From c63a1fc65854997710d3befca048e5e3ec22a257 Mon Sep 17 00:00:00 2001 From: vahrenkamp <vahrenkamp@042f3d55-54a8-47e9-b7fb-15903f145c44> Date: Tue, 11 Mar 2014 12:43:46 +0000 Subject: [PATCH] Changed Bullet dependencies towards usage of standard bullet-dev packages. git-svn-id: http://svn.code.sf.net/p/simox/code/trunk@525 042f3d55-54a8-47e9-b7fb-15903f145c44 --- CMakeLists.txt | 4 + SimDynamics/CMakeLists.txt | 117 +- .../BulletEngine/BulletOpenGL/CMakeLists.txt | 57 + .../BulletOpenGL/CommandLineArguments.h | 112 + .../BulletOpenGL/DebugCastResult.h | 88 + .../BulletOpenGL/DemoApplication.cpp | 1405 ++++++ .../BulletOpenGL/DemoApplication.h | 266 + .../BulletOpenGL/GLDebugDrawer.cpp | 130 + .../BulletEngine/BulletOpenGL/GLDebugDrawer.h | 37 + .../BulletEngine/BulletOpenGL/GLDebugFont.cpp | 1000 ++++ .../BulletEngine/BulletOpenGL/GLDebugFont.h | 29 + .../BulletOpenGL/GL_DialogDynamicsWorld.cpp | 761 +++ .../BulletOpenGL/GL_DialogDynamicsWorld.h | 91 + .../BulletOpenGL/GL_DialogWindow.cpp | 358 ++ .../BulletOpenGL/GL_DialogWindow.h | 285 ++ .../BulletOpenGL/GL_ShapeDrawer.cpp | 987 ++++ .../BulletOpenGL/GL_ShapeDrawer.h | 70 + .../BulletOpenGL/GL_Simplex1to4.cpp | 80 + .../BulletOpenGL/GL_Simplex1to4.h | 41 + .../BulletOpenGL/GlutDemoApplication.cpp | 87 + .../BulletOpenGL/GlutDemoApplication.h | 36 + .../BulletEngine/BulletOpenGL/GlutStuff.cpp | 120 + .../BulletEngine/BulletOpenGL/GlutStuff.h | 86 + .../BulletEngine/BulletOpenGL/Makefile.am | 12 + .../BulletOpenGL/RenderTexture.cpp | 86 + .../BulletEngine/BulletOpenGL/RenderTexture.h | 73 + .../BulletOpenGL/Win32AppMain.cpp | 607 +++ .../BulletOpenGL/Win32DemoApplication.cpp | 79 + .../BulletOpenGL/Win32DemoApplication.h | 41 + .../BulletEngine/BulletOpenGL/premake4.lua | 18 + .../BulletEngine/BulletOpenGL/stb_image.cpp | 4341 +++++++++++++++++ .../BulletEngine/BulletOpenGL/stb_image.h | 332 ++ .../BulletEngine/BulletOpenGLViewer.h | 18 +- .../BulletDebugViewerGlut.cpp | 7 +- .../BulletDebugViewerWin32.cpp | 222 + .../BulletDebugViewerGlut/CMakeLists.txt | 26 +- 36 files changed, 12057 insertions(+), 52 deletions(-) create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp create mode 100644 SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h create mode 100644 SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index e9d4a92bc..22062748f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -36,6 +36,10 @@ if (Simox_BUILD_SimDynamics) add_subdirectory(SimDynamics) list(APPEND SIMOX_EXPORT_TARGET_LIST SimDynamics) list (APPEND Simox_LIBRARIES SimDynamics) + if (SimDynamics_BULLET_OpenGL) + list(APPEND SIMOX_EXPORT_TARGET_LIST BulletOpenGLSupport) + endif() + list (APPEND Simox_EXTERNAL_LIBRARIES ${Simox_SimDynamics_EXTERNAL_LIBRARIES}) list (APPEND Simox_EXTERNAL_INCLUDE_DIRS ${Simox_SimDynamics_INCLUDE_DIRS}) diff --git a/SimDynamics/CMakeLists.txt b/SimDynamics/CMakeLists.txt index d5798c37d..3ad20ff6c 100644 --- a/SimDynamics/CMakeLists.txt +++ b/SimDynamics/CMakeLists.txt @@ -29,16 +29,21 @@ if (SimDynamics_USE_BULLET) #MESSAGE (STATUS "BULLET_LIBRARIES: ${BULLET_LIBRARIES}") #MESSAGE (STATUS "BULLET_OPENGL_INCLUDE_DIR: ${BULLET_OPENGL_INCLUDE_DIR}") #MESSAGE (STATUS "BULLET_OpenGLSupport_LIBRARY_debug: ${BULLET_OpenGLSupport_LIBRARY_debug}") - SET(SIMDYNAMICS_INCLUDE_DIRS "${BULLET_INCLUDE_DIR}" "${BULLET_INCLUDE_DIR}/bullet" "${BULLET_DEMOS_INCLUDE_DIR}" "${BULLET_OPENGL_INCLUDE_DIR}")# PARENT_SCOPE) + SET(SIMDYNAMICS_INCLUDE_DIRS "${BULLET_INCLUDE_DIR}" "${BULLET_INCLUDE_DIR}/bullet") # "${BULLET_DEMOS_INCLUDE_DIR}" "${BULLET_OPENGL_INCLUDE_DIR}")# PARENT_SCOPE) INCLUDE_DIRECTORIES( ${BULLET_INCLUDE_DIR} ${BULLET_INCLUDE_DIR}/bullet - ${BULLET_DEMOS_INCLUDE_DIR} - ${BULLET_OPENGL_INCLUDE_DIR} - ) + ) + # ${BULLET_DEMOS_INCLUDE_DIR} + # ${BULLET_OPENGL_INCLUDE_DIR} + OPTION( SimDynamics_USE_BULLET_DOUBLE_PRECISION "Use Bullet Engine built with double precision" OFF ) - OPTION(SimDynamics_USE_BULLET_USE_GLUT "Use Glut" ON) + IF (WIN32) + OPTION(SimDynamics_USE_BULLET_USE_GLUT "Use Glut" OFF) + else() + OPTION(SimDynamics_USE_BULLET_USE_GLUT "Use Glut" ON) + endif() IF( SimDynamics_USE_BULLET_DOUBLE_PRECISION ) ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION) SET(SIMDYNAMICS_COMPILE_FLAGS "${SIMDYNAMICS_COMPILE_FLAGS}" "-DBT_USE_DOUBLE_PRECISION" PARENT_SCOPE) @@ -46,41 +51,46 @@ if (SimDynamics_USE_BULLET) SET (SimDynamics_PHYSICS_LIBRARIES "${BULLET_LIBRARIES}") SET (SimDynamics_DYNAMICSENGINE TRUE) - IF (SimDynamics_USE_BULLET_USE_GLUT) - FIND_PACKAGE(OpenGL) - IF (OPENGL_FOUND) - MESSAGE (STATUS " ** OPENGL FOUND lib:${OPENGL_gl_LIBRARY}") - ENDIF() - IF (OPENGL_GLU_FOUND) - MESSAGE (STATUS " ** OPENGL_GLU FOUND lib:${OPENGL_glu_LIBRARY}") - ENDIF() + FIND_PACKAGE(OpenGL) + IF (OPENGL_FOUND) + MESSAGE (STATUS " ** OPENGL FOUND lib:${OPENGL_gl_LIBRARY}") + SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${OPENGL_gl_LIBRARY}) + ENDIF() + IF (OPENGL_GLU_FOUND) + MESSAGE (STATUS " ** OPENGL_GLU FOUND lib:${OPENGL_glu_LIBRARY}") + SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${OPENGL_glu_LIBRARY}) + ENDIF() + IF (SimDynamics_USE_BULLET_USE_GLUT) FIND_PACKAGE(GLUT) IF (GLUT_FOUND) MESSAGE(STATUS " ** GLUT FOUND: ${GLUT_glut_LIBRARY}") - SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}) - ELSE (GLUT_FOUND) + SET(SimDynamics_PHYSICS_LIBRARIES ${SimDynamics_PHYSICS_LIBRARIES} ${GLUT_glut_LIBRARY}) + + IF (WIN32) + INCLUDE_DIRECTORIES(${GLUT_INCLUDE_DIR}) + SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "${GLUT_INCLUDE_DIR}")# PARENT_SCOPE) + ELSE (WIN32) + # This is the lines for linux. This should always work if everything is installed and working fine. + INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR}) + SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "/usr/include" "/usr/local/include" "${GLUT_INCLUDE_DIR}") + ENDIF (WIN32) + ELSE (GLUT_FOUND) SET( GLUT_glut_LIBRARY "" CACHE PATH "Glut library." ) ENDIF (GLUT_FOUND) - - IF (WIN32) - INCLUDE_DIRECTORIES(${GLUT_INCLUDE_DIR}) - SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "${GLUT_INCLUDE_DIR}")# PARENT_SCOPE) - ELSE (WIN32) - # This is the lines for linux. This should always work if everything is installed and working fine. - INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR}) - SET(SIMDYNAMICS_INCLUDE_DIRS "${SIMDYNAMICS_INCLUDE_DIRS}" "/usr/include" "/usr/local/include" "${GLUT_INCLUDE_DIR}") - ENDIF (WIN32) - + #SET (SimDynamics_BULLET_OpenGL TRUE) ENDIF(SimDynamics_USE_BULLET_USE_GLUT) - MESSAGE (STATUS " ** BULLET_OpenGLSupport_LIBRARY: ${BULLET_OpenGLSupport_LIBRARY}") - if (SimDynamics_USE_BULLET_USE_GLUT AND GLUT_glut_LIBRARY AND BULLET_OpenGLSupport_LIBRARY) - MESSAGE (STATUS " ** Enabling OpenGL / Glut support") - SET (SimDynamics_BULLET_OpenGL TRUE) - else() - MESSAGE (STATUS " ** Disabling OpenGL / Glut support") - SET (SimDynamics_BULLET_OpenGL