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Software
ArmarX
Core
ArViz Godot
Commits
e796e842
Commit
e796e842
authored
2 years ago
by
Jean Patrick Mathes
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Use godot physics instead of bullet to improve performance
parent
2f65456e
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!78
Resolve "Find an alternative to collision shapes for object picking"
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source/arviz_godot/project/project.godot
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source/arviz_godot/project/project.godot
source/arviz_godot/project/root.tscn
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source/arviz_godot/project/project.godot
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e796e842
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@@ -154,6 +154,8 @@ avi_camera_playful={
[physics]
common/enable_pause_aware_picking=true
3d/physics_engine="GodotPhysics"
3d/active_soft_world=false
[rendering]
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source/arviz_godot/project/root.tscn
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e796e842
[gd_scene load_steps=7
0
format=2]
[gd_scene load_steps=7
1
format=2]
[ext_resource path="res://bin/app/main.gdns" type="Script" id=1]
[ext_resource path="res://bin/gui/user_interface.gdns" type="Script" id=2]
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