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Commit 16c59036 authored by Peter Kaiser's avatar Peter Kaiser
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Docs: Fixed robot paths in HowTos

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......@@ -72,12 +72,12 @@ With the corresponding configuration in ./config/Armar3Config.cfg:
\code
# setup for KinemticUnitSimulation
ArmarX.KinematicUnitSimulation.RobotFileName = Armar3/data/robotmodel/ArmarIII.xml
ArmarX.KinematicUnitSimulation.RobotFileName = RobotAPI/robots/Armar3/ArmarIII.xml
ArmarX.KinematicUnitSimulation.RobotNodeSetName = Robot
ArmarX.KinematicUnitSimulation.ObjectName = Armar3KinematicUnit
#setup for RobotStateComponent
ArmarX.RobotStateComponent.RobotFileName = Armar3/data/robotmodel/ArmarIII.xml
ArmarX.RobotStateComponent.RobotFileName = RobotAPI/robots/Armar3/ArmarIII.xml
ArmarX.RobotStateComponent.RobotNodeSetName = Robot
ArmarX.RobotStateComponent.ObjectName = RobotStateComponent
\endcode
......@@ -88,7 +88,7 @@ With the corresponding configuration in ./config/Armar3Config.cfg:
Robots are usually defined in the Simox XML (https://gitlab.com/Simox/simox/wikis/FileFormat) or in the URDF format. To inspect the kinematic structure, visualizations and physical properties, you can use the <i>RobotViewer</i> tool which is part of the Simox library. In particlular you can visualize all coordinate frames that are present in the robot defintion.
Start it with the following command:
\code
RobotViewer --robot path/to/robot.xml
RobotViewer --robot path/to/robot.xml
\endcode
\image html robotviewer.png "The Simox tool RobotViewer can be used to inspect the kinematic structure of a robot."
......@@ -130,7 +130,7 @@ The robot instance can be manually synchronized with the remote data structure (
If a complete robot model (including 3d models) is needed, you can pass a filename to a local file to allow the system to load the complete robot:
\code
std::string robotFile = "Armar3/data/robotmodel/ArmarIII.xml";
std::string robotFile = "RobotAPI/robots/Armar3/ArmarIII.xml";
ArmarXDataPath::getAbsolutePath(robotFile,robotFile);
VirtualRobot::RobotPtr robot = RemoteRobot::createLocalClone(robotStateComponent, filename);
\endcode
......
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