FALSE) - endif() + + ADD_SUBDIRECTORY(DynamicsEngine/BulletEngine/BulletOpenGL) + + #MESSAGE (STATUS " ** BULLET_OpenGLSupport_LIBRARY: ${BULLET_OpenGLSupport_LIBRARY}") + #if (SimDynamics_USE_BULLET_USE_GLUT AND GLUT_glut_LIBRARY AND BULLET_OpenGLSupport_LIBRARY) + # MESSAGE (STATUS " ** Enabling OpenGL / Glut support") + # SET (SimDynamics_BULLET_OpenGL TRUE) + #else() + # MESSAGE (STATUS " ** Disabling OpenGL / Glut support") + # SET (SimDynamics_BULLET_OpenGL FALSE) + #endif() else() MESSAGE (STATUS " ** Could not find Bullet") @@ -152,13 +162,40 @@ if (SimDynamics_DYNAMICSENGINE) if (SimDynamics_BULLET_OpenGL) SET(SOURCES ${SOURCES} - DynamicsEngine/BulletEngine/BulletOpenGLViewer.cpp - ) + DynamicsEngine/BulletEngine/BulletOpenGLViewer.cpp + ) +# DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp +# DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp + # ) SET(INCLUDES ${INCLUDES} - DynamicsEngine/BulletEngine/BulletOpenGLViewer.h - ) + DynamicsEngine/BulletEngine/BulletOpenGLViewer.h + ) +# DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.h +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h +# DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h +# DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h +# DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h +# DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h +# DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h +# DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h +# DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h +# DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h + +# ) else() MESSAGE (STATUS " ** Bullet's OpenGLSupport library not found: Skipping BulletOpenGLViewer") endif() @@ -189,9 +226,11 @@ if (SimDynamics_DYNAMICSENGINE) ADD_DEFINITIONS(${Simox_EXTERNAL_LIBRARY_FLAGS}) ADD_LIBRARY (SimDynamics SHARED ${SOURCES} ${INCLUDES}) - TARGET_LINK_LIBRARIES (SimDynamics ${Simox_EXTERNAL_LIBRARIES} VirtualRobot ${SimDynamics_PHYSICS_LIBRARIES}) - + if (SimDynamics_BULLET_OpenGL) + TARGET_LINK_LIBRARIES (SimDynamics BulletOpenGLSupport) + SET (SimDynamics_BULLET_OpenGL TRUE PARENT_SCOPE) # inform parent scope about BulletOpenGLSupport + ENDIF(SimDynamics_BULLET_OpenGL) # .DLL path SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${Simox_BIN_DIR}) # .so path diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt new file mode 100644 index 000000000..4a263b2d7 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CMakeLists.txt @@ -0,0 +1,57 @@ +# This is copied from the bullet sources since the openGL support library is usually not included in any linux packages. + +PROJECT(BulletOpenGLSupport) + +CMAKE_MINIMUM_REQUIRED(VERSION 2.6.0) +CMAKE_POLICY(VERSION 2.6) + + +if (SimDynamics_USE_BULLET AND OPENGL_FOUND) + +SET (SimDynamics_BULLET_OpenGL TRUE PARENT_SCOPE) + +MESSAGE (STATUS " **** Configuring BulletOpenGLSupport") + +# Specify headers and sources +FILE(GLOB SRCS ${PROJECT_SOURCE_DIR}/*.cpp) +FILE(GLOB INCS ${PROJECT_SOURCE_DIR}/*.h) + +INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}) + +ADD_LIBRARY(${PROJECT_NAME} STATIC ${SRCS} ${INCS}) +SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES FOLDER "3rd_Party") +IF(UNIX) + # We are on Linux + ADD_DEFINITIONS(-fPIC) +ENDIF(UNIX) + +MESSAGE(STATUS " ** ${PROJECT_NAME} will be placed into " ${Simox_LIB_DIR}) + + +# .DLL path +SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${Simox_BIN_DIR}) +# .so