From c63a1fc65854997710d3befca048e5e3ec22a257 Mon Sep 17 00:00:00 2001
From: vahrenkamp <vahrenkamp@042f3d55-54a8-47e9-b7fb-15903f145c44>
Date: Tue, 11 Mar 2014 12:43:46 +0000
Subject: [PATCH] Changed Bullet dependencies towards usage of standard
 bullet-dev packages.

git-svn-id: http://svn.code.sf.net/p/simox/code/trunk@525 042f3d55-54a8-47e9-b7fb-15903f145c44
---
 CMakeLists.txt                                |    4 +
 SimDynamics/CMakeLists.txt                    |  117 +-
 .../BulletEngine/BulletOpenGL/CMakeLists.txt  |   57 +
 .../BulletOpenGL/CommandLineArguments.h       |  112 +
 .../BulletOpenGL/DebugCastResult.h            |   88 +
 .../BulletOpenGL/DemoApplication.cpp          | 1405 ++++++
 .../BulletOpenGL/DemoApplication.h            |  266 +
 .../BulletOpenGL/GLDebugDrawer.cpp            |  130 +
 .../BulletEngine/BulletOpenGL/GLDebugDrawer.h |   37 +
 .../BulletEngine/BulletOpenGL/GLDebugFont.cpp | 1000 ++++
 .../BulletEngine/BulletOpenGL/GLDebugFont.h   |   29 +
 .../BulletOpenGL/GL_DialogDynamicsWorld.cpp   |  761 +++
 .../BulletOpenGL/GL_DialogDynamicsWorld.h     |   91 +
 .../BulletOpenGL/GL_DialogWindow.cpp          |  358 ++
 .../BulletOpenGL/GL_DialogWindow.h            |  285 ++
 .../BulletOpenGL/GL_ShapeDrawer.cpp           |  987 ++++
 .../BulletOpenGL/GL_ShapeDrawer.h             |   70 +
 .../BulletOpenGL/GL_Simplex1to4.cpp           |   80 +
 .../BulletOpenGL/GL_Simplex1to4.h             |   41 +
 .../BulletOpenGL/GlutDemoApplication.cpp      |   87 +
 .../BulletOpenGL/GlutDemoApplication.h        |   36 +
 .../BulletEngine/BulletOpenGL/GlutStuff.cpp   |  120 +
 .../BulletEngine/BulletOpenGL/GlutStuff.h     |   86 +
 .../BulletEngine/BulletOpenGL/Makefile.am     |   12 +
 .../BulletOpenGL/RenderTexture.cpp            |   86 +
 .../BulletEngine/BulletOpenGL/RenderTexture.h |   73 +
 .../BulletOpenGL/Win32AppMain.cpp             |  607 +++
 .../BulletOpenGL/Win32DemoApplication.cpp     |   79 +
 .../BulletOpenGL/Win32DemoApplication.h       |   41 +
 .../BulletEngine/BulletOpenGL/premake4.lua    |   18 +
 .../BulletEngine/BulletOpenGL/stb_image.cpp   | 4341 +++++++++++++++++
 .../BulletEngine/BulletOpenGL/stb_image.h     |  332 ++
 .../BulletEngine/BulletOpenGLViewer.h         |   18 +-
 .../BulletDebugViewerGlut.cpp                 |    7 +-
 .../BulletDebugViewerWin32.cpp                |  222 +
 .../BulletDebugViewerGlut/CMakeLists.txt      |   26 +-
 36 files changed, 12057 insertions(+), 52 deletions(-)
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp
 create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h
 create mode 100644 SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp

diff --git a/CMakeLists.txt b/CMakeLists.txt
index e9d4a92bc..22062748f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -36,6 +36,10 @@ if (Simox_BUILD_SimDynamics)
     add_subdirectory(SimDynamics)
     list(APPEND SIMOX_EXPORT_TARGET_LIST SimDynamics)
 	list (APPEND Simox_LIBRARIES SimDynamics)
+	if (SimDynamics_BULLET_OpenGL)
+		list(APPEND SIMOX_EXPORT_TARGET_LIST BulletOpenGLSupport)
+	endif()
+
 	list (APPEND Simox_EXTERNAL_LIBRARIES ${Simox_SimDynamics_EXTERNAL_LIBRARIES})
 	list (APPEND Simox_EXTERNAL_INCLUDE_DIRS ${Simox_SimDynamics_INCLUDE_DIRS})
 
diff --git a/SimDynamics/CMakeLists.txt b/SimDynamics/CMakeLists.txt
index d5798c37d..3ad20ff6c 100644
--- a/SimDynamics/CMakeLists.txt
+++ b/SimDynamics/CMakeLists.txt
@@ -29,16 +29,21 @@ if (SimDynamics_USE_BULLET)
       #MESSAGE (STATUS "BULLET_LIBRARIES: ${BULLET_LIBRARIES}")
       #MESSAGE (STATUS "BULLET_OPENGL_INCLUDE_DIR: ${BULLET_OPENGL_INCLUDE_DIR}")
       #MESSAGE (STATUS "BULLET_OpenGLSupport_LIBRARY_debug: ${BULLET_OpenGLSupport_LIBRARY_debug}")
-      SET(SIMDYNAMICS_INCLUDE_DIRS "${BULLET_INCLUDE_DIR}" "${BULLET_INCLUDE_DIR}/bullet" "${BULLET_DEMOS_INCLUDE_DIR}" "${BULLET_OPENGL_INCLUDE_DIR}")# PARENT_SCOPE)
+      SET(SIMDYNAMICS_INCLUDE_DIRS "${BULLET_INCLUDE_DIR}" "${BULLET_INCLUDE_DIR}/bullet") # "${BULLET_DEMOS_INCLUDE_DIR}" "${BULLET_OPENGL_INCLUDE_DIR}")# PARENT_SCOPE)
      	
      	INCLUDE_DIRECTORIES( 
           ${BULLET_INCLUDE_DIR}
           ${BULLET_INCLUDE_DIR}/bullet
-          ${BULLET_DEMOS_INCLUDE_DIR}
-          ${BULLET_OPENGL_INCLUDE_DIR}
-      )
+		  )
+      #   ${BULLET_DEMOS_INCLUDE_DIR}
+      #   ${BULLET_OPENGL_INCLUDE_DIR}
+
       OPTION( SimDynamics_USE_BULLET_DOUBLE_PRECISION "Use Bullet Engine built with double precision" OFF )
-      OPTION(SimDynamics_USE_BULLET_USE_GLUT "Use Glut"	ON)
+	  IF (WIN32)
+		OPTION(SimDynamics_USE_BULLET_USE_GLUT "Use Glut"	OFF)
+	  else()
+		OPTION(SimDynamics_USE_BULLET_USE_GLUT "Use Glut"	ON)
+	  endif()
       IF( SimDynamics_USE_BULLET_DOUBLE_PRECISION )
           ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION)
           SET(SIMDYNAMICS_COMPILE_FLAGS "${SIMDYNAMICS_COMPILE_FLAGS}" "-DBT_USE_DOUBLE_PRECISION" PARENT_SCOPE)
@@ -46,41 +51,46 @@ if (SimDynamics_USE_BULLET)
       SET (SimDynamics_PHYSICS_LIBRARIES "${BULLET_LIBRARIES}")
       SET (SimDynamics_DYNAMICSENGINE TRUE)
       
-      IF (SimDynamics_USE_BULLET_USE_GLUT)
-        FIND_PACKAGE(OpenGL)
-        IF (OPENGL_FOUND)
-          MESSAGE (STATUS " ** OPENGL FOUND lib:${OPENGL_gl_LIBRARY}")
-        ENDIF()
-        IF (OPENGL_GLU_FOUND)
-          MESSAGE (STATUS " ** OPENGL_GLU FOUND lib:${OPENGL_glu_LIBRARY}")
-        ENDIF()
+	  FIND_PACKAGE(OpenGL)
+	  IF (OPENGL_FOUND)
+	  	MESSAGE (STATUS " ** OPENGL FOUND lib:${OPENGL_gl_LIBRARY}")
+		SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${OPENGL_gl_LIBRARY})
+	  ENDIF()
+	  IF (OPENGL_GLU_FOUND)
+		  MESSAGE (STATUS " ** OPENGL_GLU FOUND lib:${OPENGL_glu_LIBRARY}")
+		  SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${OPENGL_glu_LIBRARY})
+	  ENDIF()
 
+      IF (SimDynamics_USE_BULLET_USE_GLUT)
         FIND_PACKAGE(GLUT)
         IF (GLUT_FOUND)
             MESSAGE(STATUS " ** GLUT FOUND: ${GLUT_glut_LIBRARY}")
-            SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})        
-        ELSE (GLUT_FOUND)
+            SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${GLUT_glut_LIBRARY})        
+        
+      		IF (WIN32)
+      			INCLUDE_DIRECTORIES(${GLUT_INCLUDE_DIR})
+      			SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "${GLUT_INCLUDE_DIR}")# PARENT_SCOPE)
+      		ELSE (WIN32)
+      			# This is the lines for linux.  This should always work if everything is installed and working fine.
+      			INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR}) 
+      			SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "/usr/include" "/usr/local/include" "${GLUT_INCLUDE_DIR}")
+      		ENDIF (WIN32)
+		ELSE (GLUT_FOUND)
           SET( GLUT_glut_LIBRARY "" CACHE PATH "Glut library." )
         ENDIF (GLUT_FOUND)
-
-      	IF (WIN32)
-      	    INCLUDE_DIRECTORIES(${GLUT_INCLUDE_DIR})
-      	    SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "${GLUT_INCLUDE_DIR}")# PARENT_SCOPE)
-      	ELSE (WIN32)
-      	    # This is the lines for linux.  This should always work if everything is installed and working fine.
-      	    INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR}) 
-      	    SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "/usr/include" "/usr/local/include" "${GLUT_INCLUDE_DIR}")
-      	ENDIF (WIN32)
-
+		#SET (SimDynamics_BULLET_OpenGL TRUE)
       ENDIF(SimDynamics_USE_BULLET_USE_GLUT)
-      MESSAGE (STATUS " ** BULLET_OpenGLSupport_LIBRARY: ${BULLET_OpenGLSupport_LIBRARY}")
-      if (SimDynamics_USE_BULLET_USE_GLUT AND GLUT_glut_LIBRARY AND BULLET_OpenGLSupport_LIBRARY)
-          MESSAGE (STATUS " ** Enabling OpenGL / Glut support")
-          SET (SimDynamics_BULLET_OpenGL TRUE)
-      else()
-          MESSAGE (STATUS " ** Disabling OpenGL / Glut support")
-          SET (SimDynamics_BULLET_OpenGL FALSE)
-      endif()
+
+	 ADD_SUBDIRECTORY(DynamicsEngine/BulletEngine/BulletOpenGL)
+	  
+      #MESSAGE (STATUS " ** BULLET_OpenGLSupport_LIBRARY: ${BULLET_OpenGLSupport_LIBRARY}")
+      #if (SimDynamics_USE_BULLET_USE_GLUT AND GLUT_glut_LIBRARY AND BULLET_OpenGLSupport_LIBRARY)
+      #    MESSAGE (STATUS " ** Enabling OpenGL / Glut support")
+      #    SET (SimDynamics_BULLET_OpenGL TRUE)
+      #else()
+      #    MESSAGE (STATUS " ** Disabling OpenGL / Glut support")
+      #    SET (SimDynamics_BULLET_OpenGL FALSE)
+      #endif()
           
     else()
         MESSAGE (STATUS " ** Could not find Bullet")
@@ -152,13 +162,40 @@ if (SimDynamics_DYNAMICSENGINE)
   	if (SimDynamics_BULLET_OpenGL)
       	SET(SOURCES
         	${SOURCES}
-        	DynamicsEngine/BulletEngine/BulletOpenGLViewer.cpp
-      	)
+			DynamicsEngine/BulletEngine/BulletOpenGLViewer.cpp
+			)
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp
+#			DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp  	
+  #    	)
       
       	SET(INCLUDES
         	${INCLUDES}
-        	DynamicsEngine/BulletEngine/BulletOpenGLViewer.h
-      	)
+			DynamicsEngine/BulletEngine/BulletOpenGLViewer.h
+			)
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h
+#			DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h        	
+
+#      	)
       else()
           MESSAGE (STATUS " ** Bullet's OpenGLSupport library not found: Skipping BulletOpenGLViewer")
       endif()
@@ -189,9 +226,11 @@ if (SimDynamics_DYNAMICSENGINE)
   ADD_DEFINITIONS(${Simox_EXTERNAL_LIBRARY_FLAGS})
 
