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Lennard Hofmann
RobotAPI
Commits
e455f4f9
Commit
e455f4f9
authored
8 years ago
by
Mirko Wächter
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made kinematic platform unit work
parent
bf8826f4
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2 changed files
source/RobotAPI/components/units/PlatformUnitSimulation.cpp
+89
-38
89 additions, 38 deletions
source/RobotAPI/components/units/PlatformUnitSimulation.cpp
source/RobotAPI/components/units/PlatformUnitSimulation.h
+13
-2
13 additions, 2 deletions
source/RobotAPI/components/units/PlatformUnitSimulation.h
with
102 additions
and
40 deletions
source/RobotAPI/components/units/PlatformUnitSimulation.cpp
+
89
−
38
View file @
e455f4f9
...
...
@@ -25,20 +25,24 @@
#include
"PlatformUnitSimulation.h"
#include
<Eigen/Geometry>
#include
<VirtualRobot/MathTools.h>
#include
<cmath>
using
namespace
armarx
;
void
PlatformUnitSimulation
::
onInitPlatformUnit
()
{
platformMode
=
eUndefined
;
referenceFrame
=
getProperty
<
std
::
string
>
(
"ReferenceFrame"
).
getValue
();
targetPositionX
=
currentPositionX
=
getProperty
<
float
>
(
"InitialPosition.x"
).
getValue
();
targetPositionY
=
currentPositionY
=
getProperty
<
float
>
(
"InitialPosition.y"
).
getValue
();
targetRotation
=
0.0
;
targetRotation
=
currentRotation
=
getProperty
<
float
>
(
"InitialRotation"
).
getValue
();
l
inearVelocity
=
getProperty
<
float
>
(
"LinearVelocity"
).
getValue
();
a
ngularVelocity
=
getProperty
<
float
>
(
"AngularVelocity"
).
getValue
();
maxL
inearVelocity
=
getProperty
<
float
>
(
"LinearVelocity"
).
getValue
();
maxA
ngularVelocity
=
getProperty
<
float
>
(
"AngularVelocity"
).
getValue
();
positionalAccuracy
=
0.01
;
...
...
@@ -79,44 +83,78 @@ void PlatformUnitSimulation::simulationFunction()
std
::
vector
<
float
>
vel
(
3
,
0.0
f
);
{
ScopedLock
lock
(
currentPoseMutex
);
float
diff
=
fabs
(
targetPositionX
-
currentPositionX
);
if
(
diff
>
positionalAccuracy
)
{
int
sign
=
copysignf
(
1.0
f
,
(
targetPositionX
-
currentPositionX
));
currentPositionX
+=
sign
*
std
::
min
<
float
>
(
linearVelocity
*
timeDeltaInSeconds
,
diff
);
vel
[
0
]
=
linearVelocity
;
}
diff
=
fabs
(
targetPositionY
-
currentPositionY
);
if
(
diff
>
positionalAccuracy
)
{
int
sign
=
copysignf
(
1.0
f
,
(
targetPositionY
-
currentPositionY
));
currentPositionY
+=
sign
*
std
::
min
<
float
>
(
linearVelocity
*
timeDeltaInSeconds
,
diff
);
vel
[
1
]
=
linearVelocity
;
}
diff
=
fabs
(
targetRotation
-
currentRotation
);
if
(
diff
>
orientationalAccuracy
)
switch
(
platformMode
)
{
int
sign
=
copysignf
(
1.0
f
,
(
targetRotation
-
currentRotation
));
currentRotation
+=
sign
*
std
::
min
<
float
>
(
angularVelocity
*
timeDeltaInSeconds
,
diff
);