path +SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${Simox_LIB_DIR}) +# .lib path (this is needed for setting the DLL-import library path on windows) +SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${Simox_LIB_DIR}) + +####################################################################################### +############################ Setup for installation ################################### +####################################################################################### + + +#set_target_properties(${PROJECT_NAME} PROPERTIES +# PUBLIC_HEADER "${INCS}") + +install(TARGETS ${PROJECT_NAME} + # IMPORTANT: Add the library to the "export-set" + EXPORT SimoxTargets + RUNTIME DESTINATION "${INSTALL_BIN_DIR}" COMPONENT bin + LIBRARY DESTINATION "${INSTALL_LIB_DIR}" COMPONENT shlib + ARCHIVE DESTINATION "${INSTALL_LIB_DIR}" COMPONENT library + COMPONENT dev) +# PUBLIC_HEADER DESTINATION "${INSTALL_INCLUDE_DIR}/VirtualRobot" + +else() +MESSAGE (STATUS " **** Not compiling BulletOpenGL support") +endif() \ No newline at end of file diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h new file mode 100644 index 000000000..4c11c4b01 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/CommandLineArguments.h @@ -0,0 +1,112 @@ +/****************************************************************************** + * Copyright 2010 Duane Merrill + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * For more information, see our Google Code project site: + * http://code.google.com/p/back40computing/ + * + * Thanks! + ******************************************************************************/ + +#ifndef COMMAND_LINE_ARGS_H +#define COMMAND_LINE_ARGS_H + +/****************************************************************************** + * Command-line parsing + ******************************************************************************/ +#include <map> +#include <algorithm> +#include <string> +#include <sstream> +class CommandLineArguments +{ +protected: + + std::map<std::string, std::string> pairs; + +public: + + // Constructor + CommandLineArguments(int argc, char **argv) + { + using namespace std; + + for (int i = 1; i < argc; i++) + { + string arg = argv[i]; + + if ((arg[0] != '-') || (arg[1] != '-')) { + continue; + } + + string::size_type pos; + string key, val; + if ((pos = arg.find( '=')) == string::npos) { + key = string(arg, 2, arg.length() - 2); + val = ""; + } else { + key = string(arg, 2, pos - 2); + val = string(arg, pos + 1, arg.length() - 1); + } + pairs[key] = val; + } + } + + bool CheckCmdLineFlag(const char* arg_name) + { + using namespace std; + map<string, string>::iterator itr; + if ((itr = pairs.find(arg_name)) != pairs.end()) { + return true; + } + return false; + } + + template <typename T> + void GetCmdLineArgument(const char *arg_name, T &val); + + int ParsedArgc() + { + return pairs.size(); + } +}; + +template <typename T> +void CommandLineArguments::GetCmdLineArgument(const char *arg_name, T &val) +{ + using namespace std; + map<string, string>::iterator itr; + if ((itr = pairs.find(arg_name)) != pairs.end()) { + istringstream strstream(itr->second); + strstream >> val; + } +} + +template <> +void CommandLineArguments::GetCmdLineArgument<char*>(const char* arg_name, char* &val) +{ + using namespace std; + map<string, string>::iterator itr; + if ((itr = pairs.find(arg_name)) != pairs.end()) { + + string