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Florian Leander Singer
Simox
Commits
291d88e3
Commit
291d88e3
authored
5 years ago
by
Rainer Kartmann
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Add RobotMjcf
parent
b211ef78
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VirtualRobot/CMakeLists.txt
+2
-0
2 additions, 0 deletions
VirtualRobot/CMakeLists.txt
VirtualRobot/XML/mujoco/RobotMjcf.cpp
+226
-0
226 additions, 0 deletions
VirtualRobot/XML/mujoco/RobotMjcf.cpp
VirtualRobot/XML/mujoco/RobotMjcf.h
+115
-0
115 additions, 0 deletions
VirtualRobot/XML/mujoco/RobotMjcf.h
with
343 additions
and
0 deletions
VirtualRobot/CMakeLists.txt
+
2
−
0
View file @
291d88e3
...
...
@@ -377,6 +377,7 @@ SET(SOURCES
XML/mujoco/DummyMassBodySanitizer.cpp
XML/mujoco/MergingBodySanitizer.cpp
XML/mujoco/MujocoIO.cpp
XML/mujoco/RobotMjcf.cpp
)
SET
(
INCLUDES
...
...
@@ -600,6 +601,7 @@ SET(INCLUDES
XML/mujoco/DummyMassBodySanitizer.h
XML/mujoco/MergingBodySanitizer.h
XML/mujoco/MujocoIO.h
XML/mujoco/RobotMjcf.h
)
...
...
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VirtualRobot/XML/mujoco/RobotMjcf.cpp
0 → 100644
+
226
−
0
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291d88e3
#include
"RobotMjcf.h"
#include
<boost/shared_ptr.hpp>
#include
<VirtualRobot/RobotNodeSet.h>
#include
<VirtualRobot/Nodes/RobotNodePrismatic.h>
#include
<VirtualRobot/Nodes/RobotNodeRevolute.h>
namespace
VirtualRobot
::
mujoco
{
RobotMjcf
::
RobotMjcf
(
RobotPtr
robot
)
:
robot
(
robot
)
{
document
->
setModelName
(
robot
->
getName
());
// Add robot root.
robotBody
=
document
->
worldbody
().
addBody
(
robot
->
getName
(),
robot
->
getName
());
nodeBodies
[
robot
->
getName
()]
=
robotBody
;
}
mjcf
::
Document
&
RobotMjcf
::
getDocument
()
{
return
*
document
;
}
const
mjcf
::
Document
&
RobotMjcf
::
getDocument
()
const
{
return
*
document
;
}
RobotPtr
RobotMjcf
::
getRobot
()
const
{
return
robot
;
}
void
RobotMjcf
::
setOutputFile
(
const
std
::
filesystem
::
path
&
filePath
)
{
this
->
outputFile
=
filePath
;
}
void
RobotMjcf
::
addCompiler
(
const
std
::
string
&
angle
,
bool
balanceIneratia
)
{
document
->
compiler
().
angle
=
angle
;
document
->
compiler
().
balanceinertia
=
balanceIneratia
;
}
void
RobotMjcf
::
addDefaultsClass
(
float
meshScale
)
{
mjcf
::
DefaultClass
defaultsClass
=
document
->
default_
().
addClass
(
robot
->
getName
());
defaultsClass
.
insertComment
(
"Add default values for "
+
robot
->
getName
()
+
" here."
,
true
);
mjcf
::
Joint
joint
=
defaultsClass
.
getElement
<
mjcf
::
Joint
>
();
joint
.
frictionloss
=
1
;
joint
.
damping
=
0
;
mjcf
::
Mesh
mesh
=
defaultsClass
.
getElement
<
mjcf
::
Mesh
>
();
mesh
.
scale
=
Eigen
::
Vector3f
::
Constant
(
meshScale
);
mjcf
::
Geom
geom
=
defaultsClass
.
getElement
<
mjcf
::
Geom
>
();
geom
.
condim
=
4
;
mjcf
::
ActuatorPosition
actPos
=
defaultsClass
.
getElement
<
mjcf
::
ActuatorPosition
>
();
actPos
.
kp
=
1
;
mjcf
::
ActuatorVelocity
actVel
=
defaultsClass
.
getElement
<
mjcf
::
ActuatorVelocity
>
();
actVel
.
kv
=
1
;
}
void
RobotMjcf
::
addSkybox
(
const
Eigen
::
Vector3f
&
rgb1
,
const
Eigen
::
Vector3f
&
rgb2
)
{
document
->
asset
().