// stay between +/- M_2_PI
if
(
currentRotation
>
2
*
M_PI
)
case
ePositionControl
:
{
currentRotation
-=
2
*
M_PI
;
float
diff
=
fabs
(
targetPositionX
-
currentPositionX
);
ARMARX_INFO
<<
deactivateSpam
(
0.5
)
<<
"Distance to goal X: "
<<
diff
;
if
(
diff
>
positionalAccuracy
)
{
int
sign
=
copysignf
(
1.0
f
,
(
targetPositionX
-
currentPositionX
));
currentPositionX
+=
sign
*
std
::
min
<
float
>
(
maxLinearVelocity
*
timeDeltaInSeconds
,
diff
);
vel
[
0
]
=
linearVelocityX
;
}
diff
=
fabs
(
targetPositionY
-
currentPositionY
);
if
(
diff
>
positionalAccuracy
)
{
int
sign
=
copysignf
(
1.0
f
,
(
targetPositionY
-
currentPositionY
));
currentPositionY
+=
sign
*
std
::
min
<
float
>
(
maxLinearVelocity
*
timeDeltaInSeconds
,
diff
);
vel
[
1
]
=
linearVelocityY
;
}
diff
=
fabs
(
targetRotation
-
currentRotation
);
if
(
diff
>
orientationalAccuracy
)
{
int
sign
=
copysignf
(
1.0
f
,
(
targetRotation
-
currentRotation
));
currentRotation
+=
sign
*
std
::
min
<
float
>
(
maxAngularVelocity
*
timeDeltaInSeconds
,
diff
);
// stay between +/- M_2_PI
if
(
currentRotation
>
2
*
M_PI
)
{
currentRotation
-=
2
*
M_PI
;
}
if
(
currentRotation
<
-
2
*
M_PI
)
{
currentRotation
+=
2
*
M_PI
;
}
vel
[
2
]
=
angularVelocity
;
}
}
if
(
currentRotation
<
-
2
*
M_PI
)
break
;
case
eVelocityControl
:
{
currentRotation
+=
2
*
M_PI
;
Eigen
::
Vector2f
targetVel
(
linearVelocityX
,
linearVelocityY
);
Eigen
::
Rotation2Df
rot
(
currentRotation
);
targetVel
=
rot
*
targetVel
;
currentPositionX
+=
timeDeltaInSeconds
*
targetVel
[
0
];
currentPositionY
+=
timeDeltaInSeconds
*
targetVel
[
1
];
currentRotation
+=
angularVelocity
*
timeDeltaInSeconds
;
// stay between +/- M_2_PI
if
(
currentRotation
>
2
*
M_PI
)
{
currentRotation
-=
2
*
M_PI
;
}
if
(
currentRotation
<
-
2
*
M_PI
)
{
currentRotation
+=
2
*
M_PI
;
}
vel
[
0
]
=
linearVelocityY
;
vel
[
1
]
=
linearVelocityY
;
vel
[
2
]
=
angularVelocity
;
}
vel
[
2
]
=
angularVelocity
;
break
;
default
:
break
;
}
}
listenerPrx
->
reportPlatformPose
(
currentPositionX
,
currentPositionY
,
currentRotation
);
...
...
@@ -125,8 +163,10 @@ void PlatformUnitSimulation::simulationFunction()
void
PlatformUnitSimulation
::
moveTo
(
Ice
::
Float
targetPlatformPositionX
,
Ice
::
Float
targetPlatformPositionY
,
Ice
::
Float
targetPlatformRotation
,
Ice
::
Float
positionalAccuracy
,
Ice
::
Float
orientationalAccuracy
,
const
Ice
::
Current
&
c
)
{
ARMARX_INFO
<<
"new target pose : "
<<
targetPlatformPositionX
<<
", "
<<
targetPlatformPositionY
<<
" with angle "
<<
targetPlatformRotation
;
{
ScopedLock
lock
(
currentPoseMutex
);
platformMode
=
ePositionControl
;
targetPositionX
=
targetPlatformPositionX
;
targetPositionY
=
targetPlatformPositionY
;
targetRotation
=
targetPlatformRotation
;
...
...