s = itr->second; + val = (char*) malloc(sizeof(char) * (s.length() + 1)); + strcpy(val, s.c_str()); + + } else { + val = NULL; + } +} + +#endif //COMMAND_LINE_ARGS_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h new file mode 100644 index 000000000..cfdc859fa --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DebugCastResult.h @@ -0,0 +1,88 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef DEBUG_CAST_RESULT_H +#define DEBUG_CAST_RESULT_H + +#include "BulletCollision/NarrowPhaseCollision/btConvexCast.h" +#include "LinearMath/btTransform.h" +#include "GL_ShapeDrawer.h" +#include "GlutStuff.h" +#ifdef WIN32 +#include <windows.h> +#endif +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include <OpenGL/gl.h> +#include <OpenGL/glu.h> +#else +#include <GL/gl.h> +#endif +struct btDebugCastResult : public btConvexCast::CastResult +{ + + btTransform m_fromTrans; + const btPolyhedralConvexShape* m_shape; + btVector3 m_linVel; + btVector3 m_angVel; + GL_ShapeDrawer* m_shapeDrawer; + + btDebugCastResult(const btTransform& fromTrans,const btPolyhedralConvexShape* shape, + const btVector3& linVel,const btVector3& angVel,GL_ShapeDrawer* drawer) + :m_fromTrans(fromTrans), + m_shape(shape), + m_linVel(linVel), + m_angVel(angVel), + m_shapeDrawer(drawer) + { + } + + virtual void drawCoordSystem(const btTransform& tr) + { + btScalar m[16]; + tr.getOpenGLMatrix(m); + glPushMatrix(); + btglLoadMatrix(m); + glBegin(GL_LINES); + btglColor3(1, 0, 0); + btglVertex3(0, 0, 0); + btglVertex3(1, 0, 0); + btglColor3(0, 1, 0); + btglVertex3(0, 0, 0); + btglVertex3(0, 1, 0); + btglColor3(0, 0, 1); + btglVertex3(0, 0, 0); + btglVertex3(0, 0, 1); + glEnd(); + glPopMatrix(); + } + + virtual void DebugDraw(btScalar fraction) + { + btVector3 worldBoundsMin(-1000,-1000,-1000); + btVector3 worldBoundsMax(1000,1000,1000); + + + ATTRIBUTE_ALIGNED16(btScalar) m[16]; + btTransform hitTrans; + btTransformUtil::integrateTransform(m_fromTrans,m_linVel,m_angVel,fraction,hitTrans); + hitTrans.getOpenGLMatrix(m); + if (m_shapeDrawer) + m_shapeDrawer->drawOpenGL(m,m_shape,btVector3(1,0,0),btIDebugDraw::DBG_NoDebug,worldBoundsMin,worldBoundsMax); + } +}; + + +#endif //DEBUG_CAST_RESULT_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp new file mode 100644 index 000000000..96bd79e01 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.cpp @@ -0,0 +1,1405 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "DemoApplication.h" +#include "LinearMath/btIDebugDraw.h" +#include "BulletDynamics/Dynamics/btDynamicsWorld.h" + +#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"//picking +#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"//picking + +#include "BulletCollision/CollisionShapes/btCollisionShape.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" +#include "BulletCollision/CollisionShapes/btCompoundShape.h" +#include "BulletCollision/CollisionShapes/btUniformScalingShape.h" +#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h" +#include "GL_ShapeDrawer.h" +#include "LinearMath/btQuickprof.h" +#include "LinearMath/btDefaultMotionState.h" +#include "LinearMath/btSerializer.h" +#include "GLDebugFont.h" + + +extern bool gDisableDeactivation; +int numObjects = 0; +const int maxNumObjects = 16384; +btTransform startTransforms[maxNumObjects]; +btCollisionShape* gShapePtr[maxNumObjects];//1 rigidbody has 1 shape (no re-use of shapes) +#define SHOW_NUM_DEEP_PENETRATIONS 