   ADD_LIBRARY (SimDynamics SHARED ${SOURCES} ${INCLUDES})
-
   TARGET_LINK_LIBRARIES (SimDynamics ${Simox_EXTERNAL_LIBRARIES} VirtualRobot ${SimDynamics_PHYSICS_LIBRARIES})
-  
+  if (SimDynamics_BULLET_OpenGL)
+	TARGET_LINK_LIBRARIES (SimDynamics BulletOpenGLSupport)
+	SET (SimDynamics_BULLET_OpenGL TRUE PARENT_SCOPE) # inform parent scope about BulletOpenGLSupport
+  ENDIF(SimDynamics_BULLET_OpenGL)
   # .DLL path
   SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${Simox_BIN_DIR})
   # .so path
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt
new file mode 100644
index 000000000..4a263b2d7
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt
@@ -0,0 +1,57 @@
+# This is copied from the bullet sources since the openGL support library is usually not included in any linux packages.
+
+PROJECT(BulletOpenGLSupport)
+
+CMAKE_MINIMUM_REQUIRED(VERSION 2.6.0)
+CMAKE_POLICY(VERSION 2.6)
+
+
+if (SimDynamics_USE_BULLET AND OPENGL_FOUND)
+
+SET (SimDynamics_BULLET_OpenGL TRUE PARENT_SCOPE)
+
+MESSAGE (STATUS " **** Configuring BulletOpenGLSupport")
+
+# Specify headers and sources
+FILE(GLOB SRCS ${PROJECT_SOURCE_DIR}/*.cpp)
+FILE(GLOB INCS ${PROJECT_SOURCE_DIR}/*.h)
+
+INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR})
+
+ADD_LIBRARY(${PROJECT_NAME} STATIC ${SRCS} ${INCS})
+SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES FOLDER "3rd_Party")
+IF(UNIX)
+	# We are on Linux
+	ADD_DEFINITIONS(-fPIC)
+ENDIF(UNIX)
+
+MESSAGE(STATUS " ** ${PROJECT_NAME}  will be placed into " ${Simox_LIB_DIR})
+
+
+# .DLL path
+SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${Simox_BIN_DIR})
+# .so path
+SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${Simox_LIB_DIR})
+# .lib path (this is needed for setting the DLL-import library path on windows)
+SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${Simox_LIB_DIR}) 
+  
+#######################################################################################
+############################ Setup for installation ###################################
+#######################################################################################
+
+
+#set_target_properties(${PROJECT_NAME} PROPERTIES
+#  PUBLIC_HEADER "${INCS}")
+
+install(TARGETS ${PROJECT_NAME}
+  # IMPORTANT: Add the library to the "export-set"
+  EXPORT SimoxTargets
+  RUNTIME DESTINATION "${INSTALL_BIN_DIR}" COMPONENT bin
+  LIBRARY DESTINATION "${INSTALL_LIB_DIR}" COMPONENT shlib
+  ARCHIVE DESTINATION "${INSTALL_LIB_DIR}" COMPONENT library
+  COMPONENT dev)
+#  PUBLIC_HEADER DESTINATION "${INSTALL_INCLUDE_DIR}/VirtualRobot"
+
+else()
+MESSAGE (STATUS " **** Not compiling BulletOpenGL support")
+endif()
\ No newline at end of file
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h
new file mode 100644
index 000000000..4c11c4b01
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h
@@ -0,0 +1,112 @@
+/******************************************************************************
+ * Copyright 2010 Duane Merrill
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License. 
+ * 
+ * For more information, see our Google Code project site: 
+ * http://code.google.com/p/back40computing/
+ * 
+ * Thanks!
+ ******************************************************************************/
+
+#ifndef COMMAND_LINE_ARGS_H
+#define COMMAND_LINE_ARGS_H
+
+/******************************************************************************
+ * Command-line parsing
+ ******************************************************************************/
+#include <map>
+#include <algorithm>
+#include <string>
+#include <sstream>
+class CommandLineArguments
+{
+protected:
+
+	std::map<std::string, std::string> pairs;
+
+public:
+
+	// Constructor
+	CommandLineArguments(int argc, char **argv)
+	{
+		using namespace std;
+
+	    for (int i = 1; i < argc; i++)
+	    {
+	        string arg = argv[i];
+
+	        if ((arg[0] != '-') || (arg[1] != '-')) {
+	        	continue;
+	        }
+
+        	string::size_type pos;
+		    string key, val;
+	        if ((pos = arg.find( '=')) == string::npos) {
+	        	key = string(arg, 2, arg.length() - 2);
+	        	val = "";
+	        } else {
+	        	key = string(arg, 2, pos - 2);
+	        	val = string(arg, pos + 1, arg.length() - 1);
+	        }
+        	pairs[key] = val;
+	    }
+	}
+
+	bool CheckCmdLineFlag(const char* arg_name)
+	{
+		using namespace std;
+		map<string, string>::iterator itr;
+		if ((itr = pairs.find(arg_name)) != pairs.end()) {
+			return true;
+	    }
+		return false;
+	}
+
+	template <typename T>
+	void GetCmdLineArgument(const char *arg_name, T &val);
+
+	int ParsedArgc()
+	{
+		return pairs.size();
+	}
+};
+
+template <typename T>
+void CommandLineArguments::GetCmdLineArgument(const char *arg_name, T &val)
+{
+	using namespace std;
+	map<string, string>::iterator itr;
+	if ((itr = pairs.find(arg_name)) != pairs.end()) {
+		istringstream strstream(itr->second);
+		strstream >> val;
+    }
+}
+
+template <>
+void CommandLineArguments::GetCmdLineArgument<char*>(const char* arg_name, char* &val)
+{
+	using namespace std;
+	map<string, string>::iterator itr;
+	if ((itr = pairs.find(arg_name)) != pairs.end()) {
+
+		string s = itr->second;
+		val = (char*) malloc(sizeof(char) * (s.length() + 1));
+		strcpy(val, s.c_str());
+
+	} else {
+    	val = NULL;
+	}
+}
+
+#endif //COMMAND_LINE_ARGS_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h
new file mode 100644
index 000000000..cfdc859fa
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h
@@ -0,0 +1,88 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef DEBUG_CAST_RESULT_H
+#define DEBUG_CAST_RESULT_H
+
+#include "BulletCollision/NarrowPhaseCollision/btConvexCast.h"
+#include "LinearMath/btTransform.h"
+#include "GL_ShapeDrawer.h"
+#include "GlutStuff.h"
+#ifdef WIN32
+#include <windows.h>
+#endif
+//think different
+#if defined(__APPLE__) && !defined (VMDMESA)
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#else
+#include <GL/gl.h>
+#endif
+struct btDebugCastResult : public btConvexCast::CastResult
+{
+
+	btTransform	m_fromTrans;
+	const btPolyhedralConvexShape* m_shape;
+	btVector3	m_linVel;
+	btVector3 m_angVel;
+	GL_ShapeDrawer* m_shapeDrawer;
+
+	btDebugCastResult(const btTransform& fromTrans,const btPolyhedralConvexShape* shape,
+					const btVector3& linVel,const btVector3& angVel,GL_ShapeDrawer* drawer)
+	:m_fromTrans(fromTrans),
+	m_shape(shape),
+	m_linVel(linVel),
+	m_angVel(angVel),
+	m_shapeDrawer(drawer)
+	{
+	}
+
+	virtual void drawCoordSystem(const btTransform& tr)  
+	{
+		btScalar m[16];
+		tr.getOpenGLMatrix(m);
+		glPushMatrix();
+		btglLoadMatrix(m);
+		glBegin(GL_LINES);
+		btglColor3(1, 0, 0);
+		btglVertex3(0, 0, 0);
+		btglVertex3(1, 0, 0);
+		btglColor3(0, 1, 0);
+		btglVertex3(0, 0, 0);
+		btglVertex3(0, 1, 0);
+		btglColor3(0, 0, 1);
+		btglVertex3(0, 0, 0);
+		btglVertex3(0, 0, 1);
+		glEnd();
+		glPopMatrix();
+	}
+
+	virtual void	DebugDraw(btScalar	fraction)
+	{
+		btVector3 worldBoundsMin(-1000,-1000,-1000);
+		btVector3 worldBoundsMax(1000,1000,1000);
+
+	
+		ATTRIBUTE_ALIGNED16(btScalar) m[16];
+		btTransform hitTrans;
+		btTransformUtil::integrateTransform(m_fromTrans,m_linVel,m_angVel,fraction,hitTrans);
+		hitTrans.getOpenGLMatrix(m);
+		if (m_shapeDrawer)
+			m_shapeDrawer->drawOpenGL(m,m_shape,btVector3(1,0,0),btIDebugDraw::DBG_NoDebug,worldBoundsMin,worldBoundsMax);
+	}
+};
+
+
+#endif //DEBUG_CAST_RESULT_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp
new file mode 100644
index 000000000..96bd79e01
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp
@@ -0,0 +1,1405 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "DemoApplication.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
+
+#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"//picking
+#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"//picking
+
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
+#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
+#include "GL_ShapeDrawer.h"
+#include "LinearMath/btQuickprof.h"
+#include "LinearMath/btDefaultMotionState.h"
+#include "LinearMath/btSerializer.h"
+#include "GLDebugFont.h"
+
+
+extern bool gDisableDeactivation;
+int numObjects = 0;
+const int maxNumObjects = 16384;
+btTransform startTransforms[maxNumObjects];
+btCollisionShape* gShapePtr[maxNumObjects];//1 rigidbody has 1 shape (no re-use of shapes)
+#define SHOW_NUM_DEEP_PENETRATIONS 1
+
+extern int gNumClampedCcdMotions;
+
+#ifdef SHOW_NUM_DEEP_PENETRATIONS 
+extern int gNumDeepPenetrationChecks;
+
+extern int gNumSplitImpulseRecoveries;
+extern int gNumGjkChecks;
+extern int gNumAlignedAllocs;
+extern int gNumAlignedFree;
+extern int gTotalBytesAlignedAllocs;
+
+#endif //
+
+
+DemoApplication::DemoApplication()
+//see btIDebugDraw.h for modes
+:
+m_dynamicsWorld(0),
+m_pickConstraint(0),
+m_shootBoxShape(0),
+m_cameraDistance(15.0),
+m_debugMode(0),
+m_ele(20.f),
+m_azi(0.f),
+m_cameraPosition(0.f,0.f,0.f),
+m_cameraTargetPosition(0.f,0.f,0.f),
+m_mouseOldX(0),
+m_mouseOldY(0),
+m_mouseButtons(0),
+m_modifierKeys(0),
+m_scaleBottom(0.5f),
+m_scaleFactor(2.f),
+m_cameraUp(0,1,0),
+m_forwardAxis(2),
+m_zoomStepSize(0.4),	
+m_glutScreenWidth(0),
+m_glutScreenHeight(0),
+m_frustumZNear(1.f),
+m_frustumZFar(10000.f),
+m_ortho(0),
+m_ShootBoxInitialSpeed(40.f),
+m_stepping(true),
+m_singleStep(false),
+m_idle(false),
+
+m_enableshadows(false),
+m_sundirection(btVector3(1,-2,1)*1000),
+m_defaultContactProcessingThreshold(BT_LARGE_FLOAT)
+{
+#ifndef BT_NO_PROFILE
+	m_profileIterator = CProfileManager::Get_Iterator();
+#endif //BT_NO_PROFILE
+
+	m_shapeDrawer = new GL_ShapeDrawer ();
+	m_shapeDrawer->enableTexture(true);
+	m_enableshadows = false;
+}
+
+
+
+DemoApplication::~DemoApplication()
+{
+#ifndef BT_NO_PROFILE
+	CProfileManager::Release_Iterator(m_profileIterator);
+#endif //BT_NO_PROFILE
+
+	if (m_shootBoxShape)
+		delete m_shootBoxShape;
+
+	if (m_shapeDrawer)
+		delete m_shapeDrawer;
+}
+
+
+void DemoApplication::overrideGLShapeDrawer (GL_ShapeDrawer* shapeDrawer)
+{
+	shapeDrawer->enableTexture (m_shapeDrawer->hasTextureEnabled());
+	delete m_shapeDrawer;
+	m_shapeDrawer = shapeDrawer;
+}
+
+void DemoApplication::myinit(void)
+{
+
+	GLfloat light_ambient[] = { btScalar(0.2), btScalar(0.2), btScalar(0.2), btScalar(1.0) };
+	GLfloat light_diffuse[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0) };
+	GLfloat light_specular[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0 )};
+	/*	light_position is NOT default value	*/
+	GLfloat light_position0[] = { btScalar(1.0), btScalar(10.0), btScalar(1.0), btScalar(0.0 )};
+	GLfloat light_position1[] = { btScalar(-1.0), btScalar(-10.0), btScalar(-1.0), btScalar(0.0) };
+
+	glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+	glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+	glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+	glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
+
+	glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
+	glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
+	glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
+	glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
+
+	glEnable(GL_LIGHTING);
+	glEnable(GL_LIGHT0);
+	glEnable(GL_LIGHT1);
+
+
+	glShadeModel(GL_SMOOTH);
+	glEnable(GL_DEPTH_TEST);
+	glDepthFunc(GL_LESS);
+
+	glClearColor(btScalar(0.7),btScalar(0.7),btScalar(0.7),btScalar(0));
+
+	//  glEnable(GL_CULL_FACE);
+	//  glCullFace(GL_BACK);
+}
+
+
+void	DemoApplication::setCameraDistance(float dist)
+{
+	m_cameraDistance  = dist;
+}
+
+float	DemoApplication::getCameraDistance()
+{
+	return m_cameraDistance;
+}
+
+
+
+void DemoApplication::toggleIdle() {
+	if (m_idle) {
+		m_idle = false;
+	}
+	else {
+		m_idle = true;
+	}
+}
+
+
+
+
+void DemoApplication::updateCamera() {
+
+
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	btScalar rele = m_ele * btScalar(0.01745329251994329547);// rads per deg
+	btScalar razi = m_azi * btScalar(0.01745329251994329547);// rads per deg
+
+
+	btQuaternion rot(m_cameraUp,razi);
+
+
+	btVector3 eyePos(0,0,0);
+	eyePos[m_forwardAxis] = -m_cameraDistance;
+
+	btVector3 forward(eyePos[0],eyePos[1],eyePos[2]);
+	if (forward.length2() < SIMD_EPSILON)
+	{
+		forward.setValue(1.f,0.f,0.f);
+	}
+	btVector3 right = m_cameraUp.cross(forward);
+	btQuaternion roll(right,-rele);
+
+	eyePos = btMatrix3x3(rot) * btMatrix3x3(roll) * eyePos;
+
+	m_cameraPosition[0] = eyePos.getX();
+	m_cameraPosition[1] = eyePos.getY();
+	m_cameraPosition[2] = eyePos.getZ();
+	m_cameraPosition += m_cameraTargetPosition;
+
+	if (m_glutScreenWidth == 0 && m_glutScreenHeight == 0)
+		return;
+
+	btScalar aspect;
+	btVector3 extents;
+
+	aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
+	extents.setValue(aspect * 1.0f, 1.0f,0);
+	
+	
+	if (m_ortho)
+	{
+		// reset matrix
+		glLoadIdentity();
+		
+		
+		extents *= m_cameraDistance;
+		btVector3 lower = m_cameraTargetPosition - extents;
+		btVector3 upper = m_cameraTargetPosition + extents;
+		//gluOrtho2D(lower.x, upper.x, lower.y, upper.y);
+		glOrtho(lower.getX(), upper.getX(), lower.getY(), upper.getY(),-1000,1000);
+		
+		glMatrixMode(GL_MODELVIEW);
+		glLoadIdentity();
+		//glTranslatef(100,210,0);
+	} else
+	{
+//		glFrustum (-aspect, aspect, -1.0, 1.0, 1.0, 10000.0);
+		glFrustum (-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar);
+		glMatrixMode(GL_MODELVIEW);
+		glLoadIdentity();
+		gluLookAt(m_cameraPosition[0], m_cameraPosition[1], m_cameraPosition[2], 
+			m_cameraTargetPosition[0], m_cameraTargetPosition[1], m_cameraTargetPosition[2], 
+			m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
+	}
+
+}
+
+
+
+const float STEPSIZE = 5;
+
+void DemoApplication::stepLeft() 
+{ 
+	m_azi -= STEPSIZE; if (m_azi < 0) m_azi += 360; updateCamera(); 
+}
+void DemoApplication::stepRight() 
+{ 
+	m_azi += STEPSIZE; if (m_azi >= 360) m_azi -= 360; updateCamera(); 
+}
+void DemoApplication::stepFront() 
+{ 
+	m_ele += STEPSIZE; if (m_ele >= 360) m_ele -= 360; updateCamera(); 
+}
+void DemoApplication::stepBack() 
+{ 
+	m_ele -= STEPSIZE; if (m_ele < 0) m_ele += 360; updateCamera(); 
+}
+void DemoApplication::zoomIn() 
+{ 
+	m_cameraDistance -= btScalar(m_zoomStepSize); updateCamera(); 
+	if (m_cameraDistance < btScalar(0.1))
+		m_cameraDistance = btScalar(0.1);
+
+}
+void DemoApplication::zoomOut() 
+{ 
+	m_cameraDistance += btScalar(m_zoomStepSize); updateCamera(); 
+
+}
+
+
+
+
+
+
+
+
+
+
+void DemoApplication::reshape(int w, int h) 
+{
+	GLDebugResetFont(w,h);
+
+	m_glutScreenWidth = w;
+	m_glutScreenHeight = h;
+
+	glViewport(0, 0, w, h);
+	updateCamera();
+}
+
+
+
+void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
+{
+	(void)x;
+	(void)y;
+
+	m_lastKey = 0;
+
+#ifndef BT_NO_PROFILE
+	if (key >= 0x31 && key <= 0x39)
+	{
+		int child = key-0x31;
+		m_profileIterator->Enter_Child(child);
+	}
+	if (key==0x30)
+	{
+		m_profileIterator->Enter_Parent();
+	}
+#endif //BT_NO_PROFILE
+
+	switch (key) 
+	{
+	case 8:
+		{
+			int numObj = getDynamicsWorld()->getNumCollisionObjects();
+			if (numObj)
+			{
+				btCollisionObject* obj = getDynamicsWorld()->getCollisionObjectArray()[numObj-1];
+
+				getDynamicsWorld()->removeCollisionObject(obj);
+				btRigidBody* body = btRigidBody::upcast(obj);
+				if (body && body->getMotionState())
+				{
+					delete body->getMotionState();					
+				}
+				delete obj;
+
+
+			}
+			break;
+		}
+	case 'q' : 
+#ifdef BT_USE_FREEGLUT
+		//return from glutMainLoop(), detect memory leaks etc.
+		glutLeaveMainLoop();
+#else
+		exit(0);
+#endif
+		break;
+
+	case 'l' : stepLeft(); break;
+	case 'r' : stepRight(); break;
+	case 'f' : stepFront(); break;
+	case 'b' : stepBack(); break;
+	case 'z' : zoomIn(); break;
+	case 'x' : zoomOut(); break;
+	case 'i' : toggleIdle(); break;
+	case 'g' : m_enableshadows=!m_enableshadows;break;
+	case 'u' : m_shapeDrawer->enableTexture(!m_shapeDrawer->enableTexture(false));break;
+	case 'h':
+		if (m_debugMode & btIDebugDraw::DBG_NoHelpText)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_NoHelpText);
+		else
+			m_debugMode |= btIDebugDraw::DBG_NoHelpText;
+		break;
+
+	case 'w':
+		if (m_debugMode & btIDebugDraw::DBG_DrawWireframe)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawWireframe);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawWireframe;
+		break;
+
+	case 'p':
+		if (m_debugMode & btIDebugDraw::DBG_ProfileTimings)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_ProfileTimings);
+		else
+			m_debugMode |= btIDebugDraw::DBG_ProfileTimings;
+		break;
+
+	case '=':
+		{
+			int maxSerializeBufferSize = 1024*1024*5;
+			btDefaultSerializer*	serializer = new btDefaultSerializer(maxSerializeBufferSize);
+			//serializer->setSerializationFlags(BT_SERIALIZE_NO_DUPLICATE_ASSERT);
+			m_dynamicsWorld->serialize(serializer);
+			FILE* f2 = fopen("testFile.bullet","wb");
+			fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1,f2);
+			fclose(f2);
+			delete serializer;
+			break;
+
+		}
+
+	case 'm':
+		if (m_debugMode & btIDebugDraw::DBG_EnableSatComparison)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_EnableSatComparison);
+		else
+			m_debugMode |= btIDebugDraw::DBG_EnableSatComparison;
+		break;
+
+	case 'n':
+		if (m_debugMode & btIDebugDraw::DBG_DisableBulletLCP)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DisableBulletLCP);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DisableBulletLCP;
+		break;
+    case 'N':
+		if (m_debugMode & btIDebugDraw::DBG_DrawNormals)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawNormals);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawNormals;
+		break;
+
+	case 't' : 
+		if (m_debugMode & btIDebugDraw::DBG_DrawText)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawText);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawText;
+		break;
+	case 'y':		
+		if (m_debugMode & btIDebugDraw::DBG_DrawFeaturesText)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawFeaturesText);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawFeaturesText;
+		break;
+	case 'a':	
+		if (m_debugMode & btIDebugDraw::DBG_DrawAabb)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawAabb);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawAabb;
+		break;
+	case 'c' : 
+		if (m_debugMode & btIDebugDraw::DBG_DrawContactPoints)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawContactPoints);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawContactPoints;
+		break;
+	case 'C' : 
+		if (m_debugMode & btIDebugDraw::DBG_DrawConstraints)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawConstraints);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawConstraints;
+		break;
+	case 'L' : 
+		if (m_debugMode & btIDebugDraw::DBG_DrawConstraintLimits)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawConstraintLimits);
+		else
+			m_debugMode |= btIDebugDraw::DBG_DrawConstraintLimits;
+		break;
+
+	case 'd' : 
+		if (m_debugMode & btIDebugDraw::DBG_NoDeactivation)
+			m_debugMode = m_debugMode & (~btIDebugDraw::DBG_NoDeactivation);
+		else
+			m_debugMode |= btIDebugDraw::DBG_NoDeactivation;
+		if (m_debugMode & btIDebugDraw::DBG_NoDeactivation)
+		{
+			gDisableDeactivation = true;
+		} else
+		{
+			gDisableDeactivation = false;
+		}
+		break;
+
+
+
+
+	case 'o' :
+		{
+			m_ortho = !m_ortho;//m_stepping = !m_stepping;
+			break;
+		}
+	case 's' : clientMoveAndDisplay(); break;
+		//    case ' ' : newRandom(); break;
+	case ' ':
+		clientResetScene();
+		break;
+	case '1':
+		{
+			if (m_debugMode & btIDebugDraw::DBG_EnableCCD)
+				m_debugMode = m_debugMode & (~btIDebugDraw::DBG_EnableCCD);
+			else
+				m_debugMode |= btIDebugDraw::DBG_EnableCCD;
+			break;
+		}
+
+	case '.':
+		{
+			shootBox(getRayTo(x,y));//getCameraTargetPosition());
+			break;
+		}
+
+	case '+':
+		{
+			m_ShootBoxInitialSpeed += 10.f;
+			break;
+		}
+	case '-':
+		{
+			m_ShootBoxInitialSpeed -= 10.f;
+			break;
+		}
+
+	default:
+		//        std::cout << "unused key : " << key << std::endl;
+		break;
+	}
+
+	if (getDynamicsWorld() && getDynamicsWorld()->getDebugDrawer())
+		getDynamicsWorld()->getDebugDrawer()->setDebugMode(m_debugMode);
+
+	
+
+}
+
+void	DemoApplication::setDebugMode(int mode)
+{
+	m_debugMode = mode;
+	if (getDynamicsWorld() && getDynamicsWorld()->getDebugDrawer())
+		getDynamicsWorld()->getDebugDrawer()->setDebugMode(mode);
+}
+
+
+
+
+
+
+void DemoApplication::moveAndDisplay()
+{
+	if (!m_idle)
+		clientMoveAndDisplay();
+	else
+ 		displayCallback();
+}
+
+
+
+
+void DemoApplication::displayCallback()
+{
+}
+
+#define NUM_SPHERES_ON_DIAGONAL 9
+
+void	DemoApplication::setShootBoxShape ()
+{
+	if (!m_shootBoxShape)
+	{
+		btBoxShape* box = new btBoxShape(btVector3(0.5,0.5,0.5));
+      //  box->initializePolyhedralFeatures();
+		m_shootBoxShape = box;
+	}
+}
+
+void	DemoApplication::shootBox(const btVector3& destination)
+{
+
+	if (m_dynamicsWorld)
+	{
+		float mass = 1.f;
+		btTransform startTransform;
+		startTransform.setIdentity();
+		btVector3 camPos = getCameraPosition();
+		startTransform.setOrigin(camPos);
+
+		setShootBoxShape ();
+
+		btRigidBody* body = this->localCreateRigidBody(mass, startTransform,m_shootBoxShape);
+		body->setLinearFactor(btVector3(1,1,1));
+		//body->setRestitution(1);
+
+		btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]);
+		linVel.normalize();
+		linVel*=m_ShootBoxInitialSpeed;
+
+		body->getWorldTransform().setOrigin(camPos);
+		body->getWorldTransform().setRotation(btQuaternion(0,0,0,1));
+		body->setLinearVelocity(linVel);
+		body->setAngularVelocity(btVector3(0,0,0));
+		body->setCcdMotionThreshold(0.5);
+		body->setCcdSweptSphereRadius(0.4f);//value should be smaller (embedded) than the half extends of the box (see ::setShootBoxShape)
+//		printf("shootBox uid=%d\n", body->getBroadphaseHandle()->getUid());
+//		printf("camPos=%f,%f,%f\n",camPos.getX(),camPos.getY(),camPos.getZ());
+//		printf("destination=%f,%f,%f\n",destination.getX(),destination.getY(),destination.getZ());
+		
+	}
+}
+
+
+int gPickingConstraintId = 0;
+btVector3 gOldPickingPos;
+btVector3 gHitPos(-1,-1,-1);
+btScalar gOldPickingDist  = 0.f;
+btRigidBody* pickedBody = 0;//for deactivation state
+
+
+btVector3	DemoApplication::getRayTo(int x,int y)
+{
+
+	
+
+	if (m_ortho)
+	{
+
+		btScalar aspect;
+		btVector3 extents;
+		aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
+		extents.setValue(aspect * 1.0f, 1.0f,0);
+		
+		extents *= m_cameraDistance;
+		btVector3 lower = m_cameraTargetPosition - extents;
+		btVector3 upper = m_cameraTargetPosition + extents;
+
+		btScalar u = x / btScalar(m_glutScreenWidth);
+		btScalar v = (m_glutScreenHeight - y) / btScalar(m_glutScreenHeight);
+		
+		btVector3	p(0,0,0);
+		p.setValue((1.0f - u) * lower.getX() + u * upper.getX(),(1.0f - v) * lower.getY() + v * upper.getY(),m_cameraTargetPosition.getZ());
+		return p;
+	}
+
+	float top = 1.f;
+	float bottom = -1.f;
+	float nearPlane = 1.f;
+	float tanFov = (top-bottom)*0.5f / nearPlane;
+	float fov = btScalar(2.0) * btAtan(tanFov);
+
+	btVector3	rayFrom = getCameraPosition();
+	btVector3 rayForward = (getCameraTargetPosition()-getCameraPosition());
+	rayForward.normalize();
+	float farPlane = 10000.f;
+	rayForward*= farPlane;
+
+	btVector3 rightOffset;
+	btVector3 vertical = m_cameraUp;
+
+	btVector3 hor;
+	hor = rayForward.cross(vertical);
+	hor.normalize();
+	vertical = hor.cross(rayForward);
+	vertical.normalize();
+
+	float tanfov = tanf(0.5f*fov);
+
+
+	hor *= 2.f * farPlane * tanfov;
+	vertical *= 2.f * farPlane * tanfov;
+
+	btScalar aspect;
+	
+	aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
+	
+	hor*=aspect;
+
+
+	btVector3 rayToCenter = rayFrom + rayForward;
+	btVector3 dHor = hor * 1.f/float(m_glutScreenWidth);
+	btVector3 dVert = vertical * 1.f/float(m_glutScreenHeight);
+
+
+	btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
+	rayTo += btScalar(x) * dHor;
+	rayTo -= btScalar(y) * dVert;
+	return rayTo;
+}
+
+btScalar mousePickClamping = 30.f;
+
+
+void DemoApplication::mouseFunc(int button, int state, int x, int y)
+{
+	if (state == 0) 
+	{
+        m_mouseButtons |= 1<<button;
+    } else
+	{
+        m_mouseButtons = 0;
+    }
+
+	m_mouseOldX = x;
+    m_mouseOldY = y;
+
+	updateModifierKeys();
+	if ((m_modifierKeys& BT_ACTIVE_ALT) && (state==0))
+	{
+		return;
+	}
+
+	//printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y);
+	//button 0, state 0 means left mouse down
+
+	btVector3 rayTo = getRayTo(x,y);
+
+	switch (button)
+	{
+	case 2:
+		{
+			if (state==0)
+			{
+
+				shootBox(rayTo);
+			}
+			break;
+		};
+	case 1:
+		{
+
+
+			if (state==0)
+			{
+
+#if 0
+				//apply an impulse
+				if (m_dynamicsWorld)
+				{
+					btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
+					m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
+					if (rayCallback.hasHit())
+					{
+
+						btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
+						if (body)
+						{
+							body->setActivationState(ACTIVE_TAG);
+							btVector3 impulse = rayTo;
+							impulse.normalize();
+							float impulseStrength = 10.f;
+							impulse *= impulseStrength;
+							btVector3 relPos = rayCallback.m_hitPointWorld - body->getCenterOfMassPosition();
+							body->applyImpulse(impulse,relPos);
+						}
+					}
+				}
+#endif
+
+
+
+			} else
+			{
+
+			}
+			break;	
+		}
+	case 0:
+		{
+			if (state==0)
+			{
+
+
+				//add a point to point constraint for picking
+				if (m_dynamicsWorld)
+				{
+					
+					btVector3 rayFrom;
+					if (m_ortho)
+					{
+						rayFrom = rayTo;
+						rayFrom.setZ(-100.f);
+					} else
+					{
+						rayFrom = m_cameraPosition;
+					}
+					
+					btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
+					m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
+					if (rayCallback.hasHit())
+					{
+
+						btVector3 pickPos = rayCallback.m_hitPointWorld;
+						
+						pickObject(pickPos, rayCallback.m_collisionObject);
+						
+						gOldPickingPos = rayTo;
+						gHitPos = pickPos;
+
+						gOldPickingDist  = (pickPos-rayFrom).length();
+					}
+				}
+
+			} else
+			{
+				removePickingConstraint();
+			}
+
+			break;
+
+		}
+	default:
+		{
+		}
+	}
+
+}
+
+void DemoApplication::pickObject(const btVector3& pickPos, const btCollisionObject* hitObj)
+{
+	
+	btRigidBody* body = (btRigidBody*)btRigidBody::upcast(hitObj);
+	if (body)
+	{
+		//other exclusions?
+		if (!(body->isStaticObject() || body->isKinematicObject()))
+		{
+			pickedBody = body;
+			pickedBody->setActivationState(DISABLE_DEACTIVATION);
+
+
+			//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
+
+
+			btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
+
+			if ((m_modifierKeys& BT_ACTIVE_SHIFT)!=0)
+			{
+				btTransform tr;
+				tr.setIdentity();
+				tr.setOrigin(localPivot);
+				btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body, tr,false);
+				dof6->setLinearLowerLimit(btVector3(0,0,0));
+				dof6->setLinearUpperLimit(btVector3(0,0,0));
+				dof6->setAngularLowerLimit(btVector3(0,0,0));
+				dof6->setAngularUpperLimit(btVector3(0,0,0));
+
+				m_dynamicsWorld->addConstraint(dof6,true);
+				m_pickConstraint = dof6;
+
+				dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,0);
+				dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,1);
+				dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,2);
+				dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,3);
+				dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,4);
+				dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,5);
+
+				dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,0);
+				dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,1);
+				dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,2);
+				dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,3);
+				dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,4);
+				dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,5);
+			} else
+			{
+				btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
+				m_dynamicsWorld->addConstraint(p2p,true);
+				m_pickConstraint = p2p;
+				p2p->m_setting.m_impulseClamp = mousePickClamping;
+				//very weak constraint for picking
+				p2p->m_setting.m_tau = 0.001f;
+	/*
+				p2p->setParam(BT_CONSTRAINT_CFM,0.8,0);
+				p2p->setParam(BT_CONSTRAINT_CFM,0.8,1);
+				p2p->setParam(BT_CONSTRAINT_CFM,0.8,2);
+				p2p->setParam(BT_CONSTRAINT_ERP,0.1,0);
+				p2p->setParam(BT_CONSTRAINT_ERP,0.1,1);
+				p2p->setParam(BT_CONSTRAINT_ERP,0.1,2);
+				*/
+									
+
+			}
+					
+			//save mouse position for dragging
+					
+		}
+	}
+						
+}
+
+void DemoApplication::removePickingConstraint()
+{
+	if (m_pickConstraint && m_dynamicsWorld)
+	{
+		m_dynamicsWorld->removeConstraint(m_pickConstraint);
+		delete m_pickConstraint;
+		//printf("removed constraint %i",gPickingConstraintId);
+		m_pickConstraint = 0;
+		pickedBody->forceActivationState(ACTIVE_TAG);
+		pickedBody->setDeactivationTime( 0.f );
+		pickedBody = 0;
+	}
+}
+
+void	DemoApplication::mouseMotionFunc(int x,int y)
+{
+
+	if (m_pickConstraint)
+	{
+		//move the constraint pivot
+
+		if (m_pickConstraint->getConstraintType() == D6_CONSTRAINT_TYPE)
+		{
+			btGeneric6DofConstraint* pickCon = static_cast<btGeneric6DofConstraint*>(m_pickConstraint);
+			if (pickCon)
+			{
+				//keep it at the same picking distance
+
+				btVector3 newRayTo = getRayTo(x,y);
+				btVector3 rayFrom;
+				btVector3 oldPivotInB = pickCon->getFrameOffsetA().getOrigin();
+
+				btVector3 newPivotB;
+				if (m_ortho)
+				{
+					newPivotB = oldPivotInB;
+					newPivotB.setX(newRayTo.getX());
+					newPivotB.setY(newRayTo.getY());
+				} else
+				{
+					rayFrom = m_cameraPosition;
+					btVector3 dir = newRayTo-rayFrom;
+					dir.normalize();
+					dir *= gOldPickingDist;
+
+					newPivotB = rayFrom + dir;
+				}
+				pickCon->getFrameOffsetA().setOrigin(newPivotB);
+			}
+
+		} else
+		{
+			btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickConstraint);
+			if (pickCon)
+			{
+				//keep it at the same picking distance
+
+				btVector3 newRayTo = getRayTo(x,y);
+				btVector3 rayFrom;
+				btVector3 oldPivotInB = pickCon->getPivotInB();
+				btVector3 newPivotB;
+				if (m_ortho)
+				{
+					newPivotB = oldPivotInB;
+					newPivotB.setX(newRayTo.getX());
+					newPivotB.setY(newRayTo.getY());
+				} else
+				{
+					rayFrom = m_cameraPosition;
+					btVector3 dir = newRayTo-rayFrom;
+					dir.normalize();
+					dir *= gOldPickingDist;
+
+					newPivotB = rayFrom + dir;
+				}
+				pickCon->setPivotB(newPivotB);
+			}
+		}
+	}
+
+	float dx, dy;
+    dx = btScalar(x) - m_mouseOldX;
+    dy = btScalar(y) - m_mouseOldY;
+
+
+	///only if ALT key is pressed (Maya style)
+	if (m_modifierKeys& BT_ACTIVE_ALT)
+	{
+		if(m_mouseButtons & 2)
+		{
+			btVector3 hor = getRayTo(0,0)-getRayTo(1,0);
+			btVector3 vert = getRayTo(0,0)-getRayTo(0,1);
+			btScalar multiplierX = btScalar(0.001);
+			btScalar multiplierY = btScalar(0.001);
+			if (m_ortho)
+			{
+				multiplierX = 1;
+				multiplierY = 1;
+			}
+
+
+			m_cameraTargetPosition += hor* dx * multiplierX;
+			m_cameraTargetPosition += vert* dy * multiplierY;
+		}
+
+		if(m_mouseButtons & (2 << 2) && m_mouseButtons & 1)
+		{
+		}
+		else if(m_mouseButtons & 1) 
+		{
+			m_azi += dx * btScalar(0.2);
+			m_azi = fmodf(m_azi, btScalar(360.f));
+			m_ele += dy * btScalar(0.2);
+			m_ele = fmodf(m_ele, btScalar(180.f));
+		} 
+		else if(m_mouseButtons & 4) 
+		{
+			m_cameraDistance -= dy * btScalar(0.02f);
+			if (m_cameraDistance<btScalar(0.1))
+				m_cameraDistance = btScalar(0.1);
+
+			
+		} 
+	}
+
+
+	m_mouseOldX = x;
+    m_mouseOldY = y;
+	updateCamera();
+
+
+}
+
+
+
+btRigidBody*	DemoApplication::localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape)
+{
+	btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
+
+	//rigidbody is dynamic if and only if mass is non zero, otherwise static
+	bool isDynamic = (mass != 0.f);
+
+	btVector3 localInertia(0,0,0);
+	if (isDynamic)
+		shape->calculateLocalInertia(mass,localInertia);
+
+	//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
+
+#define USE_MOTIONSTATE 1
+#ifdef USE_MOTIONSTATE
+	btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
+
+	btRigidBody::btRigidBodyConstructionInfo cInfo(mass,myMotionState,shape,localInertia);
+
+	btRigidBody* body = new btRigidBody(cInfo);
+	body->setContactProcessingThreshold(m_defaultContactProcessingThreshold);
+
+#else
+	btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);	
+	body->setWorldTransform(startTransform);
+#endif//
+
+	m_dynamicsWorld->addRigidBody(body);
+
+	return body;
+}
+
+//See http://www.lighthouse3d.com/opengl/glut/index.php?bmpfontortho
+void DemoApplication::setOrthographicProjection() 
+{
+
+	// switch to projection mode
+	glMatrixMode(GL_PROJECTION);
+
+	// save previous matrix which contains the 
+	//settings for the perspective projection
+	glPushMatrix();
+	// reset matrix
+	glLoadIdentity();
+	// set a 2D orthographic projection
+	gluOrtho2D(0, m_glutScreenWidth, 0, m_glutScreenHeight);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+
+	// invert the y axis, down is positive
+	glScalef(1, -1, 1);
+	// mover the origin from the bottom left corner
+	// to the upper left corner
+	glTranslatef(btScalar(0), btScalar(-m_glutScreenHeight), btScalar(0));
+
+}
+
+void DemoApplication::resetPerspectiveProjection() 
+{
+
+	glMatrixMode(GL_PROJECTION);
+	glPopMatrix();
+	glMatrixMode(GL_MODELVIEW);
+	updateCamera();
+}
+
+
+
+
+extern CProfileIterator * m_profileIterator;
+
+void DemoApplication::displayProfileString(int xOffset,int yStart,char* message)
+{
+	glRasterPos3f(btScalar(xOffset),btScalar(yStart),btScalar(0));
+	GLDebugDrawString(xOffset,yStart,message);
+}
+
+
+void DemoApplication::showProfileInfo(int& xOffset,int& yStart, int yIncr)
+{
+#ifndef BT_NO_PROFILE
+
+	static double time_since_reset = 0.f;
+	if (!m_idle)
+	{
+		time_since_reset = CProfileManager::Get_Time_Since_Reset();
+	}
+
+
+	{
+		//recompute profiling data, and store profile strings
+
+		char blockTime[128];
+
+		double totalTime = 0;
+
+		int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
+
+		m_profileIterator->First();
+
+		double parent_time = m_profileIterator->Is_Root() ? time_since_reset : m_profileIterator->Get_Current_Parent_Total_Time();
+
+		{
+			sprintf(blockTime,"--- Profiling: %s (total running time: %.3f ms) ---",	m_profileIterator->Get_Current_Parent_Name(), parent_time );
+			displayProfileString(xOffset,yStart,blockTime);
+			yStart += yIncr;
+			sprintf(blockTime,"press (1,2...) to display child timings, or 0 for parent" );
+			displayProfileString(xOffset,yStart,blockTime);
+			yStart += yIncr;
+
+		}
+
+
+		double accumulated_time = 0.f;
+
+		for (int i = 0; !m_profileIterator->Is_Done(); m_profileIterator->Next())
+		{
+			double current_total_time = m_profileIterator->Get_Current_Total_Time();
+			accumulated_time += current_total_time;
+			double fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
+
+			sprintf(blockTime,"%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)",
+				++i, m_profileIterator->Get_Current_Name(), fraction,
+				(current_total_time / (double)frames_since_reset),m_profileIterator->Get_Current_Total_Calls());
+			displayProfileString(xOffset,yStart,blockTime);
+			yStart += yIncr;
+			totalTime += current_total_time;
+		}
+
+		sprintf(blockTime,"%s (%.3f %%) :: %.3f ms", "Unaccounted",
+			// (min(0, time_since_reset - totalTime) / time_since_reset) * 100);
+			parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
+
+		displayProfileString(xOffset,yStart,blockTime);
+		yStart += yIncr;
+
+
+
+		sprintf(blockTime,"-------------------------------------------------");
+		displayProfileString(xOffset,yStart,blockTime);
+		yStart += yIncr;
+
+	}
+#endif//BT_NO_PROFILE
+
+
+
+
+}
+
+
+//
+void	DemoApplication::renderscene(int pass)
+{
+	btScalar	m[16];
+	btMatrix3x3	rot;rot.setIdentity();
+	const int	numObjects=m_dynamicsWorld->getNumCollisionObjects();
+	btVector3 wireColor(1,0,0);
+	for(int i=0;i<numObjects;i++)
+	{
+		btCollisionObject*	colObj=m_dynamicsWorld->getCollisionObjectArray()[i];
+		btRigidBody*		body=btRigidBody::upcast(colObj);
+		if(body&&body->getMotionState())
+		{
+			btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState();
+			myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(m);
+			rot=myMotionState->m_graphicsWorldTrans.getBasis();
+		}
+		else
+		{
+			colObj->getWorldTransform().getOpenGLMatrix(m);
+			rot=colObj->getWorldTransform().getBasis();
+		}
+		btVector3 wireColor(1.f,1.0f,0.5f); //wants deactivation
+		if(i&1) wireColor=btVector3(0.f,0.0f,1.f);
+		///color differently for active, sleeping, wantsdeactivation states
+		if (colObj->getActivationState() == 1) //active
+		{
+			if (i & 1)
+			{
+				wireColor += btVector3 (1.f,0.f,0.f);
+			}
+			else
+			{			
+				wireColor += btVector3 (.5f,0.f,0.f);
+			}
+		}
+		if(colObj->getActivationState()==2) //ISLAND_SLEEPING
+		{
+			if(i&1)
+			{
+				wireColor += btVector3 (0.f,1.f, 0.f);
+			}
+			else
+			{
+				wireColor += btVector3 (0.f,0.5f,0.f);
+			}
+		}
+
+		btVector3 aabbMin(0,0,0),aabbMax(0,0,0);
+		//m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax);
+		
+		aabbMin-=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
+		aabbMax+=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
+//		printf("aabbMin=(%f,%f,%f)\n",aabbMin.getX(),aabbMin.getY(),aabbMin.getZ());
+//		printf("aabbMax=(%f,%f,%f)\n",aabbMax.getX(),aabbMax.getY(),aabbMax.getZ());
+//		m_dynamicsWorld->getDebugDrawer()->drawAabb(aabbMin,aabbMax,btVector3(1,1,1));
+
+
+		if (!(getDebugMode()& btIDebugDraw::DBG_DrawWireframe))
+		{
+			switch(pass)
+			{
+			case	0:	m_shapeDrawer->drawOpenGL(m,colObj->getCollisionShape(),wireColor,getDebugMode(),aabbMin,aabbMax);break;
+			case	1:	m_shapeDrawer->drawShadow(m,m_sundirection*rot,colObj->getCollisionShape(),aabbMin,aabbMax);break;
+			case	2:	m_shapeDrawer->drawOpenGL(m,colObj->getCollisionShape(),wireColor*btScalar(0.3),0,aabbMin,aabbMax);break;
+			}
+		}
+	}
+}
+
+//
+void DemoApplication::renderme()
+{
+	myinit();
+
+	updateCamera();
+
+	if (m_dynamicsWorld)
+	{			
+		if(m_enableshadows)
+		{
+			glClear(GL_STENCIL_BUFFER_BIT);
+			glEnable(GL_CULL_FACE);
+			renderscene(0);
+
+			glDisable(GL_LIGHTING);
+			glDepthMask(GL_FALSE);
+			glDepthFunc(GL_LEQUAL);
+			glEnable(GL_STENCIL_TEST);
+			glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
+			glStencilFunc(GL_ALWAYS,1,0xFFFFFFFFL);
+			glFrontFace(GL_CCW);
+			glStencilOp(GL_KEEP,GL_KEEP,GL_INCR);
+			renderscene(1);
+			glFrontFace(GL_CW);
+			glStencilOp(GL_KEEP,GL_KEEP,GL_DECR);
+			renderscene(1);
+			glFrontFace(GL_CCW);
+
+			glPolygonMode(GL_FRONT,GL_FILL);
+			glPolygonMode(GL_BACK,GL_FILL);
+			glShadeModel(GL_SMOOTH);
+			glEnable(GL_DEPTH_TEST);
+			glDepthFunc(GL_LESS);
+			glEnable(GL_LIGHTING);
+			glDepthMask(GL_TRUE);
+			glCullFace(GL_BACK);
+			glFrontFace(GL_CCW);
+			glEnable(GL_CULL_FACE);
+			glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
+
+			glDepthFunc(GL_LEQUAL);
+			glStencilFunc( GL_NOTEQUAL, 0, 0xFFFFFFFFL );
+			glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
+			glDisable(GL_LIGHTING);
+			renderscene(2);
+			glEnable(GL_LIGHTING);
+			glDepthFunc(GL_LESS);
+			glDisable(GL_STENCIL_TEST);
+			glDisable(GL_CULL_FACE);
+		}
+		else
+		{
+			glDisable(GL_CULL_FACE);
+			renderscene(0);
+		}
+
+		int	xOffset = 10;
+		int yStart = 20;
+		int yIncr = 20;
+
+
+		glDisable(GL_LIGHTING);
+		glColor3f(0, 0, 0);
+
+		if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0)
+		{
+			setOrthographicProjection();
+
+			showProfileInfo(xOffset,yStart,yIncr);
+
+#ifdef USE_QUICKPROF
+
+		
+			if ( getDebugMode() & btIDebugDraw::DBG_ProfileTimings)
+			{
+				static int counter = 0;
+				counter++;
+				std::map<std::string, hidden::ProfileBlock*>::iterator iter;
+				for (iter = btProfiler::mProfileBlocks.begin(); iter != btProfiler::mProfileBlocks.end(); ++iter)
+				{
+					char blockTime[128];
+					sprintf(blockTime, "%s: %lf",&((*iter).first[0]),btProfiler::getBlockTime((*iter).first, btProfiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
+					glRasterPos3f(xOffset,yStart,0);
+					GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
+					yStart += yIncr;
+
+				}
+
+			}
+#endif //USE_QUICKPROF
+
+
+			
+
+			resetPerspectiveProjection();
+		}
+
+		glDisable(GL_LIGHTING);
+
+
+	}
+
+	updateCamera();
+
+}
+
+#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
+
+
+void	DemoApplication::clientResetScene()
+{
+	removePickingConstraint();
+
+#ifdef SHOW_NUM_DEEP_PENETRATIONS
+	gNumDeepPenetrationChecks = 0;
+	gNumGjkChecks = 0;
+#endif //SHOW_NUM_DEEP_PENETRATIONS
+
+	gNumClampedCcdMotions = 0;
+	int numObjects = 0;
+	int i;
+
+	if (m_dynamicsWorld)
+	{
+		int numConstraints = m_dynamicsWorld->getNumConstraints();
+		for (i=0;i<numConstraints;i++)
+		{
+			m_dynamicsWorld->getConstraint(0)->setEnabled(true);
+		}
+		numObjects = m_dynamicsWorld->getNumCollisionObjects();
+	
+		///create a copy of the array, not a reference!
+		btCollisionObjectArray copyArray = m_dynamicsWorld->getCollisionObjectArray();
+
+		
+
+
+		for (i=0;i<numObjects;i++)
+		{
+			btCollisionObject* colObj = copyArray[i];
+			btRigidBody* body = btRigidBody::upcast(colObj);
+			if (body)
+			{
+				if (body->getMotionState())
+				{
+					btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState();
+					myMotionState->m_graphicsWorldTrans = myMotionState->m_startWorldTrans;
+					body->setCenterOfMassTransform( myMotionState->m_graphicsWorldTrans );
+					colObj->setInterpolationWorldTransform( myMotionState->m_startWorldTrans );
+					colObj->forceActivationState(ACTIVE_TAG);
+					colObj->activate();
+					colObj->setDeactivationTime(0);
+					//colObj->setActivationState(WANTS_DEACTIVATION);
+				}
+				//removed cached contact points (this is not necessary if all objects have been removed from the dynamics world)
+				if (m_dynamicsWorld->getBroadphase()->getOverlappingPairCache())
+					m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
+
+				btRigidBody* body = btRigidBody::upcast(colObj);
+				if (body && !body->isStaticObject())
+				{
+					btRigidBody::upcast(colObj)->setLinearVelocity(btVector3(0,0,0));
+					btRigidBody::upcast(colObj)->setAngularVelocity(btVector3(0,0,0));
+				}
+			}
+
+		}
+
+		///reset some internal cached data in the broadphase
+		m_dynamicsWorld->getBroadphase()->resetPool(getDynamicsWorld()->getDispatcher());
+		m_dynamicsWorld->getConstraintSolver()->reset();
+
+	}
+
+}
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h
new file mode 100644
index 000000000..706108e6d
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h
@@ -0,0 +1,266 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef DEMO_APPLICATION_H
+#define DEMO_APPLICATION_H
+
+
+#include "GlutStuff.h"
+#include "GL_ShapeDrawer.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btMatrix3x3.h"
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btQuickprof.h"
+#include "LinearMath/btAlignedObjectArray.h"
+
+class	btCollisionShape;
+class	btDynamicsWorld;
+class	btRigidBody;
+class	btTypedConstraint;
+
+
+
+class DemoApplication
+{
+protected:
+	void	displayProfileString(int xOffset,int yStart,char* message);
+	class CProfileIterator* m_profileIterator;
+
+	protected:
+#ifdef USE_BT_CLOCK
+	btClock m_clock;
+#endif //USE_BT_CLOCK
+
+	///this is the most important class
+	btDynamicsWorld*		m_dynamicsWorld;
+
+	///constraint for mouse picking
+	btTypedConstraint*		m_pickConstraint;
+
+	virtual void removePickingConstraint();
+
+	virtual void pickObject(const btVector3& pickPos, const class btCollisionObject* hitObj);
+
+
+	btCollisionShape*	m_shootBoxShape;
+
+	float	m_cameraDistance;
+	int	m_debugMode;
+	
+	float m_ele;
+	float m_azi;
+	btVector3 m_cameraPosition;
+	btVector3 m_cameraTargetPosition;//look at
+
+	int	m_mouseOldX;
+	int	m_mouseOldY;
+	int	m_mouseButtons;
+public:
+	int	m_modifierKeys;
+protected:
+
+	float m_scaleBottom;
+	float m_scaleFactor;
+	btVector3 m_cameraUp;
+	int	m_forwardAxis;
+	float m_zoomStepSize;
+
+	int m_glutScreenWidth;
+	int m_glutScreenHeight;
+
+	float	m_frustumZNear;
+	float	m_frustumZFar;
+
+	int	m_ortho;
+
+	float	m_ShootBoxInitialSpeed;
+	
+	bool	m_stepping;
+	bool m_singleStep;
+	bool m_idle;
+	int m_lastKey;
+
+	void showProfileInfo(int& xOffset,int& yStart, int yIncr);
+	void renderscene(int pass);
+
+	GL_ShapeDrawer*	m_shapeDrawer;
+	bool			m_enableshadows;
+	btVector3		m_sundirection;
+	btScalar		m_defaultContactProcessingThreshold;
+
+public:
+		
+	DemoApplication();
+	
+	virtual ~DemoApplication();
+
+	btDynamicsWorld*		getDynamicsWorld()
+	{
+		return m_dynamicsWorld;
+	}
+
+	virtual	void initPhysics() = 0;
+
+	virtual	void setDrawClusters(bool drawClusters)
+	{
+
+	}
+
+	void overrideGLShapeDrawer (GL_ShapeDrawer* shapeDrawer);
+	
+	void setOrthographicProjection();
+	void resetPerspectiveProjection();
+	
+	bool	setTexturing(bool enable) { return(m_shapeDrawer->enableTexture(enable)); }
+	bool	setShadows(bool enable)	{ bool p=m_enableshadows;m_enableshadows=enable;return(p); }
+	bool	getTexturing() const
+	{
+		return m_shapeDrawer->hasTextureEnabled();
+	}
+	bool	getShadows() const
+	{
+		return m_enableshadows;
+	}
+
+
+	int		getDebugMode()
+	{
+		return m_debugMode ;
+	}
+	
+	void	setDebugMode(int mode);
+	
+	void	setAzi(float azi)
+	{
+		m_azi = azi;
+	}
+
+	void	setEle(float ele)
+	{
+		m_ele = ele;
+	}
+	
+	void	setCameraUp(const btVector3& camUp)
+	{
+		m_cameraUp = camUp;
+	}
+	void	setCameraForwardAxis(int axis)
+	{
+		m_forwardAxis = axis;
+	}
+
+	virtual void myinit();
+
+	void toggleIdle();
+	
+	virtual void updateCamera();
+
+	btVector3	getCameraPosition()
+	{
+		return m_cameraPosition;
+	}
+	btVector3	getCameraTargetPosition()
+	{
+		return m_cameraTargetPosition;
+	}
+
+	btScalar	getDeltaTimeMicroseconds()
+	{
+#ifdef USE_BT_CLOCK
+		btScalar dt = (btScalar)m_clock.getTimeMicroseconds();
+		m_clock.reset();
+		return dt;
+#else
+		return btScalar(16666.);
+#endif
+	}
+	void setFrustumZPlanes(float zNear, float zFar)
+	{
+		m_frustumZNear = zNear;
+		m_frustumZFar = zFar;
+	}
+
+	///glut callbacks
+				
+	float	getCameraDistance();
+	void	setCameraDistance(float dist);	
+	void	moveAndDisplay();
+
+	virtual void clientMoveAndDisplay() = 0;
+
+	virtual void	clientResetScene();
+
+	///Demo functions
+	virtual void setShootBoxShape ();
+	virtual void	shootBox(const btVector3& destination);
+
+
+	btVector3	getRayTo(int x,int y);
+
+	btRigidBody*	localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape);
+
+	///callback methods by glut	
+
+	virtual void keyboardCallback(unsigned char key, int x, int y);
+	
+	virtual void keyboardUpCallback(unsigned char key, int x, int y) {}
+	
+	virtual void specialKeyboard(int key, int x, int y){}
+
+	virtual void specialKeyboardUp(int key, int x, int y){}
+
+	virtual void reshape(int w, int h);
+
+	virtual void mouseFunc(int button, int state, int x, int y);
+
+	virtual void	mouseMotionFunc(int x,int y);
+	
+	virtual void displayCallback();
+
+	virtual 	void renderme();
+
+	virtual		void swapBuffers() = 0;
+
+	virtual		void	updateModifierKeys() = 0;
+
+	void stepLeft();
+	void stepRight();
+	void stepFront();
+	void stepBack();
+	void zoomIn();
+	void zoomOut();
+
+	bool	isIdle() const
+	{
+		return	m_idle;
+	}
+
+	void	setIdle(bool idle)
+	{
+		m_idle = idle;
+	}
+
+
+};
+
+#endif //DEMO_APPLICATION_H
+
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp
new file mode 100644
index 000000000..fe6219cea
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp
@@ -0,0 +1,130 @@
+
+#include "GLDebugDrawer.h"
+#include "GLDebugFont.h"
+#include "GlutStuff.h"
+
+
+
+#include <stdio.h> //printf debugging
+GLDebugDrawer::GLDebugDrawer()
+:m_debugMode(0)
+{
+
+}
+
+GLDebugDrawer::~GLDebugDrawer()
+{
+}
+
+void	GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor)
+{
+	glBegin(GL_LINES);
+		glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
+		glVertex3d(from.getX(), from.getY(), from.getZ());
+		glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
+		glVertex3d(to.getX(), to.getY(), to.getZ());
+	glEnd();
+}
+
+void	GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
+{
+	drawLine(from,to,color,color);
+}
+
+void GLDebugDrawer::drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
+{
+	glColor4f (color.getX(), color.getY(), color.getZ(), btScalar(1.0f));
+	glPushMatrix ();
+	glTranslatef (p.getX(), p.getY(), p.getZ());
+
+	int lats = 5;
+	int longs = 5;
+
+	int i, j;
+	for(i = 0; i <= lats; i++) {
+		btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats);
+		btScalar z0  = radius*sin(lat0);
+		btScalar zr0 =  radius*cos(lat0);
+
+		btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats);
+		btScalar z1 = radius*sin(lat1);
+		btScalar zr1 = radius*cos(lat1);
+
+		glBegin(GL_QUAD_STRIP);
+		for(j = 0; j <= longs; j++) {
+			btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs;
+			btScalar x = cos(lng);
+			btScalar y = sin(lng);
+
+			glNormal3f(x * zr0, y * zr0, z0);
+			glVertex3f(x * zr0, y * zr0, z0);
+			glNormal3f(x * zr1, y * zr1, z1);
+			glVertex3f(x * zr1, y * zr1, z1);
+		}
+		glEnd();
+	}
+
+	glPopMatrix();
+}
+
+
+
+void	GLDebugDrawer::drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha)
+{
+//	if (m_debugMode > 0)
+	{
+		const btVector3	n=btCross(b-a,c-a).normalized();
+		glBegin(GL_TRIANGLES);		
+		glColor4f(color.getX(), color.getY(), color.getZ(),alpha);
+		glNormal3d(n.getX(),n.getY(),n.getZ());
+		glVertex3d(a.getX(),a.getY(),a.getZ());
+		glVertex3d(b.getX(),b.getY(),b.getZ());
+		glVertex3d(c.getX(),c.getY(),c.getZ());
+		glEnd();
+	}
+}
+
+void	GLDebugDrawer::setDebugMode(int debugMode)
+{
+	m_debugMode = debugMode;
+
+}
+
+void	GLDebugDrawer::draw3dText(const btVector3& location,const char* textString)
+{
+	glRasterPos3f(location.x(),  location.y(),  location.z());
+	//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString);
+}
+
+void	GLDebugDrawer::reportErrorWarning(const char* warningString)
+{
+	printf("%s\n",warningString);
+}
+
+void	GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
+{
+	
+	{
+		btVector3 to=pointOnB+normalOnB*1;//distance;
+		const btVector3&from = pointOnB;
+		glColor4f(color.getX(), color.getY(), color.getZ(),1.f);
+		//glColor4f(0,0,0,1.f);
+		glBegin(GL_LINES);
+		glVertex3d(from.getX(), from.getY(), from.getZ());
+		glVertex3d(to.getX(), to.getY(), to.getZ());
+		glEnd();
+
+		
+//		glRasterPos3f(from.x(),  from.y(),  from.z());
+//		char buf[12];
+//		sprintf(buf," %d",lifeTime);
+		//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
+
+
+	}
+}
+
+
+
+
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h
new file mode 100644
index 000000000..b7f18b529
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h
@@ -0,0 +1,37 @@
+#ifndef GL_DEBUG_DRAWER_H
+#define GL_DEBUG_DRAWER_H
+
+#include "LinearMath/btIDebugDraw.h"
+
+
+
+class GLDebugDrawer : public btIDebugDraw
+{
+	int m_debugMode;
+
+public:
+
+	GLDebugDrawer();
+	virtual ~GLDebugDrawer(); 
+
+	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
+
+	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
+
+	virtual void	drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
+
+	virtual void	drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
+	
+	virtual void	drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
+
+	virtual void	reportErrorWarning(const char* warningString);
+
+	virtual void	draw3dText(const btVector3& location,const char* textString);
+
+	virtual void	setDebugMode(int debugMode);
+
+	virtual int		getDebugMode() const { return m_debugMode;}
+
+};
+
+#endif//GL_DEBUG_DRAWER_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp
new file mode 100644
index 000000000..c2adf89fa
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp
@@ -0,0 +1,1000 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "GLDebugFont.h"
+
+
+#ifdef _WIN32//for glut.h
+#include <windows.h>
+#endif
+
+//think different
+#if defined(__APPLE__) && !defined (VMDMESA)
+#include <TargetConditionals.h>
+#if (defined (TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || (defined (TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR)
+#import <OpenGLES/ES1/gl.h>
+#define glOrtho glOrthof
+#else
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#include <GLUT/glut.h>
+#endif
+#else
+
+
+
+#ifdef _WINDOWS
+#include <windows.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glut.h>
+#endif
+#endif
+
+#include <stdio.h>
+#include <string.h> //for memset
+
+extern unsigned char sFontData[];
+static bool sTexturesInitialized = false;
+
+static GLuint sTexture = -1;
+static int sScreenWidth = -1;
+static int sScreenHeight = -1;
+
+
+void GLDebugResetFont(int screenWidth,int screenHeight)
+{
+	
+	if ((sScreenWidth == screenWidth) && (sScreenHeight == screenHeight))
+		return;
+
+	sScreenWidth = screenWidth;
+	sScreenHeight = screenHeight;
+
+	if (!sTexturesInitialized)
+	{
+		sTexturesInitialized = true;
+		glGenTextures(1, &sTexture);
+		glBindTexture(GL_TEXTURE_2D, sTexture);
+		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
+		glTexImage2D(GL_TEXTURE_2D, 0, 3, 256 , 256 , 0, GL_RGB, GL_UNSIGNED_BYTE, &sFontData[0]);
+	}
+
+//	printf("generating font at resolution %d,%d\n",screenWidth,screenHeight);
+
+}
+
+#define USE_ARRAYS 1
+
+void	GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3& rgb)
+{
+	GLDebugDrawStringInternal(x,y,string,rgb,true,10);
+}
+
+void	GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3& rgb, bool enableBlend, int spacing)
+{
+
+	if (!sTexturesInitialized)
+	{
+		GLDebugResetFont(sScreenWidth,sScreenHeight);
+	}
+	if (strlen(string))
+	{
+		
+		glColor4f(rgb.getX(),rgb.getY(),rgb.getZ(),1.f);
+		float	cx;
+		float	cy;
+
+		glMatrixMode(GL_TEXTURE);
+		glLoadIdentity();
+
+		glDisable(GL_TEXTURE_GEN_S);
+		glDisable(GL_TEXTURE_GEN_T);
+		glDisable(GL_TEXTURE_GEN_R);
+
+		glEnable(GL_TEXTURE_2D);
+		glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+		glDepthFunc (GL_LEQUAL);
+		
+		if (enableBlend)
+		{
+			glEnable(GL_BLEND);
+		} else
+		{
+			glDisable(GL_BLEND);
+		}
+		glEnable (GL_DEPTH_TEST);
+		glBindTexture(GL_TEXTURE_2D, sTexture);
+		glDisable(GL_DEPTH_TEST);
+		glMatrixMode(GL_PROJECTION);
+		glPushMatrix();
+		glLoadIdentity();
+
+		glOrtho(0,sScreenWidth,0,sScreenHeight,-1,1);
+
+		glMatrixMode(GL_MODELVIEW);
+		glPushMatrix();
+		glLoadIdentity();
+		glTranslatef(btScalar(x),btScalar(sScreenHeight - y),btScalar(0));
+
+#if USE_ARRAYS
+		
+		glDisableClientState(GL_COLOR_ARRAY);
+		glDisableClientState(GL_NORMAL_ARRAY);
+		glEnableClientState(GL_VERTEX_ARRAY);
+		glEnableClientState (GL_TEXTURE_COORD_ARRAY);
+#endif
+
+		GLfloat verts[] ={
+			0.0f, 1.0f, 0.0f,
+			-1.0f, -1.0f, 0.0f,
+			1.0f, -1.0f, 0.0f,
+			0.f,0.f,0.f
+		};
+		
+		GLfloat uv_texcoords[] = {
+			0,0,
+			0,0,
+			0,0,
+			0,0
+		};
+		verts[0] = 0;		verts[1] = 0;		verts[2] = 0;
+		verts[3] = 16-1;	verts[4] = 0;		verts[5] = 0;
+		verts[6] = 16-1;	verts[7] = 16-1;	verts[8] = 0;
+		verts[9] = 0;		verts[10] = 16-1;	verts[11] = 0;
+		
+		for (int i=0;i<int (strlen(string));i++)
+		{
+			char ch = string[i]-32;
+			if (ch>=0)
+			{
+				cx=float(ch%16) * btScalar(1./16.f);
+				cy=float(ch/16) * btScalar(1./16.f);
+
+				uv_texcoords[0] = cx;			uv_texcoords[1] = btScalar(1-cy-1./16.f);
+				uv_texcoords[2] = btScalar(cx+1./16.f);	uv_texcoords[3] = btScalar(1-cy-1./16.f);
+				uv_texcoords[4] = btScalar(cx+1./16.f);	uv_texcoords[5] = btScalar(1-cy);
+				uv_texcoords[6] = cx;			uv_texcoords[7] = btScalar(1-cy);
+#if USE_ARRAYS
+				glTexCoordPointer(2,GL_FLOAT,0,uv_texcoords);
+				glVertexPointer(3, GL_FLOAT, 0, verts);
+				glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+#else
+				glBegin(GL_QUADS);
+				glTexCoord2f(cx,1-cy-1./16.f);
+
+				glVertex2i(0,0);
+				glTexCoord2f(cx+1./16.f,1-cy-1./16.f);
+
+				glVertex2i(16 - 1,0);
+				glTexCoord2f(cx+1./16.f,1-cy);
+
+				glVertex2i(16 - 1,16 -1);
+				glTexCoord2f(cx,1-cy);
+
+				glVertex2i(0,16 -1);
+				glEnd();
+#endif			
+
+				glTranslatef(spacing,0,0);
+			}
+		}
+
+		glMatrixMode(GL_PROJECTION);
+		glPopMatrix();
+		glMatrixMode(GL_MODELVIEW);
+		glPopMatrix();
+#if 1
+		glEnable(GL_DEPTH_TEST);
+		glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+		glDepthFunc (GL_LEQUAL);
+		glDisable(GL_BLEND);
+		glDisable(GL_TEXTURE_2D);
+
+		glMatrixMode(GL_TEXTURE);
+		glLoadIdentity();
+		glScalef(btScalar(0.025),btScalar(0.025),btScalar(0.025));
+#endif
+		glMatrixMode(GL_MODELVIEW);
+#if USE_ARRAYS
+		glDisableClientState(GL_VERTEX_ARRAY);
+		glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+#endif
+		//glDisable(GL_TEXTURE_2D);
+	}
+}
+
+void	GLDebugDrawString(int x,int y,const char* string)
+{
+
+	btVector3 rgb(1,1,1);
+	GLDebugDrawStringInternal(x,y,string,rgb);
+}
+
+
+unsigned char sFontData[] = 
+{
+	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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+	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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+	213,213,255,255,255,255,255,255,246,246,246,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,213,213,213,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,
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+	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+};
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.h
new file mode 100644
index 000000000..5b0848c93
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.h
@@ -0,0 +1,29 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_DEBUG_FONT_H
+#define BT_DEBUG_FONT_H
+
+#include "LinearMath/btVector3.h"
+
+
+void	GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb, bool enableBlend, int spacing);
+void	GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb);
+void	GLDebugDrawString(int x,int y,const char* string);
+void	GLDebugResetFont(int screenWidth,int screenHeight);
+
+#endif //BT_DEBUG_FONT_H
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp
new file mode 100644
index 000000000..b19b81959
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp
@@ -0,0 +1,761 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "GL_DialogDynamicsWorld.h"
+#include "GL_DialogWindow.h"
+#include "btBulletDynamicsCommon.h"
+#include "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h"
+#include "BulletCollision/CollisionShapes/btBox2dShape.h"
+#include "BulletCollision/CollisionShapes/btConvex2dShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
+
+GL_DialogDynamicsWorld::GL_DialogDynamicsWorld()
+{
+	m_upperBorder = 0;
+	m_lowerBorder =0;
+
+	m_pickConstraint = 0;
+	m_screenWidth = 0;
+	m_screenHeight = 0;
+
+	m_collisionConfiguration = new btDefaultCollisionConfiguration();
+	m_broadphase = new btDbvtBroadphase();
+	m_constraintSolver = new btSequentialImpulseConstraintSolver();
+	m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