@@ -146,7 +186,13 @@ PropertyDefinitionsPtr PlatformUnitSimulation::createPropertyDefinitions()
void
armarx
::
PlatformUnitSimulation
::
move
(
float
targetPlatformVelocityX
,
float
targetPlatformVelocityY
,
float
targetPlatformVelocityRotation
,
const
Ice
::
Current
&
c
)
{
throw
LocalException
(
"NYI"
);
ARMARX_INFO
<<
deactivateSpam
(
1
)
<<
"New velocity: "
<<
targetPlatformVelocityX
<<
", "
<<
targetPlatformVelocityY
<<
" with angular velocity: "
<<
targetPlatformVelocityRotation
;
ScopedLock
lock
(
currentPoseMutex
);
platformMode
=
eVelocityControl
;
linearVelocityX
=
std
::
min
(
maxLinearVelocity
,
targetPlatformVelocityX
);
linearVelocityY
=
std
::
min
(
maxLinearVelocity
,
targetPlatformVelocityY
);
angularVelocity
=
std
::
min
(
maxAngularVelocity
,
targetPlatformVelocityRotation
);
}
void
PlatformUnitSimulation
::
moveRelative
(
float
targetPlatformOffsetX
,
float
targetPlatformOffsetY
,
float
targetPlatformOffsetRotation
,
float
positionalAccuracy
,
float
orientationalAccuracy
,
const
Ice
::
Current
&
c
)
...
...
@@ -164,7 +210,12 @@ void PlatformUnitSimulation::moveRelative(float targetPlatformOffsetX, float tar
void
PlatformUnitSimulation
::
setMaxVelocities
(
float
positionalVelocity
,
float
orientaionalVelocity
,
const
Ice
::
Current
&
c
)
{
ScopedLock
lock
(
currentPoseMutex
);
linearVelocity
=
positionalVelocity
;
angularVelocity
=
orientaionalVelocity
;
maxLinearVelocity
=
positionalVelocity
;
maxAngularVelocity
=
orientaionalVelocity
;
}
void
PlatformUnitSimulation
::
stopPlatform
(
const
Ice
::
Current
&
c
)
{
move
(
0
,
0
,
0
);
}
This diff is collapsed.
Click to expand it.
source/RobotAPI/components/units/PlatformUnitSimulation.h
+
13
−
2
View file @
e455f4f9
...
...
@@ -89,7 +89,7 @@ namespace armarx
void
moveRelative
(
float
targetPlatformOffsetX
,
float
targetPlatformOffsetY
,
float
targetPlatformOffsetRotation
,
float
positionalAccuracy
,
float
orientationalAccuracy
,
const
Ice
::
Current
&
c
=
Ice
::
Current
());
void
setMaxVelocities
(
float
positionalVelocity
,
float
orientaionalVelocity
,
const
Ice
::
Current
&
c
=
Ice
::
Current
());
void
stopPlatform
(
const
Ice
::
Current
&
c
=
Ice
::
Current
());
/**
* \see PropertyUser::createPropertyDefinitions()
*/
...
...
@@ -100,6 +100,14 @@ namespace armarx
IceUtil
::
Time
lastExecutionTime
;
int
intervalMs
;
enum
PlatformMode
{
eUndefined
,
ePositionControl
,
eVelocityControl
}
platformMode
;
::
Ice
::
Float
targetPositionX
;
::
Ice
::
Float
targetPositionY
;
::
Ice
::
Float
currentPositionX
;
...
...
@@ -107,8 +115,11 @@ namespace armarx
::
Ice
::
Float
targetRotation
;
::
Ice
::
Float
currentRotation
;
::
Ice
::
Float
linearVelocity
;
::
Ice
::
Float
linearVelocityX
;
::
Ice
::
Float
linearVelocityY
;
::
Ice
::
Float
maxLinearVelocity
;
::
Ice
::
Float
angularVelocity
;
::
Ice
::
Float
maxAngularVelocity
;
::
Ice
::
Float
positionalAccuracy
;
::
Ice
::
Float
orientationalAccuracy
;
...
...
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