p/simox/code/trunk@602 042f3d55-54a8-47e9-b7fb-15903f145c44
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- SimDynamics/DynamicsEngine/BulletEngine/BulletCoinQtViewer.cpp 5 additions, 5 deletions...namics/DynamicsEngine/BulletEngine/BulletCoinQtViewer.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletEngine.cpp 10 additions, 10 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletEngine.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletEngine.h 1 addition, 1 deletionSimDynamics/DynamicsEngine/BulletEngine/BulletEngine.h
- SimDynamics/DynamicsEngine/BulletEngine/BulletObject.cpp 2 additions, 2 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletObject.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.cpp 2 additions, 2 deletions...namics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletRobot.cpp 22 additions, 22 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletRobot.cpp
- SimDynamics/DynamicsEngine/BulletEngine/BulletRobot.h 7 additions, 7 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletRobot.h
- SimDynamics/DynamicsEngine/BulletEngine/BulletRobotLogger.h 2 additions, 2 deletionsSimDynamics/DynamicsEngine/BulletEngine/BulletRobotLogger.h
- SimDynamics/DynamicsEngine/DynamicsEngine.cpp 1 addition, 1 deletionSimDynamics/DynamicsEngine/DynamicsEngine.cpp
- SimDynamics/DynamicsEngine/DynamicsEngine.h 6 additions, 6 deletionsSimDynamics/DynamicsEngine/DynamicsEngine.h
- SimDynamics/DynamicsEngine/DynamicsRobot.cpp 12 additions, 12 deletionsSimDynamics/DynamicsEngine/DynamicsRobot.cpp
- SimDynamics/DynamicsEngine/DynamicsRobot.h 15 additions, 15 deletionsSimDynamics/DynamicsEngine/DynamicsRobot.h
- SimDynamics/DynamicsEngine/DynamicsUtils.cpp 16 additions, 16 deletionsSimDynamics/DynamicsEngine/DynamicsUtils.cpp
- SimDynamics/DynamicsEngine/DynamicsUtils.h 10 additions, 10 deletionsSimDynamics/DynamicsEngine/DynamicsUtils.h
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