+	m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_constraintSolver,m_collisionConfiguration);
+	m_dynamicsWorld ->getSolverInfo().m_splitImpulse = true;
+	//m_dynamicsWorld->setGravity(btVector3(0,10,0));
+	m_dynamicsWorld->setGravity(btVector3(0,0,0));
+
+	m_simplexSolver = new btVoronoiSimplexSolver();
+	m_pdSolver = new btMinkowskiPenetrationDepthSolver();
+
+	btConvex2dConvex2dAlgorithm::CreateFunc* convexAlgo2d = new btConvex2dConvex2dAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver);
+	
+	m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,convexAlgo2d);
+	m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,convexAlgo2d);
+	m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,convexAlgo2d);
+	m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,new btBox2dBox2dCollisionAlgorithm::CreateFunc());
+	
+	///enable boarders, to avoid 'loosing' menus
+#if 1
+	btTransform tr;
+	tr.setIdentity();
+	
+	{
+		btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(0,1,0),0);
+		m_upperBorder = new btCollisionObject();
+		tr.setOrigin(btVector3(0,-BT_LARGE_FLOAT,0));
+		m_upperBorder->setWorldTransform(tr);
+		m_upperBorder->setCollisionShape(plane);
+		m_dynamicsWorld->addCollisionObject(m_upperBorder);
+	}
+
+	{
+		btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(0,-1,0),0);
+		m_lowerBorder = new btCollisionObject();
+		
+		tr.setIdentity();
+		tr.setOrigin(btVector3(0,BT_LARGE_FLOAT,0));
+		m_lowerBorder->setWorldTransform(tr);
+		m_lowerBorder->setCollisionShape(plane);
+		m_dynamicsWorld->addCollisionObject(m_lowerBorder);
+	}
+	{
+		btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(1,0,0),0);
+		m_leftBorder = new btCollisionObject();
+		tr.setIdentity();
+		tr.setOrigin(btVector3(-BT_LARGE_FLOAT,0,0));
+		m_leftBorder->setWorldTransform(tr);
+		m_leftBorder->setCollisionShape(plane);
+		m_dynamicsWorld->addCollisionObject(m_leftBorder);
+	}
+	{
+		btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(-1,0,0),0);
+		m_rightBorder = new btCollisionObject();
+		tr.setIdentity();
+		tr.setOrigin(btVector3(BT_LARGE_FLOAT,0,0));
+		m_rightBorder->setWorldTransform(tr);
+		m_rightBorder->setCollisionShape(plane);
+		m_dynamicsWorld->addCollisionObject(m_rightBorder);
+	}
+#endif
+
+}
+
+GL_DialogDynamicsWorld::~GL_DialogDynamicsWorld()
+{
+	delete m_dynamicsWorld;
+	delete m_dispatcher;
+	delete m_constraintSolver;
+	delete m_broadphase;
+	delete m_collisionConfiguration;
+}
+
+void GL_DialogDynamicsWorld::setScreenSize(int width, int height)
+{
+	
+	
+	int i;
+
+	for ( i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++)
+	{
+		btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
+		btRigidBody* body = btRigidBody::upcast(colObj);
+		if (body)
+		{
+			m_dynamicsWorld->removeRigidBody(body);
+			btVector3 newPos = colObj->getWorldTransform().getOrigin() + btVector3(btScalar(m_screenWidth/2.),btScalar(m_screenHeight/2),btScalar(0))-btVector3(btScalar(width/2.),btScalar(height/2.),btScalar(0));
+			colObj->getWorldTransform().setOrigin(newPos);
+			m_dynamicsWorld->addRigidBody(body);
+		} else
+		{
+			m_dynamicsWorld->removeCollisionObject(colObj);
+			btVector3 newPos = colObj->getWorldTransform().getOrigin() + btVector3(btScalar(m_screenWidth/2.),btScalar(m_screenHeight/2.),btScalar(0))-btVector3(btScalar(width/2.),btScalar(height/2.),btScalar(0));
+			colObj->getWorldTransform().setOrigin(newPos);
+			m_dynamicsWorld->addCollisionObject(colObj);
+		}
+	}
+
+	for ( i=0;i<m_dialogs.size();i++)
+	{
+		m_dialogs[i]->setScreenSize(width,height);
+	}
+	if (width && height)
+	{
+		if (m_upperBorder)
+		{
+			m_dynamicsWorld->removeCollisionObject(m_upperBorder);
+
+			btTransform tr;
+			tr.setIdentity();
+			tr.setOrigin(btVector3(btScalar(0),btScalar(-height/2.),btScalar(0.)));
+			m_upperBorder->setWorldTransform(tr);
+			m_dynamicsWorld->addCollisionObject(m_upperBorder);
+		}
+
+		if (m_lowerBorder)
+		{
+			m_dynamicsWorld->removeCollisionObject(m_lowerBorder);
+
+			btTransform tr;
+			tr.setIdentity();
+			tr.setOrigin(btVector3(btScalar(0),btScalar(height/2.),btScalar(0)));
+			m_lowerBorder->setWorldTransform(tr);
+			m_dynamicsWorld->addCollisionObject(m_lowerBorder);
+		}
+		if (m_leftBorder)
+		{
+			m_dynamicsWorld->removeCollisionObject(m_leftBorder);
+			btTransform tr;
+			tr.setIdentity();
+			tr.setOrigin(btVector3(btScalar(-width/2.),btScalar(0),btScalar(0)));
+			m_leftBorder->setWorldTransform(tr);
+			m_dynamicsWorld->addCollisionObject(m_leftBorder);
+		}
+		if (m_rightBorder)
+		{
+			m_dynamicsWorld->removeCollisionObject(m_rightBorder);
+			btTransform tr;
+			tr.setIdentity();
+			tr.setOrigin(btVector3(btScalar(width/2.),btScalar(0),btScalar(0)));
+			m_rightBorder->setWorldTransform(tr);
+			m_dynamicsWorld->addCollisionObject(m_rightBorder);
+
+		}
+		
+	}
+
+
+	m_screenWidth = width;
+	m_screenHeight = height;
+}
+
+GL_DialogWindow*	GL_DialogDynamicsWorld::createDialog(int horPos,int vertPos,int dialogWidth,int dialogHeight, const char* dialogTitle )
+{
+	btBox2dShape* boxShape = new btBox2dShape(btVector3(dialogWidth/2.f,dialogHeight/2.f,0.4f));
+	btScalar mass = 100.f;
+	btVector3 localInertia;
+	boxShape->calculateLocalInertia(mass,localInertia);
+	btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia);
+	btRigidBody* body = new btRigidBody(rbInfo);
+	btTransform trans;
+	trans.setIdentity();
+//	trans.setOrigin(btVector3(btScalar(horPos-m_screenWidth/2+dialogWidth/2), btScalar(vertPos+m_screenHeight/2.+dialogHeight/2),btScalar(0.)));
+	trans.setOrigin(btVector3(btScalar(horPos-m_screenWidth/2+dialogWidth/2), btScalar(vertPos-m_screenHeight/2.+dialogHeight/2),btScalar(0.)));
+
+
+	
+	body->setWorldTransform(trans);
+	body->setDamping(0.999f,0.99f);
+
+	//body->setActivationState(ISLAND_SLEEPING);
+	body->setLinearFactor(btVector3(1,1,0));
+	//body->setAngularFactor(btVector3(0,0,1));
+	body->setAngularFactor(btVector3(0,0,0));
+
+	GL_DialogWindow* dialogWindow = new GL_DialogWindow(horPos,vertPos,dialogWidth,dialogHeight,body,dialogTitle);
+	m_dialogs.push_back(dialogWindow);
+	m_dynamicsWorld->addRigidBody(body);
+	
+	return dialogWindow;
+	
+}
+
+GL_SliderControl* GL_DialogDynamicsWorld::createSlider(GL_DialogWindow* dialog, const char* sliderText, btScalar initialFraction)
+{
+	btBox2dShape* boxShape = new btBox2dShape(btVector3(6.f,6.f,0.4f));
+	btScalar mass = .1f;
+	btVector3 localInertia;
+	boxShape->calculateLocalInertia(mass,localInertia);
+	btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia);
+	btRigidBody* body = new btRigidBody(rbInfo);
+	btTransform trans;
+	trans.setIdentity();
+	int sliderX = dialog->getDialogHorPos() - m_screenWidth/2 + dialog->getDialogWidth()/2;
+//	int sliderY = dialog->getDialogVertPos() + m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
+	int sliderY = dialog->getDialogVertPos() - m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
+	trans.setOrigin(btVector3((btScalar)sliderX, (btScalar)sliderY,(btScalar)-0.2f));
+	
+	body->setWorldTransform(trans);
+	//body->setDamping(0.999,0.99);
+
+	//body->setActivationState(ISLAND_SLEEPING);
+	body->setLinearFactor(btVector3(1,1,0));
+	//body->setAngularFactor(btVector3(0,0,1));
+	body->setAngularFactor(btVector3(0,0,0));
+
+	m_dynamicsWorld->addRigidBody(body);
+	body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
+	
+	btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
+	btAssert(dialogBody);
+	
+	
+	
+	btTransform frameInA;
+	frameInA.setIdentity();
+	int offsX = -dialog->getDialogWidth()/2 + 16;
+	int offsY = -dialog->getDialogHeight()/2 + dialog->getNumControls()*20 + 36;
+	btVector3 offset(btVector3((btScalar)offsX, (btScalar)offsY, (btScalar)0.2f));
+	frameInA.setOrigin(offset);
+	
+	
+	btTransform frameInB;
+	frameInB.setIdentity();
+	//frameInB.setOrigin(-offset/2);
+	
+//	btScalar lowerLimit = 80.f;
+//	btScalar upperLimit = 170.f;
+	btScalar lowerLimit = 141.f;
+	btScalar upperLimit = 227.f;
+
+	btScalar actualLimit = lowerLimit+initialFraction*(upperLimit-lowerLimit);
+
+
+#if 0 
+	bool useFrameA = false;
+
+	btGeneric6DofConstraint* constraint = new btGeneric6DofConstraint(*dialogBody,*body,frameInA,frameInB,useFrameA);
+	m_dynamicsWorld->addConstraint(constraint,true);
+	constraint->setLimit(0,lowerLimit,upperLimit);
+#else
+	btSliderConstraint* sliderConstraint = new btSliderConstraint(*dialogBody,*body,frameInA,frameInB,true);//useFrameA);
+	sliderConstraint->setLowerLinLimit(actualLimit);
+	sliderConstraint->setUpperLinLimit(actualLimit);
+	m_dynamicsWorld->addConstraint(sliderConstraint,true);
+
+#endif
+
+	
+	GL_SliderControl* slider = new GL_SliderControl(sliderText, body,dialog,lowerLimit,upperLimit, sliderConstraint);
+	body->setUserPointer(slider);
+	dialog->addControl(slider);
+
+	slider->m_fraction = initialFraction;
+
+	return slider;
+}
+
+
+
+GL_ToggleControl* GL_DialogDynamicsWorld::createToggle(GL_DialogWindow* dialog, const char* toggleText)
+{
+	
+
+	btBox2dShape* boxShape = new btBox2dShape(btVector3(6.f,6.f,0.4f));
+	btScalar mass = 0.1f;
+	btVector3 localInertia;
+	boxShape->calculateLocalInertia(mass,localInertia);
+	btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia);
+	btRigidBody* body = new btRigidBody(rbInfo);
+	btTransform trans;
+	trans.setIdentity();
+
+	int toggleX = dialog->getDialogHorPos() - m_screenWidth/2 + dialog->getDialogWidth()/2;
+//	int toggleY = dialog->getDialogVertPos() + m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
+	int toggleY = dialog->getDialogVertPos() - m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20;
+	trans.setOrigin(btVector3((btScalar)toggleX, (btScalar)toggleY,(btScalar) -0.2f));
+	
+	body->setWorldTransform(trans);
+	body->setDamping(0.999f,0.99f);
+
+	//body->setActivationState(ISLAND_SLEEPING);
+	body->setLinearFactor(btVector3(1,1,0));
+	//body->setAngularFactor(btVector3(0,0,1));
+	body->setAngularFactor(btVector3(0,0,0));
+
+	m_dynamicsWorld->addRigidBody(body);
+	body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE);
+	
+	btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject());
+	btAssert(dialogBody);
+	
+	
+	
+	btTransform frameInA;
+	frameInA.setIdentity();
+	btVector3 offset(btVector3(+dialog->getDialogWidth()/2.f-32.f,-dialog->getDialogHeight()/2.f+dialog->getNumControls()*20.f+36.f,0.2f));
+	frameInA.setOrigin(offset);
+	
+	
+	btTransform frameInB;
+	frameInB.setIdentity();
+	//frameInB.setOrigin(-offset/2);
+	bool useFrameA = true;
+
+	btGeneric6DofConstraint* constraint = new btGeneric6DofConstraint(*dialogBody,*body,frameInA,frameInB,useFrameA);
+	m_dynamicsWorld->addConstraint(constraint,true);
+
+
+	GL_ToggleControl* toggle = new GL_ToggleControl(toggleText, body,dialog);
+	body->setUserPointer(toggle);
+	dialog->addControl(toggle);
+	return toggle;
+}
+
+void	GL_DialogDynamicsWorld::draw(btScalar timeStep)
+{
+	if (timeStep)
+	{
+		m_dynamicsWorld->stepSimulation(timeStep);
+	}
+
+	for (int i=0;i<m_dialogs.size();i++)
+	{
+		m_dialogs[i]->draw(timeStep);
+	}
+}
+
+static btRigidBody* pickedBody = 0;//for deactivation state
+static btScalar mousePickClamping = 111130.f;
+
+//static int gPickingConstraintId = 0;
+static btVector3 gOldPickingPos;
+static btVector3 gHitPos(-1,-1,-1);
+
+static btScalar gOldPickingDist  = 0.f;
+
+bool GL_DialogDynamicsWorld::mouseFunc(int button, int state, int x, int y)
+{
+	if (state == 0) 
+	{
+        m_mouseButtons |= 1<<button;
+    } else
+	{
+        m_mouseButtons = 0;
+    }
+
+	m_mouseOldX = x;
+    m_mouseOldY = y;
+
+
+	//printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y);
+	//button 0, state 0 means left mouse down
+
+	btVector3 rayTo = getRayTo(x,y);
+
+	switch (button)
+	{
+	case 1:
+		{
+
+
+			if (state==0)
+			{
+
+#if 0
+				//apply an impulse
+				if (m_dynamicsWorld)
+				{
+					btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
+					m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
+					if (rayCallback.hasHit())
+					{
+
+						btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
+						if (body)
+						{
+							body->setActivationState(ACTIVE_TAG);
+							btVector3 impulse = rayTo;
+							impulse.normalize();
+							float impulseStrength = 10.f;
+							impulse *= impulseStrength;
+							btVector3 relPos = rayCallback.m_hitPointWorld - body->getCenterOfMassPosition();
+							body->applyImpulse(impulse,relPos);
+						}
+					}
+				}
+#endif
+
+
+
+			} else
+			{
+
+			}
+			break;	
+		}
+	
+	case 0:
+		{
+			if (state==0)
+			{
+
+
+				//add a point to point constraint for picking
+				if (m_dynamicsWorld)
+				{
+					
+					btVector3 rayFrom;
+					if (1)//m_ortho)
+					{
+						rayFrom = rayTo;
+						rayFrom.setZ(-100.f);
+					}
+					//else
+					//{
+					//	rayFrom = m_cameraPosition;
+					//}
+					
+					btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
+					m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
+					if (rayCallback.hasHit())
+					{
+
+
+						btScalar maxPickingClamp = mousePickClamping;
+
+						btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
+						if (body)
+						{
+							bool doPick = true;
+							if (body->getUserPointer())
+							{
+								///deal with controls in a special way
+								GL_DialogControl* ctrl = (GL_DialogControl*)body->getUserPointer();
+								
+								switch(ctrl->getType())
+								{
+								case GL_TOGGLE_CONTROL:
+									{
+										GL_ToggleControl* toggle = (GL_ToggleControl*) ctrl;
+										toggle->m_active = !toggle->m_active;
+										doPick = false;
+										break;
+									}
+								case GL_SLIDER_CONTROL:
+									{
+										GL_SliderControl* slider = (GL_SliderControl*) ctrl;
+										btTypedConstraint* constraint = slider->getConstraint();
+										if (constraint->getConstraintType() == SLIDER_CONSTRAINT_TYPE)
+										{
+											btSliderConstraint* sliderConstraint = (btSliderConstraint*) constraint;
+											sliderConstraint->setLowerLinLimit(slider->getLowerLimit());
+											sliderConstraint->setUpperLinLimit(slider->getUpperLimit());
+										}
+										maxPickingClamp = 100;
+									}
+								default:
+									{
+									}
+								};
+
+							};
+
+							if (doPick)
+							{
+								//other exclusions?
+								if (!(body->isStaticObject() || body->isKinematicObject()))
+								{
+									pickedBody = body;
+									pickedBody->setActivationState(DISABLE_DEACTIVATION);
+
+									
+
+									btVector3 pickPos = rayCallback.m_hitPointWorld;
+									//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
+
+
+									btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
+
+									btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
+									p2p->m_setting.m_impulseClamp = maxPickingClamp;
+
+									m_dynamicsWorld->addConstraint(p2p);
+									m_pickConstraint = p2p;
+
+									//save mouse position for dragging
+									gOldPickingPos = rayTo;
+									gHitPos = pickPos;
+
+									gOldPickingDist  = (pickPos-rayFrom).length();
+
+									//very weak constraint for picking
+									p2p->m_setting.m_tau = 0.1f;
+								}
+							}
+							return true;
+						}
+					}
+				}
+
+			} else
+			{
+
+				if (m_pickConstraint && m_dynamicsWorld)
+				{
+					m_dynamicsWorld->removeConstraint(m_pickConstraint);
+					delete m_pickConstraint;
+					//printf("removed constraint %i",gPickingConstraintId);
+					m_pickConstraint = 0;
+					pickedBody->forceActivationState(ACTIVE_TAG);
+					pickedBody->setDeactivationTime( 0.f );
+					
+					
+					if (pickedBody->getUserPointer())
+					{
+						///deal with controls in a special way
+						GL_DialogControl* ctrl = (GL_DialogControl*)pickedBody->getUserPointer();
+						if (ctrl->getType()==GL_SLIDER_CONTROL)
+						{
+							GL_SliderControl* sliderControl = (GL_SliderControl*) ctrl;
+							
+							btSliderConstraint* slider = 0;
+							btTypedConstraint* constraint = sliderControl->getConstraint();
+							if (constraint->getConstraintType() == SLIDER_CONSTRAINT_TYPE)
+							{
+								slider = (btSliderConstraint*)constraint;
+							}
+							if (slider)
+							{
+								btScalar linDepth = slider->getLinearPos();
+								btScalar lowLim = slider->getLowerLinLimit();
+								btScalar hiLim = slider->getUpperLinLimit();
+								slider->setPoweredLinMotor(false);
+								if(linDepth <= lowLim)
+								{
+									slider->setLowerLinLimit(lowLim);
+									slider->setUpperLinLimit(lowLim);
+								}
+								else if(linDepth > hiLim)
+								{
+									slider->setLowerLinLimit(hiLim);
+									slider->setUpperLinLimit(hiLim);
+								}
+								else
+								{
+									slider->setLowerLinLimit(linDepth);
+									slider->setUpperLinLimit(linDepth);
+								}
+							}
+						}
+								
+					}
+					
+					pickedBody = 0;
+
+				}
+				
+
+
+			}
+
+			break;
+
+		}
+	
+		default:
+			{
+			}
+	}
+	
+	return false;
+
+}
+
+
+
+btVector3	GL_DialogDynamicsWorld::getRayTo(int x,int y)
+{
+	float cameraDistance = m_screenHeight/2.f;//m_screenWidth/2;//1.f;
+	btVector3 cameraTargetPosition(0,0,0);
+	btVector3 cameraUp(0,-1,0);
+
+	if (1)//_ortho)
+	{
+
+		btScalar aspect;
+		btVector3 extents;
+		if (m_screenWidth> m_screenHeight) 
+		{
+			
+			aspect = m_screenWidth / (btScalar)m_screenHeight;
+			extents.setValue(aspect * 1.0f, 1.0f,0);
+		} else 
+		{
+			cameraDistance = m_screenWidth/2.f;
+			aspect = m_screenHeight / (btScalar)m_screenWidth;
+			extents.setValue(1.0f, aspect*1.f,0);
+		}
+		
+	
+
+		extents *= cameraDistance;
+		btVector3 lower = cameraTargetPosition - extents;
+		btVector3 upper = cameraTargetPosition + extents;
+
+		btScalar u = x / btScalar(m_screenWidth);
+		btScalar v = (m_screenHeight - y) / btScalar(m_screenHeight);
+		
+		btVector3	p(0,0,0);
+		p.setValue(
+			(1.0f - u) * lower.getX() + u * upper.getX(),
+			-((1.0f - v) * lower.getY() + v * upper.getY()),
+			cameraTargetPosition.getZ());
+		return p;
+	}
+
+	float top = 1.f;
+	float bottom = -1.f;
+	float nearPlane = 1.f;
+	float tanFov = (top-bottom)*0.5f / nearPlane;
+	float fov = 2 * atanf (tanFov);
+
+	btVector3 cameraPosition(0,0,-100);
+	btVector3	rayFrom = cameraPosition;
+	btVector3 rayForward = (cameraTargetPosition-cameraPosition);
+	rayForward.normalize();
+	float farPlane = 10000.f;
+	rayForward*= farPlane;
+
+	btVector3 rightOffset;
+	btVector3 vertical = cameraUp;
+
+	btVector3 hor;
+	hor = rayForward.cross(vertical);
+	hor.normalize();
+	vertical = hor.cross(rayForward);
+	vertical.normalize();
+
+	float tanfov = tanf(0.5f*fov);
+
+
+	hor *= 2.f * farPlane * tanfov;
+	vertical *= 2.f * farPlane * tanfov;
+
+	btScalar aspect;
+	
+	if (m_screenWidth > m_screenHeight) 
+	{
+		aspect = m_screenWidth / (btScalar)m_screenHeight;
+		
+		hor*=aspect;
+	} else 
+	{
+		aspect = m_screenHeight / (btScalar)m_screenWidth;
+		vertical*=aspect;
+	}
+
+
+	btVector3 rayToCenter = rayFrom + rayForward;
+	btVector3 dHor = hor * 1.f/float(m_screenWidth);
+	btVector3 dVert = vertical * 1.f/float(m_screenHeight);
+
+
+	btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
+	rayTo += btScalar(x) * dHor;
+	rayTo -= btScalar(y) * dVert;
+	//rayTo += y * dVert;
+
+	return rayTo;
+}
+
+
+
+void	GL_DialogDynamicsWorld::mouseMotionFunc(int x,int y)
+{
+
+	if (m_pickConstraint)
+	{
+		//move the constraint pivot
+		btPoint2PointConstraint* p2p = static_cast<btPoint2PointConstraint*>(m_pickConstraint);
+		if (p2p)
+		{
+			//keep it at the same picking distance
+
+			btVector3 newRayTo = getRayTo(x,y);
+			btVector3 rayFrom;
+			btVector3 oldPivotInB = p2p->getPivotInB();
+			btVector3 newPivotB;
+			if (1)//_ortho)
+			{
+				newPivotB = oldPivotInB;
+				newPivotB.setX(newRayTo.getX());
+				newPivotB.setY(newRayTo.getY());
+			} else
+			{
+				//rayFrom = m_cameraPosition;
+			//	btVector3 dir = newRayTo-rayFrom;
+			//	dir.normalize();
+			//	dir *= gOldPickingDist;
+
+			//	newPivotB = rayFrom + dir;
+			}
+
+			
+		
+			p2p->setPivotB(newPivotB);
+		}
+
+	}
+
+	btScalar dx, dy;
+    dx = btScalar(x) - m_mouseOldX;
+    dy = btScalar(y) - m_mouseOldY;
+
+
+	
+
+	m_mouseOldX = x;
+    m_mouseOldY = y;
+//	updateCamera();
+
+
+}
+
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h
new file mode 100644
index 000000000..24549f8c7
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h
@@ -0,0 +1,91 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef GL_DIALOG_DYNAMICS_WORLD_H
+#define GL_DIALOG_DYNAMICS_WORLD_H
+
+class btDiscreteDynamicsWorld;
+class GL_DialogWindow;
+class btDefaultCollisionConfiguration;
+struct btDbvtBroadphase;
+class btSequentialImpulseConstraintSolver;
+class btCollisionDispatcher;
+class btVoronoiSimplexSolver;
+class btMinkowskiPenetrationDepthSolver;
+class btCollisionObject;
+class btTypedConstraint;
+struct GL_ToggleControl;
+struct GL_SliderControl;
+
+
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btVector3.h"
+
+class GL_DialogDynamicsWorld
+{
+
+	btDefaultCollisionConfiguration* m_collisionConfiguration;
+	btDbvtBroadphase* m_broadphase;
+	btSequentialImpulseConstraintSolver* m_constraintSolver;
+	btCollisionDispatcher* m_dispatcher;
+	btVoronoiSimplexSolver* m_simplexSolver;
+	btMinkowskiPenetrationDepthSolver* m_pdSolver;
+
+	btDiscreteDynamicsWorld* m_dynamicsWorld;
+	
+	btCollisionObject*	m_lowerBorder;
+	btCollisionObject*	m_upperBorder;
+	btCollisionObject*	m_leftBorder;
+	btCollisionObject*	m_rightBorder;
+
+	btAlignedObjectArray<GL_DialogWindow*> m_dialogs;
+
+	int	m_screenWidth;
+	int	m_screenHeight;
+
+
+	///for picking
+	int	m_mouseOldX;
+	int	m_mouseOldY;
+	int	m_mouseButtons;
+	///constraint for mouse picking
+	btTypedConstraint*		m_pickConstraint;
+
+	btVector3	getRayTo(int x,int y);
+
+public:
+
+	GL_DialogDynamicsWorld();
+
+	virtual ~GL_DialogDynamicsWorld();
+
+	virtual	void	setScreenSize(int width, int height);
+
+	virtual	GL_DialogWindow* createDialog(int horPos,int vertPos,int dialogWidth,int dialogHeight, const char* dialogTitle );
+
+	GL_ToggleControl* createToggle(GL_DialogWindow* dialog, const char* toggleText);
+
+	GL_SliderControl* createSlider(GL_DialogWindow* dialog, const char* sliderText, btScalar initialFraction = btScalar(0.5f));
+
+	virtual	void	draw(btScalar timeStep);
+
+	virtual	bool	mouseFunc(int button, int state, int x, int y);
+
+	virtual	void	mouseMotionFunc(int x,int y);
+		
+};
+
+#endif //GL_DIALOG_DYNAMICS_WORLD_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp
new file mode 100644
index 000000000..f6537c079
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp
@@ -0,0 +1,358 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "GL_DialogWindow.h"
+
+
+
+#include "GLDebugFont.h"
+#include "btBulletDynamicsCommon.h"
+
+#include <stdio.h> // for sprintf()
+
+#define USE_ARRAYS 1
+
+
+GL_DialogWindow::GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight, btCollisionObject* collisionObject,const char* dialogTitle)
+:m_dialogHorPos(horPos),
+m_dialogVertPos(vertPos),
+m_dialogWidth(dialogWidth),
+m_dialogHeight(dialogHeight),
+m_screenWidth(0),
+m_screenHeight(0),
+m_dialogTitle(dialogTitle),
+m_MaxClipPlanes(-1),
+m_collisionObject(collisionObject)
+
+{
+}
+
+void	GL_DialogWindow::setScreenSize(int width, int height)
+{
+	m_screenWidth = width;
+	m_screenHeight = height;
+}
+GL_DialogWindow::~GL_DialogWindow()
+{
+
+}
+
+
+
+static void drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, unsigned int _Color1)
+{
+    const GLfloat dx = +0.5f;
+    const GLfloat dy = -0.5f;
+
+	GLfloat vVertices[] = {(GLfloat)_X0+dx,(GLfloat)_Y0+dy,(GLfloat)_X1+dx,(GLfloat)_Y1+dy}; 
+
+	bool antiAliased = false;
+    if( antiAliased )
+        glEnable(GL_LINE_SMOOTH);
+    else
+        glDisable(GL_LINE_SMOOTH);
+    glDisable(GL_TEXTURE_2D);
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+
+#ifdef USE_ARRAYS
+	glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
+	glDisableClientState(GL_COLOR_ARRAY);
+	glDisableClientState(GL_NORMAL_ARRAY);
+	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+	glLineWidth(2.0f);
+	glVertexPointer(2, GL_FLOAT, 0, vVertices);
+	glEnableClientState(GL_VERTEX_ARRAY);
+	glDrawArrays(GL_LINES,0,2);
+#else
+	glLineWidth(13.0f);
+    glBegin(GL_LINES);
+        glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
+        glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy);
+        glColor4ub(GLubyte(_Color1>>16), GLubyte(_Color1>>8), GLubyte(_Color1), GLubyte(_Color1>>24));
+        glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy);
+    glEnd();
+#endif
+    glDisable(GL_LINE_SMOOTH);
+}
+
+static void	drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsigned int argbColor00,unsigned int argbColor10,unsigned int argbColor01,unsigned int argbColor11)
+{
+	float dx = 0;
+	float dy = 0;
+	glDisable(GL_TEXTURE_2D);
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+#ifdef USE_ARRAYS
+	GLfloat verts[] ={
+			0.0f, 1.0f, 0.0f,
+			-1.0f, -1.0f, 0.0f,
+			1.0f, -1.0f, 0.0f,
+			0.f,0.f,0.f
+		};
+
+	 glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24));
+	verts[0] = (GLfloat)horStart+dx;		verts[1] = (GLfloat)vertStart+dy;
+	verts[2] = (GLfloat)horEnd+dx;			verts[3] = (GLfloat)vertStart+dy;
+	verts[4] = (GLfloat)horEnd+dx;			verts[5] = (GLfloat)vertEnd+dy;
+	verts[6] = (GLfloat)horStart+dx;		verts[7] = (GLfloat)vertEnd+dy;
+
+	glDisableClientState(GL_COLOR_ARRAY);
+	glDisableClientState(GL_NORMAL_ARRAY);
+	glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+	glEnableClientState(GL_VERTEX_ARRAY);
+	glVertexPointer(2, GL_FLOAT, 0, verts);
+	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+#else
+    glBegin(GL_QUADS);
+         glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24));
+        glVertex2f((GLfloat)horStart+dx, (GLfloat)vertStart+dy);
+        glColor4ub(GLubyte(argbColor10>>16), GLubyte(argbColor10>>8), GLubyte(argbColor10), GLubyte(argbColor10>>24));
+        glVertex2f((GLfloat)horEnd+dx, (GLfloat)vertStart+dy);
+        glColor4ub(GLubyte(argbColor11>>16), GLubyte(argbColor11>>8), GLubyte(argbColor11), GLubyte(argbColor11>>24));
+        glVertex2f((GLfloat)horEnd+dx, (GLfloat)vertEnd+dy);
+        glColor4ub(GLubyte(argbColor01>>16), GLubyte(argbColor01>>8), GLubyte(argbColor01), GLubyte(argbColor01>>24));
+        glVertex2f((GLfloat)horStart+dx, (GLfloat)vertEnd+dy);
+    glEnd();
+#endif
+
+}
+
+void GL_DialogWindow::draw(btScalar deltaTime)
+{
+	if (!m_screenWidth || !m_screenHeight)
+		return;
+
+	m_dialogHorPos = int(m_collisionObject->getWorldTransform().getOrigin()[0]+m_screenWidth/2.f-m_dialogWidth/2.f);
+	
+	m_dialogVertPos = int(m_collisionObject->getWorldTransform().getOrigin()[1]+m_screenHeight/2.f-m_dialogHeight/2.f);
+	saveOpenGLState();
+
+	//drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth,m_dialogVertPos+m_dialogHeight,0xa6000000);
+	unsigned int argbColor = 0x86000000;
+	int charHeight = 16;
+	int charWidth = 10;
+
+	int titleHeight = charHeight + 2;
+
+	drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+titleHeight,argbColor,argbColor,argbColor,argbColor);
+	//const unsigned int COL0 = 0x50ffffff;
+	const unsigned int COL0 = 0xffffffff;
+	const unsigned int COL1 = 0xff1f1f1f;
+
+	drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+1,COL0,COL0,COL1,COL1);
+
+	argbColor = 0x864f4f4f;
+	drawRect(m_dialogHorPos+1,m_dialogVertPos+titleHeight,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+m_dialogHeight,argbColor,argbColor,argbColor,argbColor);
+	
+
+	int y = m_dialogVertPos+charHeight+1;
+	glLineWidth(3);
+	drawLine(m_dialogHorPos, y, m_dialogHorPos+m_dialogWidth-1, y, 0x80afafaf,0x80afafaf);
+
+
+
+	unsigned int  clight = 0x5FFFFFFF; // bar contour
+    drawLine(m_dialogHorPos, m_dialogVertPos, m_dialogHorPos, m_dialogVertPos+m_dialogHeight, clight,clight);
+    drawLine(m_dialogHorPos, m_dialogVertPos, m_dialogHorPos+m_dialogWidth, m_dialogVertPos, clight,clight);
+    drawLine(m_dialogHorPos+m_dialogWidth, m_dialogVertPos, m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, clight,clight);
+    drawLine(m_dialogHorPos, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, clight,clight);
+    int dshad = 3;  // bar shadows
+	
+    unsigned int  cshad = (((0x40000000>>24)/2)<<24) & 0xFF000000;
+    drawRect(m_dialogHorPos, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+dshad, m_dialogVertPos+m_dialogHeight+dshad, 0, cshad, 0, 0);
+    drawRect(m_dialogHorPos+dshad+1, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth-1, m_dialogVertPos+m_dialogHeight+dshad, cshad, cshad, 0, 0);
+    drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+m_dialogHeight+dshad, cshad, 0, 0, 0);
+    drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+dshad, 0, 0, cshad, 0);
+    drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos+dshad+1, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+m_dialogHeight-1, cshad, 0, cshad, 0);
+
+	int yInc = 16;
+	int curHorPos = m_dialogHorPos+5;
+	int curVertPos = m_dialogVertPos;
+	curVertPos += yInc;
+
+	GLDebugDrawString(m_dialogHorPos+m_dialogWidth/2-((int(strlen(m_dialogTitle)/2))*charWidth),m_dialogVertPos+yInc ,m_dialogTitle);
+	curVertPos += 20;
+	
+
+	for (int i=0;i<m_controls.size();i++)
+	{
+		m_controls[i]->draw(curHorPos,curVertPos,deltaTime);
+	}
+
+	restoreOpenGLState();
+}
+
+
+void	GL_DialogWindow::saveOpenGLState()
+{
+#if 0   
+    glPushAttrib(GL_ALL_ATTRIB_BITS);
+    glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
+#endif
+
+    glMatrixMode(GL_TEXTURE);
+    glPushMatrix();
+    glLoadIdentity();
+    glMatrixMode(GL_MODELVIEW);
+    glPushMatrix();
+    glLoadIdentity();
+    glMatrixMode(GL_PROJECTION);
+    glPushMatrix();
+    GLint Vp[4];
+    glGetIntegerv(GL_VIEWPORT, Vp);
+    
+    if( m_screenWidth>0 && m_screenHeight>0 )
+    {
+        Vp[0] = 0;
+        Vp[1] = 0;
+        Vp[2] = m_screenWidth-1;
+        Vp[3] = m_screenHeight-1;
+        glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
+    }
+    glLoadIdentity();
+    glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1);
+    glGetIntegerv(GL_VIEWPORT, m_ViewportInit);
+    glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit);
+
+    glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth);
+ //   glDisable(GL_POLYGON_STIPPLE);
+    glLineWidth(1);
+
+    glDisable(GL_LINE_SMOOTH);
+//    glDisable(GL_LINE_STIPPLE);
+    glDisable(GL_CULL_FACE);
+    glDisable(GL_DEPTH_TEST);
+    glDisable(GL_LIGHTING);
+    glEnable(GL_BLEND);
+
+	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+    glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv);
+    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+    glDisable(GL_TEXTURE_2D);
+
+}
+
+void	GL_DialogWindow::restoreOpenGLState()
+{
+    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv);
+    glLineWidth(m_PrevLineWidth);
+    glMatrixMode(GL_PROJECTION);
+    glPopMatrix();
+    glMatrixMode(GL_MODELVIEW);
+    glPopMatrix();
+    glMatrixMode(GL_TEXTURE);
+    glPopMatrix();
+    glPopClientAttrib();
+    glPopAttrib();
+
+}
+
+
+void	GL_TextControl::draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime)
+{
+	for (int i=0;i<m_textLines.size();i++)
+	{
+		GLDebugDrawString(parentHorPos,parentVertPos,m_textLines[i]);
+		parentVertPos+=20;
+	}
+}
+
+
+
+void GL_ToggleControl::draw(int& parentHorPos2,int& parentVertPos2,btScalar deltaTime)
+{
+
+	int controlHorPos = int(m_toggleBody->getWorldTransform().getOrigin()[0]+m_parentWindow->getScreenWidth()/2);
+	int controlVertPos = int(m_toggleBody->getWorldTransform().getOrigin()[1]+m_parentWindow->getScreenHeight()/2);
+	
+	int parentHorPos = controlHorPos-8;
+	int parentVertPos = controlVertPos-8;
+
+	unsigned int grey = 0xff6f6f6f;
+	
+	drawRect(parentHorPos, parentVertPos, parentHorPos+16, parentVertPos+16, grey, grey, grey, grey);
+	
+	int borderSize = 2;
+	unsigned int white = 0xffefefef;
+	drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, white,white,white,white);
+	
+	
+	if (m_active)
+	{
+		//unsigned int red = 0xff8f0000;
+	//	unsigned int white = 0xff8f0000;
+		unsigned int black = 0xff1f1f1f;
+		borderSize = 4;
+		drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, black,black,black,black);
+	} 
+	
+	btVector3 rgb(1,1,1);
+
+	GLDebugDrawStringInternal(parentHorPos2,parentVertPos+16,m_toggleText,rgb);
+	parentVertPos2+=20;
+	
+}
+
+void GL_SliderControl::draw(int& parentHorPos2,int& parentVertPos2,btScalar deltaTime)
+{
+
+	int controlHorPos = int(m_sliderBody->getWorldTransform().getOrigin()[0]+m_parentWindow->getScreenWidth()/2);
+	int controlVertPos = int(m_sliderBody->getWorldTransform().getOrigin()[1]+m_parentWindow->getScreenHeight()/2);
+	
+	int parentHorPos = controlHorPos-8;
+	int parentVertPos = controlVertPos-8;
+
+	unsigned int grey = 0xff6f6f6f;
+	int borderSize = 2;
+	unsigned int white = 0xffefefef;
+	int sliderPosS = parentHorPos2+150+borderSize;
+	int sliderPosE = parentHorPos2+m_parentWindow->getDialogWidth()-40-borderSize;
+	int sliderPos = controlHorPos;
+	if(sliderPos < sliderPosS) sliderPos = sliderPosS;
+	if(sliderPos > sliderPosE) sliderPos = sliderPosE;
+//	drawRect(parentHorPos2+80+borderSize, parentVertPos2+borderSize, parentHorPos2+m_parentWindow->getDialogWidth()-16-borderSize, parentVertPos2+2-borderSize, white,white,white,white);
+	drawRect(	sliderPosS, 
+				parentVertPos2+borderSize, 
+				sliderPosE, 
+				parentVertPos2+2-borderSize, 
+				white,white,white,white);
+
+	drawRect(parentHorPos, parentVertPos, parentHorPos+16, parentVertPos+16, grey, grey, grey, grey);
+	
+	
+
+	drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, white,white,white,white);
+	
+	
+	
+	btVector3 rgb(1,1,1);
+
+//	btSliderConstraint* pSlider = (btSliderConstraint*)m_constraint;
+//	btScalar currPos = pSlider->getLinearPos();
+//	if(currPos < pSlider->getLowerLinLimit()) currPos = pSlider->getLowerLinLimit();
+//	if(currPos > pSlider->getUpperLinLimit()) currPos = pSlider->getUpperLinLimit();
+//	m_fraction = (currPos - pSlider->getLowerLinLimit()) / (pSlider->getUpperLinLimit() - pSlider->getLowerLinLimit());
+	m_fraction = (btScalar)(sliderPos - sliderPosS) / (btScalar)(sliderPosE - sliderPosS);
+
+	char tmpBuf[256];
+	sprintf(tmpBuf, "%s %3d%%", m_sliderText, (int)(m_fraction * 100.f));
+
+//	GLDebugDrawStringInternal(parentHorPos2,parentVertPos2+8,m_sliderText,rgb);
+	GLDebugDrawStringInternal(parentHorPos2,parentVertPos2+8, tmpBuf, rgb);
+	parentVertPos2+=20;
+	
+}
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h
new file mode 100644
index 000000000..8db578e76
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h
@@ -0,0 +1,285 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef GL_DIALOG_WINDOW_H
+#define GL_DIALOG_WINDOW_H
+
+class btCollisionObject;
+
+
+//think different
+#if defined(__APPLE__) && !defined (VMDMESA)
+#include <TargetConditionals.h>
+#if (defined (TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || (defined (TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR)
+#import <OpenGLES/ES1/gl.h>
+#define glOrtho glOrthof
+#else
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#include <GLUT/glut.h>
+#endif
+#else
+
+
+#ifdef _WIN32
+#include <windows.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glut.h>
+#endif
+#endif
+
+
+#include "LinearMath/btScalar.h"
+#include "LinearMath/btAlignedObjectArray.h"
+class btTypedConstraint;
+
+class GL_DialogWindow;
+
+enum GL_DIALOG_CONTROL_TYPES
+{
+	GL_TEXT_CONTROL=1,
+	GL_TOGGLE_CONTROL,
+	GL_SLIDER_CONTROL,
+	GL_CONTROL_MAX_TYPE
+};
+
+class GL_DialogControl
+{
+protected:
+	int m_type;
+
+public:
+
+	virtual ~GL_DialogControl()
+	{
+	}
+	virtual void	draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime)=0;
+
+	int	getType() const
+	{
+		return m_type;
+	}
+};
+
+struct GL_TextControl : public GL_DialogControl
+{
+public:
+
+	btAlignedObjectArray<const char*> m_textLines;
+
+	GL_TextControl()
+	{
+		m_type = GL_TEXT_CONTROL;
+	}
+	
+	virtual ~GL_TextControl() {}
+
+	virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime);
+};
+
+
+struct GL_ToggleControl : public GL_DialogControl
+{
+	btCollisionObject* m_toggleBody;
+	GL_DialogWindow* m_parentWindow;
+
+	const char* m_toggleText;
+
+public:
+
+	bool	m_active;
+
+	
+	GL_ToggleControl(const char* toggleText,btCollisionObject* toggleBody, GL_DialogWindow* parentWindow)
+		:m_toggleBody(toggleBody),
+		m_parentWindow(parentWindow),
+		m_toggleText(toggleText),
+		m_active(false)
+	{
+		m_type = GL_TOGGLE_CONTROL;
+	}
+
+	virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime);
+};
+
+struct GL_SliderControl : public GL_DialogControl
+{
+	btCollisionObject* m_sliderBody;
+	GL_DialogWindow* m_parentWindow;
+	btScalar m_lowerLimit;
+	btScalar m_upperLimit;
+	btTypedConstraint* m_constraint;
+	btScalar m_fraction;
+
+	const char* m_sliderText;
+public:
+
+	GL_SliderControl(const char* sliderText,btCollisionObject* sliderBody, GL_DialogWindow* parentWindow, btScalar lowerLimit,btScalar upperLimit,btTypedConstraint* constaint)
+		:m_sliderBody(sliderBody),
+		m_parentWindow(parentWindow),
+		m_lowerLimit(lowerLimit),
+		m_upperLimit(upperLimit),
+		m_constraint(constaint),
+		m_sliderText(sliderText)
+	{
+		m_type = GL_SLIDER_CONTROL;
+	}
+
+	virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime);
+
+	btScalar	btGetFraction() { return m_fraction; }
+
+	btScalar getLowerLimit()
+	{
+		return m_lowerLimit;
+	}
+	btScalar getUpperLimit()
+	{
+		return m_upperLimit;
+	}
+	btTypedConstraint* getConstraint()
+	{
+		return m_constraint;
+	}
+};
+
+///Very basic OpenGL Graphical Userinterface Window with text, toggle, slider control
+class GL_DialogWindow
+{
+
+	int	m_dialogHorPos;
+	int	m_dialogVertPos;
+	int	m_dialogWidth;
+	int	m_dialogHeight;
+
+	int m_screenWidth;
+	int m_screenHeight;
+
+	const char* m_dialogTitle;
+
+	//saved OpenGL settings
+	  GLfloat             m_PrevLineWidth;
+    GLint               m_PrevTexEnv;
+    GLint               m_PrevPolygonMode[2];
+    GLint               m_MaxClipPlanes;
+    GLint               m_PrevTexture;
+    GLint               m_PrevArrayBufferARB;
+    GLint               m_PrevElementArrayBufferARB;
+    GLboolean           m_PrevVertexProgramARB;
+    GLboolean           m_PrevFragmentProgramARB;
+    GLuint              m_PrevProgramObjectARB;
+    GLboolean           m_PrevTexture3D;
+    GLboolean           m_PrevActiveTexture1D[32];
+    GLboolean           m_PrevActiveTexture2D[32];
+    GLboolean           m_PrevActiveTexture3D[32];
+    GLint               m_PrevActiveTextureARB;
+    bool                m_SupportTexRect;
+    GLboolean           m_PrevTexRectARB;
+    GLint               m_PrevBlendEquation;
+    GLint               m_PrevBlendEquationRGB;
+    GLint               m_PrevBlendEquationAlpha;
+    GLint               m_PrevBlendSrcRGB;
+    GLint               m_PrevBlendDstRGB;
+    GLint               m_PrevBlendSrcAlpha;
+    GLint               m_PrevBlendDstAlpha;
+    GLint               m_ViewportInit[4];
+    GLfloat             m_ProjMatrixInit[16];
+
+	btCollisionObject*	m_collisionObject;
+
+	btAlignedObjectArray<GL_DialogControl*> m_controls;
+
+protected:
+
+
+	void	saveOpenGLState();
+	void	restoreOpenGLState();
+
+//	void	drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, unsigned int _Color1, bool antiAliased);
+//	void	drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsigned int argbColor00,unsigned int argbColor10,unsigned int argbColor01,unsigned int argbColor11);
+
+public:
+
+	
+	GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight,btCollisionObject* colObject, const char* dialogTitle);
+
+	virtual ~GL_DialogWindow();
+
+	void	draw(btScalar deltaTime);
+	
+	void	setScreenSize(int width, int height);
+
+	void	setStartPosition(int	dialogHorPos,int	dialogVertPos);
+
+	void	addControl(GL_DialogControl* control)
+	{
+		m_controls.push_back(control);
+	}
+
+	void	removeControl(GL_DialogControl* control)
+	{
+		m_controls.remove(control);
+	}
+
+	btCollisionObject* getCollisionObject()
+	{
+		return m_collisionObject;
+	}
+
+	int	getDialogHorPos() const
+	{
+		return m_dialogHorPos;
+	}
+	int getDialogVertPos() const
+	{
+		return m_dialogVertPos;
+	}
+	int getDialogWidth() const
+	{
+		return m_dialogWidth;
+	}
+
+	int	getDialogHeight() const 
+	{
+		return m_dialogHeight;
+	}
+	int getScreenWidth() const
+	{
+		return m_screenWidth;
+	}
+	int getScreenHeight() const
+	{
+		return m_screenHeight;
+	}
+
+	int getNumControls() const
+	{
+		return m_controls.size();
+	}
+
+	const GL_DialogControl* getControl(int index) const
+	{
+		return m_controls[index];
+	}
+	GL_DialogControl* getControl(int index)
+	{
+		return m_controls[index];
+	}
+};
+
+#endif //GL_DIALOG_WINDOW_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp
new file mode 100644
index 000000000..bfeb11007
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp
@@ -0,0 +1,987 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifdef _WIN32 //needed for glut.h
+#include <windows.h>
+#endif
+#include "GLDebugFont.h"
+
+
+
+#include "GlutStuff.h"
+#include "GL_ShapeDrawer.h"
+#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionShapes/btConeShape.h"
+#include "BulletCollision/CollisionShapes/btCylinderShape.h"
+#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
+
+///
+#include "BulletCollision/CollisionShapes/btShapeHull.h"
+
+#include "LinearMath/btTransformUtil.h"
+
+
+#include "LinearMath/btIDebugDraw.h"
+//for debugmodes
+
+#include <stdio.h> //printf debugging
+
+//#define USE_DISPLAY_LISTS 1
+#ifdef USE_DISPLAY_LISTS
+
+#include <map>
+
+using namespace std;
+
+//Set for storing Display list per trimesh
+struct TRIMESH_KEY
+{
+	btCollisionShape* m_shape;
+	GLuint m_dlist;//OpenGL display list	
+};
+
+typedef map<unsigned long,TRIMESH_KEY> TRIMESH_KEY_MAP;
+
+typedef pair<unsigned long,TRIMESH_KEY> TRIMESH_KEY_PAIR;
+
+TRIMESH_KEY_MAP g_display_lists;
+
+class GlDisplaylistDrawcallback : public btTriangleCallback
+{
+public:
+
+	virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
+	{
+
+		btVector3 diff1 = triangle[1] - triangle[0];
+		btVector3 diff2 = triangle[2] - triangle[0];
+		btVector3 normal = diff1.cross(diff2);
+
+		normal.normalize();
+
+		glBegin(GL_TRIANGLES);
+		glColor3f(1, 1, 1);
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+
+		//glColor3f(0, 1, 0);
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+
+		//glColor3f(0, 1, 0);
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+		glEnd();
+
+		/*glBegin(GL_LINES);
+		glColor3f(1, 1, 0);
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+		glColor3f(1, 1, 0);
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+		glColor3f(1, 1, 0);
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+		glNormal3d(normal.getX(),normal.getY(),normal.getZ());
+		glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+		glEnd();*/
+
+
+	}
+};
+
+GLuint  OGL_get_displaylist_for_shape(btCollisionShape * shape)
+{
+	TRIMESH_KEY_MAP::iterator map_iter;
+
+	unsigned long key = (unsigned long)shape;
+	map_iter = g_display_lists.find(key);
+	if(map_iter!=g_display_lists.end())
+	{
+		return map_iter->second.m_dlist;
+	}
+
+	return 0;
+}
+
+void OGL_displaylist_clean()
+{
+	TRIMESH_KEY_MAP::iterator map_iter,map_itend;
+
+	map_iter = g_display_lists.begin();
+
+	while(map_iter!=map_itend)
+	{
+		glDeleteLists(map_iter->second.m_dlist,1);		
+		map_iter++;
+	}
+
+	g_display_lists.clear();
+}
+
+
+void OGL_displaylist_register_shape(btCollisionShape * shape)
+{
+	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+	btVector3 aabbMin(-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT));
+	GlDisplaylistDrawcallback drawCallback;
+	TRIMESH_KEY dlist;
+
+	dlist.m_dlist = glGenLists(1);
+	dlist.m_shape = shape;
+
+	unsigned long key = (unsigned long)shape;
+
+	g_display_lists.insert(TRIMESH_KEY_PAIR(key,dlist));
+
+	glNewList(dlist.m_dlist,GL_COMPILE);
+
+//	glEnable(GL_CULL_FACE);
+
+	glCullFace(GL_BACK);
+
+	if (shape->isConcave())
+	{
+		btConcaveShape* concaveMesh = (btConcaveShape*) shape;			
+		//todo pass camera, for some culling		
+		concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
+	}
+
+//	glDisable(GL_CULL_FACE);	
+
+	glEndList();
+}
+#endif //USE_DISPLAY_LISTS
+
+void GL_ShapeDrawer::drawCoordSystem()  {
+	glBegin(GL_LINES);
+	glColor3f(1, 0, 0);
+	glVertex3d(0, 0, 0);
+	glVertex3d(1, 0, 0);
+	glColor3f(0, 1, 0);
+	glVertex3d(0, 0, 0);
+	glVertex3d(0, 1, 0);
+	glColor3f(0, 0, 1);
+	glVertex3d(0, 0, 0);
+	glVertex3d(0, 0, 1);
+	glEnd();
+
+}
+
+
+
+
+
+class GlDrawcallback : public btTriangleCallback
+{
+
+public:
+
+	bool	m_wireframe;
+
+	GlDrawcallback()
+		:m_wireframe(false)
+	{
+	}
+
+	virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
+	{
+
+		(void)triangleIndex;
+		(void)partId;
+
+
+		if (m_wireframe)
+		{
+			glBegin(GL_LINES);
+			glColor3f(1, 0, 0);
+			glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+			glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+			glColor3f(0, 1, 0);
+			glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+			glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+			glColor3f(0, 0, 1);
+			glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+			glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+			glEnd();
+		} else
+		{
+			glBegin(GL_TRIANGLES);
+			//glColor3f(1, 1, 1);
+			
+			
+			glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+			glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+			glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+
+			glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+			glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+			glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+			glEnd();
+		}
+	}
+};
+
+class TriangleGlDrawcallback : public btInternalTriangleIndexCallback
+{
+public:
+	virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
+	{
+		(void)triangleIndex;
+		(void)partId;
+
+
+		glBegin(GL_TRIANGLES);//LINES);
+		glColor3f(1, 0, 0);
+		glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+		glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+		glColor3f(0, 1, 0);
+		glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+		glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
+		glColor3f(0, 0, 1);
+		glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
+		glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
+		glEnd();
+	}
+};
+
+
+void GL_ShapeDrawer::drawSphere(btScalar radius, int lats, int longs) 
+{
+	int i, j;
+	for(i = 0; i <= lats; i++) {
+		btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats);
+		btScalar z0  = radius*sin(lat0);
+		btScalar zr0 =  radius*cos(lat0);
+
+		btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats);
+		btScalar z1 = radius*sin(lat1);
+		btScalar zr1 = radius*cos(lat1);
+
+		glBegin(GL_QUAD_STRIP);
+		for(j = 0; j <= longs; j++) {
+			btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs;
+			btScalar x = cos(lng);
+			btScalar y = sin(lng);
+			glNormal3f(x * zr1, y * zr1, z1);
+			glVertex3f(x * zr1, y * zr1, z1);
+			glNormal3f(x * zr0, y * zr0, z0);
+			glVertex3f(x * zr0, y * zr0, z0);
+		}
+		glEnd();
+	}
+}
+
+void GL_ShapeDrawer::drawCylinder(float radius,float halfHeight, int upAxis)
+{
+
+
+	glPushMatrix();
+	switch (upAxis)
+	{
+	case 0:
+		glRotatef(-90.0, 0.0, 1.0, 0.0);
+		glTranslatef(0.0, 0.0, -halfHeight);
+		break;
+	case 1:
+		glRotatef(-90.0, 1.0, 0.0, 0.0);
+		glTranslatef(0.0, 0.0, -halfHeight);
+		break;
+	case 2:
+
+		glTranslatef(0.0, 0.0, -halfHeight);
+		break;
+	default:
+		{
+			btAssert(0);
+		}
+
+	}
+
+	GLUquadricObj *quadObj = gluNewQuadric();
+
+	//The gluCylinder subroutine draws a cylinder that is oriented along the z axis. 
+	//The base of the cylinder is placed at z = 0; the top of the cylinder is placed at z=height. 
+	//Like a sphere, the cylinder is subdivided around the z axis into slices and along the z axis into stacks.
+
+	gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
+	gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
+
+	gluDisk(quadObj,0,radius,15, 10);
+
+	gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10);
+	glTranslatef(0.0f, 0.0f, 2.f*halfHeight);
+	glRotatef(-180.0f, 0.0f, 1.0f, 0.0f);
+	gluDisk(quadObj,0.f,radius,15, 10);
+
+	glPopMatrix();
+	gluDeleteQuadric(quadObj);
+}
+
+GL_ShapeDrawer::ShapeCache*		GL_ShapeDrawer::cache(btConvexShape* shape)
+{
+	ShapeCache*		sc=(ShapeCache*)shape->getUserPointer();
+	if(!sc)
+	{
+		sc=new(btAlignedAlloc(sizeof(ShapeCache),16)) ShapeCache(shape);
+		sc->m_shapehull.buildHull(shape->getMargin());
+		m_shapecaches.push_back(sc);
+		shape->setUserPointer(sc);
+		/* Build edges	*/ 
+		const int			ni=sc->m_shapehull.numIndices();
+		const int			nv=sc->m_shapehull.numVertices();
+		const unsigned int*	pi=sc->m_shapehull.getIndexPointer();
+		const btVector3*	pv=sc->m_shapehull.getVertexPointer();
+		btAlignedObjectArray<ShapeCache::Edge*>	edges;
+		sc->m_edges.reserve(ni);
+		edges.resize(nv*nv,0);
+		for(int i=0;i<ni;i+=3)
+		{
+			const unsigned int* ti=pi+i;
+			const btVector3		nrm=btCross(pv[ti[1]]-pv[ti[0]],pv[ti[2]]-pv[ti[0]]).normalized();
+			for(int j=2,k=0;k<3;j=k++)
+			{
+				const unsigned int	a=ti[j];
+				const unsigned int	b=ti[k];
+				ShapeCache::Edge*&	e=edges[btMin(a,b)*nv+btMax(a,b)];
+				if(!e)
+				{
+					sc->m_edges.push_back(ShapeCache::Edge());
+					e=&sc->m_edges[sc->m_edges.size()-1];
+					e->n[0]=nrm;e->n[1]=-nrm;
+					e->v[0]=a;e->v[1]=b;
+				}
+				else
+				{
+					e->n[1]=nrm;
+				}
+			}
+		}
+	}
+	return(sc);
+}
+
+void renderSquareA(float x, float y, float z)
+{
+	glBegin(GL_LINE_LOOP);
+	glVertex3f(x, y, z);
+	glVertex3f(x + 10.f, y, z);
+	glVertex3f(x + 10.f, y + 10.f, z);
+	glVertex3f(x, y + 10.f, z);
+	glEnd();
+}
+
+inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
+
+
+void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int	debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
+{
+	
+	if (shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE)
+	{
+		btVector3 org(m[12], m[13], m[14]);
+		btVector3 dx(m[0], m[1], m[2]);
+		btVector3 dy(m[4], m[5], m[6]);
+//		btVector3 dz(m[8], m[9], m[10]);
+		const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+		btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
+		dx *= halfExtent[0];
+		dy *= halfExtent[1];
+//		dz *= halfExtent[2];
+		glColor3f(1,1,1);
+		glDisable(GL_LIGHTING);
+		glLineWidth(2);
+
+		glBegin(GL_LINE_LOOP);
+		glDrawVector(org - dx - dy);
+		glDrawVector(org - dx + dy);
+		glDrawVector(org + dx + dy);
+		glDrawVector(org + dx - dy);
+		glEnd();
+		return;
+	} 
+	else if((shape->getShapeType() == BOX_SHAPE_PROXYTYPE) && (debugMode & btIDebugDraw::DBG_FastWireframe))
+	{
+		btVector3 org(m[12], m[13], m[14]);
+		btVector3 dx(m[0], m[1], m[2]);
+		btVector3 dy(m[4], m[5], m[6]);
+		btVector3 dz(m[8], m[9], m[10]);
+		const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+		btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
+		dx *= halfExtent[0];
+		dy *= halfExtent[1];
+		dz *= halfExtent[2];
+		glBegin(GL_LINE_LOOP);
+		glDrawVector(org - dx - dy - dz);
+		glDrawVector(org + dx - dy - dz);
+		glDrawVector(org + dx + dy - dz);
+		glDrawVector(org - dx + dy - dz);
+		glDrawVector(org - dx + dy + dz);
+		glDrawVector(org + dx + dy + dz);
+		glDrawVector(org + dx - dy + dz);
+		glDrawVector(org - dx - dy + dz);
+		glEnd();
+		glBegin(GL_LINES);
+		glDrawVector(org + dx - dy - dz);
+		glDrawVector(org + dx - dy + dz);
+		glDrawVector(org + dx + dy - dz);
+		glDrawVector(org + dx + dy + dz);
+		glDrawVector(org - dx - dy - dz);
+		glDrawVector(org - dx + dy - dz);
+		glDrawVector(org - dx - dy + dz);
+		glDrawVector(org - dx + dy + dz);
+		glEnd();
+		return;
+	}
+
+	glPushMatrix(); 
+	btglMultMatrix(m);
+
+
+	if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
+	{
+		const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
+		const btConvexShape* convexShape = scalingShape->getChildShape();
+		float	scalingFactor = (float)scalingShape->getUniformScalingFactor();
+		{
+			btScalar tmpScaling[4][4]={{scalingFactor,0,0,0},
+			{0,scalingFactor,0,0},
+			{0,0,scalingFactor,0},
+			{0,0,0,1}};
+
+			drawOpenGL( (btScalar*)tmpScaling,convexShape,color,debugMode,worldBoundsMin,worldBoundsMax);
+		}
+		glPopMatrix();
+		return;
+	}
+
+	if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
+	{
+		const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
+		for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
+		{
+			btTransform childTrans = compoundShape->getChildTransform(i);
+			const btCollisionShape* colShape = compoundShape->getChildShape(i);
+			ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
+			childTrans.getOpenGLMatrix(childMat);
+			drawOpenGL(childMat,colShape,color,debugMode,worldBoundsMin,worldBoundsMax);
+		}
+
+	} else
+	{
+		if(m_textureenabled&&(!m_textureinitialized))
+		{
+			GLubyte*	image=new GLubyte[256*256*3];
+			for(int y=0;y<256;++y)
+			{
+				const int	t=y>>4;
+				GLubyte*	pi=image+y*256*3;
+				for(int x=0;x<256;++x)
+				{
+					const int		s=x>>4;
+					const GLubyte	b=180;					
+					GLubyte			c=b+((s+t&1)&1)*(255-b);
+					pi[0]=pi[1]=pi[2]=c;pi+=3;
+				}
+			}
+
+			glGenTextures(1,(GLuint*)&m_texturehandle);
+			glBindTexture(GL_TEXTURE_2D,m_texturehandle);
+			glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
+			glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
+			glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR);
+			glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
+			glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
+			gluBuild2DMipmaps(GL_TEXTURE_2D,3,256,256,GL_RGB,GL_UNSIGNED_BYTE,image);
+			delete[] image;
+	
+			
+		}
+
+		glMatrixMode(GL_TEXTURE);
+		glLoadIdentity();
+		glScalef(0.025f,0.025f,0.025f);
+		glMatrixMode(GL_MODELVIEW);
+
+		static const GLfloat	planex[]={1,0,0,0};
+		//	static const GLfloat	planey[]={0,1,0,0};
+			static const GLfloat	planez[]={0,0,1,0};
+			glTexGenfv(GL_S,GL_OBJECT_PLANE,planex);
+			glTexGenfv(GL_T,GL_OBJECT_PLANE,planez);
+			glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
+			glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
+			glEnable(GL_TEXTURE_GEN_S);
+			glEnable(GL_TEXTURE_GEN_T);
+			glEnable(GL_TEXTURE_GEN_R);
+			m_textureinitialized=true;
+
+		
+			
+
+		//drawCoordSystem();
+
+		//glPushMatrix();
+		glEnable(GL_COLOR_MATERIAL);
+		if(m_textureenabled) 
+		{
+			glEnable(GL_TEXTURE_2D);
+			glBindTexture(GL_TEXTURE_2D,m_texturehandle);
+		} else
+		{
+			glDisable(GL_TEXTURE_2D);
+		}
+
+
+		glColor3f(color.x(),color.y(), color.z());		
+
+		bool useWireframeFallback = true;
+
+		if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
+		{
+			///you can comment out any of the specific cases, and use the default
+
+			///the benefit of 'default' is that it approximates the actual collision shape including collision margin
+			//int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType();
+			int shapetype=shape->getShapeType();
+			switch (shapetype)
+			{
+
+				case SPHERE_SHAPE_PROXYTYPE:
+				{
+					const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
+					float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
+					drawSphere(radius,10,10);
+					useWireframeFallback = false;
+					break;
+				}
+
+				case BOX_SHAPE_PROXYTYPE:
+				{
+					const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+					btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
+					
+					static int indices[36] = {
+						0,1,2,
+						3,2,1,
+						4,0,6,
+						6,0,2,
+						5,1,4,
+						4,1,0,
+						7,3,1,
+						7,1,5,
+						5,4,7,
+						7,4,6,
+						7,2,3,
+						7,6,2};
+
+					 btVector3 vertices[8]={	
+						btVector3(halfExtent[0],halfExtent[1],halfExtent[2]),
+						btVector3(-halfExtent[0],halfExtent[1],halfExtent[2]),
+						btVector3(halfExtent[0],-halfExtent[1],halfExtent[2]),	
+						btVector3(-halfExtent[0],-halfExtent[1],halfExtent[2]),	
+						btVector3(halfExtent[0],halfExtent[1],-halfExtent[2]),
+						btVector3(-halfExtent[0],halfExtent[1],-halfExtent[2]),	
+						btVector3(halfExtent[0],-halfExtent[1],-halfExtent[2]),	
+						btVector3(-halfExtent[0],-halfExtent[1],-halfExtent[2])};
+#if 1
+					glBegin (GL_TRIANGLES);
+					int si=36;
+					for (int i=0;i<si;i+=3)
+					{
+						const btVector3& v1 = vertices[indices[i]];;
+						const btVector3& v2 = vertices[indices[i+1]];
+						const btVector3& v3 = vertices[indices[i+2]];
+						btVector3 normal = (v3-v1).cross(v2-v1);
+						normal.normalize ();
+						glNormal3f(normal.getX(),normal.getY(),normal.getZ());
+						glVertex3f (v1.x(), v1.y(), v1.z());
+						glVertex3f (v2.x(), v2.y(), v2.z());
+						glVertex3f (v3.x(), v3.y(), v3.z());
+						
+					}
+					glEnd();
+#endif
+
+					useWireframeFallback = false;
+					break;
+				}
+
+
+
+#if 0
+			
+			case CONE_SHAPE_PROXYTYPE:
+				{
+					const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
+					int upIndex = coneShape->getConeUpIndex();
+					float radius = coneShape->getRadius();//+coneShape->getMargin();
+					float height = coneShape->getHeight();//+coneShape->getMargin();
+					switch (upIndex)
+					{
+					case 0:
+						glRotatef(90.0, 0.0, 1.0, 0.0);
+						break;
+					case 1:
+						glRotatef(-90.0, 1.0, 0.0, 0.0);
+						break;
+					case 2:
+						break;
+					default:
+						{
+						}
+					};
+
+					glTranslatef(0.0, 0.0, -0.5*height);
+					glutSolidCone(radius,height,10,10);
+					useWireframeFallback = false;
+					break;
+
+				}
+#endif
+
+			case STATIC_PLANE_PROXYTYPE:
+				{
+					const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
+					btScalar planeConst = staticPlaneShape->getPlaneConstant();
+					const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
+					btVector3 planeOrigin = planeNormal * planeConst;
+					btVector3 vec0,vec1;
+					btPlaneSpace1(planeNormal,vec0,vec1);
+					btScalar vecLen = 100.f;
+					btVector3 pt0 = planeOrigin + vec0*vecLen;
+					btVector3 pt1 = planeOrigin - vec0*vecLen;
+					btVector3 pt2 = planeOrigin + vec1*vecLen;
+					btVector3 pt3 = planeOrigin - vec1*vecLen;
+					glBegin(GL_LINES);
+					glVertex3f(pt0.getX(),pt0.getY(),pt0.getZ());
+					glVertex3f(pt1.getX(),pt1.getY(),pt1.getZ());
+					glVertex3f(pt2.getX(),pt2.getY(),pt2.getZ());
+					glVertex3f(pt3.getX(),pt3.getY(),pt3.getZ());
+					glEnd();
+
+
+					break;
+
+				}
+
+/*
+			case CYLINDER_SHAPE_PROXYTYPE:
+				{
+					const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
+					int upAxis = cylinder->getUpAxis();
+
+
+					float radius = cylinder->getRadius();
+					float halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
+
+					drawCylinder(radius,halfHeight,upAxis);
+
+					break;
+				}
+*/
+
+			case MULTI_SPHERE_SHAPE_PROXYTYPE:
+			{
+				const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
+
+				btTransform childTransform;
+				childTransform.setIdentity();
+
+				
+				for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
+				{
+					btSphereShape sc(multiSphereShape->getSphereRadius(i));
