diff --git a/scenarios/ArMemObjectMemory/config/ObjectMemory.cfg b/scenarios/ArMemObjectMemory/config/ObjectMemory.cfg index 22981bc341684bcac781c01b26249ba6376c1ad2..094be533e812cf6a67c62d126afa77437d68ff57 100644 --- a/scenarios/ArMemObjectMemory/config/ObjectMemory.cfg +++ b/scenarios/ArMemObjectMemory/config/ObjectMemory.cfg @@ -92,6 +92,14 @@ # ArmarX.LoggingGroup = "" +# ArmarX.ObjectMemory.: +# Attributes: +# - Default: "" +# - Case sensitivity: yes +# - Required: no +# ArmarX.ObjectMemory. = "" + + # ArmarX.ObjectMemory.ArVizTopicName: Name of the ArViz topic # Attributes: # - Default: ArVizTopic @@ -166,6 +174,41 @@ # ArmarX.ObjectMemory.mem.cls.CoreSegmentName = Class +# ArmarX.ObjectMemory.mem.cls.Floor.EntityName: Object class entity of the floor. +# Attributes: +# - Default: Environment/floor-20x20 +# - Case sensitivity: yes +# - Required: no +# ArmarX.ObjectMemory.mem.cls.Floor.EntityName = Environment/floor-20x20 + + +# ArmarX.ObjectMemory.mem.cls.Floor.Height: Height (z) of the floor plane. +# Set slightly below 0 to avoid z-fighting when drawing planes on the ground. +# Attributes: +# - Default: true +# - Case sensitivity: yes +# - Required: no +# - Possible values: {0, 1, false, no, true, yes} +# ArmarX.ObjectMemory.mem.cls.Floor.Height = true + + +# ArmarX.ObjectMemory.mem.cls.Floor.LayerName: Layer to draw the floor on. +# Attributes: +# - Default: Floor +# - Case sensitivity: yes +# - Required: no +# ArmarX.ObjectMemory.mem.cls.Floor.LayerName = Floor + + +# ArmarX.ObjectMemory.mem.cls.Floor.Show: Whether to show the floor. +# Attributes: +# - Default: true +# - Case sensitivity: yes +# - Required: no +# - Possible values: {0, 1, false, no, true, yes} +# ArmarX.ObjectMemory.mem.cls.Floor.Show = true + + # ArmarX.ObjectMemory.mem.cls.LoadFromObjectsPackage: If true, load the objects from the objects package on startup. # Attributes: # - Default: true