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Commit 8e09bdbb authored by Fabian Paus's avatar Fabian Paus
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Fix circle arrow visu

parent 12c192db
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......@@ -35,14 +35,14 @@ namespace armarx::viz::coin
}
auto color = element.color;
const float conv = 1.0f / 255.0f;
color.r *= conv;
color.g *= conv;
color.b *= conv;
color.a *= conv;
// This does not play well with
float r = color.r * conv;
float g = color.g * conv;
float b = color.b * conv;
float a = color.a * conv;
auto torusNode = VirtualRobot::CoinVisualizationFactory().createTorus(
element.radius, element.width, torusCompletion,
color.r, color.g, color.b, 0.0f,
r, g, b, 1.0f - a,
8, rings);
SoNode* torus = dynamic_cast<VirtualRobot::CoinVisualizationNode&>(*torusNode).getCoinVisualization();
......@@ -59,7 +59,9 @@ namespace armarx::viz::coin
tr->rotation.setValue(SbVec3f(0, 0, 1), angle1);
subSep->addChild(tr);
//subSep->addChild(CreateArrow(Eigen::Vector3f::UnitY()*sign, 0, element.width, Color(1.0f, 1.0f, 1.0f)));
subSep->addChild(VirtualRobot::CoinVisualizationFactory::CreateArrow(
Eigen::Vector3f::UnitY()*sign, 0, element.width,
VirtualRobot::VisualizationFactory::Color(r, g, b, 1.0f - a)));
node->removeAllChildren();
node->addChild(torus);
......
......@@ -196,7 +196,7 @@ void ArVizExample::update()
Eigen::Vector3f pos = Eigen::Vector3f::Zero();
pos.z() = +300.0f;
circle->pose = makeGlobalPose(pos, Eigen::Quaternionf::Identity());
circle->color = armarx::viz::Color{255, 255, 0, 255};
circle->color = armarx::viz::Color{200, 255, 0, 255};
layer.elements.push_back(circle);
}
......
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