+					childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
+					ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
+					childTransform.getOpenGLMatrix(childMat);
+					drawOpenGL(childMat,&sc,color,debugMode,worldBoundsMin,worldBoundsMax);
+				}
+
+				break;
+			}
+
+			default:
+				{
+					if (shape->isConvex())
+					{
+						const btConvexPolyhedron* poly = shape->isPolyhedral() ? ((btPolyhedralConvexShape*) shape)->getConvexPolyhedron() : 0;
+						if (poly)
+						{
+							int i;
+							glBegin (GL_TRIANGLES);
+							for (i=0;i<poly->m_faces.size();i++)
+							{
+								btVector3 centroid(0,0,0);
+								int numVerts = poly->m_faces[i].m_indices.size();
+								if (numVerts>2)
+								{
+									btVector3 v1 = poly->m_vertices[poly->m_faces[i].m_indices[0]];
+									for (int v=0;v<poly->m_faces[i].m_indices.size()-2;v++)
+									{
+										
+										btVector3 v2 = poly->m_vertices[poly->m_faces[i].m_indices[v+1]];
+										btVector3 v3 = poly->m_vertices[poly->m_faces[i].m_indices[v+2]];
+										btVector3 normal = (v3-v1).cross(v2-v1);
+										normal.normalize ();
+										glNormal3f(normal.getX(),normal.getY(),normal.getZ());
+										glVertex3f (v1.x(), v1.y(), v1.z());
+										glVertex3f (v2.x(), v2.y(), v2.z());
+										glVertex3f (v3.x(), v3.y(), v3.z());
+									}
+								}
+							}
+							glEnd ();
+						} else
+						{
+							ShapeCache*	sc=cache((btConvexShape*)shape);
+							//glutSolidCube(1.0);
+							btShapeHull* hull = &sc->m_shapehull/*(btShapeHull*)shape->getUserPointer()*/;
+
+							if (hull->numTriangles () > 0)
+							{
+								int index = 0;
+								const unsigned int* idx = hull->getIndexPointer();
+								const btVector3* vtx = hull->getVertexPointer();
+
+								glBegin (GL_TRIANGLES);
+
+								for (int i = 0; i < hull->numTriangles (); i++)
+								{
+									int i1 = index++;
+									int i2 = index++;
+									int i3 = index++;
+									btAssert(i1 < hull->numIndices () &&
+										i2 < hull->numIndices () &&
+										i3 < hull->numIndices ());
+
+									int index1 = idx[i1];
+									int index2 = idx[i2];
+									int index3 = idx[i3];
+									btAssert(index1 < hull->numVertices () &&
+										index2 < hull->numVertices () &&
+										index3 < hull->numVertices ());
+
+									btVector3 v1 = vtx[index1];
+									btVector3 v2 = vtx[index2];
+									btVector3 v3 = vtx[index3];
+									btVector3 normal = (v3-v1).cross(v2-v1);
+									normal.normalize ();
+									glNormal3f(normal.getX(),normal.getY(),normal.getZ());
+									glVertex3f (v1.x(), v1.y(), v1.z());
+									glVertex3f (v2.x(), v2.y(), v2.z());
+									glVertex3f (v3.x(), v3.y(), v3.z());
+
+								}
+								glEnd ();
+
+							}
+						}
+					}
+				}
+			}
+
+		}
+
+
+		glNormal3f(0,1,0);
+	
+
+		/// for polyhedral shapes
+		if (debugMode==btIDebugDraw::DBG_DrawFeaturesText && (shape->isPolyhedral()))
+		{
+			btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
+
+			{
+
+				glColor3f(1.f, 1.f, 1.f);
+				int i;
+				for (i=0;i<polyshape->getNumVertices();i++)
+				{
+					btVector3 vtx;
+					polyshape->getVertex(i,vtx);
+					char buf[12];
+					sprintf(buf," %d",i);
+					//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
+				}
+
+				for (i=0;i<polyshape->getNumPlanes();i++)
+				{
+					btVector3 normal;
+					btVector3 vtx;
+					polyshape->getPlane(normal,vtx,i);
+					//btScalar d = vtx.dot(normal);
+
+					//char buf[12];
+					//sprintf(buf," plane %d",i);
+					//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
+
+				}
+			}
+
+		}
+
+
+#ifdef USE_DISPLAY_LISTS
+
+		if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
+		{
+			GLuint dlist =   OGL_get_displaylist_for_shape((btCollisionShape * )shape);
+			if (dlist)
+			{
+				glCallList(dlist);
+			}
+			else
+			{
+#else		
+		if (shape->isConcave() && !shape->isInfinite())
+		{
+			btConcaveShape* concaveMesh = (btConcaveShape*) shape;
+
+			GlDrawcallback drawCallback;
+			drawCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0;
+
+			concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax);
+
+		}
+#endif
+
+#ifdef USE_DISPLAY_LISTS
+	}
+}
+#endif
+
+
+
+
+
+	}
+	glPopMatrix();
+
+}
+
+//
+void		GL_ShapeDrawer::drawShadow(btScalar* m,const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
+{
+	glPushMatrix(); 
+	btglMultMatrix(m);
+	if(shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
+	{
+		const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
+		const btConvexShape* convexShape = scalingShape->getChildShape();
+		float	scalingFactor = (float)scalingShape->getUniformScalingFactor();
+		btScalar tmpScaling[4][4]={	{scalingFactor,0,0,0},
+		{0,scalingFactor,0,0},
+		{0,0,scalingFactor,0},
+		{0,0,0,1}};
+		drawShadow((btScalar*)tmpScaling,extrusion,convexShape,worldBoundsMin,worldBoundsMax);
+		glPopMatrix();
+		return;
+	}
+	else if(shape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
+	{
+		const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
+		for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
+		{
+			btTransform childTrans = compoundShape->getChildTransform(i);
+			const btCollisionShape* colShape = compoundShape->getChildShape(i);
+			ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
+			childTrans.getOpenGLMatrix(childMat);
+			drawShadow(childMat,extrusion*childTrans.getBasis(),colShape,worldBoundsMin,worldBoundsMax);
+		}
+	}
+	else
+	{
+	//	bool useWireframeFallback = true;
+		if (shape->isConvex())
+		{
+			ShapeCache*	sc=cache((btConvexShape*)shape);
+			btShapeHull* hull =&sc->m_shapehull;
+			glBegin(GL_QUADS);
+			for(int i=0;i<sc->m_edges.size();++i)
+			{			
+				const btScalar		d=btDot(sc->m_edges[i].n[0],extrusion);
+				if((d*btDot(sc->m_edges[i].n[1],extrusion))<0)
+				{
+					const int			q=	d<0?1:0;
+					const btVector3&	a=	hull->getVertexPointer()[sc->m_edges[i].v[q]];
+					const btVector3&	b=	hull->getVertexPointer()[sc->m_edges[i].v[1-q]];
+					glVertex3f(a[0],a[1],a[2]);
+					glVertex3f(b[0],b[1],b[2]);
+					glVertex3f(b[0]+extrusion[0],b[1]+extrusion[1],b[2]+extrusion[2]);
+					glVertex3f(a[0]+extrusion[0],a[1]+extrusion[1],a[2]+extrusion[2]);
+				}
+			}
+			glEnd();
+		}
+
+	}
+
+
+
+
+	if (shape->isConcave())//>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
+		//		if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+	{
+		btConcaveShape* concaveMesh = (btConcaveShape*) shape;
+
+		GlDrawcallback drawCallback;
+		drawCallback.m_wireframe = false;
+
+		concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax);
+
+	}
+	glPopMatrix();
+
+}
+
+//
+GL_ShapeDrawer::GL_ShapeDrawer()
+{
+	m_texturehandle			=	0;
+	m_textureenabled		=	false;
+	m_textureinitialized	=	false;
+}
+
+GL_ShapeDrawer::~GL_ShapeDrawer()
+{
+	int i;
+	for (i=0;i<m_shapecaches.size();i++)
+	{
+		m_shapecaches[i]->~ShapeCache();
+		btAlignedFree(m_shapecaches[i]);
+	}
+	m_shapecaches.clear();
+	if(m_textureinitialized)
+	{
+		glDeleteTextures(1,(const GLuint*) &m_texturehandle);
+	}
+}
+
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h
new file mode 100644
index 000000000..272e587ce
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h
@@ -0,0 +1,70 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef GL_SHAPE_DRAWER_H
+#define GL_SHAPE_DRAWER_H
+
+class btCollisionShape;
+class btShapeHull;
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btVector3.h"
+
+#include "BulletCollision/CollisionShapes/btShapeHull.h"
+
+/// OpenGL shape drawing
+class GL_ShapeDrawer
+{
+protected:
+	struct ShapeCache
+	{
+	struct Edge { btVector3 n[2];int v[2]; };
+	ShapeCache(btConvexShape* s) : m_shapehull(s) {}
+	btShapeHull					m_shapehull;
+	btAlignedObjectArray<Edge>	m_edges;
+	};
+	//clean-up memory of dynamically created shape hulls
+	btAlignedObjectArray<ShapeCache*>	m_shapecaches;
+	unsigned int						m_texturehandle;
+	bool								m_textureenabled;
+	bool								m_textureinitialized;
+	
+
+	ShapeCache*							cache(btConvexShape*);
+
+public:
+		GL_ShapeDrawer();
+
+		virtual ~GL_ShapeDrawer();
+
+		///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
+		virtual void		drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int	debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
+		virtual void		drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
+		
+		bool		enableTexture(bool enable) { bool p=m_textureenabled;m_textureenabled=enable;return(p); }
+		bool		hasTextureEnabled() const
+		{
+			return m_textureenabled;
+		}
+		
+		static void		drawCylinder(float radius,float halfHeight, int upAxis);
+		void			drawSphere(btScalar r, int lats, int longs);
+		static void		drawCoordSystem();
+		
+};
+
+void OGL_displaylist_register_shape(btCollisionShape * shape);
+void OGL_displaylist_clean();
+
+#endif //GL_SHAPE_DRAWER_H
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp
new file mode 100644
index 000000000..2ef5eafb0
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp
@@ -0,0 +1,80 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#include "GL_Simplex1to4.h"
+#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
+#include "GL_ShapeDrawer.h"
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+//think different
+#if defined(__APPLE__) && !defined (VMDMESA)
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#else
+#include <GL/gl.h>
+#endif
+#include "GlutStuff.h"
+#include "LinearMath/btTransform.h"
+
+GL_Simplex1to4::GL_Simplex1to4()
+:m_simplexSolver(0)
+{
+}
+
+GL_Simplex1to4::~GL_Simplex1to4()
+{
+}
+
+///
+/// Debugging method calcClosest calculates the closest point to the origin, using m_simplexSolver
+///
+void	GL_Simplex1to4::calcClosest(btScalar* m)
+{
+	btTransform tr;
+	tr.setFromOpenGLMatrix(m);
+	
+
+
+			GL_ShapeDrawer::drawCoordSystem();
+			
+			if (m_simplexSolver)
+			{
+				m_simplexSolver->reset();
+				bool res;
+
+				btVector3 v;
+
+				for (int i=0;i<m_numVertices;i++)
+				{
+					v =  tr(m_vertices[i]);
+					m_simplexSolver->addVertex(v,v,btVector3(0.f,0.f,0.f));
+					res = m_simplexSolver->closest(v);
+				}
+
+				//draw v?
+				glDisable(GL_LIGHTING);
+				glBegin(GL_LINES);
+				btglColor3(1.f, 0.f, 0.f);
+				btglVertex3(0.f, 0.f, 0.f);
+				btglVertex3(v.x(),v.y(),v.z());
+				glEnd();
+				
+				glEnable(GL_LIGHTING);
+
+
+			}
+
+}
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h
new file mode 100644
index 000000000..c8de0427a
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h
@@ -0,0 +1,41 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef GL_SIMPLEX_1TO4_H
+#define GL_SIMPLEX_1TO4_H
+
+#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
+
+///GL_Simplex1to4 is a class to debug a Simplex Solver with 1 to 4 points. 
+///Can be used by GJK.
+class GL_Simplex1to4 : public btBU_Simplex1to4
+{
+	btSimplexSolverInterface*	m_simplexSolver;
+
+	public:
+
+	GL_Simplex1to4();
+	virtual ~GL_Simplex1to4();
+
+	void	calcClosest(btScalar* m);
+
+	void	setSimplexSolver(btSimplexSolverInterface* simplexSolver) {
+		m_simplexSolver = simplexSolver;
+	}
+
+};
+
+#endif //GL_SIMPLEX_1TO4_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp
new file mode 100644
index 000000000..1f39aac5f
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp
@@ -0,0 +1,87 @@
+
+#ifndef _WINDOWS
+
+#include "GlutDemoApplication.h"
+
+#include "GlutStuff.h"
+
+#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+void	GlutDemoApplication::updateModifierKeys()
+{
+	m_modifierKeys = 0;
+	if (glutGetModifiers() & GLUT_ACTIVE_ALT)
+		m_modifierKeys |= BT_ACTIVE_ALT;
+
+	if (glutGetModifiers() & GLUT_ACTIVE_CTRL)
+		m_modifierKeys |= BT_ACTIVE_CTRL;
+	
+	if (glutGetModifiers() & GLUT_ACTIVE_SHIFT)
+		m_modifierKeys |= BT_ACTIVE_SHIFT;
+}
+
+void GlutDemoApplication::specialKeyboard(int key, int x, int y)	
+{
+	(void)x;
+	(void)y;
+
+	switch (key) 
+	{
+	case GLUT_KEY_F1:
+		{
+
+			break;
+		}
+
+	case GLUT_KEY_F2:
+		{
+
+			break;
+		}
+
+
+	case GLUT_KEY_END:
+		{
+			int numObj = getDynamicsWorld()->getNumCollisionObjects();
+			if (numObj)
+			{
+				btCollisionObject* obj = getDynamicsWorld()->getCollisionObjectArray()[numObj-1];
+
+				getDynamicsWorld()->removeCollisionObject(obj);
+				btRigidBody* body = btRigidBody::upcast(obj);
+				if (body && body->getMotionState())
+				{
+					delete body->getMotionState();					
+				}
+				delete obj;
+
+
+			}
+			break;
+		}
+	case GLUT_KEY_LEFT : stepLeft(); break;
+	case GLUT_KEY_RIGHT : stepRight(); break;
+	case GLUT_KEY_UP : stepFront(); break;
+	case GLUT_KEY_DOWN : stepBack(); break;
+	case GLUT_KEY_PAGE_UP : zoomIn(); break;
+	case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
+	case GLUT_KEY_HOME : toggleIdle(); break;
+	default:
+		//        std::cout << "unused (special) key : " << key << std::endl;
+		break;
+	}
+
+	glutPostRedisplay();
+
+}
+
+void GlutDemoApplication::swapBuffers()
+{
+	glutSwapBuffers();
+
+}
+
+#endif //_WINDOWS
+
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h
new file mode 100644
index 000000000..6f4d9d53e
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h
@@ -0,0 +1,36 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef GLUT_DEMO_APPLICATION_H
+#define GLUT_DEMO_APPLICATION_H
+
+#include "DemoApplication.h"
+
+ATTRIBUTE_ALIGNED16(class) GlutDemoApplication : public DemoApplication
+{
+public:
+
+	BT_DECLARE_ALIGNED_ALLOCATOR();
+
+	void specialKeyboard(int key, int x, int y);
+
+	virtual void swapBuffers();
+
+	virtual	void	updateModifierKeys();
+
+};
+#endif //GLUT_DEMO_APPLICATION_H
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp
new file mode 100644
index 000000000..d2c128bd1
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp
@@ -0,0 +1,120 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _WINDOWS
+
+#include "DemoApplication.h"
+
+//glut is C code, this global gDemoApplication links glut to the C++ demo
+static DemoApplication* gDemoApplication = 0;
+
+
+#include "GlutStuff.h"
+
+static	void glutKeyboardCallback(unsigned char key, int x, int y)
+{
+	gDemoApplication->keyboardCallback(key,x,y);
+}
+
+static	void glutKeyboardUpCallback(unsigned char key, int x, int y)
+{
+  gDemoApplication->keyboardUpCallback(key,x,y);
+}
+
+static void glutSpecialKeyboardCallback(int key, int x, int y)
+{
+	gDemoApplication->specialKeyboard(key,x,y);
+}
+
+static void glutSpecialKeyboardUpCallback(int key, int x, int y)
+{
+	gDemoApplication->specialKeyboardUp(key,x,y);
+}
+
+
+static void glutReshapeCallback(int w, int h)
+{
+	gDemoApplication->reshape(w,h);
+}
+
+static void glutMoveAndDisplayCallback()
+{
+	gDemoApplication->moveAndDisplay();
+}
+
+static void glutMouseFuncCallback(int button, int state, int x, int y)
+{
+	gDemoApplication->mouseFunc(button,state,x,y);
+}
+
+
+static void	glutMotionFuncCallback(int x,int y)
+{
+	gDemoApplication->mouseMotionFunc(x,y);
+}
+
+
+static void glutDisplayCallback(void)
+{
+	gDemoApplication->displayCallback();
+}
+
+
+int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
+    
+	gDemoApplication = demoApp;
+
+	glutInit(&argc, argv);
+    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
+    glutInitWindowPosition(width/2, height/2);
+    glutInitWindowSize(width, height);
+    glutCreateWindow(title);
+#ifdef BT_USE_FREEGLUT
+	glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
+#endif
+
+    gDemoApplication->myinit();
+
+	glutKeyboardFunc(glutKeyboardCallback);
+	glutKeyboardUpFunc(glutKeyboardUpCallback);
+	glutSpecialFunc(glutSpecialKeyboardCallback);
+	glutSpecialUpFunc(glutSpecialKeyboardUpCallback);
+
+	glutReshapeFunc(glutReshapeCallback);
+    //createMenu();
+	glutIdleFunc(glutMoveAndDisplayCallback);
+	glutMouseFunc(glutMouseFuncCallback);
+	glutPassiveMotionFunc(glutMotionFuncCallback);
+	glutMotionFunc(glutMotionFuncCallback);
+	glutDisplayFunc( glutDisplayCallback );
+
+	glutMoveAndDisplayCallback();
+
+//enable vsync to avoid tearing on Apple (todo: for Windows)
+
+#if defined(__APPLE__) && !defined (VMDMESA)
+int swap_interval = 1;
+CGLContextObj cgl_context = CGLGetCurrentContext();
+CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
+#endif
+
+
+	
+    glutMainLoop();
+    return 0;
+}
+
+
+#endif //_WINDOWS
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h
new file mode 100644
index 000000000..9426c8b6d
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h
@@ -0,0 +1,86 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef GLUT_STUFF_H
+#define GLUT_STUFF_H
+
+#ifdef _WIN32//for glut.h
+#include <windows.h>
+#endif
+
+//think different
+#if defined(__APPLE__) && !defined (VMDMESA)
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#include <GLUT/glut.h>
+#else
+
+
+#ifdef _WINDOWS
+#include <windows.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glut.h>
+#endif //_WINDOWS
+#endif //APPLE
+
+#ifdef _WINDOWS
+#define BT_ACTIVE_ALT   VK_LMENU
+#define BT_ACTIVE_SHIFT VK_LSHIFT
+#else
+#define BT_KEY_K 'k'
+#define BT_KEY_LEFT			GLUT_KEY_LEFT
+#define BT_KEY_RIGHT		GLUT_KEY_RIGHT
+#define BT_KEY_UP			GLUT_KEY_UP
+#define BT_KEY_DOWN			GLUT_KEY_DOWN
+#define	BT_KEY_F1			GLUT_KEY_F1
+#define	BT_KEY_F2			GLUT_KEY_F2
+#define	BT_KEY_F3			GLUT_KEY_F3
+#define	BT_KEY_F4			GLUT_KEY_F4
+#define	BT_KEY_F5			GLUT_KEY_F5
+#define BT_KEY_PAGEUP		GLUT_KEY_PAGE_UP
+#define BT_KEY_PAGEDOWN		GLUT_KEY_PAGE_DOWN
+#define BT_KEY_END			GLUT_KEY_END
+#define BT_KEY_HOME			GLUT_KEY_HOME
+#define BT_ACTIVE_ALT		GLUT_ACTIVE_ALT
+#define	BT_ACTIVE_CTRL		GLUT_ACTIVE_ALT
+#define BT_ACTIVE_SHIFT		GLUT_ACTIVE_SHIFT
+#endif
+
+#if BT_USE_FREEGLUT
+#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()
+#endif
+
+
+
+class DemoApplication;
+
+int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp);
+
+#if defined(BT_USE_DOUBLE_PRECISION)
+#define btglLoadMatrix glLoadMatrixd
+#define btglMultMatrix glMultMatrixd
+#define btglColor3 glColor3d
+#define btglVertex3 glVertex3d
+#else
+#define btglLoadMatrix glLoadMatrixf
+#define btglMultMatrix glMultMatrixf
+#define btglColor3 glColor3f
+#define btglVertex3 glVertex3d
+#endif
+
+#endif //GLUT_STUFF_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am
new file mode 100644
index 000000000..487e9260a
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am
@@ -0,0 +1,12 @@
+noinst_LIBRARIES	= libbulletopenglsupport.a
+
+libbulletopenglsupport_a_SOURCES	= \
+	DemoApplication.cpp  GLDebugDrawer.h     GL_Simplex1to4.cpp \
+	GLDebugFont.cpp GLDebugFont.h GlutDemoApplication.cpp GlutDemoApplication.h \
+	GlutStuff.h 	  \
+	   DemoApplication.h    GL_ShapeDrawer.cpp  \
+	GL_Simplex1to4.h    RenderTexture.cpp  \
+	 DebugCastResult.h  GLDebugDrawer.cpp   \
+	GL_ShapeDrawer.h    GlutStuff.cpp       RenderTexture.h
+
+INCLUDES=-I../../src
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp
new file mode 100644
index 000000000..49c63c1df
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp
@@ -0,0 +1,86 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "RenderTexture.h"
+#include <memory.h>
+
+
+renderTexture::renderTexture(int width,int height)
+:m_height(height),m_width(width)
+{
+	m_buffer = new unsigned char[m_width*m_height*4];
+	
+	//clear screen
+	memset(m_buffer,0,m_width*m_height*4);
+
+	//clear screen version 2
+	for (int x=0;x<m_width;x++)
+	{
+		for (int y=0;y<m_height;y++)
+		{
+			setPixel(x,y,btVector4(float(x),float(y),0.f,1.f));
+		}
+
+	}
+
+}
+
+void renderTexture::grapicalPrintf(char* str,	void* fontData, int rasterposx,int rasterposy)
+{
+	unsigned char c;
+	int x=0;
+	int xx=0;
+
+	while ((c = (unsigned char) *str++)) {
+		
+		x=xx;		
+		unsigned char* fontPtr = (unsigned char*) fontData;
+		char ch = c-32;
+
+		int sx=ch%16;
+		int sy=ch/16;
+		
+		
+		for (int i=sx*16;i<(sx*16+16);i++)
+		{
+			int y=0;
+			for (int j=sy*16;j<(sy*16+16);j++)
+			{
+				unsigned char packedColor = (fontPtr[i*3+255*256*3-(256*j)*3]);
+				//float colorf = packedColor ? 0.f : 1.f;
+				float colorf = packedColor/255.f;// ? 0.f : 1.f;
+				btVector4 rgba(colorf,colorf,colorf,1.f);
+				//if (colorf)
+				{
+					//setPixel(rasterposx+x,rasterposy+y,rgba);
+					addPixel(rasterposx+x,rasterposy+y,rgba);
+				}
+				//bit >>=1;
+				y++;
+			}
+			x++;
+		}
+		//xx+=16;
+		xx+=10;
+	}
+}
+
+renderTexture::~renderTexture()
+{
+	delete [] m_buffer;
+}
+
+
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h
new file mode 100644
index 000000000..2e764443c
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h
@@ -0,0 +1,73 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef RENDER_TEXTURE_H
+#define RENDER_TEXTURE_H
+
+#include "LinearMath/btVector3.h"
+#include "GLDebugFont.h"
+
+///
+///renderTexture provides a software-render context (setpixel/printf)
+///
+class renderTexture
+{
+	int m_height;
+	int m_width;
+	unsigned char*	m_buffer;
+
+public:
+
+	renderTexture(int width,int height);
+	~renderTexture();
+
+	///rgba input is in range [0..1] for each component
+	inline void	setPixel(int x,int y,const btVector4& rgba)
+	{
+		unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
+
+		pixel[0] = (unsigned char)(255.*rgba.getX());
+		pixel[1] = (unsigned char)(255.*rgba.getY());
+		pixel[2] = (unsigned char)(255.*rgba.getZ());
+		pixel[3] = (unsigned char)(255.*rgba.getW());
+	}
+
+	inline void	addPixel(int x,int y,const btVector4& rgba)
+	{
+		unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
+		pixel[0] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[0] + btScalar(255.f)*rgba.getX()));
+		pixel[1] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[1] + btScalar(255.f)*rgba.getY()));
+		pixel[2] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[2] + btScalar(255.f)*rgba.getZ()));
+//		pixel[3] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[3] + btScalar(255.f)*rgba.getW()));
+	}
+
+	inline btVector4 getPixel(int x,int y)
+	{
+		unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
+		return btVector4(pixel[0]*1.f/255.f,
+			pixel[1]*1.f/255.f,
+			pixel[2]*1.f/255.f,
+			pixel[3]*1.f/255.f);
+	}
+
+	const unsigned char*	getBuffer() const { return m_buffer;}
+	int	getWidth() const { return m_width;}
+	int	getHeight() const { return m_height;}
+	void grapicalPrintf(char* str,	void* fontData, int startx = 0,int starty=0);
+
+};
+
+#endif //RENDER_TEXTURE_H
+
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp
new file mode 100644
index 000000000..91371b4e9
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp
@@ -0,0 +1,607 @@
+#ifdef _WINDOWS
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2010 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include <windows.h>
+#include <gl/gl.h>
+
+
+#include "DemoApplication.h"
+
+#include "GLDebugDrawer.h"
+#include "GLDebugFont.h"
+
+#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
+
+/// This Win32AppMain is shared code between all demos. 
+/// The actual demo, derived from DemoApplication is created using 'createDemo', in a separate .cpp file
+DemoApplication* gDemoApplication = 0;
+DemoApplication*	createDemo();
+
+
+// Function Declarations
+
+LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
+void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
+void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);
+static bool sOpenGLInitialized = false;
+static int sWidth = 0;
+static int sHeight =0;
+static int quitRequest = 0;
+
+// WinMain
+
+
+#ifdef USE_AMD_OPENCL
+
+
+
+#include "btOpenCLUtils.h"
+
+#include <LinearMath/btScalar.h>
+
+cl_context        g_cxMainContext;
+cl_device_id      g_cdDevice;
+cl_command_queue  g_cqCommandQue;
+
+
+// Returns true if OpenCL is initialized properly, false otherwise.
+bool initCL( void* glCtx, void* glDC )
+{
+	const char* vendorSDK = btOpenCLUtils::getSdkVendorName();
+	printf("This program was compiled using the %s OpenCL SDK\n",vendorSDK);
+
+    int ciErrNum = 0;
+
+#ifdef BT_USE_CLEW
+    ciErrNum = clewInit( "OpenCL.dll" );
+    if ( ciErrNum != CLEW_SUCCESS ) {
+        return false;
+    }
+#endif
+
+#if defined(CL_PLATFORM_MINI_CL)
+    cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
+#elif defined(CL_PLATFORM_AMD)
+    cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
+#elif defined(CL_PLATFORM_NVIDIA)
+    cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
+#else
+    cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
+#endif
+
+	g_cxMainContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
+    oclCHECKERROR(ciErrNum, CL_SUCCESS);
+
+	int numDev = btOpenCLUtils::getNumDevices(g_cxMainContext);
+	if (!numDev)
+		return false;
+
+    g_cdDevice =  btOpenCLUtils::getDevice(g_cxMainContext,0);
+    
+    btOpenCLDeviceInfo clInfo;
+	btOpenCLUtils::getDeviceInfo(g_cdDevice,clInfo);
+	btOpenCLUtils::printDeviceInfo(g_cdDevice);
+
+    // create a command-queue
+    g_cqCommandQue = clCreateCommandQueue(g_cxMainContext, g_cdDevice, 0, &ciErrNum);
+    oclCHECKERROR(ciErrNum, CL_SUCCESS);
+
+    return true;
+}
+
+#endif //#ifdef USE_AMD_OPENCL
+
+
+
+
+
+
+
+
+
+#include <windows.h>
+
+#include <stdio.h>
+
+#include <fcntl.h>
+
+#include <io.h>
+
+#include <iostream>
+
+#include <fstream>
+
+using namespace std;
+
+
+// maximum mumber of lines the output console should have
+
+static const WORD MAX_CONSOLE_LINES = 500;
+
+#ifdef _DEBUG
+
+std::ofstream m_out;
+std::ofstream m_err;
+std::ifstream m_in;
+
+std::streambuf* m_old_cout;
+std::streambuf* m_old_cerr;
+std::streambuf* m_old_cin;
+
+void RedirectIOToConsole()
+
+{
+
+	int hConHandle;
+
+	long lStdHandle;
+
+	CONSOLE_SCREEN_BUFFER_INFO coninfo;
+
+	FILE *fp;
+
+	// allocate a console for this app
+
+	AllocConsole();
+	freopen("CONOUT$", "w", stdout);
+
+	m_old_cout = std::cout.rdbuf();
+	m_out.open("CONOUT$");
+	std::cout.rdbuf(m_out.rdbuf());
+
+	// redirect std::cerr to our console window
+	m_old_cerr = std::cerr.rdbuf();
+	m_err.open("CONOUT$");
+	std::cerr.rdbuf(m_err.rdbuf());
+
+	// redirect std::cin to our console window
+	m_old_cin = std::cin.rdbuf();
+	m_in.open("CONIN$");
+	std::cin.rdbuf(m_in.rdbuf());
+	std::cout << "This works" << std::endl;
+
+
+	// set the screen buffer to be big enough to let us scroll text
+
+	GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
+
+		&coninfo);
+
+	coninfo.dwSize.Y = MAX_CONSOLE_LINES;
+
+	SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
+
+		coninfo.dwSize);
+
+	// redirect unbuffered STDOUT to the console
+
+	lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
+
+	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+
+	fp = _fdopen(hConHandle, "w");
+
+	*stdout = *fp;
+
+	setvbuf(stdout, NULL, _IONBF, 0);
+
+	// redirect unbuffered STDIN to the console
+
+	lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
+
+	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+
+	fp = _fdopen(hConHandle, "r");
+
+	*stdin = *fp;
+
+	setvbuf(stdin, NULL, _IONBF, 0);
+
+	// redirect unbuffered STDERR to the console
+
+	lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
+
+	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+
+	fp = _fdopen(hConHandle, "w");
+
+	*stderr = *fp;
+
+	setvbuf(stderr, NULL, _IONBF, 0);
+
+	// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
+
+	// point to console as well
+
+	ios::sync_with_stdio();
+
+}
+#else
+void RedirectIOToConsole()
+{
+
+}
+#endif
+
+
+
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, 
+				   LPSTR lpCmdLine, int iCmdShow)
+{
+	WNDCLASS wc;
+	HWND hWnd;
+	HDC hDC;
+	HGLRC hRC;
+	MSG msg;
+	BOOL quit = FALSE;
+	float theta = 0.0f;
+	
+	gDemoApplication = createDemo();
+
+#ifdef USE_AMD_OPENCL
+	
+	bool initialized = initCL(0,0);
+	btAssert(initialized);
+#endif //USE_AMD_OPENCL
+
+	// register window class
+	wc.style = CS_OWNDC;
+	wc.lpfnWndProc = WndProc;
+	wc.cbClsExtra = 0;
+	wc.cbWndExtra = 0;
+	wc.hInstance = hInstance;
+	wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
+	wc.hCursor = LoadCursor( NULL, IDC_ARROW );
+	wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
+	wc.lpszMenuName = NULL;
+	wc.lpszClassName = "BulletPhysics";
+	RegisterClass( &wc );
+	
+	// create main window
+	hWnd = CreateWindow( 
+		"BulletPhysics", "Bullet Physics Sample. http://bulletphysics.org", 
+		WS_CAPTION | WS_VISIBLE | WS_OVERLAPPEDWINDOW,
+//		0, 0, 640, 480,
+		0, 0, 1024, 768,
+		NULL, NULL, hInstance, NULL );
+	
+	// enable OpenGL for the window
+	EnableOpenGL( hWnd, &hDC, &hRC );
+	
+	
+	GLDebugDrawer debugDraw;
+	gDemoApplication->myinit();
+	//gDemoApplication->reshape(1024, 768);
+	gDemoApplication->initPhysics();
+	if (gDemoApplication->getDynamicsWorld())
+		gDemoApplication->getDynamicsWorld()->setDebugDrawer(&debugDraw);
+	
+	gDemoApplication->reshape(sWidth,sHeight);
+	//RedirectIOToConsole();
+	//cout << "Test output to cout" << endl;
+	// program main loop
+	while ( !quit )
+	{
+		
+		// check for messages
+		if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE )  )
+		{
+			
+			// handle or dispatch messages
+			if ( msg.message == WM_QUIT ) 
+			{
+				quit = TRUE;
+			} 
+			else 
+			{
+				TranslateMessage( &msg );
+				DispatchMessage( &msg );
+			}
+			
+//			gDemoApplication->displayCallback();
+			
+
+		};
+		
+		// OpenGL animation code goes here
+		
+		glClearColor( .7f, 0.7f, 0.7f, 1.f );
+		
+		gDemoApplication->moveAndDisplay();
+
+
+		SwapBuffers( hDC );
+		
+		theta += 1.0f;
+	
+		
+	}
+	
+
+
+	// shutdown OpenGL
+	DisableOpenGL( hWnd, hDC, hRC );
+	
+	// destroy the window explicitly
+	DestroyWindow( hWnd );
+
+	delete gDemoApplication;
+
+	return msg.wParam;
+	
+}
+
+// Window Procedure
+
+LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+	
+	
+
+	switch (message)
+	{
+
+	case WM_SYSKEYDOWN:
+		{
+			if (lParam & 1<<29)
+			{
+				gDemoApplication->m_modifierKeys = VK_LMENU;
+			}
+			break;
+		}
+	case WM_SYSKEYUP:
+		{
+			if (lParam & 1<<29)
+			{
+				gDemoApplication->m_modifierKeys = VK_LMENU;
+			} else
+			{
+				gDemoApplication->m_modifierKeys = 0;
+			}
+			
+			break;
+		}
+
+		
+		case WM_SIZE:													// Size Action Has Taken Place
+
+			switch (wParam)												// Evaluate Size Action
+			{
+				case SIZE_MINIMIZED:									// Was Window Minimized?
+				return 0;												// Return
+
+				case SIZE_MAXIMIZED:									// Was Window Maximized?
+					sWidth = LOWORD (lParam);
+					sHeight = HIWORD (lParam);
+					if (sOpenGLInitialized)
+					{
+						gDemoApplication->reshape(sWidth,sHeight);
+					}
+				return 0;												// Return
+
+				case SIZE_RESTORED:										// Was Window Restored?
+					sWidth = LOWORD (lParam);
+					sHeight = HIWORD (lParam);
+					if (sOpenGLInitialized)
+					{
+						gDemoApplication->reshape(sWidth,sHeight);
+					}
+				return 0;												// Return
+			}
+		break;	
+
+	case WM_CREATE:
+		return 0;
+	
+	case WM_MBUTTONUP:
+	{
+			int xPos = LOWORD(lParam); 
+			int yPos = HIWORD(lParam); 
+			gDemoApplication->mouseFunc(1,1,xPos,yPos);
+		break;
+	}
+	case WM_MBUTTONDOWN:
+	{
+			int xPos = LOWORD(lParam); 
+			int yPos = HIWORD(lParam); 
+			gDemoApplication->mouseFunc(1,0,xPos,yPos);
+		break;
+	}
+
+	case WM_LBUTTONUP:
+	{
+			int xPos = LOWORD(lParam); 
+			int yPos = HIWORD(lParam); 
+			gDemoApplication->mouseFunc(0,1,xPos,yPos);
+		break;
+	}
+	case 0x020A://WM_MOUSEWHEEL:
+	{
+
+		int  zDelta = (short)HIWORD(wParam);
+		int xPos = LOWORD(lParam); 
+		int yPos = HIWORD(lParam); 
+		if (zDelta>0)
+			gDemoApplication->zoomIn();
+		else
+			gDemoApplication->zoomOut();
+		break;
+	}
+
+	case WM_MOUSEMOVE:
+		{
+				int xPos = LOWORD(lParam); 
+				int yPos = HIWORD(lParam); 
+				gDemoApplication->mouseMotionFunc(xPos,yPos);
+			break;
+		}
+	case WM_RBUTTONUP:
+	{
+			int xPos = LOWORD(lParam); 
+			int yPos = HIWORD(lParam); 
+			gDemoApplication->mouseFunc(2,1,xPos,yPos);
+		break;
+	}
+	case WM_RBUTTONDOWN:
+	{
+			int xPos = LOWORD(lParam); 
+			int yPos = HIWORD(lParam); 
+			gDemoApplication->mouseFunc(2,0,xPos,yPos);
+		break;
+	}
+	case WM_LBUTTONDOWN:
+		{
+				int xPos = LOWORD(lParam); 
+				int yPos = HIWORD(lParam); 
+				gDemoApplication->mouseFunc(0,0,xPos,yPos);
+			break;
+		}
+/*#define WM_LBUTTONUP                    0x0202
+#define WM_LBUTTONDBLCLK                0x0203
+#define WM_RBUTTONDOWN                  0x0204
+#define WM_RBUTTONUP                    0x0205
+#define WM_RBUTTONDBLCLK                0x0206
+#define WM_MBUTTONDOWN                  0x0207
+#define WM_MBUTTONUP                    0x0208
+#define WM_MBUTTONDBLCLK                0x0209
+*/
+
+
+
+	case WM_CLOSE:
+		PostQuitMessage( 0 );
+		return 0;
+		
+	case WM_DESTROY:
+		return 0;
+		
+	case WM_KEYUP:
+		switch ( wParam )
+		{
+			
+		case VK_PRIOR:
+		case VK_NEXT:
+		case VK_END:
+		case VK_HOME:
+		case VK_LEFT:
+		case VK_UP:
+		case VK_RIGHT:
+		case VK_DOWN:
+			{
+				if (gDemoApplication)
+					gDemoApplication->specialKeyboardUp(wParam,0,0);
+				return 0;
+			}
+			default:
+				{
+					gDemoApplication->keyboardUpCallback(tolower(wParam),0,0);
+				}
+			return DefWindowProc( hWnd, message, wParam, lParam );
+		}
+
+	case WM_KEYDOWN:
+		printf("bla\n");
+		switch ( wParam )
+		{
+		case VK_CONTROL:
+		case VK_PRIOR:
+		case VK_NEXT:
+		case VK_END:
+		case VK_HOME:
+		case VK_LEFT:
+		case VK_UP:
+		case VK_RIGHT:
+		case VK_DOWN:
+			{
+				if (gDemoApplication)
+					gDemoApplication->specialKeyboard(wParam,0,0);
+				break;
+			}
+
+		case ' ':
+			{
+				if (gDemoApplication)
+					gDemoApplication->clientResetScene();
+				break;
+			}
+		case 'Q':
+		case VK_ESCAPE:
+			{
+				quitRequest = 1;
+				PostQuitMessage(0);
+			}
+			return 0;
+			
+		}
+		return 0;
+		
+	case WM_CHAR:
+		if (!quitRequest)
+			gDemoApplication->keyboardCallback(wParam,0,0);
+		break;
+	
+	default:
+		return DefWindowProc( hWnd, message, wParam, lParam );
+			
+	}
+	return 0;
+}
+
+// Enable OpenGL
+
+void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
+{
+	PIXELFORMATDESCRIPTOR pfd;
+	int format;
+	
+	// get the device context (DC)
+	*hDC = GetDC( hWnd );
+	
+	// set the pixel format for the DC
+	ZeroMemory( &pfd, sizeof( pfd ) );
+	pfd.nSize = sizeof( pfd );
+	pfd.nVersion = 1;
+	pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+	pfd.iPixelType = PFD_TYPE_RGBA;
+	pfd.cColorBits = 24;
+	pfd.cDepthBits = 16;
+	pfd.cStencilBits = 1;
+	pfd.iLayerType = PFD_MAIN_PLANE;
+	format = ChoosePixelFormat( *hDC, &pfd );
+	SetPixelFormat( *hDC, format, &pfd );
+	
+	// create and enable the render context (RC)
+	*hRC = wglCreateContext( *hDC );
+	wglMakeCurrent( *hDC, *hRC );
+	sOpenGLInitialized = true;
+	
+	
+}
+
+// Disable OpenGL
+
+void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
+{
+	sOpenGLInitialized = false;
+
+	wglMakeCurrent( NULL, NULL );
+	wglDeleteContext( hRC );
+	ReleaseDC( hWnd, hDC );
+}
+
+#endif //_WINDOWS
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp
new file mode 100644
index 000000000..31a20e7c1
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp
@@ -0,0 +1,79 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifdef _WINDOWS
+
+#include "Win32DemoApplication.h"
+
+
+
+
+#if 0
+void	Win32DemoApplication::renderme()
+{
+}
+void	Win32DemoApplication::setTexturing(bool useTexture)
+{
+}
+	
+void	Win32DemoApplication::setShadows(bool useShadows)
+{
+}
+	
+void	Win32DemoApplication::setCameraDistance(float camDist)
+{
+}
+void	Win32DemoApplication::clientResetScene()
+{
+
+}
+#endif
+
+void Win32DemoApplication::updateModifierKeys()
+{
+	//not yet
+}
+
+
+
+void Win32DemoApplication::specialKeyboard(int key, int x, int y)	
+{
+	(void)x;
+	(void)y;
+
+	switch (key) 
+	{
+	case VK_LEFT : stepLeft(); break;
+	case VK_RIGHT : stepRight(); break;
+	case VK_UP : stepFront(); break;
+	case VK_DOWN : stepBack(); break;
+
+//	case GLUT_KEY_PAGE_UP : zoomIn(); break;
+//	case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
+//	case GLUT_KEY_HOME : toggleIdle(); break;
+
+	default:
+		//        std::cout << "unused (special) key : " << key << std::endl;
+		break;
+	}
+
+}
+
+void	Win32DemoApplication::swapBuffers()
+{
+}
+	
+#endif
+	
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h
new file mode 100644
index 000000000..3615f8b95
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h
@@ -0,0 +1,41 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef WIN32_DEMO_APPLICATION_H
+#define WIN32_DEMO_APPLICATION_H
+
+
+#include "DemoApplication.h"
+
+ATTRIBUTE_ALIGNED16(class) Win32DemoApplication : public DemoApplication
+{
+protected:
+
+
+public:
+	
+	BT_DECLARE_ALIGNED_ALLOCATOR();
+	
+	virtual void	swapBuffers();
+		
+	void specialKeyboard(int key, int x, int y);
+
+	virtual		void	updateModifierKeys();
+
+	
+};
+
+#endif //WIN32_DEMO_APPLICATION_H
\ No newline at end of file
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua
new file mode 100644
index 000000000..3e2208e59
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua
@@ -0,0 +1,18 @@
+	project "OpenGLSupport"
+		
+	kind "StaticLib"
+	targetdir "../../lib"
+	includedirs {
+		".",
+		"../../src"
+	}
+	configuration {"Windows"}
+	includedirs {
+		"../../Glut"
+	}
+	configuration{}
+
+	files {
+		"**.cpp",
+		"**.h"
+	}
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp
new file mode 100644
index 000000000..a60e13024
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp
@@ -0,0 +1,4341 @@
+#include "stb_image.h"
+
+#ifndef STBI_HEADER_FILE_ONLY
+
+#ifndef STBI_NO_HDR
+#include <math.h>  // ldexp
+#include <string.h> // strcmp, strtok
+#endif
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif
+#include <stdlib.h>
+#include <memory.h>
+#include <assert.h>
+#include <stdarg.h>
+
+#ifndef _MSC_VER
+   #ifdef __cplusplus
+   #define stbi_inline inline
+   #else
+   #define stbi_inline
+   #endif
+#else
+   #define stbi_inline __forceinline
+#endif
+
+
+// implementation:
+typedef unsigned char  uint8;
+typedef unsigned short uint16;
+typedef   signed short  int16;
+typedef unsigned int   uint32;
+typedef   signed int    int32;
+typedef unsigned int   uint;
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(uint32)==4 ? 1 : -1];
+
+#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE)
+#define STBI_NO_WRITE
+#endif
+
+#define STBI_NOTUSED(v)  (void)sizeof(v)
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+   #define stbi_lrot(x,y)  _lrotl(x,y)
+#else
+   #define stbi_lrot(x,y)  (((x) << (y)) | ((x) >> (32 - (y))))
+#endif
+
+///////////////////////////////////////////////
+//
+//  stbi struct and start_xxx functions
+
+// stbi structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+   uint32 img_x, img_y;
+   int img_n, img_out_n;
+   
+   stbi_io_callbacks io;
+   void *io_user_data;
+
+   int read_from_callbacks;
+   int buflen;
+   uint8 buffer_start[128];
+
+   uint8 *img_buffer, *img_buffer_end;
+   uint8 *img_buffer_original;
+} stbi;
+
+
+static void refill_buffer(stbi *s);
+
+// initialize a memory-decode context
+static void start_mem(stbi *s, uint8 const *buffer, int len)
+{
+   s->io.read = NULL;
+   s->read_from_callbacks = 0;
+   s->img_buffer = s->img_buffer_original = (uint8 *) buffer;
+   s->img_buffer_end = (uint8 *) buffer+len;
+}
+
+// initialize a callback-based context
+static void start_callbacks(stbi *s, stbi_io_callbacks *c, void *user)
+{
+   s->io = *c;
+   s->io_user_data = user;
+   s->buflen = sizeof(s->buffer_start);
+   s->read_from_callbacks = 1;
+   s->img_buffer_original = s->buffer_start;
+   refill_buffer(s);
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stdio_read(void *user, char *data, int size)
+{
+   return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stdio_skip(void *user, unsigned n)
+{
+   fseek((FILE*) user, n, SEEK_CUR);
+}
+
+static int stdio_eof(void *user)
+{
+   return feof((FILE*) user);
+}
+
+static stbi_io_callbacks stbi_stdio_callbacks =
+{
+   stdio_read,
+   stdio_skip,
+   stdio_eof,
+};
+
+static void start_file(stbi *s, FILE *f)
+{
+   start_callbacks(s, &stbi_stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi_rewind(stbi *s)
+{
+   // conceptually rewind SHOULD rewind to the beginning of the stream,
+   // but we just rewind to the beginning of the initial buffer, because
+   // we only use it after doing 'test', which only ever looks at at most 92 bytes
+   s->img_buffer = s->img_buffer_original;
+}
+
+static int      stbi_jpeg_test(stbi *s);
+static stbi_uc *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_jpeg_info(stbi *s, int *x, int *y, int *comp);
+static int      stbi_png_test(stbi *s);
+static stbi_uc *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_png_info(stbi *s, int *x, int *y, int *comp);
+static int      stbi_bmp_test(stbi *s);
+static stbi_uc *stbi_bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_tga_test(stbi *s);
+static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_tga_info(stbi *s, int *x, int *y, int *comp);
+static int      stbi_psd_test(stbi *s);
+static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_hdr_test(stbi *s);
+static float   *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_pic_test(stbi *s);
+static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_gif_test(stbi *s);
+static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi_gif_info(stbi *s, int *x, int *y, int *comp);
+
+
+// this is not threadsafe
+static const char *failure_reason;
+
+const char *stbi_failure_reason(void)
+{
+   return failure_reason;
+}
+
+static int e(const char *str)
+{
+   failure_reason = str;
+   return 0;
+}
+
+// e - error
+// epf - error returning pointer to float
+// epuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+   #define e(x,y)  0
+#elif defined(STBI_FAILURE_USERMSG)
+   #define e(x,y)  e(y)
+#else
+   #define e(x,y)  e(x)
+#endif
+
+#define epf(x,y)   ((float *) (e(x,y)?NULL:NULL))
+#define epuc(x,y)  ((unsigned char *) (e(x,y)?NULL:NULL))
+
+void stbi_image_free(void *retval_from_stbi_load)
+{
+   free(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_HDR
+static float   *ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+static stbi_uc *hdr_to_ldr(float   *data, int x, int y, int comp);
+#endif
+
+static unsigned char *stbi_load_main(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   if (stbi_jpeg_test(s)) return stbi_jpeg_load(s,x,y,comp,req_comp);
+   if (stbi_png_test(s))  return stbi_png_load(s,x,y,comp,req_comp);
+   if (stbi_bmp_test(s))  return stbi_bmp_load(s,x,y,comp,req_comp);
+   if (stbi_gif_test(s))  return stbi_gif_load(s,x,y,comp,req_comp);
+   if (stbi_psd_test(s))  return stbi_psd_load(s,x,y,comp,req_comp);
+   if (stbi_pic_test(s))  return stbi_pic_load(s,x,y,comp,req_comp);
+
+   #ifndef STBI_NO_HDR
+   if (stbi_hdr_test(s)) {
+      float *hdr = stbi_hdr_load(s, x,y,comp,req_comp);
+      return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+   }
+   #endif
+
+   // test tga last because it's a crappy test!
+   if (stbi_tga_test(s))
+      return stbi_tga_load(s,x,y,comp,req_comp);
+   return epuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+#ifndef STBI_NO_STDIO
+unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   FILE *f = fopen(filename, "rb");
+   unsigned char *result;
+   if (!f) return epuc("can't fopen", "Unable to open file");
+   result = stbi_load_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   stbi s;
+   start_file(&s,f);
+   return stbi_load_main(&s,x,y,comp,req_comp);
+}
+#endif //!STBI_NO_STDIO
+
+unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi s;
+   start_mem(&s,buffer,len);
+   return stbi_load_main(&s,x,y,comp,req_comp);
+}
+
+unsigned char *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi s;
+   start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi_load_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_HDR
+
+float *stbi_loadf_main(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *data;
+   #ifndef STBI_NO_HDR
+   if (stbi_hdr_test(s))
+      return stbi_hdr_load(s,x,y,comp,req_comp);
+   #endif
+   data = stbi_load_main(s, x, y, comp, req_comp);
+   if (data)
+      return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+   return epf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi s;
+   start_mem(&s,buffer,len);
+   return stbi_loadf_main(&s,x,y,comp,req_comp);
+}
+
+float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi s;
+   start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi_loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   FILE *f = fopen(filename, "rb");
+   float *result;
+   if (!f) return epf("can't fopen", "Unable to open file");
+   result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   stbi s;
+   start_file(&s,f);
+   return stbi_loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_HDR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is
+// defined, for API simplicity; if STBI_NO_HDR is defined, it always
+// reports false!
+
+int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+   #ifndef STBI_NO_HDR
+   stbi s;
+   start_mem(&s,buffer,len);
+   return stbi_hdr_test(&s);
+   #else
+   STBI_NOTUSED(buffer);
+   STBI_NOTUSED(len);
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_STDIO
+extern int      stbi_is_hdr          (char const *filename)
+{
+   FILE *f = fopen(filename, "rb");
+   int result=0;
+   if (f) {
+      result = stbi_is_hdr_from_file(f);
+      fclose(f);
+   }
+   return result;
+}
+
+extern int      stbi_is_hdr_from_file(FILE *f)
+{
+   #ifndef STBI_NO_HDR
+   stbi s;
+   start_file(&s,f);
+   return stbi_hdr_test(&s);
+   #else
+   return 0;
+   #endif
+}
+#endif // !STBI_NO_STDIO
+
+extern int      stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+   #ifndef STBI_NO_HDR
+   stbi s;
+   start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi_hdr_test(&s);
+   #else
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_HDR
+static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f;
+static float l2h_gamma=2.2f, l2h_scale=1.0f;
+
+void   stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; }
+void   stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; }
+
+void   stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; }
+void   stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; }
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+   SCAN_load=0,
+   SCAN_type,
+   SCAN_header
+};
+
+static void refill_buffer(stbi *s)
+{
+   int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+   if (n == 0) {
+      // at end of file, treat same as if from memory
+      s->read_from_callbacks = 0;
+      s->img_buffer = s->img_buffer_end-1;
+      *s->img_buffer = 0;
+   } else {
+      s->img_buffer = s->buffer_start;
+      s->img_buffer_end = s->buffer_start + n;
+   }
+}
+
+stbi_inline static int get8(stbi *s)
+{
+   if (s->img_buffer < s->img_buffer_end)
+      return *s->img_buffer++;
+   if (s->read_from_callbacks) {
+      refill_buffer(s);
+      return *s->img_buffer++;
+   }
+   return 0;
+}
+
+stbi_inline static int at_eof(stbi *s)
+{
+   if (s->io.read) {
+      if (!(s->io.eof)(s->io_user_data)) return 0;
+      // if feof() is true, check if buffer = end
+      // special case: we've only got the special 0 character at the end
+      if (s->read_from_callbacks == 0) return 1;
+   }
+
+   return s->img_buffer >= s->img_buffer_end;   
+}
+
+stbi_inline static uint8 get8u(stbi *s)
+{
+   return (uint8) get8(s);
+}
+
+static void skip(stbi *s, int n)
+{
+   if (s->io.read) {
+      int blen = s->img_buffer_end - s->img_buffer;
+      if (blen < n) {
+         s->img_buffer = s->img_buffer_end;
+         (s->io.skip)(s->io_user_data, n - blen);
+         return;
+      }
+   }
+   s->img_buffer += n;
+}
+
+static int getn(stbi *s, stbi_uc *buffer, int n)
+{
+   if (s->io.read) {
+      int blen = s->img_buffer_end - s->img_buffer;
+      if (blen < n) {
+         int res, count;
+
+         memcpy(buffer, s->img_buffer, blen);
+         
+         count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+         res = (count == (n-blen));
+         s->img_buffer = s->img_buffer_end;
+         return res;
+      }
+   }
+
+   if (s->img_buffer+n <= s->img_buffer_end) {
+      memcpy(buffer, s->img_buffer, n);
+      s->img_buffer += n;
+      return 1;
+   } else
+      return 0;
+}
+
+static int get16(stbi *s)
+{
+   int z = get8(s);
+   return (z << 8) + get8(s);
+}
+
+static uint32 get32(stbi *s)
+{
+   uint32 z = get16(s);
+   return (z << 16) + get16(s);
+}
+
+static int get16le(stbi *s)
+{
+   int z = get8(s);
+   return z + (get8(s) << 8);
+}
+
+static uint32 get32le(stbi *s)
+{
+   uint32 z = get16le(s);
+   return z + (get16le(s) << 16);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  generic converter from built-in img_n to req_comp
+//    individual types do this automatically as much as possible (e.g. jpeg
+//    does all cases internally since it needs to colorspace convert anyway,
+//    and it never has alpha, so very few cases ). png can automatically
+//    interleave an alpha=255 channel, but falls back to this for other cases
+//
+//  assume data buffer is malloced, so malloc a new one and free that one
+//  only failure mode is malloc failing
+
+static uint8 compute_y(int r, int g, int b)
+{
+   return (uint8) (((r*77) + (g*150) +  (29*b)) >> 8);
+}
+
+static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y)
+{
+   int i,j;
+   unsigned char *good;
+
+   if (req_comp == img_n) return data;
+   assert(req_comp >= 1 && req_comp <= 4);
+
+   good = (unsigned char *) malloc(req_comp * x * y);
+   if (good == NULL) {
+      free(data);
+      return epuc("outofmem", "Out of memory");
+   }
+
+   for (j=0; j < (int) y; ++j) {
+      unsigned char *src  = data + j * x * img_n   ;
+      unsigned char *dest = good + j * x * req_comp;
+
+      #define COMBO(a,b)  ((a)*8+(b))
+      #define CASE(a,b)   case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+      // convert source image with img_n components to one with req_comp components;
+      // avoid switch per pixel, so use switch per scanline and massive macros
+      switch (COMBO(img_n, req_comp)) {
+         CASE(1,2) dest[0]=src[0], dest[1]=255; break;
+         CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break;
+         CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break;
+         CASE(2,1) dest[0]=src[0]; break;
+         CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break;
+         CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break;
+         CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break;
+         CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break;
+         CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break;
+         CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break;
+         CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break;
+         CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break;
+         default: assert(0);
+      }
+      #undef CASE
+   }
+
+   free(data);
+   return good;
+}
+
+#ifndef STBI_NO_HDR
+static float   *ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+   int i,k,n;
+   float *output = (float *) malloc(x * y * comp * sizeof(float));
+   if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale;
+      }
+      if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f;
+   }
+   free(data);
+   return output;
+}
+
+#define float2int(x)   ((int) (x))
+static stbi_uc *hdr_to_ldr(float   *data, int x, int y, int comp)
+{
+   int i,k,n;
+   stbi_uc *output = (stbi_uc *) malloc(x * y * comp);
+   if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (uint8) float2int(z);
+      }
+      if (k < comp) {
+         float z = data[i*comp+k] * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (uint8) float2int(z);
+      }
+   }
+   free(data);
+   return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  "baseline" JPEG/JFIF decoder (not actually fully baseline implementation)
+//
+//    simple implementation
+//      - channel subsampling of at most 2 in each dimension
+//      - doesn't support delayed output of y-dimension
+//      - simple interface (only one output format: 8-bit interleaved RGB)
+//      - doesn't try to recover corrupt jpegs
+//      - doesn't allow partial loading, loading multiple at once
+//      - still fast on x86 (copying globals into locals doesn't help x86)
+//      - allocates lots of intermediate memory (full size of all components)
+//        - non-interleaved case requires this anyway
+//        - allows good upsampling (see next)
+//    high-quality
+//      - upsampled channels are bilinearly interpolated, even across blocks
+//      - quality integer IDCT derived from IJG's 'slow'
+//    performance
+//      - fast huffman; reasonable integer IDCT
+//      - uses a lot of intermediate memory, could cache poorly
+//      - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4
+//          stb_jpeg:   1.34 seconds (MSVC6, default release build)
+//          stb_jpeg:   1.06 seconds (MSVC6, processor = Pentium Pro)
+//          IJL11.dll:  1.08 seconds (compiled by intel)
+//          IJG 1998:   0.98 seconds (MSVC6, makefile provided by IJG)
+//          IJG 1998:   0.95 seconds (MSVC6, makefile + proc=PPro)
+
+// huffman decoding acceleration
+#define FAST_BITS   9  // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+   uint8  fast[1 << FAST_BITS];
+   // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+   uint16 code[256];
+   uint8  values[256];
+   uint8  size[257];
+   unsigned int maxcode[18];
+   int    delta[17];   // old 'firstsymbol' - old 'firstcode'
+} huffman;
+
+typedef struct
+{
+   #ifdef STBI_SIMD
+   unsigned short dequant2[4][64];
+   #endif
+   stbi *s;
+   huffman huff_dc[4];
+   huffman huff_ac[4];
+   uint8 dequant[4][64];
+
+// sizes for components, interleaved MCUs
+   int img_h_max, img_v_max;
+   int img_mcu_x, img_mcu_y;
+   int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+   struct
+   {
+      int id;
+      int h,v;
+      int tq;
+      int hd,ha;
+      int dc_pred;
+
+      int x,y,w2,h2;
+      uint8 *data;
+      void *raw_data;
+      uint8 *linebuf;
+   } img_comp[4];
+
+   uint32         code_buffer; // jpeg entropy-coded buffer
+   int            code_bits;   // number of valid bits
+   unsigned char  marker;      // marker seen while filling entropy buffer
+   int            nomore;      // flag if we saw a marker so must stop
+
+   int scan_n, order[4];
+   int restart_interval, todo;
+} jpeg;
+
+static int build_huffman(huffman *h, int *count)
+{
+   int i,j,k=0,code;
+   // build size list for each symbol (from JPEG spec)
+   for (i=0; i < 16; ++i)
+      for (j=0; j < count[i]; ++j)
+         h->size[k++] = (uint8) (i+1);
+   h->size[k] = 0;
+
+   // compute actual symbols (from jpeg spec)
+   code = 0;
+   k = 0;
+   for(j=1; j <= 16; ++j) {
+      // compute delta to add to code to compute symbol id
+      h->delta[j] = k - code;
+      if (h->size[k] == j) {
+         while (h->size[k] == j)
+            h->code[k++] = (uint16) (code++);
+         if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG");
+      }
+      // compute largest code + 1 for this size, preshifted as needed later
+      h->maxcode[j] = code << (16-j);
+      code <<= 1;
+   }
+   h->maxcode[j] = 0xffffffff;
+
+   // build non-spec acceleration table; 255 is flag for not-accelerated
+   memset(h->fast, 255, 1 << FAST_BITS);
+   for (i=0; i < k; ++i) {
+      int s = h->size[i];
+      if (s <= FAST_BITS) {
+         int c = h->code[i] << (FAST_BITS-s);
+         int m = 1 << (FAST_BITS-s);
+         for (j=0; j < m; ++j) {
+            h->fast[c+j] = (uint8) i;
+         }
+      }
+   }
+   return 1;
+}
+
+static void grow_buffer_unsafe(jpeg *j)
+{
+   do {
+      int b = j->nomore ? 0 : get8(j->s);
+      if (b == 0xff) {
+         int c = get8(j->s);
+         if (c != 0) {
+            j->marker = (unsigned char) c;
+            j->nomore = 1;
+            return;
+         }
+      }
+      j->code_buffer |= b << (24 - j->code_bits);
+      j->code_bits += 8;
+   } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int decode(jpeg *j, huffman *h)
+{
+   unsigned int temp;
+   int c,k;
+
+   if (j->code_bits < 16) grow_buffer_unsafe(j);
+
+   // look at the top FAST_BITS and determine what symbol ID it is,
+   // if the code is <= FAST_BITS
+   c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+   k = h->fast[c];
+   if (k < 255) {
+      int s = h->size[k];
+      if (s > j->code_bits)
+         return -1;
+      j->code_buffer <<= s;
+      j->code_bits -= s;
+      return h->values[k];
+   }
+
+   // naive test is to shift the code_buffer down so k bits are
+   // valid, then test against maxcode. To speed this up, we've
+   // preshifted maxcode left so that it has (16-k) 0s at the
+   // end; in other words, regardless of the number of bits, it
+   // wants to be compared against something shifted to have 16;
+   // that way we don't need to shift inside the loop.
+   temp = j->code_buffer >> 16;
+   for (k=FAST_BITS+1 ; ; ++k)
+      if (temp < h->maxcode[k])
+         break;
+   if (k == 17) {
+      // error! code not found
+      j->code_bits -= 16;
+      return -1;
+   }
+
+   if (k > j->code_bits)
+      return -1;
+
+   // convert the huffman code to the symbol id
+   c = ((j->code_buffer >> (32 - k)) & bmask[k]) + h->delta[k];
+   assert((((j->code_buffer) >> (32 - h->size[c])) & bmask[h->size[c]]) == h->code[c]);
+
+   // convert the id to a symbol
+   j->code_bits -= k;
+   j->code_buffer <<= k;
+   return h->values[c];
+}
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int extend_receive(jpeg *j, int n)
+{
+   unsigned int m = 1 << (n-1);
+   unsigned int k;
+   if (j->code_bits < n) grow_buffer_unsafe(j);
+
+   #if 1
+   k = stbi_lrot(j->code_buffer, n);
+   j->code_buffer = k & ~bmask[n];
+   k &= bmask[n];
+   j->code_bits -= n;
+   #else
+   k = (j->code_buffer >> (32 - n)) & bmask[n];
+   j->code_bits -= n;
+   j->code_buffer <<= n;
+   #endif
+   // the following test is probably a random branch that won't
+   // predict well. I tried to table accelerate it but failed.
+   // maybe it's compiling as a conditional move?
+   if (k < m)
+      return (-1 << n) + k + 1;
+   else
+      return k;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static uint8 dezigzag[64+15] =
+{
+    0,  1,  8, 16,  9,  2,  3, 10,
+   17, 24, 32, 25, 18, 11,  4,  5,
+   12, 19, 26, 33, 40, 48, 41, 34,
+   27, 20, 13,  6,  7, 14, 21, 28,
+   35, 42, 49, 56, 57, 50, 43, 36,
+   29, 22, 15, 23, 30, 37, 44, 51,
+   58, 59, 52, 45, 38, 31, 39, 46,
+   53, 60, 61, 54, 47, 55, 62, 63,
+   // let corrupt input sample past end
+   63, 63, 63, 63, 63, 63, 63, 63,
+   63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b)
+{
+   int diff,dc,k;
+   int t = decode(j, hdc);
+   if (t < 0) return e("bad huffman code","Corrupt JPEG");
+
+   // 0 all the ac values now so we can do it 32-bits at a time
+   memset(data,0,64*sizeof(data[0]));
+
+   diff = t ? extend_receive(j, t) : 0;
+   dc = j->img_comp[b].dc_pred + diff;
+   j->img_comp[b].dc_pred = dc;
+   data[0] = (short) dc;
+
+   // decode AC components, see JPEG spec
+   k = 1;
+   do {
