Resolve "Focus all should only consider visible elements"
Closes #130 (closed)
Edited by Dominic Brestel
Merge request reports
Activity
added status::doing label
added 17 commits
- 7320eec1 - Add basic layer ui approach using godot::Tree
- 15498912 - Add method updateActiveComponents and add connection of button signal to this method
- e3d53b49 - Add gui theme for tree and treeItem
- fad32870 - Add hide all / show all buttons
- e3d7881c - Fix tree layout
- 8ea14de9 - Add setVisibilityAll method and connect UI buttons to it
- 108df689 - Merge branch 'dev' into 114-redesign-layers-view
- d5b33763 - Add tree_component_item.tscn
- fdf0b647 - Merge remote-tracking branch 'origin/114-redesign-layers-view' into 114-redesign-layers-view
- bd53cb32 - Add collapse and expand all buttons
- fbc5d4c0 - Fix bug that caused a crash when new layer was interacted with
- 21587864 - Add layer filtering functionality and node + object deletion
- a8a6c8d2 - Fix bug that occurred when more than 1 component was used
- 63c80661 - Add showFiltered and hideFiltered functionality
- cf781a5c - Correct various edge case behaviour
- ef6f8f83 - Refactor layer nodes to Layers.tscn
- 01d1b132 - Add focus of only visible elements + fix aabb position of merged aabbs
Toggle commit listmentioned in commit f9af7395
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