Resolve "Visuals: Use human readable names instead of variable names as labels"
Merged
requested to merge 171-visuals-use-human-readable-names-instead-of-variable-names-as-labels into main
Closes #171 (closed)
Edited by Jean Patrick Mathes
Merge request reports
Activity
added status::doing label
added 120 commits
-
23ac1f6a...2f65456e - 116 commits from branch
main
- 17ef73f0 - Use human-readable names in the option system
- dc35822b - Refactor option system
- c4a61558 - Limit size of boolean option switch
- 32bdf42b - Merge remote-tracking branch 'origin/dev' into dev
Toggle commit list-
23ac1f6a...2f65456e - 116 commits from branch
added 8 commits
- b790f6c2 - Keep the pose mesh alive using a node instead of preventing destructor call
- a123ac0a - Fix leaks caused by orphan nodes
- bb1f599b - Prevent leaks by clearing caches before exit
- cb288213 - Fix leaks of image and image textures
- eb9dea56 - Attach the error mesh material to the error mesh to prevent leaking it
- 37d379c7 - Merge branch 'main' into 169-fix-godot-error-resources-still-in-use-at-exit
- 43a71caa - Remove unneeded MeshInstance
- 58aeae0e - Merge branch '169-fix-godot-error-resources-still-in-use-at-exit' into 'dev'
Toggle commit listmentioned in commit e0cc815a
Please register or sign in to reply