+      int r,s;
+      int rs = decode(j, hac);
+      if (rs < 0) return e("bad huffman code","Corrupt JPEG");
+      s = rs & 15;
+      r = rs >> 4;
+      if (s == 0) {
+         if (rs != 0xf0) break; // end block
+         k += 16;
+      } else {
+         k += r;
+         // decode into unzigzag'd location
+         data[dezigzag[k++]] = (short) extend_receive(j,s);
+      }
+   } while (k < 64);
+   return 1;
+}
+
+// take a -128..127 value and clamp it and convert to 0..255
+stbi_inline static uint8 clamp(int x)
+{
+   // trick to use a single test to catch both cases
+   if ((unsigned int) x > 255) {
+      if (x < 0) return 0;
+      if (x > 255) return 255;
+   }
+   return (uint8) x;
+}
+
+#define f2f(x)  (int) (((x) * 4096 + 0.5))
+#define fsh(x)  ((x) << 12)
+
+// derived from jidctint -- DCT_ISLOW
+#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7)       \
+   int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+   p2 = s2;                                    \
+   p3 = s6;                                    \
+   p1 = (p2+p3) * f2f(0.5411961f);             \
+   t2 = p1 + p3*f2f(-1.847759065f);            \
+   t3 = p1 + p2*f2f( 0.765366865f);            \
+   p2 = s0;                                    \
+   p3 = s4;                                    \
+   t0 = fsh(p2+p3);                            \
+   t1 = fsh(p2-p3);                            \
+   x0 = t0+t3;                                 \
+   x3 = t0-t3;                                 \
+   x1 = t1+t2;                                 \
+   x2 = t1-t2;                                 \
+   t0 = s7;                                    \
+   t1 = s5;                                    \
+   t2 = s3;                                    \
+   t3 = s1;                                    \
+   p3 = t0+t2;                                 \
+   p4 = t1+t3;                                 \
+   p1 = t0+t3;                                 \
+   p2 = t1+t2;                                 \
+   p5 = (p3+p4)*f2f( 1.175875602f);            \
+   t0 = t0*f2f( 0.298631336f);                 \
+   t1 = t1*f2f( 2.053119869f);                 \
+   t2 = t2*f2f( 3.072711026f);                 \
+   t3 = t3*f2f( 1.501321110f);                 \
+   p1 = p5 + p1*f2f(-0.899976223f);            \
+   p2 = p5 + p2*f2f(-2.562915447f);            \
+   p3 = p3*f2f(-1.961570560f);                 \
+   p4 = p4*f2f(-0.390180644f);                 \
+   t3 += p1+p4;                                \
+   t2 += p2+p3;                                \
+   t1 += p2+p4;                                \
+   t0 += p1+p3;
+
+#ifdef STBI_SIMD
+typedef unsigned short stbi_dequantize_t;
+#else
+typedef uint8 stbi_dequantize_t;
+#endif
+
+// .344 seconds on 3*anemones.jpg
+static void idct_block(uint8 *out, int out_stride, short data[64], stbi_dequantize_t *dequantize)
+{
+   int i,val[64],*v=val;
+   stbi_dequantize_t *dq = dequantize;
+   uint8 *o;
+   short *d = data;
+
+   // columns
+   for (i=0; i < 8; ++i,++d,++dq, ++v) {
+      // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+      if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+           && d[40]==0 && d[48]==0 && d[56]==0) {
+         //    no shortcut                 0     seconds
+         //    (1|2|3|4|5|6|7)==0          0     seconds
+         //    all separate               -0.047 seconds
+         //    1 && 2|3 && 4|5 && 6|7:    -0.047 seconds
+         int dcterm = d[0] * dq[0] << 2;
+         v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+      } else {
+         IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24],
+                 d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56])
+         // constants scaled things up by 1<<12; let's bring them back
+         // down, but keep 2 extra bits of precision
+         x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+         v[ 0] = (x0+t3) >> 10;
+         v[56] = (x0-t3) >> 10;
+         v[ 8] = (x1+t2) >> 10;
+         v[48] = (x1-t2) >> 10;
+         v[16] = (x2+t1) >> 10;
+         v[40] = (x2-t1) >> 10;
+         v[24] = (x3+t0) >> 10;
+         v[32] = (x3-t0) >> 10;
+      }
+   }
+
+   for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+      // no fast case since the first 1D IDCT spread components out
+      IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+      // constants scaled things up by 1<<12, plus we had 1<<2 from first
+      // loop, plus horizontal and vertical each scale by sqrt(8) so together
+      // we've got an extra 1<<3, so 1<<17 total we need to remove.
+      // so we want to round that, which means adding 0.5 * 1<<17,
+      // aka 65536. Also, we'll end up with -128 to 127 that we want
+      // to encode as 0..255 by adding 128, so we'll add that before the shift
+      x0 += 65536 + (128<<17);
+      x1 += 65536 + (128<<17);
+      x2 += 65536 + (128<<17);
+      x3 += 65536 + (128<<17);
+      // tried computing the shifts into temps, or'ing the temps to see
+      // if any were out of range, but that was slower
+      o[0] = clamp((x0+t3) >> 17);
+      o[7] = clamp((x0-t3) >> 17);
+      o[1] = clamp((x1+t2) >> 17);
+      o[6] = clamp((x1-t2) >> 17);
+      o[2] = clamp((x2+t1) >> 17);
+      o[5] = clamp((x2-t1) >> 17);
+      o[3] = clamp((x3+t0) >> 17);
+      o[4] = clamp((x3-t0) >> 17);
+   }
+}
+
+#ifdef STBI_SIMD
+static stbi_idct_8x8 stbi_idct_installed = idct_block;
+
+void stbi_install_idct(stbi_idct_8x8 func)
+{
+   stbi_idct_installed = func;
+}
+#endif
+
+#define MARKER_none  0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static uint8 get_marker(jpeg *j)
+{
+   uint8 x;
+   if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; }
+   x = get8u(j->s);
+   if (x != 0xff) return MARKER_none;
+   while (x == 0xff)
+      x = get8u(j->s);
+   return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define RESTART(x)     ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, reset the entropy decoder and
+// the dc prediction
+static void reset(jpeg *j)
+{
+   j->code_bits = 0;
+   j->code_buffer = 0;
+   j->nomore = 0;
+   j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0;
+   j->marker = MARKER_none;
+   j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+   // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+   // since we don't even allow 1<<30 pixels
+}
+
+static int parse_entropy_coded_data(jpeg *z)
+{
+   reset(z);
+   if (z->scan_n == 1) {
+      int i,j;
+      #ifdef STBI_SIMD
+      __declspec(align(16))
+      #endif
+      short data[64];
+      int n = z->order[0];
+      // non-interleaved data, we just need to process one block at a time,
+      // in trivial scanline order
+      // number of blocks to do just depends on how many actual "pixels" this
+      // component has, independent of interleaved MCU blocking and such
+      int w = (z->img_comp[n].x+7) >> 3;
+      int h = (z->img_comp[n].y+7) >> 3;
+      for (j=0; j < h; ++j) {
+         for (i=0; i < w; ++i) {
+            if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0;
+            #ifdef STBI_SIMD
+            stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]);
+            #else
+            idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]);
+            #endif
+            // every data block is an MCU, so countdown the restart interval
+            if (--z->todo <= 0) {
+               if (z->code_bits < 24) grow_buffer_unsafe(z);
+               // if it's NOT a restart, then just bail, so we get corrupt data
+               // rather than no data
+               if (!RESTART(z->marker)) return 1;
+               reset(z);
+            }
+         }
+      }
+   } else { // interleaved!
+      int i,j,k,x,y;
+      short data[64];
+      for (j=0; j < z->img_mcu_y; ++j) {
+         for (i=0; i < z->img_mcu_x; ++i) {
+            // scan an interleaved mcu... process scan_n components in order
+            for (k=0; k < z->scan_n; ++k) {
+               int n = z->order[k];
+               // scan out an mcu's worth of this component; that's just determined
+               // by the basic H and V specified for the component
+               for (y=0; y < z->img_comp[n].v; ++y) {
+                  for (x=0; x < z->img_comp[n].h; ++x) {
+                     int x2 = (i*z->img_comp[n].h + x)*8;
+                     int y2 = (j*z->img_comp[n].v + y)*8;
+                     if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0;
+                     #ifdef STBI_SIMD
+                     stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]);
+                     #else
+                     idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]);
+                     #endif
+                  }
+               }
+            }
+            // after all interleaved components, that's an interleaved MCU,
+            // so now count down the restart interval
+            if (--z->todo <= 0) {
+               if (z->code_bits < 24) grow_buffer_unsafe(z);
+               // if it's NOT a restart, then just bail, so we get corrupt data
+               // rather than no data
+               if (!RESTART(z->marker)) return 1;
+               reset(z);
+            }
+         }
+      }
+   }
+   return 1;
+}
+
+static int process_marker(jpeg *z, int m)
+{
+   int L;
+   switch (m) {
+      case MARKER_none: // no marker found
+         return e("expected marker","Corrupt JPEG");
+
+      case 0xC2: // SOF - progressive
+         return e("progressive jpeg","JPEG format not supported (progressive)");
+
+      case 0xDD: // DRI - specify restart interval
+         if (get16(z->s) != 4) return e("bad DRI len","Corrupt JPEG");
+         z->restart_interval = get16(z->s);
+         return 1;
+
+      case 0xDB: // DQT - define quantization table
+         L = get16(z->s)-2;
+         while (L > 0) {
+            int q = get8(z->s);
+            int p = q >> 4;
+            int t = q & 15,i;
+            if (p != 0) return e("bad DQT type","Corrupt JPEG");
+            if (t > 3) return e("bad DQT table","Corrupt JPEG");
+            for (i=0; i < 64; ++i)
+               z->dequant[t][dezigzag[i]] = get8u(z->s);
+            #ifdef STBI_SIMD
+            for (i=0; i < 64; ++i)
+               z->dequant2[t][i] = z->dequant[t][i];
+            #endif
+            L -= 65;
+         }
+         return L==0;
+
+      case 0xC4: // DHT - define huffman table
+         L = get16(z->s)-2;
+         while (L > 0) {
+            uint8 *v;
+            int sizes[16],i,m=0;
+            int q = get8(z->s);
+            int tc = q >> 4;
+            int th = q & 15;
+            if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG");
+            for (i=0; i < 16; ++i) {
+               sizes[i] = get8(z->s);
+               m += sizes[i];
+            }
+            L -= 17;
+            if (tc == 0) {
+               if (!build_huffman(z->huff_dc+th, sizes)) return 0;
+               v = z->huff_dc[th].values;
+            } else {
+               if (!build_huffman(z->huff_ac+th, sizes)) return 0;
+               v = z->huff_ac[th].values;
+            }
+            for (i=0; i < m; ++i)
+               v[i] = get8u(z->s);
+            L -= m;
+         }
+         return L==0;
+   }
+   // check for comment block or APP blocks
+   if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+      skip(z->s, get16(z->s)-2);
+      return 1;
+   }
+   return 0;
+}
+
+// after we see SOS
+static int process_scan_header(jpeg *z)
+{
+   int i;
+   int Ls = get16(z->s);
+   z->scan_n = get8(z->s);
+   if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return e("bad SOS component count","Corrupt JPEG");
+   if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG");
+   for (i=0; i < z->scan_n; ++i) {
+      int id = get8(z->s), which;
+      int q = get8(z->s);
+      for (which = 0; which < z->s->img_n; ++which)
+         if (z->img_comp[which].id == id)
+            break;
+      if (which == z->s->img_n) return 0;
+      z->img_comp[which].hd = q >> 4;   if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG");
+      z->img_comp[which].ha = q & 15;   if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG");
+      z->order[i] = which;
+   }
+   if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG");
+   get8(z->s); // should be 63, but might be 0
+   if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG");
+
+   return 1;
+}
+
+static int process_frame_header(jpeg *z, int scan)
+{
+   stbi *s = z->s;
+   int Lf,p,i,q, h_max=1,v_max=1,c;
+   Lf = get16(s);         if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG
+   p  = get8(s);          if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+   s->img_y = get16(s);   if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+   s->img_x = get16(s);   if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires
+   c = get8(s);
+   if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG");    // JFIF requires
+   s->img_n = c;
+   for (i=0; i < c; ++i) {
+      z->img_comp[i].data = NULL;
+      z->img_comp[i].linebuf = NULL;
+   }
+
+   if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG");
+
+   for (i=0; i < s->img_n; ++i) {
+      z->img_comp[i].id = get8(s);
+      if (z->img_comp[i].id != i+1)   // JFIF requires
+         if (z->img_comp[i].id != i)  // some version of jpegtran outputs non-JFIF-compliant files!
+            return e("bad component ID","Corrupt JPEG");
+      q = get8(s);
+      z->img_comp[i].h = (q >> 4);  if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG");
+      z->img_comp[i].v = q & 15;    if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG");
+      z->img_comp[i].tq = get8(s);  if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG");
+   }
+
+   if (scan != SCAN_load) return 1;
+
+   if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode");
+
+   for (i=0; i < s->img_n; ++i) {
+      if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+      if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+   }
+
+   // compute interleaved mcu info
+   z->img_h_max = h_max;
+   z->img_v_max = v_max;
+   z->img_mcu_w = h_max * 8;
+   z->img_mcu_h = v_max * 8;
+   z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+   z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+   for (i=0; i < s->img_n; ++i) {
+      // number of effective pixels (e.g. for non-interleaved MCU)
+      z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+      z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+      // to simplify generation, we'll allocate enough memory to decode
+      // the bogus oversized data from using interleaved MCUs and their
+      // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+      // discard the extra data until colorspace conversion
+      z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+      z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+      z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15);
+      if (z->img_comp[i].raw_data == NULL) {
+         for(--i; i >= 0; --i) {
+            free(z->img_comp[i].raw_data);
+            z->img_comp[i].data = NULL;
+         }
+         return e("outofmem", "Out of memory");
+      }
+      // align blocks for installable-idct using mmx/sse
+      z->img_comp[i].data = (uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+      z->img_comp[i].linebuf = NULL;
+   }
+
+   return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define DNL(x)         ((x) == 0xdc)
+#define SOI(x)         ((x) == 0xd8)
+#define EOI(x)         ((x) == 0xd9)
+#define SOF(x)         ((x) == 0xc0 || (x) == 0xc1)
+#define SOS(x)         ((x) == 0xda)
+
+static int decode_jpeg_header(jpeg *z, int scan)
+{
+   int m;
+   z->marker = MARKER_none; // initialize cached marker to empty
+   m = get_marker(z);
+   if (!SOI(m)) return e("no SOI","Corrupt JPEG");
+   if (scan == SCAN_type) return 1;
+   m = get_marker(z);
+   while (!SOF(m)) {
+      if (!process_marker(z,m)) return 0;
+      m = get_marker(z);
+      while (m == MARKER_none) {
+         // some files have extra padding after their blocks, so ok, we'll scan
+         if (at_eof(z->s)) return e("no SOF", "Corrupt JPEG");
+         m = get_marker(z);
+      }
+   }
+   if (!process_frame_header(z, scan)) return 0;
+   return 1;
+}
+
+static int decode_jpeg_image(jpeg *j)
+{
+   int m;
+   j->restart_interval = 0;
+   if (!decode_jpeg_header(j, SCAN_load)) return 0;
+   m = get_marker(j);
+   while (!EOI(m)) {
+      if (SOS(m)) {
+         if (!process_scan_header(j)) return 0;
+         if (!parse_entropy_coded_data(j)) return 0;
+         if (j->marker == MARKER_none ) {
+            // handle 0s at the end of image data from IP Kamera 9060
+            while (!at_eof(j->s)) {
+               int x = get8(j->s);
+               if (x == 255) {
+                  j->marker = get8u(j->s);
+                  break;
+               } else if (x != 0) {
+                  return 0;
+               }
+            }
+            // if we reach eof without hitting a marker, get_marker() below will fail and we'll eventually return 0
+         }
+      } else {
+         if (!process_marker(j, m)) return 0;
+      }
+      m = get_marker(j);
+   }
+   return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef uint8 *(*resample_row_func)(uint8 *out, uint8 *in0, uint8 *in1,
+                                    int w, int hs);
+
+#define div4(x) ((uint8) ((x) >> 2))
+
+static uint8 *resample_row_1(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+   STBI_NOTUSED(out);
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(w);
+   STBI_NOTUSED(hs);
+   return in_near;
+}
+
+static uint8* resample_row_v_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+   // need to generate two samples vertically for every one in input
+   int i;
+   STBI_NOTUSED(hs);
+   for (i=0; i < w; ++i)
+      out[i] = div4(3*in_near[i] + in_far[i] + 2);
+   return out;
+}
+
+static uint8*  resample_row_h_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+   // need to generate two samples horizontally for every one in input
+   int i;
+   uint8 *input = in_near;
+
+   if (w == 1) {
+      // if only one sample, can't do any interpolation
+      out[0] = out[1] = input[0];
+      return out;
+   }
+
+   out[0] = input[0];
+   out[1] = div4(input[0]*3 + input[1] + 2);
+   for (i=1; i < w-1; ++i) {
+      int n = 3*input[i]+2;
+      out[i*2+0] = div4(n+input[i-1]);
+      out[i*2+1] = div4(n+input[i+1]);
+   }
+   out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2);
+   out[i*2+1] = input[w-1];
+
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+#define div16(x) ((uint8) ((x) >> 4))
+
+static uint8 *resample_row_hv_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+   // need to generate 2x2 samples for every one in input
+   int i,t0,t1;
+   if (w == 1) {
+      out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2);
+      return out;
+   }
+
+   t1 = 3*in_near[0] + in_far[0];
+   out[0] = div4(t1+2);
+   for (i=1; i < w; ++i) {
+      t0 = t1;
+      t1 = 3*in_near[i]+in_far[i];
+      out[i*2-1] = div16(3*t0 + t1 + 8);
+      out[i*2  ] = div16(3*t1 + t0 + 8);
+   }
+   out[w*2-1] = div4(t1+2);
+
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+static uint8 *resample_row_generic(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+   // resample with nearest-neighbor
+   int i,j;
+   for (i=0; i < w; ++i)
+      for (j=0; j < hs; ++j)
+         out[i*hs+j] = in_near[i];
+   return out;
+}
+
+#define float2fixed(x)  ((int) ((x) * 65536 + 0.5))
+
+// 0.38 seconds on 3*anemones.jpg   (0.25 with processor = Pro)
+// VC6 without processor=Pro is generating multiple LEAs per multiply!
+static void YCbCr_to_RGB_row(uint8 *out, const uint8 *y, const uint8 *pcb, const uint8 *pcr, int count, int step)
+{
+   int i;
+   for (i=0; i < count; ++i) {
+      int y_fixed = (y[i] << 16) + 32768; // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed + cr*float2fixed(1.40200f);
+      g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f);
+      b = y_fixed                            + cb*float2fixed(1.77200f);
+      r >>= 16;
+      g >>= 16;
+      b >>= 16;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (uint8)r;
+      out[1] = (uint8)g;
+      out[2] = (uint8)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+
+#ifdef STBI_SIMD
+static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row;
+
+void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func)
+{
+   stbi_YCbCr_installed = func;
+}
+#endif
+
+
+// clean up the temporary component buffers
+static void cleanup_jpeg(jpeg *j)
+{
+   int i;
+   for (i=0; i < j->s->img_n; ++i) {
+      if (j->img_comp[i].data) {
+         free(j->img_comp[i].raw_data);
+         j->img_comp[i].data = NULL;
+      }
+      if (j->img_comp[i].linebuf) {
+         free(j->img_comp[i].linebuf);
+         j->img_comp[i].linebuf = NULL;
+      }
+   }
+}
+
+typedef struct
+{
+   resample_row_func resample;
+   uint8 *line0,*line1;
+   int hs,vs;   // expansion factor in each axis
+   int w_lores; // horizontal pixels pre-expansion 
+   int ystep;   // how far through vertical expansion we are
+   int ypos;    // which pre-expansion row we're on
+} stbi_resample;
+
+static uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+   int n, decode_n;
+   // validate req_comp
+   if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error");
+   z->s->img_n = 0;
+
+   // load a jpeg image from whichever source
+   if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; }
+
+   // determine actual number of components to generate
+   n = req_comp ? req_comp : z->s->img_n;
+
+   if (z->s->img_n == 3 && n < 3)
+      decode_n = 1;
+   else
+      decode_n = z->s->img_n;
+
+   // resample and color-convert
+   {
+      int k;
+      uint i,j;
+      uint8 *output;
+      uint8 *coutput[4];
+
+      stbi_resample res_comp[4];
+
+      for (k=0; k < decode_n; ++k) {
+         stbi_resample *r = &res_comp[k];
+
+         // allocate line buffer big enough for upsampling off the edges
+         // with upsample factor of 4
+         z->img_comp[k].linebuf = (uint8 *) malloc(z->s->img_x + 3);
+         if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); }
+
+         r->hs      = z->img_h_max / z->img_comp[k].h;
+         r->vs      = z->img_v_max / z->img_comp[k].v;
+         r->ystep   = r->vs >> 1;
+         r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+         r->ypos    = 0;
+         r->line0   = r->line1 = z->img_comp[k].data;
+
+         if      (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+         else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2;
+         else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2;
+         else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2;
+         else                               r->resample = resample_row_generic;
+      }
+
+      // can't error after this so, this is safe
+      output = (uint8 *) malloc(n * z->s->img_x * z->s->img_y + 1);
+      if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); }
+
+      // now go ahead and resample
+      for (j=0; j < z->s->img_y; ++j) {
+         uint8 *out = output + n * z->s->img_x * j;
+         for (k=0; k < decode_n; ++k) {
+            stbi_resample *r = &res_comp[k];
+            int y_bot = r->ystep >= (r->vs >> 1);
+            coutput[k] = r->resample(z->img_comp[k].linebuf,
+                                     y_bot ? r->line1 : r->line0,
+                                     y_bot ? r->line0 : r->line1,
+                                     r->w_lores, r->hs);
+            if (++r->ystep >= r->vs) {
+               r->ystep = 0;
+               r->line0 = r->line1;
+               if (++r->ypos < z->img_comp[k].y)
+                  r->line1 += z->img_comp[k].w2;
+            }
+         }
+         if (n >= 3) {
+            uint8 *y = coutput[0];
+            if (z->s->img_n == 3) {
+               #ifdef STBI_SIMD
+               stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n);
+               #else
+               YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s->img_x, n);
+               #endif
+            } else
+               for (i=0; i < z->s->img_x; ++i) {
+                  out[0] = out[1] = out[2] = y[i];
+                  out[3] = 255; // not used if n==3
+                  out += n;
+               }
+         } else {
+            uint8 *y = coutput[0];
+            if (n == 1)
+               for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+            else
+               for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255;
+         }
+      }
+      cleanup_jpeg(z);
+      *out_x = z->s->img_x;
+      *out_y = z->s->img_y;
+      if (comp) *comp  = z->s->img_n; // report original components, not output
+      return output;
+   }
+}
+
+static unsigned char *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   jpeg j;
+   j.s = s;
+   return load_jpeg_image(&j, x,y,comp,req_comp);
+}
+
+static int stbi_jpeg_test(stbi *s)
+{
+   int r;
+   jpeg j;
+   j.s = s;
+   r = decode_jpeg_header(&j, SCAN_type);
+   stbi_rewind(s);
+   return r;
+}
+
+static int stbi_jpeg_info_raw(jpeg *j, int *x, int *y, int *comp)
+{
+   if (!decode_jpeg_header(j, SCAN_header)) {
+      stbi_rewind( j->s );
+      return 0;
+   }
+   if (x) *x = j->s->img_x;
+   if (y) *y = j->s->img_y;
+   if (comp) *comp = j->s->img_n;
+   return 1;
+}
+
+static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp)
+{
+   jpeg j;
+   j.s = s;
+   return stbi_jpeg_info_raw(&j, x, y, comp);
+}
+
+// public domain zlib decode    v0.2  Sean Barrett 2006-11-18
+//    simple implementation
+//      - all input must be provided in an upfront buffer
+//      - all output is written to a single output buffer (can malloc/realloc)
+//    performance
+//      - fast huffman
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define ZFAST_BITS  9 // accelerate all cases in default tables
+#define ZFAST_MASK  ((1 << ZFAST_BITS) - 1)
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+   uint16 fast[1 << ZFAST_BITS];
+   uint16 firstcode[16];
+   int maxcode[17];
+   uint16 firstsymbol[16];
+   uint8  size[288];
+   uint16 value[288]; 
+} zhuffman;
+
+stbi_inline static int bitreverse16(int n)
+{
+  n = ((n & 0xAAAA) >>  1) | ((n & 0x5555) << 1);
+  n = ((n & 0xCCCC) >>  2) | ((n & 0x3333) << 2);
+  n = ((n & 0xF0F0) >>  4) | ((n & 0x0F0F) << 4);
+  n = ((n & 0xFF00) >>  8) | ((n & 0x00FF) << 8);
+  return n;
+}
+
+stbi_inline static int bit_reverse(int v, int bits)
+{
+   assert(bits <= 16);
+   // to bit reverse n bits, reverse 16 and shift
+   // e.g. 11 bits, bit reverse and shift away 5
+   return bitreverse16(v) >> (16-bits);
+}
+
+static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num)
+{
+   int i,k=0;
+   int code, next_code[16], sizes[17];
+
+   // DEFLATE spec for generating codes
+   memset(sizes, 0, sizeof(sizes));
+   memset(z->fast, 255, sizeof(z->fast));
+   for (i=0; i < num; ++i) 
+      ++sizes[sizelist[i]];
+   sizes[0] = 0;
+   for (i=1; i < 16; ++i)
+      assert(sizes[i] <= (1 << i));
+   code = 0;
+   for (i=1; i < 16; ++i) {
+      next_code[i] = code;
+      z->firstcode[i] = (uint16) code;
+      z->firstsymbol[i] = (uint16) k;
+      code = (code + sizes[i]);
+      if (sizes[i])
+         if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG");
+      z->maxcode[i] = code << (16-i); // preshift for inner loop
+      code <<= 1;
+      k += sizes[i];
+   }
+   z->maxcode[16] = 0x10000; // sentinel
+   for (i=0; i < num; ++i) {
+      int s = sizelist[i];
+      if (s) {
+         int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+         z->size[c] = (uint8)s;
+         z->value[c] = (uint16)i;
+         if (s <= ZFAST_BITS) {
+            int k = bit_reverse(next_code[s],s);
+            while (k < (1 << ZFAST_BITS)) {
+               z->fast[k] = (uint16) c;
+               k += (1 << s);
+            }
+         }
+         ++next_code[s];
+      }
+   }
+   return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+//    because PNG allows splitting the zlib stream arbitrarily,
+//    and it's annoying structurally to have PNG call ZLIB call PNG,
+//    we require PNG read all the IDATs and combine them into a single
+//    memory buffer
+
+typedef struct
+{
+   uint8 *zbuffer, *zbuffer_end;
+   int num_bits;
+   uint32 code_buffer;
+
+   char *zout;
+   char *zout_start;
+   char *zout_end;
+   int   z_expandable;
+
+   zhuffman z_length, z_distance;
+} zbuf;
+
+stbi_inline static int zget8(zbuf *z)
+{
+   if (z->zbuffer >= z->zbuffer_end) return 0;
+   return *z->zbuffer++;
+}
+
+static void fill_bits(zbuf *z)
+{
+   do {
+      assert(z->code_buffer < (1U << z->num_bits));
+      z->code_buffer |= zget8(z) << z->num_bits;
+      z->num_bits += 8;
+   } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int zreceive(zbuf *z, int n)
+{
+   unsigned int k;
+   if (z->num_bits < n) fill_bits(z);
+   k = z->code_buffer & ((1 << n) - 1);
+   z->code_buffer >>= n;
+   z->num_bits -= n;
+   return k;   
+}
+
+stbi_inline static int zhuffman_decode(zbuf *a, zhuffman *z)
+{
+   int b,s,k;
+   if (a->num_bits < 16) fill_bits(a);
+   b = z->fast[a->code_buffer & ZFAST_MASK];
+   if (b < 0xffff) {
+      s = z->size[b];
+      a->code_buffer >>= s;
+      a->num_bits -= s;
+      return z->value[b];
+   }
+
+   // not resolved by fast table, so compute it the slow way
+   // use jpeg approach, which requires MSbits at top
+   k = bit_reverse(a->code_buffer, 16);
+   for (s=ZFAST_BITS+1; ; ++s)
+      if (k < z->maxcode[s])
+         break;
+   if (s == 16) return -1; // invalid code!
+   // code size is s, so:
+   b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+   assert(z->size[b] == s);
+   a->code_buffer >>= s;
+   a->num_bits -= s;
+   return z->value[b];
+}
+
+static int expand(zbuf *z, int n)  // need to make room for n bytes
+{
+   char *q;
+   int cur, limit;
+   if (!z->z_expandable) return e("output buffer limit","Corrupt PNG");
+   cur   = (int) (z->zout     - z->zout_start);
+   limit = (int) (z->zout_end - z->zout_start);
+   while (cur + n > limit)
+      limit *= 2;
+   q = (char *) realloc(z->zout_start, limit);
+   if (q == NULL) return e("outofmem", "Out of memory");
+   z->zout_start = q;
+   z->zout       = q + cur;
+   z->zout_end   = q + limit;
+   return 1;
+}
+
+static int length_base[31] = {
+   3,4,5,6,7,8,9,10,11,13,
+   15,17,19,23,27,31,35,43,51,59,
+   67,83,99,115,131,163,195,227,258,0,0 };
+
+static int length_extra[31]= 
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static int dist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int parse_huffman_block(zbuf *a)
+{
+   for(;;) {
+      int z = zhuffman_decode(a, &a->z_length);
+      if (z < 256) {
+         if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes
+         if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0;
+         *a->zout++ = (char) z;
+      } else {
+         uint8 *p;
+         int len,dist;
+         if (z == 256) return 1;
+         z -= 257;
+         len = length_base[z];
+         if (length_extra[z]) len += zreceive(a, length_extra[z]);
+         z = zhuffman_decode(a, &a->z_distance);
+         if (z < 0) return e("bad huffman code","Corrupt PNG");
+         dist = dist_base[z];
+         if (dist_extra[z]) dist += zreceive(a, dist_extra[z]);
+         if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG");
+         if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0;
+         p = (uint8 *) (a->zout - dist);
+         while (len--)
+            *a->zout++ = *p++;
+      }
+   }
+}
+
+static int compute_huffman_codes(zbuf *a)
+{
+   static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+   zhuffman z_codelength;
+   uint8 lencodes[286+32+137];//padding for maximum single op
+   uint8 codelength_sizes[19];
+   int i,n;
+
+   int hlit  = zreceive(a,5) + 257;
+   int hdist = zreceive(a,5) + 1;
+   int hclen = zreceive(a,4) + 4;
+
+   memset(codelength_sizes, 0, sizeof(codelength_sizes));
+   for (i=0; i < hclen; ++i) {
+      int s = zreceive(a,3);
+      codelength_sizes[length_dezigzag[i]] = (uint8) s;
+   }
+   if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+   n = 0;
+   while (n < hlit + hdist) {
+      int c = zhuffman_decode(a, &z_codelength);
+      assert(c >= 0 && c < 19);
+      if (c < 16)
+         lencodes[n++] = (uint8) c;
+      else if (c == 16) {
+         c = zreceive(a,2)+3;
+         memset(lencodes+n, lencodes[n-1], c);
+         n += c;
+      } else if (c == 17) {
+         c = zreceive(a,3)+3;
+         memset(lencodes+n, 0, c);
+         n += c;
+      } else {
+         assert(c == 18);
+         c = zreceive(a,7)+11;
+         memset(lencodes+n, 0, c);
+         n += c;
+      }
+   }
+   if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG");
+   if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+   if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+   return 1;
+}
+
+static int parse_uncompressed_block(zbuf *a)
+{
+   uint8 header[4];
+   int len,nlen,k;
+   if (a->num_bits & 7)
+      zreceive(a, a->num_bits & 7); // discard
+   // drain the bit-packed data into header
+   k = 0;
+   while (a->num_bits > 0) {
+      header[k++] = (uint8) (a->code_buffer & 255); // wtf this warns?
+      a->code_buffer >>= 8;
+      a->num_bits -= 8;
+   }
+   assert(a->num_bits == 0);
+   // now fill header the normal way
+   while (k < 4)
+      header[k++] = (uint8) zget8(a);
+   len  = header[1] * 256 + header[0];
+   nlen = header[3] * 256 + header[2];
+   if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG");
+   if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG");
+   if (a->zout + len > a->zout_end)
+      if (!expand(a, len)) return 0;
+   memcpy(a->zout, a->zbuffer, len);
+   a->zbuffer += len;
+   a->zout += len;
+   return 1;
+}
+
+static int parse_zlib_header(zbuf *a)
+{
+   int cmf   = zget8(a);
+   int cm    = cmf & 15;
+   /* int cinfo = cmf >> 4; */
+   int flg   = zget8(a);
+   if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec
+   if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+   if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png
+   // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+   return 1;
+}
+
+// @TODO: should statically initialize these for optimal thread safety
+static uint8 default_length[288], default_distance[32];
+static void init_defaults(void)
+{
+   int i;   // use <= to match clearly with spec
+   for (i=0; i <= 143; ++i)     default_length[i]   = 8;
+   for (   ; i <= 255; ++i)     default_length[i]   = 9;
+   for (   ; i <= 279; ++i)     default_length[i]   = 7;
+   for (   ; i <= 287; ++i)     default_length[i]   = 8;
+
+   for (i=0; i <=  31; ++i)     default_distance[i] = 5;
+}
+
+int stbi_png_partial; // a quick hack to only allow decoding some of a PNG... I should implement real streaming support instead
+static int parse_zlib(zbuf *a, int parse_header)
+{
+   int final, type;
+   if (parse_header)
+      if (!parse_zlib_header(a)) return 0;
+   a->num_bits = 0;
+   a->code_buffer = 0;
+   do {
+      final = zreceive(a,1);
+      type = zreceive(a,2);
+      if (type == 0) {
+         if (!parse_uncompressed_block(a)) return 0;
+      } else if (type == 3) {
+         return 0;
+      } else {
+         if (type == 1) {
+            // use fixed code lengths
+            if (!default_distance[31]) init_defaults();
+            if (!zbuild_huffman(&a->z_length  , default_length  , 288)) return 0;
+            if (!zbuild_huffman(&a->z_distance, default_distance,  32)) return 0;
+         } else {
+            if (!compute_huffman_codes(a)) return 0;
+         }
+         if (!parse_huffman_block(a)) return 0;
+      }
+      if (stbi_png_partial && a->zout - a->zout_start > 65536)
+         break;
+   } while (!final);
+   return 1;
+}
+
+static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+   a->zout_start = obuf;
+   a->zout       = obuf;
+   a->zout_end   = obuf + olen;
+   a->z_expandable = exp;
+
+   return parse_zlib(a, parse_header);
+}
+
+char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+   zbuf a;
+   char *p = (char *) malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (uint8 *) buffer;
+   a.zbuffer_end = (uint8 *) buffer + len;
+   if (do_zlib(&a, p, initial_size, 1, 1)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      free(a.zout_start);
+      return NULL;
+   }
+}
+
+char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+   return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+   zbuf a;
+   char *p = (char *) malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (uint8 *) buffer;
+   a.zbuffer_end = (uint8 *) buffer + len;
+   if (do_zlib(&a, p, initial_size, 1, parse_header)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      free(a.zout_start);
+      return NULL;
+   }
+}
+
+int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+   zbuf a;
+   a.zbuffer = (uint8 *) ibuffer;
+   a.zbuffer_end = (uint8 *) ibuffer + ilen;
+   if (do_zlib(&a, obuffer, olen, 0, 1))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+
+char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+   zbuf a;
+   char *p = (char *) malloc(16384);
+   if (p == NULL) return NULL;
+   a.zbuffer = (uint8 *) buffer;
+   a.zbuffer_end = (uint8 *) buffer+len;
+   if (do_zlib(&a, p, 16384, 1, 0)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      free(a.zout_start);
+      return NULL;
+   }
+}
+
+int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+   zbuf a;
+   a.zbuffer = (uint8 *) ibuffer;
+   a.zbuffer_end = (uint8 *) ibuffer + ilen;
+   if (do_zlib(&a, obuffer, olen, 0, 0))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+
+// public domain "baseline" PNG decoder   v0.10  Sean Barrett 2006-11-18
+//    simple implementation
+//      - only 8-bit samples
+//      - no CRC checking
+//      - allocates lots of intermediate memory
+//        - avoids problem of streaming data between subsystems
+//        - avoids explicit window management
+//    performance
+//      - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+
+typedef struct
+{
+   uint32 length;
+   uint32 type;
+} chunk;
+
+#define PNG_TYPE(a,b,c,d)  (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
+
+static chunk get_chunk_header(stbi *s)
+{
+   chunk c;
+   c.length = get32(s);
+   c.type   = get32(s);
+   return c;
+}
+
+static int check_png_header(stbi *s)
+{
+   static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 };
+   int i;
+   for (i=0; i < 8; ++i)
+      if (get8u(s) != png_sig[i]) return e("bad png sig","Not a PNG");
+   return 1;
+}
+
+typedef struct
+{
+   stbi *s;
+   uint8 *idata, *expanded, *out;
+} png;
+
+
+enum {
+   F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4,
+   F_avg_first, F_paeth_first
+};
+
+static uint8 first_row_filter[5] =
+{
+   F_none, F_sub, F_none, F_avg_first, F_paeth_first
+};
+
+static int paeth(int a, int b, int c)
+{
+   int p = a + b - c;
+   int pa = abs(p-a);
+   int pb = abs(p-b);
+   int pc = abs(p-c);
+   if (pa <= pb && pa <= pc) return a;
+   if (pb <= pc) return b;
+   return c;
+}
+
+// create the png data from post-deflated data
+static int create_png_image_raw(png *a, uint8 *raw, uint32 raw_len, int out_n, uint32 x, uint32 y)
+{
+   stbi *s = a->s;
+   uint32 i,j,stride = x*out_n;
+   int k;
+   int img_n = s->img_n; // copy it into a local for later
+   assert(out_n == s->img_n || out_n == s->img_n+1);
+   if (stbi_png_partial) y = 1;
+   a->out = (uint8 *) malloc(x * y * out_n);
+   if (!a->out) return e("outofmem", "Out of memory");
+   if (!stbi_png_partial) {
+      if (s->img_x == x && s->img_y == y) {
+         if (raw_len != (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG");
+      } else { // interlaced:
+         if (raw_len < (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG");
+      }
+   }
+   for (j=0; j < y; ++j) {
+      uint8 *cur = a->out + stride*j;
+      uint8 *prior = cur - stride;
+      int filter = *raw++;
+      if (filter > 4) return e("invalid filter","Corrupt PNG");
+      // if first row, use special filter that doesn't sample previous row
+      if (j == 0) filter = first_row_filter[filter];
+      // handle first pixel explicitly
+      for (k=0; k < img_n; ++k) {
+         switch (filter) {
+            case F_none       : cur[k] = raw[k]; break;
+            case F_sub        : cur[k] = raw[k]; break;
+            case F_up         : cur[k] = raw[k] + prior[k]; break;
+            case F_avg        : cur[k] = raw[k] + (prior[k]>>1); break;
+            case F_paeth      : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break;
+            case F_avg_first  : cur[k] = raw[k]; break;
+            case F_paeth_first: cur[k] = raw[k]; break;
+         }
+      }
+      if (img_n != out_n) cur[img_n] = 255;
+      raw += img_n;
+      cur += out_n;
+      prior += out_n;
+      // this is a little gross, so that we don't switch per-pixel or per-component
+      if (img_n == out_n) {
+         #define CASE(f) \
+             case f:     \
+                for (i=x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \
+                   for (k=0; k < img_n; ++k)
+         switch (filter) {
+            CASE(F_none)  cur[k] = raw[k]; break;
+            CASE(F_sub)   cur[k] = raw[k] + cur[k-img_n]; break;
+            CASE(F_up)    cur[k] = raw[k] + prior[k]; break;
+            CASE(F_avg)   cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break;
+            CASE(F_paeth)  cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break;
+            CASE(F_avg_first)    cur[k] = raw[k] + (cur[k-img_n] >> 1); break;
+            CASE(F_paeth_first)  cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break;
+         }
+         #undef CASE
+      } else {
+         assert(img_n+1 == out_n);
+         #define CASE(f) \
+             case f:     \
+                for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \
+                   for (k=0; k < img_n; ++k)
+         switch (filter) {
+            CASE(F_none)  cur[k] = raw[k]; break;
+            CASE(F_sub)   cur[k] = raw[k] + cur[k-out_n]; break;
+            CASE(F_up)    cur[k] = raw[k] + prior[k]; break;
+            CASE(F_avg)   cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break;
+            CASE(F_paeth)  cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break;
+            CASE(F_avg_first)    cur[k] = raw[k] + (cur[k-out_n] >> 1); break;
+            CASE(F_paeth_first)  cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break;
+         }
+         #undef CASE
+      }
+   }
+   return 1;
+}
+
+static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n, int interlaced)
+{
+   uint8 *final;
+   int p;
+   int save;
+   if (!interlaced)
+      return create_png_image_raw(a, raw, raw_len, out_n, a->s->img_x, a->s->img_y);
+   save = stbi_png_partial;
+   stbi_png_partial = 0;
+
+   // de-interlacing
+   final = (uint8 *) malloc(a->s->img_x * a->s->img_y * out_n);
+   for (p=0; p < 7; ++p) {
+      int xorig[] = { 0,4,0,2,0,1,0 };
+      int yorig[] = { 0,0,4,0,2,0,1 };
+      int xspc[]  = { 8,8,4,4,2,2,1 };
+      int yspc[]  = { 8,8,8,4,4,2,2 };
+      int i,j,x,y;
+      // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+      x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+      y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+      if (x && y) {
+         if (!create_png_image_raw(a, raw, raw_len, out_n, x, y)) {
+            free(final);
+            return 0;
+         }
+         for (j=0; j < y; ++j)
+            for (i=0; i < x; ++i)
+               memcpy(final + (j*yspc[p]+yorig[p])*a->s->img_x*out_n + (i*xspc[p]+xorig[p])*out_n,
+                      a->out + (j*x+i)*out_n, out_n);
+         free(a->out);
+         raw += (x*out_n+1)*y;
+         raw_len -= (x*out_n+1)*y;
+      }
+   }
+   a->out = final;
+
+   stbi_png_partial = save;
+   return 1;
+}
+
+static int compute_transparency(png *z, uint8 tc[3], int out_n)
+{
+   stbi *s = z->s;
+   uint32 i, pixel_count = s->img_x * s->img_y;
+   uint8 *p = z->out;
+
+   // compute color-based transparency, assuming we've
+   // already got 255 as the alpha value in the output
+   assert(out_n == 2 || out_n == 4);
+
+   if (out_n == 2) {
+      for (i=0; i < pixel_count; ++i) {
+         p[1] = (p[0] == tc[0] ? 0 : 255);
+         p += 2;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+            p[3] = 0;
+         p += 4;
+      }
+   }
+   return 1;
+}
+
+static int expand_palette(png *a, uint8 *palette, int len, int pal_img_n)
+{
+   uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+   uint8 *p, *temp_out, *orig = a->out;
+
+   p = (uint8 *) malloc(pixel_count * pal_img_n);
+   if (p == NULL) return e("outofmem", "Out of memory");
+
+   // between here and free(out) below, exitting would leak
+   temp_out = p;
+
+   if (pal_img_n == 3) {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p += 3;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p[3] = palette[n+3];
+         p += 4;
+      }
+   }
+   free(a->out);
+   a->out = temp_out;
+
+   STBI_NOTUSED(len);
+
+   return 1;
+}
+
+static int stbi_unpremultiply_on_load = 0;
+static int stbi_de_iphone_flag = 0;
+
+void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+   stbi_unpremultiply_on_load = flag_true_if_should_unpremultiply;
+}
+void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+   stbi_de_iphone_flag = flag_true_if_should_convert;
+}
+
+static void stbi_de_iphone(png *z)
+{
+   stbi *s = z->s;
+   uint32 i, pixel_count = s->img_x * s->img_y;
+   uint8 *p = z->out;
+
+   if (s->img_out_n == 3) {  // convert bgr to rgb
+      for (i=0; i < pixel_count; ++i) {
+         uint8 t = p[0];
+         p[0] = p[2];
+         p[2] = t;
+         p += 3;
+      }
+   } else {
+      assert(s->img_out_n == 4);
+      if (stbi_unpremultiply_on_load) {
+         // convert bgr to rgb and unpremultiply
+         for (i=0; i < pixel_count; ++i) {
+            uint8 a = p[3];
+            uint8 t = p[0];
+            if (a) {
+               p[0] = p[2] * 255 / a;
+               p[1] = p[1] * 255 / a;
+               p[2] =  t   * 255 / a;
+            } else {
+               p[0] = p[2];
+               p[2] = t;
+            } 
+            p += 4;
+         }
+      } else {
+         // convert bgr to rgb
+         for (i=0; i < pixel_count; ++i) {
+            uint8 t = p[0];
+            p[0] = p[2];
+            p[2] = t;
+            p += 4;
+         }
+      }
+   }
+}
+
+static int parse_png_file(png *z, int scan, int req_comp)
+{
+   uint8 palette[1024], pal_img_n=0;
+   uint8 has_trans=0, tc[3];
+   uint32 ioff=0, idata_limit=0, i, pal_len=0;
+   int first=1,k,interlace=0, iphone=0;
+   stbi *s = z->s;
+
+   z->expanded = NULL;
+   z->idata = NULL;
+   z->out = NULL;
+
+   if (!check_png_header(s)) return 0;
+
+   if (scan == SCAN_type) return 1;
+
+   for (;;) {
+      chunk c = get_chunk_header(s);
+      switch (c.type) {
+         case PNG_TYPE('C','g','B','I'):
+            iphone = stbi_de_iphone_flag;
+            skip(s, c.length);
+            break;
+         case PNG_TYPE('I','H','D','R'): {
+            int depth,color,comp,filter;
+            if (!first) return e("multiple IHDR","Corrupt PNG");
+            first = 0;
+            if (c.length != 13) return e("bad IHDR len","Corrupt PNG");
+            s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)");
+            s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)");
+            depth = get8(s);  if (depth != 8)        return e("8bit only","PNG not supported: 8-bit only");
+            color = get8(s);  if (color > 6)         return e("bad ctype","Corrupt PNG");
+            if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG");
+            comp  = get8(s);  if (comp) return e("bad comp method","Corrupt PNG");
+            filter= get8(s);  if (filter) return e("bad filter method","Corrupt PNG");
+            interlace = get8(s); if (interlace>1) return e("bad interlace method","Corrupt PNG");
+            if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG");
+            if (!pal_img_n) {
+               s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+               if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode");
+               if (scan == SCAN_header) return 1;
+            } else {
+               // if paletted, then pal_n is our final components, and
+               // img_n is # components to decompress/filter.
+               s->img_n = 1;
+               if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG");
+               // if SCAN_header, have to scan to see if we have a tRNS
+            }
+            break;
+         }
+
+         case PNG_TYPE('P','L','T','E'):  {
+            if (first) return e("first not IHDR", "Corrupt PNG");
+            if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG");
+            pal_len = c.length / 3;
+            if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG");
+            for (i=0; i < pal_len; ++i) {
+               palette[i*4+0] = get8u(s);
+               palette[i*4+1] = get8u(s);
+               palette[i*4+2] = get8u(s);
+               palette[i*4+3] = 255;
+            }
+            break;
+         }
+
+         case PNG_TYPE('t','R','N','S'): {
+            if (first) return e("first not IHDR", "Corrupt PNG");
+            if (z->idata) return e("tRNS after IDAT","Corrupt PNG");
+            if (pal_img_n) {
+               if (scan == SCAN_header) { s->img_n = 4; return 1; }
+               if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG");
+               if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG");
+               pal_img_n = 4;
+               for (i=0; i < c.length; ++i)
+                  palette[i*4+3] = get8u(s);
+            } else {
+               if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG");
+               if (c.length != (uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG");
+               has_trans = 1;
+               for (k=0; k < s->img_n; ++k)
+                  tc[k] = (uint8) get16(s); // non 8-bit images will be larger
+            }
+            break;
+         }
+
+         case PNG_TYPE('I','D','A','T'): {
+            if (first) return e("first not IHDR", "Corrupt PNG");
+            if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG");
+            if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; }
+            if (ioff + c.length > idata_limit) {
+               uint8 *p;
+               if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+               while (ioff + c.length > idata_limit)
+                  idata_limit *= 2;
+               p = (uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory");
+               z->idata = p;
+            }
+            if (!getn(s, z->idata+ioff,c.length)) return e("outofdata","Corrupt PNG");
+            ioff += c.length;
+            break;
+         }
+
+         case PNG_TYPE('I','E','N','D'): {
+            uint32 raw_len;
+            if (first) return e("first not IHDR", "Corrupt PNG");
+            if (scan != SCAN_load) return 1;
+            if (z->idata == NULL) return e("no IDAT","Corrupt PNG");
+            z->expanded = (uint8 *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, 16384, (int *) &raw_len, !iphone);
+            if (z->expanded == NULL) return 0; // zlib should set error
+            free(z->idata); z->idata = NULL;
+            if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+               s->img_out_n = s->img_n+1;
+            else
+               s->img_out_n = s->img_n;
+            if (!create_png_image(z, z->expanded, raw_len, s->img_out_n, interlace)) return 0;
+            if (has_trans)
+               if (!compute_transparency(z, tc, s->img_out_n)) return 0;
+            if (iphone && s->img_out_n > 2)
+               stbi_de_iphone(z);
+            if (pal_img_n) {
+               // pal_img_n == 3 or 4
+               s->img_n = pal_img_n; // record the actual colors we had
+               s->img_out_n = pal_img_n;
+               if (req_comp >= 3) s->img_out_n = req_comp;
+               if (!expand_palette(z, palette, pal_len, s->img_out_n))
+                  return 0;
+            }
+            free(z->expanded); z->expanded = NULL;
+            return 1;
+         }
+
+         default:
+            // if critical, fail
+            if (first) return e("first not IHDR", "Corrupt PNG");
+            if ((c.type & (1 << 29)) == 0) {
+               #ifndef STBI_NO_FAILURE_STRINGS
+               // not threadsafe
+               static char invalid_chunk[] = "XXXX chunk not known";
+               invalid_chunk[0] = (uint8) (c.type >> 24);
+               invalid_chunk[1] = (uint8) (c.type >> 16);
+               invalid_chunk[2] = (uint8) (c.type >>  8);
+               invalid_chunk[3] = (uint8) (c.type >>  0);
+               #endif
+               return e(invalid_chunk, "PNG not supported: unknown chunk type");
+            }
+            skip(s, c.length);
+            break;
+      }
+      // end of chunk, read and skip CRC
+      get32(s);
+   }
+}
+
+static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp)
+{
+   unsigned char *result=NULL;
+   if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error");
+   if (parse_png_file(p, SCAN_load, req_comp)) {
+      result = p->out;
+      p->out = NULL;
+      if (req_comp && req_comp != p->s->img_out_n) {
+         result = convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+         p->s->img_out_n = req_comp;
+         if (result == NULL) return result;
+      }
+      *x = p->s->img_x;
+      *y = p->s->img_y;
+      if (n) *n = p->s->img_n;
+   }
+   free(p->out);      p->out      = NULL;
+   free(p->expanded); p->expanded = NULL;
+   free(p->idata);    p->idata    = NULL;
+
+   return result;
+}
+
+static unsigned char *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   png p;
+   p.s = s;
+   return do_png(&p, x,y,comp,req_comp);
+}
+
+static int stbi_png_test(stbi *s)
+{
+   int r;
+   r = check_png_header(s);
+   stbi_rewind(s);
+   return r;
+}
+
+static int stbi_png_info_raw(png *p, int *x, int *y, int *comp)
+{
+   if (!parse_png_file(p, SCAN_header, 0)) {
+      stbi_rewind( p->s );
+      return 0;
+   }
+   if (x) *x = p->s->img_x;
+   if (y) *y = p->s->img_y;
+   if (comp) *comp = p->s->img_n;
+   return 1;
+}
+
+static int      stbi_png_info(stbi *s, int *x, int *y, int *comp)
+{
+   png p;
+   p.s = s;
+   return stbi_png_info_raw(&p, x, y, comp);
+}
+
+// Microsoft/Windows BMP image
+
+static int bmp_test(stbi *s)
+{
+   int sz;
+   if (get8(s) != 'B') return 0;
+   if (get8(s) != 'M') return 0;
+   get32le(s); // discard filesize
+   get16le(s); // discard reserved
+   get16le(s); // discard reserved
+   get32le(s); // discard data offset
+   sz = get32le(s);
+   if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1;
+   return 0;
+}
+
+static int stbi_bmp_test(stbi *s)
+{
+   int r = bmp_test(s);
+   stbi_rewind(s);
+   return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int high_bit(unsigned int z)
+{
+   int n=0;
+   if (z == 0) return -1;
+   if (z >= 0x10000) n += 16, z >>= 16;
+   if (z >= 0x00100) n +=  8, z >>=  8;
+   if (z >= 0x00010) n +=  4, z >>=  4;
+   if (z >= 0x00004) n +=  2, z >>=  2;
+   if (z >= 0x00002) n +=  1, z >>=  1;
+   return n;
+}
+
+static int bitcount(unsigned int a)
+{
+   a = (a & 0x55555555) + ((a >>  1) & 0x55555555); // max 2
+   a = (a & 0x33333333) + ((a >>  2) & 0x33333333); // max 4
+   a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+   a = (a + (a >> 8)); // max 16 per 8 bits
+   a = (a + (a >> 16)); // max 32 per 8 bits
+   return a & 0xff;
+}
+
+static int shiftsigned(int v, int shift, int bits)
+{
+   int result;
+   int z=0;
+
+   if (shift < 0) v <<= -shift;
+   else v >>= shift;
+   result = v;
+
+   z = bits;
+   while (z < 8) {
+      result += v >> z;
+      z += bits;
+   }
+   return result;
+}
+
+static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   uint8 *out;
+   unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0;
+   stbi_uc pal[256][4];
+   int psize=0,i,j,compress=0,width;
+   int bpp, flip_vertically, pad, target, offset, hsz;
+   if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP");
+   get32le(s); // discard filesize
+   get16le(s); // discard reserved
+   get16le(s); // discard reserved
+   offset = get32le(s);
+   hsz = get32le(s);
+   if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown");
+   if (hsz == 12) {
+      s->img_x = get16le(s);
+      s->img_y = get16le(s);
+   } else {
+      s->img_x = get32le(s);
+      s->img_y = get32le(s);
+   }
+   if (get16le(s) != 1) return epuc("bad BMP", "bad BMP");
+   bpp = get16le(s);
+   if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit");
+   flip_vertically = ((int) s->img_y) > 0;
+   s->img_y = abs((int) s->img_y);
+   if (hsz == 12) {
+      if (bpp < 24)
+         psize = (offset - 14 - 24) / 3;
+   } else {
+      compress = get32le(s);
+      if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE");
+      get32le(s); // discard sizeof
+      get32le(s); // discard hres
+      get32le(s); // discard vres
+      get32le(s); // discard colorsused
+      get32le(s); // discard max important
+      if (hsz == 40 || hsz == 56) {
+         if (hsz == 56) {
+            get32le(s);
+            get32le(s);
+            get32le(s);
+            get32le(s);
+         }
+         if (bpp == 16 || bpp == 32) {
+            mr = mg = mb = 0;
+            if (compress == 0) {
+               if (bpp == 32) {
+                  mr = 0xffu << 16;
+                  mg = 0xffu <<  8;
+                  mb = 0xffu <<  0;
+                  ma = 0xffu << 24;
+                  fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255
+               } else {
+                  mr = 31u << 10;
+                  mg = 31u <<  5;
+                  mb = 31u <<  0;
+               }
+            } else if (compress == 3) {
+               mr = get32le(s);
+               mg = get32le(s);
+               mb = get32le(s);
+               // not documented, but generated by photoshop and handled by mspaint
+               if (mr == mg && mg == mb) {
+                  // ?!?!?
+                  return epuc("bad BMP", "bad BMP");
+               }
+            } else
+               return epuc("bad BMP", "bad BMP");
+         }
+      } else {
+         assert(hsz == 108);
+         mr = get32le(s);
+         mg = get32le(s);
+         mb = get32le(s);
+         ma = get32le(s);
