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Commit 46dc164e authored by Nikolaus Vahrenkamp's avatar Nikolaus Vahrenkamp
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Adding setSimType functionality

parent cbff8a7b
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......@@ -385,8 +385,21 @@ namespace SimDynamics
localInertia.setZero();
CollisionModelPtr colModel = sceneObject->getCollisionModel();
int btColFlag = btCollisionObject::CF_STATIC_OBJECT;
float mass = 0.0f;
switch (s)
{
case VirtualRobot::SceneObject::Physics::eStatic:
btColFlag = btCollisionObject::CF_STATIC_OBJECT;
mass = 0;
break;
case VirtualRobot::SceneObject::Physics::eKinematic:
btColFlag = btCollisionObject::CF_KINEMATIC_OBJECT;
mass = 0;
break;
case VirtualRobot::SceneObject::Physics::eDynamic:
case VirtualRobot::SceneObject::Physics::eUnknown:
if (colModel)
......@@ -397,15 +410,17 @@ namespace SimDynamics
{
localInertia.setValue(btScalar(1), btScalar(1), btScalar(1)); // give Object a dummy inertia matrix
}
rigidBody->setMassProps(sceneObject->getMass(), localInertia);
mass = sceneObject->getMass();
btColFlag = 0;
break;
default:
// static
rigidBody->setMassProps(0, localInertia);
break;
}
rigidBody->setMassProps(mass, localInertia);
rigidBody->setCollisionFlags(btColFlag);
DynamicsObject::setSimType(s);
}
......
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