addSkyboxTexture
(
rgb1
,
rgb2
);
}
mjcf
::
Body
RobotMjcf
::
addNodeBody
(
RobotNodePtr
node
,
mjcf
::
Body
parent
,
bool
addJoint
,
bool
addInertial
)
{
mjcf
::
Body
body
=
parent
.
addBody
(
node
->
getName
());
if
(
node
->
hasParent
())
{
Eigen
::
Matrix4f
pose
=
node
->
getTransformationFrom
(
node
->
getParent
());
math
::
Helpers
::
ScaleTranslation
(
pose
,
lengthScale
);
body
.
setPose
(
pose
);
}
if
(
addJoint
&&
(
node
->
isRotationalJoint
()
||
node
->
isTranslationalJoint
()))
{
addNodeJoint
(
node
,
body
);
}
if
(
addInertial
)
{
addNodeInertial
(
node
,
body
);
}
return
body
;
}
mjcf
::
Joint
RobotMjcf
::
addNodeJoint
(
RobotNodePtr
node
,
mjcf
::
Body
body
)
{
VR_ASSERT
(
node
->
isRotationalJoint
()
xor
node
->
isTranslationalJoint
());
mjcf
::
Joint
joint
=
body
.
addJoint
();
joint
.
name
=
node
->
getName
();
// get the axis
Eigen
::
Vector3f
axis
;
if
(
node
->
isRotationalJoint
())
{
RobotNodeRevolutePtr
revolute
=
boost
::
dynamic_pointer_cast
<
RobotNodeRevolute
>
(
node
);
VR_ASSERT
(
revolute
);
axis
=
revolute
->
getJointRotationAxisInJointCoordSystem
();
}
else
if
(
node
->
isTranslationalJoint
())
{
RobotNodePrismaticPtr
prismatic
=
boost
::
dynamic_pointer_cast
<
RobotNodePrismatic
>
(
node
);
VR_ASSERT
(
prismatic
);
axis
=
prismatic
->
getJointTranslationDirectionJointCoordSystem
();
}
joint
.
type
=
node
->
isRotationalJoint
()
?
"hinge"
:
"slide"
;
joint
.
axis
=
axis
;
joint
.
limited
=
!
node
->
isLimitless
();
if
(
!
node
->
isLimitless
())
{
Eigen
::
Vector2f
range
=
{
node
->
getJointLimitLow
(),
node
->
getJointLimitHigh
()
};
if
(
node
->
isTranslationalJoint
())
{
range
*=
lengthScale
;
}
// Mujoco does not like ranges where min >= max.
if
(
std
::
abs
(
range
(
0
)
-
range
(
1
))
<
1e-6
f
)
{
range
(
1
)
=
range
(
0
)
+
1e-6
f
;
}
joint
.
range
=
range
;
}
return
joint
;
}
mjcf
::
Inertial
RobotMjcf
::
addNodeInertial
(
RobotNodePtr
node
,
mjcf
::
Body
body
)
{
const
Eigen
::
Matrix3f
matrix
=
node
->
getInertiaMatrix
();
if
(
matrix
.
isIdentity
(
document
->
getFloatCompPrecision
())
&&
node
->
getMass
()
<
document
->
getFloatCompPrecision
())
{
// Dont set an inertial element and let it be derived automatically.
return
{
};
}
mjcf
::
Inertial
inertial
=
body
.
addInertial
();
inertial
.
pos
=
node
->
getCoMLocal
()
*
lengthScale
;
inertial
.
mass
=
node
->
getMass
()
*
massScale
;
inertial
.
inertiaFromMatrix
(
matrix
);
return
inertial
;
}
mjcf
::
Body
RobotMjcf
::
addNodeBody
(
RobotNodePtr
node
,
bool
addJoint
,
bool
addInertial
)
{
// See whether body for the node already exists.
auto
find
=
nodeBodies
.
find
(
node
->
getName
());
if
(
find
!=
nodeBodies
.
end
())
{
// Exists => break recursion.
return
find
->
second
;
}
// Check whether body exists for parent node.
mjcf
::
Body
parent
;
if
(
node
->
getName
()
==
robot
->
getRootNode
()
->
getName
())
{
parent
=
robotBody
;
}
else
{
find
=
nodeBodies
.
find
(
node
->
getParent
()
->
getName
());
if
(
find
!=
nodeBodies
.
end
())
{
// Parent exists.
parent
=
find
->
second
;
}
else
{
// Parent does not exist => create it first.