+         get32le(s); // discard color space
+         for (i=0; i < 12; ++i)
+            get32le(s); // discard color space parameters
+      }
+      if (bpp < 16)
+         psize = (offset - 14 - hsz) >> 2;
+   }
+   s->img_n = ma ? 4 : 3;
+   if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+      target = req_comp;
+   else
+      target = s->img_n; // if they want monochrome, we'll post-convert
+   out = (stbi_uc *) malloc(target * s->img_x * s->img_y);
+   if (!out) return epuc("outofmem", "Out of memory");
+   if (bpp < 16) {
+      int z=0;
+      if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); }
+      for (i=0; i < psize; ++i) {
+         pal[i][2] = get8u(s);
+         pal[i][1] = get8u(s);
+         pal[i][0] = get8u(s);
+         if (hsz != 12) get8(s);
+         pal[i][3] = 255;
+      }
+      skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4));
+      if (bpp == 4) width = (s->img_x + 1) >> 1;
+      else if (bpp == 8) width = s->img_x;
+      else { free(out); return epuc("bad bpp", "Corrupt BMP"); }
+      pad = (-width)&3;
+      for (j=0; j < (int) s->img_y; ++j) {
+         for (i=0; i < (int) s->img_x; i += 2) {
+            int v=get8(s),v2=0;
+            if (bpp == 4) {
+               v2 = v & 15;
+               v >>= 4;
+            }
+            out[z++] = pal[v][0];
+            out[z++] = pal[v][1];
+            out[z++] = pal[v][2];
+            if (target == 4) out[z++] = 255;
+            if (i+1 == (int) s->img_x) break;
+            v = (bpp == 8) ? get8(s) : v2;
+            out[z++] = pal[v][0];
+            out[z++] = pal[v][1];
+            out[z++] = pal[v][2];
+            if (target == 4) out[z++] = 255;
+         }
+         skip(s, pad);
+      }
+   } else {
+      int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+      int z = 0;
+      int easy=0;
+      skip(s, offset - 14 - hsz);
+      if (bpp == 24) width = 3 * s->img_x;
+      else if (bpp == 16) width = 2*s->img_x;
+      else /* bpp = 32 and pad = 0 */ width=0;
+      pad = (-width) & 3;
+      if (bpp == 24) {
+         easy = 1;
+      } else if (bpp == 32) {
+         if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+            easy = 2;
+      }
+      if (!easy) {
+         if (!mr || !mg || !mb) { free(out); return epuc("bad masks", "Corrupt BMP"); }
+         // right shift amt to put high bit in position #7
+         rshift = high_bit(mr)-7; rcount = bitcount(mr);
+         gshift = high_bit(mg)-7; gcount = bitcount(mr);
+         bshift = high_bit(mb)-7; bcount = bitcount(mr);
+         ashift = high_bit(ma)-7; acount = bitcount(mr);
+      }
+      for (j=0; j < (int) s->img_y; ++j) {
+         if (easy) {
+            for (i=0; i < (int) s->img_x; ++i) {
+               int a;
+               out[z+2] = get8u(s);
+               out[z+1] = get8u(s);
+               out[z+0] = get8u(s);
+               z += 3;
+               a = (easy == 2 ? get8(s) : 255);
+               if (target == 4) out[z++] = (uint8) a;
+            }
+         } else {
+            for (i=0; i < (int) s->img_x; ++i) {
+               uint32 v = (bpp == 16 ? get16le(s) : get32le(s));
+               int a;
+               out[z++] = (uint8) shiftsigned(v & mr, rshift, rcount);
+               out[z++] = (uint8) shiftsigned(v & mg, gshift, gcount);
+               out[z++] = (uint8) shiftsigned(v & mb, bshift, bcount);
+               a = (ma ? shiftsigned(v & ma, ashift, acount) : 255);
+               if (target == 4) out[z++] = (uint8) a; 
+            }
+         }
+         skip(s, pad);
+      }
+   }
+   if (flip_vertically) {
+      stbi_uc t;
+      for (j=0; j < (int) s->img_y>>1; ++j) {
+         stbi_uc *p1 = out +      j     *s->img_x*target;
+         stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+         for (i=0; i < (int) s->img_x*target; ++i) {
+            t = p1[i], p1[i] = p2[i], p2[i] = t;
+         }
+      }
+   }
+
+   if (req_comp && req_comp != target) {
+      out = convert_format(out, target, req_comp, s->img_x, s->img_y);
+      if (out == NULL) return out; // convert_format frees input on failure
+   }
+
+   *x = s->img_x;
+   *y = s->img_y;
+   if (comp) *comp = s->img_n;
+   return out;
+}
+
+static stbi_uc *stbi_bmp_load(stbi *s,int *x, int *y, int *comp, int req_comp)
+{
+   return bmp_load(s, x,y,comp,req_comp);
+}
+
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+
+static int tga_info(stbi *s, int *x, int *y, int *comp)
+{
+    int tga_w, tga_h, tga_comp;
+    int sz;
+    get8u(s);                   // discard Offset
+    sz = get8u(s);              // color type
+    if( sz > 1 ) {
+        stbi_rewind(s);
+        return 0;      // only RGB or indexed allowed
+    }
+    sz = get8u(s);              // image type
+    // only RGB or grey allowed, +/- RLE
+    if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0;
+    skip(s,9);
+    tga_w = get16le(s);
+    if( tga_w < 1 ) {
+        stbi_rewind(s);
+        return 0;   // test width
+    }
+    tga_h = get16le(s);
+    if( tga_h < 1 ) {
+        stbi_rewind(s);
+        return 0;   // test height
+    }
+    sz = get8(s);               // bits per pixel
+    // only RGB or RGBA or grey allowed
+    if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) {
+        stbi_rewind(s);
+        return 0;
+    }
+    tga_comp = sz;
+    if (x) *x = tga_w;
+    if (y) *y = tga_h;
+    if (comp) *comp = tga_comp / 8;
+    return 1;                   // seems to have passed everything
+}
+
+int stbi_tga_info(stbi *s, int *x, int *y, int *comp)
+{
+    return tga_info(s, x, y, comp);
+}
+
+static int tga_test(stbi *s)
+{
+   int sz;
+   get8u(s);      //   discard Offset
+   sz = get8u(s);   //   color type
+   if ( sz > 1 ) return 0;   //   only RGB or indexed allowed
+   sz = get8u(s);   //   image type
+   if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0;   //   only RGB or grey allowed, +/- RLE
+   get16(s);      //   discard palette start
+   get16(s);      //   discard palette length
+   get8(s);         //   discard bits per palette color entry
+   get16(s);      //   discard x origin
+   get16(s);      //   discard y origin
+   if ( get16(s) < 1 ) return 0;      //   test width
+   if ( get16(s) < 1 ) return 0;      //   test height
+   sz = get8(s);   //   bits per pixel
+   if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0;   //   only RGB or RGBA or grey allowed
+   return 1;      //   seems to have passed everything
+}
+
+static int stbi_tga_test(stbi *s)
+{
+   int res = tga_test(s);
+   stbi_rewind(s);
+   return res;
+}
+
+static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   //   read in the TGA header stuff
+   int tga_offset = get8u(s);
+   int tga_indexed = get8u(s);
+   int tga_image_type = get8u(s);
+   int tga_is_RLE = 0;
+   int tga_palette_start = get16le(s);
+   int tga_palette_len = get16le(s);
+   int tga_palette_bits = get8u(s);
+   int tga_x_origin = get16le(s);
+   int tga_y_origin = get16le(s);
+   int tga_width = get16le(s);
+   int tga_height = get16le(s);
+   int tga_bits_per_pixel = get8u(s);
+   int tga_inverted = get8u(s);
+   //   image data
+   unsigned char *tga_data;
+   unsigned char *tga_palette = NULL;
+   int i, j;
+   unsigned char raw_data[4];
+   unsigned char trans_data[4];
+   int RLE_count = 0;
+   int RLE_repeating = 0;
+   int read_next_pixel = 1;
+
+   //   do a tiny bit of precessing
+   if ( tga_image_type >= 8 )
+   {
+      tga_image_type -= 8;
+      tga_is_RLE = 1;
+   }
+   /* int tga_alpha_bits = tga_inverted & 15; */
+   tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+   //   error check
+   if ( //(tga_indexed) ||
+      (tga_width < 1) || (tga_height < 1) ||
+      (tga_image_type < 1) || (tga_image_type > 3) ||
+      ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) &&
+      (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32))
+      )
+   {
+      return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA
+   }
+
+   //   If I'm paletted, then I'll use the number of bits from the palette
+   if ( tga_indexed )
+   {
+      tga_bits_per_pixel = tga_palette_bits;
+   }
+
+   //   tga info
+   *x = tga_width;
+   *y = tga_height;
+   if ( (req_comp < 1) || (req_comp > 4) )
+   {
+      //   just use whatever the file was
+      req_comp = tga_bits_per_pixel / 8;
+      *comp = req_comp;
+   } else
+   {
+      //   force a new number of components
+      *comp = tga_bits_per_pixel/8;
+   }
+   tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp );
+   if (!tga_data) return epuc("outofmem", "Out of memory");
+
+   //   skip to the data's starting position (offset usually = 0)
+   skip(s, tga_offset );
+   //   do I need to load a palette?
+   if ( tga_indexed )
+   {
+      //   any data to skip? (offset usually = 0)
+      skip(s, tga_palette_start );
+      //   load the palette
+      tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 );
+      if (!tga_palette) return epuc("outofmem", "Out of memory");
+      if (!getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) {
+         free(tga_data);
+         free(tga_palette);
+         return epuc("bad palette", "Corrupt TGA");
+      }
+   }
+   //   load the data
+   trans_data[0] = trans_data[1] = trans_data[2] = trans_data[3] = 0;
+   for (i=0; i < tga_width * tga_height; ++i)
+   {
+      //   if I'm in RLE mode, do I need to get a RLE chunk?
+      if ( tga_is_RLE )
+      {
+         if ( RLE_count == 0 )
+         {
+            //   yep, get the next byte as a RLE command
+            int RLE_cmd = get8u(s);
+            RLE_count = 1 + (RLE_cmd & 127);
+            RLE_repeating = RLE_cmd >> 7;
+            read_next_pixel = 1;
+         } else if ( !RLE_repeating )
+         {
+            read_next_pixel = 1;
+         }
+      } else
+      {
+         read_next_pixel = 1;
+      }
+      //   OK, if I need to read a pixel, do it now
+      if ( read_next_pixel )
+      {
+         //   load however much data we did have
+         if ( tga_indexed )
+         {
+            //   read in 1 byte, then perform the lookup
+            int pal_idx = get8u(s);
+            if ( pal_idx >= tga_palette_len )
+            {
+               //   invalid index
+               pal_idx = 0;
+            }
+            pal_idx *= tga_bits_per_pixel / 8;
+            for (j = 0; j*8 < tga_bits_per_pixel; ++j)
+            {
+               raw_data[j] = tga_palette[pal_idx+j];
+            }
+         } else
+         {
+            //   read in the data raw
+            for (j = 0; j*8 < tga_bits_per_pixel; ++j)
+            {
+               raw_data[j] = get8u(s);
+            }
+         }
+         //   convert raw to the intermediate format
+         switch (tga_bits_per_pixel)
+         {
+         case 8:
+            //   Luminous => RGBA
+            trans_data[0] = raw_data[0];
+            trans_data[1] = raw_data[0];
+            trans_data[2] = raw_data[0];
+            trans_data[3] = 255;
+            break;
+         case 16:
+            //   Luminous,Alpha => RGBA
+            trans_data[0] = raw_data[0];
+            trans_data[1] = raw_data[0];
+            trans_data[2] = raw_data[0];
+            trans_data[3] = raw_data[1];
+            break;
+         case 24:
+            //   BGR => RGBA
+            trans_data[0] = raw_data[2];
+            trans_data[1] = raw_data[1];
+            trans_data[2] = raw_data[0];
+            trans_data[3] = 255;
+            break;
+         case 32:
+            //   BGRA => RGBA
+            trans_data[0] = raw_data[2];
+            trans_data[1] = raw_data[1];
+            trans_data[2] = raw_data[0];
+            trans_data[3] = raw_data[3];
+            break;
+         }
+         //   clear the reading flag for the next pixel
+         read_next_pixel = 0;
+      } // end of reading a pixel
+      //   convert to final format
+      switch (req_comp)
+      {
+      case 1:
+         //   RGBA => Luminance
+         tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]);
+         break;
+      case 2:
+         //   RGBA => Luminance,Alpha
+         tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]);
+         tga_data[i*req_comp+1] = trans_data[3];
+         break;
+      case 3:
+         //   RGBA => RGB
+         tga_data[i*req_comp+0] = trans_data[0];
+         tga_data[i*req_comp+1] = trans_data[1];
+         tga_data[i*req_comp+2] = trans_data[2];
+         break;
+      case 4:
+         //   RGBA => RGBA
+         tga_data[i*req_comp+0] = trans_data[0];
+         tga_data[i*req_comp+1] = trans_data[1];
+         tga_data[i*req_comp+2] = trans_data[2];
+         tga_data[i*req_comp+3] = trans_data[3];
+         break;
+      }
+      //   in case we're in RLE mode, keep counting down
+      --RLE_count;
+   }
+   //   do I need to invert the image?
+   if ( tga_inverted )
+   {
+      for (j = 0; j*2 < tga_height; ++j)
+      {
+         int index1 = j * tga_width * req_comp;
+         int index2 = (tga_height - 1 - j) * tga_width * req_comp;
+         for (i = tga_width * req_comp; i > 0; --i)
+         {
+            unsigned char temp = tga_data[index1];
+            tga_data[index1] = tga_data[index2];
+            tga_data[index2] = temp;
+            ++index1;
+            ++index2;
+         }
+      }
+   }
+   //   clear my palette, if I had one
+   if ( tga_palette != NULL )
+   {
+      free( tga_palette );
+   }
+   //   the things I do to get rid of an error message, and yet keep
+   //   Microsoft's C compilers happy... [8^(
+   tga_palette_start = tga_palette_len = tga_palette_bits =
+         tga_x_origin = tga_y_origin = 0;
+   //   OK, done
+   return tga_data;
+}
+
+static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   return tga_load(s,x,y,comp,req_comp);
+}
+
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+static int psd_test(stbi *s)
+{
+   if (get32(s) != 0x38425053) return 0;   // "8BPS"
+   else return 1;
+}
+
+static int stbi_psd_test(stbi *s)
+{
+   int r = psd_test(s);
+   stbi_rewind(s);
+   return r;
+}
+
+static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   int   pixelCount;
+   int channelCount, compression;
+   int channel, i, count, len;
+   int w,h;
+   uint8 *out;
+
+   // Check identifier
+   if (get32(s) != 0x38425053)   // "8BPS"
+      return epuc("not PSD", "Corrupt PSD image");
+
+   // Check file type version.
+   if (get16(s) != 1)
+      return epuc("wrong version", "Unsupported version of PSD image");
+
+   // Skip 6 reserved bytes.
+   skip(s, 6 );
+
+   // Read the number of channels (R, G, B, A, etc).
+   channelCount = get16(s);
+   if (channelCount < 0 || channelCount > 16)
+      return epuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+   // Read the rows and columns of the image.
+   h = get32(s);
+   w = get32(s);
+   
+   // Make sure the depth is 8 bits.
+   if (get16(s) != 8)
+      return epuc("unsupported bit depth", "PSD bit depth is not 8 bit");
+
+   // Make sure the color mode is RGB.
+   // Valid options are:
+   //   0: Bitmap
+   //   1: Grayscale
+   //   2: Indexed color
+   //   3: RGB color
+   //   4: CMYK color
+   //   7: Multichannel
+   //   8: Duotone
+   //   9: Lab color
+   if (get16(s) != 3)
+      return epuc("wrong color format", "PSD is not in RGB color format");
+
+   // Skip the Mode Data.  (It's the palette for indexed color; other info for other modes.)
+   skip(s,get32(s) );
+
+   // Skip the image resources.  (resolution, pen tool paths, etc)
+   skip(s, get32(s) );
+
+   // Skip the reserved data.
+   skip(s, get32(s) );
+
+   // Find out if the data is compressed.
+   // Known values:
+   //   0: no compression
+   //   1: RLE compressed
+   compression = get16(s);
+   if (compression > 1)
+      return epuc("bad compression", "PSD has an unknown compression format");
+
+   // Create the destination image.
+   out = (stbi_uc *) malloc(4 * w*h);
+   if (!out) return epuc("outofmem", "Out of memory");
+   pixelCount = w*h;
+
+   // Initialize the data to zero.
+   //memset( out, 0, pixelCount * 4 );
+   
+   // Finally, the image data.
+   if (compression) {
+      // RLE as used by .PSD and .TIFF
+      // Loop until you get the number of unpacked bytes you are expecting:
+      //     Read the next source byte into n.
+      //     If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+      //     Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+      //     Else if n is 128, noop.
+      // Endloop
+
+      // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data,
+      // which we're going to just skip.
+      skip(s, h * channelCount * 2 );
+
+      // Read the RLE data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         uint8 *p;
+         
+         p = out+channel;
+         if (channel >= channelCount) {
+            // Fill this channel with default data.
+            for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4;
+         } else {
+            // Read the RLE data.
+            count = 0;
+            while (count < pixelCount) {
+               len = get8(s);
+               if (len == 128) {
+                  // No-op.
+               } else if (len < 128) {
+                  // Copy next len+1 bytes literally.
+                  len++;
+                  count += len;
+                  while (len) {
+                     *p = get8u(s);
+                     p += 4;
+                     len--;
+                  }
+               } else if (len > 128) {
+                  uint8   val;
+                  // Next -len+1 bytes in the dest are replicated from next source byte.
+                  // (Interpret len as a negative 8-bit int.)
+                  len ^= 0x0FF;
+                  len += 2;
+                  val = get8u(s);
+                  count += len;
+                  while (len) {
+                     *p = val;
+                     p += 4;
+                     len--;
+                  }
+               }
+            }
+         }
+      }
+      
+   } else {
+      // We're at the raw image data.  It's each channel in order (Red, Green, Blue, Alpha, ...)
+      // where each channel consists of an 8-bit value for each pixel in the image.
+      
+      // Read the data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         uint8 *p;
+         
+         p = out + channel;
+         if (channel > channelCount) {
+            // Fill this channel with default data.
+            for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4;
+         } else {
+            // Read the data.
+            for (i = 0; i < pixelCount; i++)
+               *p = get8u(s), p += 4;
+         }
+      }
+   }
+
+   if (req_comp && req_comp != 4) {
+      out = convert_format(out, 4, req_comp, w, h);
+      if (out == NULL) return out; // convert_format frees input on failure
+   }
+
+   if (comp) *comp = channelCount;
+   *y = h;
+   *x = w;
+   
+   return out;
+}
+
+static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   return psd_load(s,x,y,comp,req_comp);
+}
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+static int pic_is4(stbi *s,const char *str)
+{
+   int i;
+   for (i=0; i<4; ++i)
+      if (get8(s) != (stbi_uc)str[i])
+         return 0;
+
+   return 1;
+}
+
+static int pic_test(stbi *s)
+{
+   int i;
+
+   if (!pic_is4(s,"\x53\x80\xF6\x34"))
+      return 0;
+
+   for(i=0;i<84;++i)
+      get8(s);
+
+   if (!pic_is4(s,"PICT"))
+      return 0;
+
+   return 1;
+}
+
+typedef struct
+{
+   stbi_uc size,type,channel;
+} pic_packet_t;
+
+static stbi_uc *pic_readval(stbi *s, int channel, stbi_uc *dest)
+{
+   int mask=0x80, i;
+
+   for (i=0; i<4; ++i, mask>>=1) {
+      if (channel & mask) {
+         if (at_eof(s)) return epuc("bad file","PIC file too short");
+         dest[i]=get8u(s);
+      }
+   }
+
+   return dest;
+}
+
+static void pic_copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+   int mask=0x80,i;
+
+   for (i=0;i<4; ++i, mask>>=1)
+      if (channel&mask)
+         dest[i]=src[i];
+}
+
+static stbi_uc *pic_load2(stbi *s,int width,int height,int *comp, stbi_uc *result)
+{
+   int act_comp=0,num_packets=0,y,chained;
+   pic_packet_t packets[10];
+
+   // this will (should...) cater for even some bizarre stuff like having data
+    // for the same channel in multiple packets.
+   do {
+      pic_packet_t *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return epuc("bad format","too many packets");
+
+      packet = &packets[num_packets++];
+
+      chained = get8(s);
+      packet->size    = get8u(s);
+      packet->type    = get8u(s);
+      packet->channel = get8u(s);
+
+      act_comp |= packet->channel;
+
+      if (at_eof(s))          return epuc("bad file","file too short (reading packets)");
+      if (packet->size != 8)  return epuc("bad format","packet isn't 8bpp");
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+   for(y=0; y<height; ++y) {
+      int packet_idx;
+
+      for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
+         pic_packet_t *packet = &packets[packet_idx];
+         stbi_uc *dest = result+y*width*4;
+
+         switch (packet->type) {
+            default:
+               return epuc("bad format","packet has bad compression type");
+
+            case 0: {//uncompressed
+               int x;
+
+               for(x=0;x<width;++x, dest+=4)
+                  if (!pic_readval(s,packet->channel,dest))
+                     return 0;
+               break;
+            }
+
+            case 1://Pure RLE
+               {
+                  int left=width, i;
+
+                  while (left>0) {
+                     stbi_uc count,value[4];
+
+                     count=get8u(s);
+                     if (at_eof(s))   return epuc("bad file","file too short (pure read count)");
+
+                     if (count > left)
+                        count = (uint8) left;
+
+                     if (!pic_readval(s,packet->channel,value))  return 0;
+
+                     for(i=0; i<count; ++i,dest+=4)
+                        pic_copyval(packet->channel,dest,value);
+                     left -= count;
+                  }
+               }
+               break;
+
+            case 2: {//Mixed RLE
+               int left=width;
+               while (left>0) {
+                  int count = get8(s), i;
+                  if (at_eof(s))  return epuc("bad file","file too short (mixed read count)");
+
+                  if (count >= 128) { // Repeated
+                     stbi_uc value[4];
+                     int i;
+
+                     if (count==128)
+                        count = get16(s);
+                     else
+                        count -= 127;
+                     if (count > left)
+                        return epuc("bad file","scanline overrun");
+
+                     if (!pic_readval(s,packet->channel,value))
+                        return 0;
+
+                     for(i=0;i<count;++i, dest += 4)
+                        pic_copyval(packet->channel,dest,value);
+                  } else { // Raw
+                     ++count;
+                     if (count>left) return epuc("bad file","scanline overrun");
+
+                     for(i=0;i<count;++i, dest+=4)
+                        if (!pic_readval(s,packet->channel,dest))
+                           return 0;
+                  }
+                  left-=count;
+               }
+               break;
+            }
+         }
+      }
+   }
+
+   return result;
+}
+
+static stbi_uc *pic_load(stbi *s,int *px,int *py,int *comp,int req_comp)
+{
+   stbi_uc *result;
+   int i, x,y;
+
+   for (i=0; i<92; ++i)
+      get8(s);
+
+   x = get16(s);
+   y = get16(s);
+   if (at_eof(s))  return epuc("bad file","file too short (pic header)");
+   if ((1 << 28) / x < y) return epuc("too large", "Image too large to decode");
+
+   get32(s); //skip `ratio'
+   get16(s); //skip `fields'
+   get16(s); //skip `pad'
+
+   // intermediate buffer is RGBA
+   result = (stbi_uc *) malloc(x*y*4);
+   memset(result, 0xff, x*y*4);
+
+   if (!pic_load2(s,x,y,comp, result)) {
+      free(result);
+      result=0;
+   }
+   *px = x;
+   *py = y;
+   if (req_comp == 0) req_comp = *comp;
+   result=convert_format(result,4,req_comp,x,y);
+
+   return result;
+}
+
+static int stbi_pic_test(stbi *s)
+{
+   int r = pic_test(s);
+   stbi_rewind(s);
+   return r;
+}
+
+static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   return pic_load(s,x,y,comp,req_comp);
+}
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+typedef struct stbi_gif_lzw_struct {
+   int16 prefix;
+   uint8 first;
+   uint8 suffix;
+} stbi_gif_lzw;
+
+typedef struct stbi_gif_struct
+{
+   int w,h;
+   stbi_uc *out;                 // output buffer (always 4 components)
+   int flags, bgindex, ratio, transparent, eflags;
+   uint8  pal[256][4];
+   uint8 lpal[256][4];
+   stbi_gif_lzw codes[4096];
+   uint8 *color_table;
+   int parse, step;
+   int lflags;
+   int start_x, start_y;
+   int max_x, max_y;
+   int cur_x, cur_y;
+   int line_size;
+} stbi_gif;
+
+static int gif_test(stbi *s)
+{
+   int sz;
+   if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') return 0;
+   sz = get8(s);
+   if (sz != '9' && sz != '7') return 0;
+   if (get8(s) != 'a') return 0;
+   return 1;
+}
+
+static int stbi_gif_test(stbi *s)
+{
+   int r = gif_test(s);
+   stbi_rewind(s);
+   return r;
+}
+
+static void stbi_gif_parse_colortable(stbi *s, uint8 pal[256][4], int num_entries, int transp)
+{
+   int i;
+   for (i=0; i < num_entries; ++i) {
+      pal[i][2] = get8u(s);
+      pal[i][1] = get8u(s);
+      pal[i][0] = get8u(s);
+      pal[i][3] = transp ? 0 : 255;
+   }   
+}
+
+static int stbi_gif_header(stbi *s, stbi_gif *g, int *comp, int is_info)
+{
+   uint8 version;
+   if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8')
+      return e("not GIF", "Corrupt GIF");
+
+   version = get8u(s);
+   if (version != '7' && version != '9')    return e("not GIF", "Corrupt GIF");
+   if (get8(s) != 'a')                      return e("not GIF", "Corrupt GIF");
+ 
+   failure_reason = "";
+   g->w = get16le(s);
+   g->h = get16le(s);
+   g->flags = get8(s);
+   g->bgindex = get8(s);
+   g->ratio = get8(s);
+   g->transparent = -1;
+
+   if (comp != 0) *comp = 4;  // can't actually tell whether it's 3 or 4 until we parse the comments
+
+   if (is_info) return 1;
+
+   if (g->flags & 0x80)
+      stbi_gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+   return 1;
+}
+
+static int stbi_gif_info_raw(stbi *s, int *x, int *y, int *comp)
+{
+   stbi_gif g;   
+   if (!stbi_gif_header(s, &g, comp, 1)) {
+      stbi_rewind( s );
+      return 0;
+   }
+   if (x) *x = g.w;
+   if (y) *y = g.h;
+   return 1;
+}
+
+static void stbi_out_gif_code(stbi_gif *g, uint16 code)
+{
+   uint8 *p, *c;
+
+   // recurse to decode the prefixes, since the linked-list is backwards,
+   // and working backwards through an interleaved image would be nasty
+   if (g->codes[code].prefix >= 0)
+      stbi_out_gif_code(g, g->codes[code].prefix);
+
+   if (g->cur_y >= g->max_y) return;
+  
+   p = &g->out[g->cur_x + g->cur_y];
+   c = &g->color_table[g->codes[code].suffix * 4];
+
+   if (c[3] >= 128) {
+      p[0] = c[2];
+      p[1] = c[1];
+      p[2] = c[0];
+      p[3] = c[3];
+   }
+   g->cur_x += 4;
+
+   if (g->cur_x >= g->max_x) {
+      g->cur_x = g->start_x;
+      g->cur_y += g->step;
+
+      while (g->cur_y >= g->max_y && g->parse > 0) {
+         g->step = (1 << g->parse) * g->line_size;
+         g->cur_y = g->start_y + (g->step >> 1);
+         --g->parse;
+      }
+   }
+}
+
+static uint8 *stbi_process_gif_raster(stbi *s, stbi_gif *g)
+{
+   uint8 lzw_cs;
+   int32 len, code;
+   uint32 first;
+   int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+   stbi_gif_lzw *p;
+
+   lzw_cs = get8u(s);
+   clear = 1 << lzw_cs;
+   first = 1;
+   codesize = lzw_cs + 1;
+   codemask = (1 << codesize) - 1;
+   bits = 0;
+   valid_bits = 0;
+   for (code = 0; code < clear; code++) {
+      g->codes[code].prefix = -1;
+      g->codes[code].first = (uint8) code;
+      g->codes[code].suffix = (uint8) code;
+   }
+
+   // support no starting clear code
+   avail = clear+2;
+   oldcode = -1;
+
+   len = 0;
+   for(;;) {
+      if (valid_bits < codesize) {
+         if (len == 0) {
+            len = get8(s); // start new block
+            if (len == 0) 
+               return g->out;
+         }
+         --len;
+         bits |= (int32) get8(s) << valid_bits;
+         valid_bits += 8;
+      } else {
+         int32 code = bits & codemask;
+         bits >>= codesize;
+         valid_bits -= codesize;
+         // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+         if (code == clear) {  // clear code
+            codesize = lzw_cs + 1;
+            codemask = (1 << codesize) - 1;
+            avail = clear + 2;
+            oldcode = -1;
+            first = 0;
+         } else if (code == clear + 1) { // end of stream code
+            skip(s, len);
+            while ((len = get8(s)) > 0)
+               skip(s,len);
+            return g->out;
+         } else if (code <= avail) {
+            if (first) return epuc("no clear code", "Corrupt GIF");
+
+            if (oldcode >= 0) {
+               p = &g->codes[avail++];
+               if (avail > 4096)        return epuc("too many codes", "Corrupt GIF");
+               p->prefix = (int16) oldcode;
+               p->first = g->codes[oldcode].first;
+               p->suffix = (code == avail) ? p->first : g->codes[code].first;
+            } else if (code == avail)
+               return epuc("illegal code in raster", "Corrupt GIF");
+
+            stbi_out_gif_code(g, (uint16) code);
+
+            if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+               codesize++;
+               codemask = (1 << codesize) - 1;
+            }
+
+            oldcode = code;
+         } else {
+            return epuc("illegal code in raster", "Corrupt GIF");
+         }
+      } 
+   }
+}
+
+static void stbi_fill_gif_background(stbi_gif *g)
+{
+   int i;
+   uint8 *c = g->pal[g->bgindex];
+   // @OPTIMIZE: write a dword at a time
+   for (i = 0; i < g->w * g->h * 4; i += 4) {
+      uint8 *p  = &g->out[i];
+      p[0] = c[2];
+      p[1] = c[1];
+      p[2] = c[0];
+      p[3] = c[3];
+   }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+static uint8 *stbi_gif_load_next(stbi *s, stbi_gif *g, int *comp, int req_comp)
+{
+   int i;
+   uint8 *old_out = 0;
+
+   if (g->out == 0) {
+      if (!stbi_gif_header(s, g, comp,0))     return 0; // failure_reason set by stbi_gif_header
+      g->out = (uint8 *) malloc(4 * g->w * g->h);
+      if (g->out == 0)                      return epuc("outofmem", "Out of memory");
+      stbi_fill_gif_background(g);
+   } else {
+      // animated-gif-only path
+      if (((g->eflags & 0x1C) >> 2) == 3) {
+         old_out = g->out;
+         g->out = (uint8 *) malloc(4 * g->w * g->h);
+         if (g->out == 0)                   return epuc("outofmem", "Out of memory");
+         memcpy(g->out, old_out, g->w*g->h*4);
+      }
+   }
+    
+   for (;;) {
+      switch (get8(s)) {
+         case 0x2C: /* Image Descriptor */
+         {
+            int32 x, y, w, h;
+            uint8 *o;
+
+            x = get16le(s);
+            y = get16le(s);
+            w = get16le(s);
+            h = get16le(s);
+            if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+               return epuc("bad Image Descriptor", "Corrupt GIF");
+
+            g->line_size = g->w * 4;
+            g->start_x = x * 4;
+            g->start_y = y * g->line_size;
+            g->max_x   = g->start_x + w * 4;
+            g->max_y   = g->start_y + h * g->line_size;
+            g->cur_x   = g->start_x;
+            g->cur_y   = g->start_y;
+
+            g->lflags = get8(s);
+
+            if (g->lflags & 0x40) {
+               g->step = 8 * g->line_size; // first interlaced spacing
+               g->parse = 3;
+            } else {
+               g->step = g->line_size;
+               g->parse = 0;
+            }
+
+            if (g->lflags & 0x80) {
+               stbi_gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+               g->color_table = (uint8 *) g->lpal;       
+            } else if (g->flags & 0x80) {
+               for (i=0; i < 256; ++i)  // @OPTIMIZE: reset only the previous transparent
+                  g->pal[i][3] = 255; 
+               if (g->transparent >= 0 && (g->eflags & 0x01))
+                  g->pal[g->transparent][3] = 0;
+               g->color_table = (uint8 *) g->pal;
+            } else
+               return epuc("missing color table", "Corrupt GIF");
+   
+            o = stbi_process_gif_raster(s, g);
+            if (o == NULL) return NULL;
+
+            if (req_comp && req_comp != 4)
+               o = convert_format(o, 4, req_comp, g->w, g->h);
+            return o;
+         }
+
+         case 0x21: // Comment Extension.
+         {
+            int len;
+            if (get8(s) == 0xF9) { // Graphic Control Extension.
+               len = get8(s);
+               if (len == 4) {
+                  g->eflags = get8(s);
+                  get16le(s); // delay
+                  g->transparent = get8(s);
+               } else {
+                  skip(s, len);
+                  break;
+               }
+            }
+            while ((len = get8(s)) != 0)
+               skip(s, len);
+            break;
+         }
+
+         case 0x3B: // gif stream termination code
+            return (uint8 *) 1;
+
+         default:
+            return epuc("unknown code", "Corrupt GIF");
+      }
+   }
+}
+
+static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   uint8 *u = 0;
+   stbi_gif g={0};
+
+   u = stbi_gif_load_next(s, &g, comp, req_comp);
+   if (u == (void *) 1) u = 0;  // end of animated gif marker
+   if (u) {
+      *x = g.w;
+      *y = g.h;
+   }
+
+   return u;
+}
+
+static int stbi_gif_info(stbi *s, int *x, int *y, int *comp)
+{
+   return stbi_gif_info_raw(s,x,y,comp);
+}
+
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int hdr_test(stbi *s)
+{
+   const char *signature = "#?RADIANCE\n";
+   int i;
+   for (i=0; signature[i]; ++i)
+      if (get8(s) != signature[i])
+         return 0;
+   return 1;
+}
+
+static int stbi_hdr_test(stbi* s)
+{
+   int r = hdr_test(s);
+   stbi_rewind(s);
+   return r;
+}
+
+#define HDR_BUFLEN  1024
+static char *hdr_gettoken(stbi *z, char *buffer)
+{
+   int len=0;
+   char c = '\0';
+
+   c = (char) get8(z);
+
+   while (!at_eof(z) && c != '\n') {
+      buffer[len++] = c;
+      if (len == HDR_BUFLEN-1) {
+         // flush to end of line
+         while (!at_eof(z) && get8(z) != '\n')
+            ;
+         break;
+      }
+      c = (char) get8(z);
+   }
+
+   buffer[len] = 0;
+   return buffer;
+}
+
+static void hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+   if ( input[3] != 0 ) {
+      float f1;
+      // Exponent
+      f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+      if (req_comp <= 2)
+         output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+      else {
+         output[0] = input[0] * f1;
+         output[1] = input[1] * f1;
+         output[2] = input[2] * f1;
+      }
+      if (req_comp == 2) output[1] = 1;
+      if (req_comp == 4) output[3] = 1;
+   } else {
+      switch (req_comp) {
+         case 4: output[3] = 1; /* fallthrough */
+         case 3: output[0] = output[1] = output[2] = 0;
+                 break;
+         case 2: output[1] = 1; /* fallthrough */
+         case 1: output[0] = 0;
+                 break;
+      }
+   }
+}
+
+static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   char buffer[HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+   int width, height;
+   stbi_uc *scanline;
+   float *hdr_data;
+   int len;
+   unsigned char count, value;
+   int i, j, k, c1,c2, z;
+
+
+   // Check identifier
+   if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0)
+      return epf("not HDR", "Corrupt HDR image");
+   
+   // Parse header
+   for(;;) {
+      token = hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid)    return epf("unsupported format", "Unsupported HDR format");
+
+   // Parse width and height
+   // can't use sscanf() if we're not using stdio!
+   token = hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3))  return epf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   height = strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3))  return epf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   width = strtol(token, NULL, 10);
+
+   *x = width;
+   *y = height;
+
+   *comp = 3;
+   if (req_comp == 0) req_comp = 3;
+
+   // Read data
+   hdr_data = (float *) malloc(height * width * req_comp * sizeof(float));
+
+   // Load image data
+   // image data is stored as some number of sca
+   if ( width < 8 || width >= 32768) {
+      // Read flat data
+      for (j=0; j < height; ++j) {
+         for (i=0; i < width; ++i) {
+            stbi_uc rgbe[4];
+           main_decode_loop:
+            getn(s, rgbe, 4);
+            hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+         }
+      }
+   } else {
+      // Read RLE-encoded data
+      scanline = NULL;
+
+      for (j = 0; j < height; ++j) {
+         c1 = get8(s);
+         c2 = get8(s);
+         len = get8(s);
+         if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+            // not run-length encoded, so we have to actually use THIS data as a decoded
+            // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+            uint8 rgbe[4];
+            rgbe[0] = (uint8) c1;
+            rgbe[1] = (uint8) c2;
+            rgbe[2] = (uint8) len;
+            rgbe[3] = (uint8) get8u(s);
+            hdr_convert(hdr_data, rgbe, req_comp);
+            i = 1;
+            j = 0;
+            free(scanline);
+            goto main_decode_loop; // yes, this makes no sense
+         }
+         len <<= 8;
+         len |= get8(s);
+         if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); }
+         if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4);
+            
+         for (k = 0; k < 4; ++k) {
+            i = 0;
+            while (i < width) {
+               count = get8u(s);
+               if (count > 128) {
+                  // Run
+                  value = get8u(s);
+                  count -= 128;
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = value;
+               } else {
+                  // Dump
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = get8u(s);
+               }
+            }
+         }
+         for (i=0; i < width; ++i)
+            hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+      }
+      free(scanline);
+   }
+
+   return hdr_data;
+}
+
+static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+   return hdr_load(s,x,y,comp,req_comp);
+}
+
+static int stbi_hdr_info(stbi *s, int *x, int *y, int *comp)
+{
+   char buffer[HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+
+   if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) {
+       stbi_rewind( s );
+       return 0;
+   }
+
+   for(;;) {
+      token = hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid) {
+       stbi_rewind( s );
+       return 0;
+   }
+   token = hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3)) {
+       stbi_rewind( s );
+       return 0;
+   }
+   token += 3;
+   *y = strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3)) {
+       stbi_rewind( s );
+       return 0;
+   }
+   token += 3;
+   *x = strtol(token, NULL, 10);
+   *comp = 3;
+   return 1;
+}
+#endif // STBI_NO_HDR
+
+static int stbi_bmp_info(stbi *s, int *x, int *y, int *comp)
+{
+   int hsz;
+   if (get8(s) != 'B' || get8(s) != 'M') {
+       stbi_rewind( s );
+       return 0;
+   }
+   skip(s,12);
+   hsz = get32le(s);
+   if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) {
+       stbi_rewind( s );
+       return 0;
+   }
+   if (hsz == 12) {
+      *x = get16le(s);
+      *y = get16le(s);
+   } else {
+      *x = get32le(s);
+      *y = get32le(s);
+   }
+   if (get16le(s) != 1) {
+       stbi_rewind( s );
+       return 0;
+   }
+   *comp = get16le(s) / 8;
+   return 1;
+}
+
+static int stbi_psd_info(stbi *s, int *x, int *y, int *comp)
+{
+   int channelCount;
+   if (get32(s) != 0x38425053) {
+       stbi_rewind( s );
+       return 0;
+   }
+   if (get16(s) != 1) {
+       stbi_rewind( s );
+       return 0;
+   }
+   skip(s, 6);
+   channelCount = get16(s);
+   if (channelCount < 0 || channelCount > 16) {
+       stbi_rewind( s );
+       return 0;
+   }
+   *y = get32(s);
+   *x = get32(s);
+   if (get16(s) != 8) {
+       stbi_rewind( s );
+       return 0;
+   }
+   if (get16(s) != 3) {
+       stbi_rewind( s );
+       return 0;
+   }
+   *comp = 4;
+   return 1;
+}
+
+static int stbi_pic_info(stbi *s, int *x, int *y, int *comp)
+{
+   int act_comp=0,num_packets=0,chained;
+   pic_packet_t packets[10];
+
+   skip(s, 92);
+
+   *x = get16(s);
+   *y = get16(s);
+   if (at_eof(s))  return 0;
+   if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+       stbi_rewind( s );
+       return 0;
+   }
+
+   skip(s, 8);
+
+   do {
+      pic_packet_t *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return 0;
+
+      packet = &packets[num_packets++];
+      chained = get8(s);
+      packet->size    = get8u(s);
+      packet->type    = get8u(s);
+      packet->channel = get8u(s);
+      act_comp |= packet->channel;
+
+      if (at_eof(s)) {
+          stbi_rewind( s );
+          return 0;
+      }
+      if (packet->size != 8) {
+          stbi_rewind( s );
+          return 0;
+      }
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3);
+
+   return 1;
+}
+
+static int stbi_info_main(stbi *s, int *x, int *y, int *comp)
+{
+   if (stbi_jpeg_info(s, x, y, comp))
+       return 1;
+   if (stbi_png_info(s, x, y, comp))
+       return 1;
+   if (stbi_gif_info(s, x, y, comp))
+       return 1;
+   if (stbi_bmp_info(s, x, y, comp))
+       return 1;
+   if (stbi_psd_info(s, x, y, comp))
+       return 1;
+   if (stbi_pic_info(s, x, y, comp))
+       return 1;
+   #ifndef STBI_NO_HDR
+   if (stbi_hdr_info(s, x, y, comp))
+       return 1;
+   #endif
+   // test tga last because it's a crappy test!
+   if (stbi_tga_info(s, x, y, comp))
+       return 1;
+   return e("unknown image type", "Image not of any known type, or corrupt");
+}
+
+#ifndef STBI_NO_STDIO
+int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+    FILE *f = fopen(filename, "rb");
+    int result;
+    if (!f) return e("can't fopen", "Unable to open file");
+    result = stbi_info_from_file(f, x, y, comp);
+    fclose(f);
+    return result;
+}
+
+int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+   int r;
+   stbi s;
+   long pos = ftell(f);
+   start_file(&s, f);
+   r = stbi_info_main(&s,x,y,comp);
+   fseek(f,pos,SEEK_SET);
+   return r;
+}
+#endif // !STBI_NO_STDIO
+
+int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+   stbi s;
+   start_mem(&s,buffer,len);
+   return stbi_info_main(&s,x,y,comp);
+}
+
+int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+   stbi s;
+   start_callbacks(&s, (stbi_io_callbacks *) c, user);
+   return stbi_info_main(&s,x,y,comp);
+}
+
+#endif // STBI_HEADER_FILE_ONLY
+
+/*
+   revision history:
+      1.33 (2011-07-14)
+             make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+      1.32 (2011-07-13)
+             support for "info" function for all supported filetypes (SpartanJ)
+      1.31 (2011-06-20)
+             a few more leak fixes, bug in PNG handling (SpartanJ)
+      1.30 (2011-06-11)
+             added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+             removed deprecated format-specific test/load functions
+             removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+             error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+             fix inefficiency in decoding 32-bit BMP (David Woo)
+      1.29 (2010-08-16)
+             various warning fixes from Aurelien Pocheville 
+      1.28 (2010-08-01)
+             fix bug in GIF palette transparency (SpartanJ)
+      1.27 (2010-08-01)
+             cast-to-uint8 to fix warnings
+      1.26 (2010-07-24)
+             fix bug in file buffering for PNG reported by SpartanJ
+      1.25 (2010-07-17)
+             refix trans_data warning (Won Chun)
+      1.24 (2010-07-12)
+             perf improvements reading from files on platforms with lock-heavy fgetc()
+             minor perf improvements for jpeg
+             deprecated type-specific functions so we'll get feedback if they're needed
+             attempt to fix trans_data warning (Won Chun)
+      1.23   fixed bug in iPhone support
+      1.22 (2010-07-10)
+             removed image *writing* support
+             stbi_info support from Jetro Lauha
+             GIF support from Jean-Marc Lienher
+             iPhone PNG-extensions from James Brown
+             warning-fixes from Nicolas Schulz and Janez Zemva (i.e. Janez (U+017D)emva)
+      1.21   fix use of 'uint8' in header (reported by jon blow)
+      1.20   added support for Softimage PIC, by Tom Seddon
+      1.19   bug in interlaced PNG corruption check (found by ryg)
+      1.18 2008-08-02
+             fix a threading bug (local mutable static)
+      1.17   support interlaced PNG
+      1.16   major bugfix - convert_format converted one too many pixels
+      1.15   initialize some fields for thread safety
+      1.14   fix threadsafe conversion bug
+             header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+      1.13   threadsafe
+      1.12   const qualifiers in the API
+      1.11   Support installable IDCT, colorspace conversion routines
+      1.10   Fixes for 64-bit (don't use "unsigned long")
+             optimized upsampling by Fabian "ryg" Giesen
+      1.09   Fix format-conversion for PSD code (bad global variables!)
+      1.08   Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+      1.07   attempt to fix C++ warning/errors again
+      1.06   attempt to fix C++ warning/errors again
+      1.05   fix TGA loading to return correct *comp and use good luminance calc
+      1.04   default float alpha is 1, not 255; use 'void *' for stbi_image_free
+      1.03   bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+      1.02   support for (subset of) HDR files, float interface for preferred access to them
+      1.01   fix bug: possible bug in handling right-side up bmps... not sure
+             fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all
+      1.00   interface to zlib that skips zlib header
+      0.99   correct handling of alpha in palette
+      0.98   TGA loader by lonesock; dynamically add loaders (untested)
+      0.97   jpeg errors on too large a file; also catch another malloc failure
+      0.96   fix detection of invalid v value - particleman@mollyrocket forum
+      0.95   during header scan, seek to markers in case of padding
+      0.94   STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+      0.93   handle jpegtran output; verbose errors
+      0.92   read 4,8,16,24,32-bit BMP files of several formats
+      0.91   output 24-bit Windows 3.0 BMP files
+      0.90   fix a few more warnings; bump version number to approach 1.0
+      0.61   bugfixes due to Marc LeBlanc, Christopher Lloyd
+      0.60   fix compiling as c++
+      0.59   fix warnings: merge Dave Moore's -Wall fixes
+      0.58   fix bug: zlib uncompressed mode len/nlen was wrong endian
+      0.57   fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+      0.56   fix bug: zlib uncompressed mode len vs. nlen
+      0.55   fix bug: restart_interval not initialized to 0
+      0.54   allow NULL for 'int *comp'
+      0.53   fix bug in png 3->4; speedup png decoding
+      0.52   png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+      0.51   obey req_comp requests, 1-component jpegs return as 1-component,
+             on 'test' only check type, not whether we support this variant
+      0.50   first released version
+*/
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h
new file mode 100644
index 000000000..9df58d601
--- /dev/null
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h
@@ -0,0 +1,332 @@
+/* stbi-1.33 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c
+   when you control the images you're loading
+                                     no warranty implied; use at your own risk
+
+   QUICK NOTES:
+      Primarily of interest to game developers and other people who can
+          avoid problematic images and only need the trivial interface
+
+      JPEG baseline (no JPEG progressive)
+      PNG 8-bit only
+
+      TGA (not sure what subset, if a subset)
+      BMP non-1bpp, non-RLE
+      PSD (composited view only, no extra channels)
+
+      GIF (*comp always reports as 4-channel)
+      HDR (radiance rgbE format)
+      PIC (Softimage PIC)
+
+      - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+      - decode from arbitrary I/O callbacks
+      - overridable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD)
+
+   Latest revisions:
+      1.33 (2011-07-14) minor fixes suggested by Dave Moore
+      1.32 (2011-07-13) info support for all filetypes (SpartanJ)
+      1.31 (2011-06-19) a few more leak fixes, bug in PNG handling (SpartanJ)
+      1.30 (2011-06-11) added ability to load files via io callbacks (Ben Wenger)
+      1.29 (2010-08-16) various warning fixes from Aurelien Pocheville 
+      1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ)
+      1.27 (2010-08-01) cast-to-uint8 to fix warnings (Laurent Gomila)
+                        allow trailing 0s at end of image data (Laurent Gomila)
+      1.26 (2010-07-24) fix bug in file buffering for PNG reported by SpartanJ
+
+   See end of file for full revision history.
+
+   TODO:
+      stbi_info support for BMP,PSD,HDR,PIC
+
+
+ ============================    Contributors    =========================
+              
+ Image formats                                Optimizations & bugfixes
+    Sean Barrett (jpeg, png, bmp)                Fabian "ryg" Giesen
+    Nicolas Schulz (hdr, psd)                                                 
+    Jonathan Dummer (tga)                     Bug fixes & warning fixes           
+    Jean-Marc Lienher (gif)                      Marc LeBlanc               
+    Tom Seddon (pic)                             Christpher Lloyd           
+    Thatcher Ulrich (psd)                        Dave Moore                 
+                                                 Won Chun                   
+                                                 the Horde3D community      
+ Extensions, features                            Janez Zemva                
+    Jetro Lauha (stbi_info)                      Jonathan Blow              
+    James "moose2000" Brown (iPhone PNG)         Laurent Gomila                             
+    Ben "Disch" Wenger (io callbacks)            Aruelien Pocheville
+    Martin "SpartanJ" Golini                     Ryamond Barbiero
+                                                 David Woo
+                                                 
+
+ If your name should be here but isn't, let Sean know.
+
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// To get a header file for this, either cut and paste the header,
+// or create stb_image.h, #define STBI_HEADER_FILE_ONLY, and
+// then include stb_image.c from it.
+
+////   begin header file  ////////////////////////////////////////////////////
+//
+// Limitations:
+//    - no jpeg progressive support
+//    - non-HDR formats support 8-bit samples only (jpeg, png)
+//    - no delayed line count (jpeg) -- IJG doesn't support either
+//    - no 1-bit BMP
+//    - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below):
+//    int x,y,n;
+//    unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+//    // ... process data if not NULL ... 
+//    // ... x = width, y = height, n = # 8-bit components per pixel ...
+//    // ... replace '0' with '1'..'4' to force that many components per pixel
+//    // ... but 'n' will always be the number that it would have been if you said 0
+//    stbi_image_free(data)
+//
+// Standard parameters:
+//    int *x       -- outputs image width in pixels
+//    int *y       -- outputs image height in pixels
+//    int *comp    -- outputs # of image components in image file
+//    int req_comp -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
+// If req_comp is non-zero, *comp has the number of components that _would_
+// have been output otherwise. E.g. if you set req_comp to 4, you will always
+// get RGBA output, but you can check *comp to easily see if it's opaque.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+//     N=#comp     components
+//       1           grey
+//       2           grey, alpha
+//       3           red, green, blue
+//       4           red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
+// can be queried for an extremely brief, end-user unfriendly explanation
+// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
+// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// By default we convert iphone-formatted PNGs back to RGB; nominally they
+// would silently load as BGR, except the existing code should have just
+// failed on such iPhone PNGs. But you can disable this conversion by
+// by calling stbi_convert_iphone_png_to_rgb(0), in which case
+// you will always just get the native iphone "format" through.
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// HDR image support   (disable by defining STBI_NO_HDR)
+//
+// stb_image now supports loading HDR images in general, and currently
+// the Radiance .HDR file format, although the support is provided
+// generically. You can still load any file through the existing interface;
+// if you attempt to load an HDR file, it will be automatically remapped to
+// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+//     stbi_hdr_to_ldr_gamma(2.2f);
+//     stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+//    float *data = stbi_loadf(filename, &x, &y, &n, 0);
+// 
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+//     stbi_ldr_to_hdr_scale(1.0f);
+//     stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+//     stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead. 
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+
+
+#ifndef STBI_NO_STDIO
+
+#if defined(_MSC_VER) && _MSC_VER >= 0x1400
+#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen()
+#endif
+
+#include <stdio.h>
+#endif
+
+#define STBI_VERSION 1
+
+enum
+{
+   STBI_default = 0, // only used for req_comp
+
+   STBI_grey       = 1,
+   STBI_grey_alpha = 2,
+   STBI_rgb        = 3,
+   STBI_rgb_alpha  = 4
+};
+
+typedef unsigned char stbi_uc;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
+
+#ifndef STBI_NO_STDIO
+extern stbi_uc *stbi_load            (char const *filename,     int *x, int *y, int *comp, int req_comp);
+extern stbi_uc *stbi_load_from_file  (FILE *f,                  int *x, int *y, int *comp, int req_comp);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+typedef struct
+{
+   int      (*read)  (void *user,char *data,int size);   // fill 'data' with 'size' bytes.  return number of bytes actually read 
+   void     (*skip)  (void *user,unsigned n);            // skip the next 'n' bytes
+   int      (*eof)   (void *user);                       // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+extern stbi_uc *stbi_load_from_callbacks  (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
+
+#ifndef STBI_NO_HDR
+   extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
+
+   #ifndef STBI_NO_STDIO
+   extern float *stbi_loadf            (char const *filename,   int *x, int *y, int *comp, int req_comp);
+   extern float *stbi_loadf_from_file  (FILE *f,                int *x, int *y, int *comp, int req_comp);
+   #endif
+   
+   extern float *stbi_loadf_from_callbacks  (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
+
+   extern void   stbi_hdr_to_ldr_gamma(float gamma);
+   extern void   stbi_hdr_to_ldr_scale(float scale);
+
+   extern void   stbi_ldr_to_hdr_gamma(float gamma);
+   extern void   stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_HDR
+
+// stbi_is_hdr is always defined
+extern int    stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+extern int    stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+extern int      stbi_is_hdr          (char const *filename);
+extern int      stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// NOT THREADSAFE
+extern const char *stbi_failure_reason  (void); 
+
+// free the loaded image -- this is just free()
+extern void     stbi_image_free      (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+extern int      stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+extern int      stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+
+#ifndef STBI_NO_STDIO
+extern int      stbi_info            (char const *filename,     int *x, int *y, int *comp);
+extern int      stbi_info_from_file  (FILE *f,                  int *x, int *y, int *comp);
+
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+extern void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+
+// ZLIB client - used by PNG, available for other purposes
+
+extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+extern int   stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+extern int   stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+// define faster low-level operations (typically SIMD support)
+#ifdef STBI_SIMD
+typedef void (*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize);
+// compute an integer IDCT on "input"
+//     input[x] = data[x] * dequantize[x]
+//     write results to 'out': 64 samples, each run of 8 spaced by 'out_stride'
+//                             CLAMP results to 0..255
+typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const  *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step);
+// compute a conversion from YCbCr to RGB
+//     'count' pixels
+//     write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B
+//     y: Y input channel
+//     cb: Cb input channel; scale/biased to be 0..255
+//     cr: Cr input channel; scale/biased to be 0..255
+
+extern void stbi_install_idct(stbi_idct_8x8 func);
+extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func);
+#endif // STBI_SIMD
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+////   end header file   /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h
index 6422a74af..f720ecad7 100644
--- a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h
+++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h
@@ -29,18 +29,18 @@
 #include "BulletEngine.h"
 
