Resolve "Investigate physics calculation impact, especially shape complexity and creation rate"
Merged
requested to merge 143-investigate-physics-calculation-impact-especially-shape-complexity-and-creation-rate into dev
Closes #143 (closed)
Edited by Rainer Kartmann
Merge request reports
Activity
added status::doing label
added 9 commits
- 33dab015 - Use cylinders for line element
- ffb6e42f - Implement remaining attributes of line elements
- 2886504a - Use multi-mesh instancing of spheres and cylinders to render paths
- 4e47db48 - Fix volume calculation of paths and lines
- 84210508 - Add collision shapes to paths that support interaction
- a60a1e25 - Replace modifying primitive meshes with scaling of the mesh instance
- 3ac63e32 - Use primitive shapes instead of mesh-to-shape conversion for primitive elements
- 3b63dc46 - Improve code style in converter
- 0a966b29 - Add utility method to easier print to godot console
Toggle commit listmentioned in commit 67eb9221
Please register or sign in to reply