parent
=
addNodeBody
(
robot
->
getRobotNode
(
node
->
getParent
()
->
getName
()),
addJoint
,
addInertial
);
}
}
// Add body as child of parent.
mjcf
::
Body
body
=
addNodeBody
(
node
,
parent
,
addJoint
,
addInertial
);
nodeBodies
[
node
->
getName
()]
=
body
;
return
body
;
}
void
RobotMjcf
::
addNodeBodies
()
{
addNodeBodies
(
robot
->
getRobotNodeNames
());
}
void
RobotMjcf
::
addNodeBodies
(
const
RobotNodeSet
&
nodeSet
)
{
addNodeBodies
(
nodeSet
.
getNodeNames
());
}
void
RobotMjcf
::
addNodeBodies
(
const
std
::
vector
<
std
::
string
>&
nodeNames
)
{
for
(
const
std
::
string
&
nodeName
:
nodeNames
)
{
addNodeBody
(
robot
->
getRobotNode
(
nodeName
));
}
}
}
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VirtualRobot/XML/mujoco/RobotMjcf.h
0 → 100644
+
115
−
0
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291d88e3
#pragma once
#include
<filesystem>
#include
<VirtualRobot/Robot.h>
#include
<VirtualRobot/MJCF/Document.h>
namespace
VirtualRobot
::
mujoco
{
class
RobotMjcf
{
public:
/// Construct with robot.
RobotMjcf
(
RobotPtr
robot
);
/// Get the document.
mjcf
::
Document
&
getDocument
();
const
mjcf
::
Document
&
getDocument
()
const
;
// PREPARATION
/// Get the robot.
RobotPtr
getRobot
()
const
;
/// Set the path to the output XML file.
void
setOutputFile
(
const
std
::
filesystem
::
path
&
filePath
);
// MODIFIERS
// META
/// Make a compiler section.
void
addCompiler
(
const
std
::
string
&
angle
=
"radian"
,
bool
balanceIneratia
=
true
);
/// Make defaults class with robot's name.
void
addDefaultsClass
(
float
meshScale
=
1.0
f
);
// ASSETS
/// Add skybox texture.
void
addSkybox
(
const
Eigen
::
Vector3f
&
rgb1
=
{
.8
f
,
.9
f
,
.95
f
},
const
Eigen
::
Vector3f
&
rgb2
=
{
.4
f
,
.6
f
,
.80
f
});
// ROBOT NODES
/// Add a body for the given robot node as child of `parent`.
mjcf
::
Body
addNodeBody
(
RobotNodePtr
node
,
mjcf
::
Body
parent
,
bool
addJoint
=
true
,
bool
addInertial
=
true
);
/// Add a joint for the given node in `body` and return it.
mjcf
::
Joint
addNodeJoint
(
RobotNodePtr
node
,
mjcf
::
Body
body
);
/// Add an inertial for the given node in `body` and return it.
mjcf
::
Inertial
addNodeInertial
(
RobotNodePtr
node
,
mjcf
::
Body
body
);
/**
* @brief Add a body element for the given robot node.
* If its parent does not exist, create the parent body first.
* If `node` is the robot root node, it is attached to the robot body.
* @param addJoint Whether to add a joint, if applicable.
* @param addInertial Whether to add an inertial, if applicable.
* @return The node body.
*/
mjcf
::
Body
addNodeBody
(
RobotNodePtr
node
,
bool
addJoint
=
true
,
bool
addInertial
=
true
);
/// Add bodies for all robot nodes.
void
addNodeBodies
();
/// Add bodies for the specified nodes.
void
addNodeBodies
(
const
RobotNodeSet
&
nodeSet
);
/// Add bodies for the specified nodes.
void
addNodeBodies
(
const
std
::
vector
<
std
::
string
>&
nodeNames
);
private
:
/// The robot.
RobotPtr
robot
;
/// The document. Using a pointer allows to easily reset it.
mjcf
::
DocumentPtr
document
{
new
mjcf
::
Document
()
};
/// The path to the output XML file.
std
::
filesystem
::
path
outputFile
;
/// Scaling for lengths, such as positions and translations (to m).
float
lengthScale
=
1.
f
;
/// Scaling for lengths, such as positions and translations (to m).
float
meshScale
=
1.
f
;
/// Scaling for mass (to kg).
float
massScale
=
1.
f
;
/// The robot body. (Not part of the original robot structure.)
mjcf
::
Body
robotBody
;
/// Map of robot node names to XML elements.
std
::
map
<
std
::
string
,
mjcf
::
Body
>
nodeBodies
;
};
}
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