ViewSelection is stricter about the field of view when objects are very close
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- source/RobotComponents/components/ViewSelection/ViewSelection.cpp 24 additions, 11 deletions...obotComponents/components/ViewSelection/ViewSelection.cpp
- source/RobotComponents/components/ViewSelection/ViewSelection.h 1 addition, 1 deletion.../RobotComponents/components/ViewSelection/ViewSelection.h
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