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v13.3.4
944084b7
·
patch++
·
Apr 02, 2022
v13.3.3
4040a798
·
CMake: fix exported OGRE_PLUGIN_DIR
·
Mar 26, 2022
v13.3.2
aa760425
·
Bites: also scale button events on OSX
·
Mar 06, 2022
v13.3.1
be389f51
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minor version++
·
Feb 17, 2022
v13.3.0
69b020c7
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GLSupport: fix compilation on emscripten
·
Feb 12, 2022
v13.2.4
396ed678
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GL3+: avoid conflict between OSX shader patching and UnifiedShader
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Dec 12, 2021
v13.2.3
b5e351f9
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patch++
·
Dec 11, 2021
v13.2.2
3edfc05a
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Main: Ogre.h - include OgreUnifiedHighLevelGpuProgram.h
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Dec 09, 2021
v13.2.1
1e090632
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GLSupport: factor out common GLX & EGL X11-code
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Dec 04, 2021
v13.2.0
8586d09c
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Docs: add Metal and Vulkan to modules and remove GLSupport
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Nov 28, 2021
v13.1.1
8a5d4dbc
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D3D11: drop superfluous ColourValue mapping
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Oct 14, 2021
v13.1.0
9346b131
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D3D11: Sampler - fix mipFilter=FO_NONE translation
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Oct 09, 2021
v13.0.1
49357862
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Components (Overlay & RTS): Fix compiling issues regarding mismatch and...
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Aug 23, 2021
v13.0.0
56ed7c82
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Docs: use SOVERSION for PROJECT_NUMBER
·
Aug 13, 2021
v1.12.13
1316cf2c
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Main: ParticleEmitter - new take on burst mode
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Aug 04, 2021
v1.12.12
be8c2a22
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DotScene: add Node Animation support & definition in DTD (#1974)
·
Apr 18, 2021
v1.12.11
f9bf70d8
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GLSupport: make sure we request the maximum available GL context
·
Feb 13, 2021
v1.12.10
93d7eb52
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Terrain: QuadTreeNode - use private inheritance instead of aggregation
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Dec 13, 2020
v1.12.9
7d0c8181
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Main: unify debug drawing in the DefaultDebugDrawer class
·
Sep 20, 2020
v1.12.8
e984c17f
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Main: unify and deprecate RenderSystem::_createRenderWindows
·
Jul 26, 2020
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