ArrowCircles are sometimes not correctly oriented
Reproduce in ArViz Example:
viz::ArrowCircle circle = viz::ArrowCircle("circle")
.position(pos)
.normal(Eigen::Vector3f::UnitX())
.radius(100.0f)
.width(10.0f)
.color(viz::Color::fromRGBA(255, 0, 255));
=> Rotation axis is +X
Coin:
Godot:
Rotation around Y axis
It would probably be good to draw 6 arrows around +- XYZ in the example to test the different cases.