Explore projects
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Source code for our paper "Learning a bidirectional mapping between human whole-body motion and natural language using deep recurrent neural networks", Plappert et al. 2017. Pre-print is available here: https://arxiv.org/abs/1705.06400
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Source code of the Motion Annotation Tool hosted at https://motion-annotation.humanoids.kit.edu/.
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ArmarX package of the 3-stage pipeline to extract scene graphs from RGB-D images
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A front-end of ArViz, the 3D visualization framework of Armarx, based on the free game engine Godot.
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Framework for externalizing internal robot state and data to the user.
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Extract semantic relations between objects, e.g. support relations.
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Integration of object localizers from the Integrated Vision Toolkit (IVT) in ArmarX.
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