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Commit 65fbdb3f authored by Rainer Kartmann's avatar Rainer Kartmann
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Format code

parent 6925ebeb
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......@@ -34,25 +34,56 @@
namespace VirtualRobot
{
class VIRTUAL_ROBOT_IMPORT_EXPORT RobotNodeFactory : public AbstractFactoryMethod<RobotNodeFactory, void*>
class VIRTUAL_ROBOT_IMPORT_EXPORT RobotNodeFactory :
public AbstractFactoryMethod<RobotNodeFactory, void*>
{
public:
RobotNodeFactory()
{
;
}
virtual ~RobotNodeFactory()
{
;
}
virtual RobotNodePtr createRobotNode(RobotPtr /*robot*/, const std::string& /*nodeName*/, VisualizationNodePtr /*visualizationModel*/, CollisionModelPtr /*collisionModel*/, float /*limitLow*/, float /*limitHigh*/, float /*jointValueOffset*/, const Eigen::Matrix4f& /*preJointTransform*/, const Eigen::Vector3f& /*axis*/, const Eigen::Vector3f& /*translationDirection*/, const SceneObject::Physics& /*p*/ = SceneObject::Physics(), RobotNode::RobotNodeType /*rntype*/ = RobotNode::Generic) const
virtual RobotNodePtr createRobotNode(
RobotPtr robot,
const std::string& nodeName,
VisualizationNodePtr visualizationModel,
CollisionModelPtr collisionModel,
float limitLow,
float limitHigh,
float jointValueOffset,
const Eigen::Matrix4f& preJointTransform,
const Eigen::Vector3f& axis,
const Eigen::Vector3f& translationDirection,
const SceneObject::Physics& physics = SceneObject::Physics(),
RobotNode::RobotNodeType rntype = RobotNode::Generic
) const
{
return RobotNodePtr();
(void) robot, (void) nodeName, (void) visualizationModel, (void) collisionModel;
(void) limitLow, (void) limitHigh, (void) jointValueOffset;
(void) preJointTransform, (void) axis, (void) translationDirection;
(void) physics, (void) rntype;
return nullptr;
}
virtual RobotNodePtr createRobotNodeDH(RobotPtr /*robot*/, const std::string& /*nodeName*/, VisualizationNodePtr /*visualizationModel*/, CollisionModelPtr /*collisionModel*/, float /*limitLow*/, float /*limitHigh*/, float /*jointValueOffset*/, const DHParameter& /*dhParameters*/, const SceneObject::Physics& /*p*/ = SceneObject::Physics(), RobotNode::RobotNodeType /*rntype*/ = RobotNode::Generic) const
virtual RobotNodePtr createRobotNodeDH(
RobotPtr robot,
const std::string& nodeName,
VisualizationNodePtr visualizationModel,
CollisionModelPtr collisionModel,
float limitLow,
float limitHigh,
float jointValueOffset,
const DHParameter& dhParameters,
const SceneObject::Physics& physics = SceneObject::Physics(),
RobotNode::RobotNodeType rntype = RobotNode::Generic) const
{
return RobotNodePtr();
(void) robot, (void) nodeName, (void) visualizationModel, (void) collisionModel;
(void) limitLow, (void) limitHigh, (void) jointValueOffset;
(void) dhParameters;
(void) physics, (void) rntype;
return nullptr;
}
};
......
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