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Commit 5f387842 authored by Rainer Kartmann's avatar Rainer Kartmann
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Update default scenario config

parent aa4dbaa7
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......@@ -92,6 +92,14 @@
# ArmarX.LoggingGroup = ""
# ArmarX.ObjectMemory.:
# Attributes:
# - Default: ""
# - Case sensitivity: yes
# - Required: no
# ArmarX.ObjectMemory. = ""
# ArmarX.ObjectMemory.ArVizTopicName: Name of the ArViz topic
# Attributes:
# - Default: ArVizTopic
......@@ -166,6 +174,41 @@
# ArmarX.ObjectMemory.mem.cls.CoreSegmentName = Class
# ArmarX.ObjectMemory.mem.cls.Floor.EntityName: Object class entity of the floor.
# Attributes:
# - Default: Environment/floor-20x20
# - Case sensitivity: yes
# - Required: no
# ArmarX.ObjectMemory.mem.cls.Floor.EntityName = Environment/floor-20x20
# ArmarX.ObjectMemory.mem.cls.Floor.Height: Height (z) of the floor plane.
# Set slightly below 0 to avoid z-fighting when drawing planes on the ground.
# Attributes:
# - Default: true
# - Case sensitivity: yes
# - Required: no
# - Possible values: {0, 1, false, no, true, yes}
# ArmarX.ObjectMemory.mem.cls.Floor.Height = true
# ArmarX.ObjectMemory.mem.cls.Floor.LayerName: Layer to draw the floor on.
# Attributes:
# - Default: Floor
# - Case sensitivity: yes
# - Required: no
# ArmarX.ObjectMemory.mem.cls.Floor.LayerName = Floor
# ArmarX.ObjectMemory.mem.cls.Floor.Show: Whether to show the floor.
# Attributes:
# - Default: true
# - Case sensitivity: yes
# - Required: no
# - Possible values: {0, 1, false, no, true, yes}
# ArmarX.ObjectMemory.mem.cls.Floor.Show = true
# ArmarX.ObjectMemory.mem.cls.LoadFromObjectsPackage: If true, load the objects from the objects package on startup.
# Attributes:
# - Default: true
......
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