 #ifdef _WINDOWS
-#include <Win32DemoApplication.h>
+#include "BulletOpenGL/Win32DemoApplication.h"
 #define PlatformDemoApplication Win32DemoApplication
 #else
-#include <GlutDemoApplication.h>
+#include "BulletOpenGL/GlutDemoApplication.h"
 #define PlatformDemoApplication GlutDemoApplication
 #endif
 
 #include <btBulletDynamicsCommon.h>
-#include <GlutStuff.h>
-#include <GL_ShapeDrawer.h>
+#include "BulletOpenGL/GlutStuff.h"
+#include "BulletOpenGL/GL_ShapeDrawer.h"
 #include <LinearMath/btIDebugDraw.h>
-#include <GLDebugDrawer.h>
+#include "BulletOpenGL/GLDebugDrawer.h"
 
 #ifdef _WIN32
 #pragma warning(disable: 4275)
@@ -71,6 +71,14 @@ protected:
 	*/
 	void updateMotors(float dt);
 
+	/*static DemoApplication* Create()
+	{
+		BulletOpenGLViewer* demo = new BulletOpenGLViewer;
+		demo->myinit();
+		demo->initPhysics();
+		return demo;
+	}*/
+
 	void updateRobotConstraints();
 	GLDebugDrawer debugDrawer;
 
diff --git a/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp
index 8f79efc8c..6fe778bc4 100644
--- a/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp
+++ b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp
@@ -13,17 +13,18 @@ using namespace VirtualRobot;
 using namespace SimDynamics;
 
 
+/*
 #ifdef WIN32
 
 #include <GL/gl.h>
 #include <GL/glut.h>
-#include "DemoApplication.h"
+#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h"
 
 //glut is C code, this global gDemoApplication links glut to the C++ demo
 static DemoApplication* gDemoApplication = 0;
 
 
-#include "GlutStuff.h"
+#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h"
 
 static	void glutKeyboardCallback(unsigned char key, int x, int y)
 {
@@ -119,7 +120,7 @@ int glutmain(int argc, char **argv, int width, int height, const char* title, De
 }
 #endif
 
-
+*/
 
 
 
diff --git a/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp
new file mode 100644
index 000000000..3d9f4d55f
--- /dev/null
+++ b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp
@@ -0,0 +1,222 @@
+
+#include <SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h>
+#include <SimDynamics/DynamicsWorld.h>
+#include <SimDynamics/DynamicsEngine/BulletEngine/BulletEngineFactory.h>
+
+#include <VirtualRobot/Obstacle.h>
+#include <VirtualRobot/XML/RobotIO.h>
+#include <VirtualRobot/XML/ObjectIO.h>
+#include <VirtualRobot/RuntimeEnvironment.h>
+
+using namespace std;
+using namespace VirtualRobot;
+using namespace SimDynamics;
+
+
+/*
+#ifdef WIN32
+
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h"
+
+//glut is C code, this global gDemoApplication links glut to the C++ demo
+static DemoApplication* gDemoApplication = 0;
+
+
+#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h"
+
+static	void glutKeyboardCallback(unsigned char key, int x, int y)
+{
+	gDemoApplication->keyboardCallback(key, x, y);
+}
+
+static	void glutKeyboardUpCallback(unsigned char key, int x, int y)
+{
+	gDemoApplication->keyboardUpCallback(key, x, y);
+}
+
+static void glutSpecialKeyboardCallback(int key, int x, int y)
+{
+	gDemoApplication->specialKeyboard(key, x, y);
+}
+
+static void glutSpecialKeyboardUpCallback(int key, int x, int y)
+{
+	gDemoApplication->specialKeyboardUp(key, x, y);
+}
+
+
+static void glutReshapeCallback(int w, int h)
+{
+	gDemoApplication->reshape(w, h);
+}
+
+static void glutMoveAndDisplayCallback()
+{
+	gDemoApplication->moveAndDisplay();
+}
+
+static void glutMouseFuncCallback(int button, int state, int x, int y)
+{
+	gDemoApplication->mouseFunc(button, state, x, y);
+}
+
+
+static void	glutMotionFuncCallback(int x, int y)
+{
+	gDemoApplication->mouseMotionFunc(x, y);
+}
+
+
+static void glutDisplayCallback(void)
+{
+	gDemoApplication->displayCallback();
+}
+
+
+int glutmain(int argc, char **argv, int width, int height, const char* title, DemoApplication* demoApp) {
+
+	gDemoApplication = demoApp;
+
+	glutInit(&argc, argv);
+	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
+	glutInitWindowPosition(width / 2, height / 2);
+	glutInitWindowSize(width, height);
+	glutCreateWindow(title);
+#ifdef BT_USE_FREEGLUT
+	glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
+#endif
+
+	gDemoApplication->myinit();
+
+	glutKeyboardFunc(glutKeyboardCallback);
+	glutKeyboardUpFunc(glutKeyboardUpCallback);
+	glutSpecialFunc(glutSpecialKeyboardCallback);
+	glutSpecialUpFunc(glutSpecialKeyboardUpCallback);
+
+	glutReshapeFunc(glutReshapeCallback);
+	//createMenu();
+	glutIdleFunc(glutMoveAndDisplayCallback);
+	glutMouseFunc(glutMouseFuncCallback);
+	glutPassiveMotionFunc(glutMotionFuncCallback);
+	glutMotionFunc(glutMotionFuncCallback);
+	glutDisplayFunc(glutDisplayCallback);
+
+	glutMoveAndDisplayCallback();
+
+	//enable vsync to avoid tearing on Apple (todo: for Windows)
+
+#if defined(__APPLE__) && !defined (VMDMESA)
+	int swap_interval = 1;
+	CGLContextObj cgl_context = CGLGetCurrentContext();
+	CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
+#endif
+
+
+
+	glutMainLoop();
+	return 0;
+}
+#endif
+
+*/
+
+
+DemoApplication*	createDemo()
+{
+	/*VirtualRobot::RuntimeEnvironment::considerKey("robot");
+	VirtualRobot::RuntimeEnvironment::processCommandLine(argc,argv);
+	VirtualRobot::RuntimeEnvironment::print();*/
+
+	cout << " --- START --- " << endl;
+
+
+	//std::string robFile("robots/examples/SimpleRobot/Joint5.xml");
+	//std::string robFile("robots/iCub/iCub.xml");
+    std::string robFile("robots/ArmarIII/ArmarIII.xml");
+    //std::string robFile("robots/ArmarIII/ArmarIII-RightArm.xml");
+    //std::string robFile("robots/iCub/iCub_RightHand.xml");
+	//std::string robFile("robots/iCub/iCub_testFinger.xml");
+
+	/*if (VirtualRobot::RuntimeEnvironment::hasValue("robot"))
+	{
+		std::string robFile2 = VirtualRobot::RuntimeEnvironment::getValue("robot");
+		if (VirtualRobot::RuntimeEnvironment::getDataFileAbsolute(robFile2))
+		{
+			robFile = robFile2;
+		}
+	}*/
+	cout << "Using robot at " << robFile << endl;
+
+
+
+	SimDynamics::DynamicsWorldPtr world = SimDynamics::DynamicsWorld::Init();
+	SIMDYNAMICS_ASSERT(world);
+
+	world->createFloorPlane();
+
+	VirtualRobot::ObstaclePtr o = VirtualRobot::Obstacle::createBox(100.0f,100.0f,100.0f);
+	o->setMass(1.0f); // 1kg
+
+	SimDynamics::DynamicsObjectPtr dynObj = world->CreateDynamicsObject(o);
+	dynObj->setPosition(Eigen::Vector3f(3000,3000,1000.0f));
+	world->addObject(dynObj);
+
+#if 0
+    std::string f = "/home/niko/coding/armarx/SimulationX/data/environment/KIT_Robot_Kitchen.xml";
+    ManipulationObjectPtr mo = ObjectIO::loadManipulationObject(f);
+    SimDynamics::DynamicsObjectPtr dynObj2 = world->CreateDynamicsObject(mo,DynamicsObject::eKinematic);
+    //dynObj->setPosition(Eigen::Vector3f(3000,3000,1000.0f));
+    world->addObject(dynObj2);
+#endif
+
+	VirtualRobot::RuntimeEnvironment::getDataFileAbsolute(robFile);
+	VirtualRobot::RobotPtr robot = VirtualRobot::RobotIO::loadRobot(robFile);
+	if (robot)
+	{
+		Eigen::Matrix4f gp = Eigen::Matrix4f::Identity();
+		//gp(2,3) = 35.0f;
+		gp(2,3) = 800.0f;
+		robot->setGlobalPose(gp);
+		DynamicsRobotPtr dynRob = world->CreateDynamicsRobot(robot);
+		dynRob->disableActuation();
+		world->addRobot(dynRob);
+	}
+	BulletOpenGLViewer* viewer = new BulletOpenGLViewer(world);
+	//viewer.enableContraintsDebugDrawing();
+
+#if 0
+	cout << "TEST7" << endl;
+	ObstaclePtr o = Obstacle::createBox(10,10,1500);
+	DynamicsObjectPtr do1 = DynamicsWorld::GetWorld()->CreateDynamicsObject(o,DynamicsObject::eStatic);
+	ObstaclePtr o2 = Obstacle::createBox(10,10,1000);
+	Eigen::Matrix4f gpxy = Eigen::Matrix4f::Identity();
+	//gpxy(1,3) -= 213.0f;
+	gpxy(0,3) += 3000.0f;
+	o2->setGlobalPose(gpxy);
+	DynamicsObjectPtr do2 = DynamicsWorld::GetWorld()->CreateDynamicsObject(o2,DynamicsObject::eStatic);
+	DynamicsEnginePtr e = DynamicsWorld::GetWorld()->getEngine();
+	e->disableCollision(do1.get());	
+	e->disableCollision(do2.get());
+	/*
+	std::vector<DynamicsObjectPtr> dos = e->getObjects();
+	for (size_t i=0;i<dos.size();i++)
+	{
+		e->disableCollision(do1.get(),dos[i].get());
+		e->disableCollision(do2.get(),dos[i].get());
+		if (e->checkCollisionEnabled(do1.get(),dos[i].get()))
+		{
+			cout << "OOPS" << endl;
+		}
+		if (e->checkCollisionEnabled(do2.get(),dos[i].get()))
+		{
+			cout << "OOPS" << endl;
+		}
+	}*/
+	e->addObject(do1);
+	e->addObject(do2);
+#endif
+
+	return viewer;
+}
diff --git a/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt b/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt
index 58bcc8bbe..36cf9f8ad 100644
--- a/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt
+++ b/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt
@@ -6,11 +6,27 @@ CMAKE_POLICY(VERSION 2.6)
 
 INCLUDE(${Simox_DIR}/CMakeModules/SimoxMacros.cmake)
 
-include_directories(${GLUT_INCLUDE_DIR})
-#message("GLUT_INCLUDE_DIR:${GLUT_INCLUDE_DIR}")
-# create the executable
-SimoxApplication(${PROJECT_NAME} "BulletDebugViewerGlut.cpp" "")
-TARGET_LINK_LIBRARIES(${PROJECT_NAME} SimDynamics)
+IF (SimDynamics_USE_BULLET_USE_GLUT)
+	include_directories(${GLUT_INCLUDE_DIR})
+	message("GLUT_INCLUDE_DIR:${GLUT_INCLUDE_DIR}")
+	# create the executable
+	SimoxApplication(${PROJECT_NAME} "BulletDebugViewerGlut.cpp" "")
+	TARGET_LINK_LIBRARIES(${PROJECT_NAME} SimDynamics BulletOpenGLSupport)
+ELSE(SimDynamics_USE_BULLET_USE_GLUT)
+
+	IF(WIN32)
+		SET (SRC
+			"BulletDebugViewerWin32.cpp"
+			"${Simox_DIR}/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp"
+		)
+		#"Win32BasicDemo.cpp"
+		SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /subsystem:windows")
+		SimoxApplication(${PROJECT_NAME} ${SRC} "")
+		TARGET_LINK_LIBRARIES(${PROJECT_NAME} SimDynamics BulletOpenGLSupport)
+	ELSE(WIN32)
+		MESSAGE (" * !GLUT only supported on windows so far... Skipping BulletDebugViewer")
+	ENDIF(WIN32)
+ENDIF(SimDynamics_USE_BULLET_USE_GLUT)
 
 SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES FOLDER "Examples")
 SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${Simox_BIN_DIR})
-- 
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