1 + +extern int gNumClampedCcdMotions; + +#ifdef SHOW_NUM_DEEP_PENETRATIONS +extern int gNumDeepPenetrationChecks; + +extern int gNumSplitImpulseRecoveries; +extern int gNumGjkChecks; +extern int gNumAlignedAllocs; +extern int gNumAlignedFree; +extern int gTotalBytesAlignedAllocs; + +#endif // + + +DemoApplication::DemoApplication() +//see btIDebugDraw.h for modes +: +m_dynamicsWorld(0), +m_pickConstraint(0), +m_shootBoxShape(0), +m_cameraDistance(15.0), +m_debugMode(0), +m_ele(20.f), +m_azi(0.f), +m_cameraPosition(0.f,0.f,0.f), +m_cameraTargetPosition(0.f,0.f,0.f), +m_mouseOldX(0), +m_mouseOldY(0), +m_mouseButtons(0), +m_modifierKeys(0), +m_scaleBottom(0.5f), +m_scaleFactor(2.f), +m_cameraUp(0,1,0), +m_forwardAxis(2), +m_zoomStepSize(0.4), +m_glutScreenWidth(0), +m_glutScreenHeight(0), +m_frustumZNear(1.f), +m_frustumZFar(10000.f), +m_ortho(0), +m_ShootBoxInitialSpeed(40.f), +m_stepping(true), +m_singleStep(false), +m_idle(false), + +m_enableshadows(false), +m_sundirection(btVector3(1,-2,1)*1000), +m_defaultContactProcessingThreshold(BT_LARGE_FLOAT) +{ +#ifndef BT_NO_PROFILE + m_profileIterator = CProfileManager::Get_Iterator(); +#endif //BT_NO_PROFILE + + m_shapeDrawer = new GL_ShapeDrawer (); + m_shapeDrawer->enableTexture(true); + m_enableshadows = false; +} + + + +DemoApplication::~DemoApplication() +{ +#ifndef BT_NO_PROFILE + CProfileManager::Release_Iterator(m_profileIterator); +#endif //BT_NO_PROFILE + + if (m_shootBoxShape) + delete m_shootBoxShape; + + if (m_shapeDrawer) + delete m_shapeDrawer; +} + + +void DemoApplication::overrideGLShapeDrawer (GL_ShapeDrawer* shapeDrawer) +{ + shapeDrawer->enableTexture (m_shapeDrawer->hasTextureEnabled()); + delete m_shapeDrawer; + m_shapeDrawer = shapeDrawer; +} + +void DemoApplication::myinit(void) +{ + + GLfloat light_ambient[] = { btScalar(0.2), btScalar(0.2), btScalar(0.2), btScalar(1.0) }; + GLfloat light_diffuse[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0) }; + GLfloat light_specular[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0 )}; + /* light_position is NOT default value */ + GLfloat light_position0[] = { btScalar(1.0), btScalar(10.0), btScalar(1.0), btScalar(0.0 )}; + GLfloat light_position1[] = { btScalar(-1.0), btScalar(-10.0), btScalar(-1.0), btScalar(0.0) }; + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position0); + + glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT1, GL_POSITION, light_position1); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHT1); + + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + glClearColor(btScalar(0.7),btScalar(0.7),btScalar(0.7),btScalar(0)); + + // glEnable(GL_CULL_FACE); + // glCullFace(GL_BACK); +} + + +void DemoApplication::setCameraDistance(float dist) +{ + m_cameraDistance = dist; +} + +float DemoApplication::getCameraDistance() +{ + return m_cameraDistance; +} + + + +void DemoApplication::toggleIdle() { + if (m_idle) { + m_idle = false; + } + else { + m_idle = true; + } +} + + + + +void DemoApplication::updateCamera() { + + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + btScalar rele = m_ele * btScalar(0.01745329251994329547);// rads per deg + btScalar razi = m_azi * btScalar(0.01745329251994329547);// rads per deg + + + btQuaternion rot(m_cameraUp,razi); + + + btVector3 eyePos(0,0,0); + eyePos[m_forwardAxis] = -m_cameraDistance; + + btVector3 forward(eyePos[0],eyePos[1],eyePos[2]); + if (forward.length2() < SIMD_EPSILON) + { + forward.setValue(1.f,0.f,0.f); + } + btVector3 right = m_cameraUp.cross(forward); + btQuaternion roll(right,-rele); + + eyePos = btMatrix3x3(rot) * btMatrix3x3(roll) * eyePos; + + m_cameraPosition[0] = eyePos.getX(); + m_cameraPosition[1] = eyePos.getY(); + m_cameraPosition[2] = eyePos.getZ(); + m_cameraPosition += m_cameraTargetPosition; + + if (m_glutScreenWidth == 0 && m_glutScreenHeight == 0) + return; + + btScalar aspect; + btVector3 extents; + + aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight; + extents.setValue(aspect * 1.0f, 1.0f,0); + + + if (m_ortho) + { + // reset matrix + glLoadIdentity(); + + + extents *= m_cameraDistance; + btVector3 lower = m_cameraTargetPosition - extents; + btVector3 upper = m_cameraTargetPosition + extents; + //gluOrtho2D(lower.x, upper.x, lower.y, upper.y); + glOrtho(lower.getX(), upper.getX(), lower.getY(), upper.getY(),-1000,1000); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + //glTranslatef(100,210,0); + } else + { +// glFrustum (-aspect, aspect, -1.0, 1.0, 1.0, 10000.0); + glFrustum (-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(m_cameraPosition[0], m_cameraPosition[1], m_cameraPosition[2], + m_cameraTargetPosition[0], m_cameraTargetPosition[1], m_cameraTargetPosition[2], + m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ()); + } + +} + + + +const float STEPSIZE = 5; + +void DemoApplication::stepLeft() +{ + m_azi -= STEPSIZE; if (m_azi < 0) m_azi += 360; updateCamera(); +} +void DemoApplication::stepRight() +{ + m_azi += STEPSIZE; if (m_azi >= 360) m_azi -= 360; updateCamera(); +} +void DemoApplication::stepFront() +{ + m_ele += STEPSIZE; if (m_ele >= 360) m_ele -= 360; updateCamera(); +} +void DemoApplication::stepBack() +{ + m_ele -= STEPSIZE; if (m_ele < 0) m_ele += 360; updateCamera(); +} +void DemoApplication::zoomIn() +{ + m_cameraDistance -= btScalar(m_zoomStepSize); updateCamera(); + if (m_cameraDistance < btScalar(0.1)) + m_cameraDistance = btScalar(0.1); + +} +void DemoApplication::zoomOut() +{ + m_cameraDistance += btScalar(m_zoomStepSize); updateCamera(); + +} + + + + + + + + + + +void DemoApplication::reshape(int w, int h) +{ + GLDebugResetFont(w,h); + + m_glutScreenWidth = w; + m_glutScreenHeight = h; + + glViewport(0, 0, w, h); + updateCamera(); +} + + + +void DemoApplication::keyboardCallback(unsigned char key, int x, int y) +{ + (void)x; + (void)y; + + m_lastKey = 0; + +#ifndef BT_NO_PROFILE + if (key >= 0x31 && key <= 0x39) + { + int child = key-0x31; + m_profileIterator->Enter_Child(child); + } + if (key==0x30) + { + m_profileIterator->Enter_Parent(); + } +#endif //BT_NO_PROFILE + + switch (key) + { + case 8: + { + int numObj = getDynamicsWorld()->getNumCollisionObjects(); + if (numObj) + { + btCollisionObject* obj = getDynamicsWorld()->getCollisionObjectArray()[numObj-1]; + + getDynamicsWorld()->removeCollisionObject(obj); + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + delete body->getMotionState(); + } + delete obj; + + + } + break; + } + case 'q' : +#ifdef BT_USE_FREEGLUT + //return from glutMainLoop(), detect memory leaks etc. + glutLeaveMainLoop(); +#else + exit(0); +#endif + break; + + case 'l' : stepLeft(); break; + case 'r' : stepRight(); break; + case 'f' : stepFront(); break; + case 'b' : stepBack(); break; + case 'z' : zoomIn(); break; + case 'x' : zoomOut(); break; + case 'i' : toggleIdle(); break; + case 'g' : m_enableshadows=!m_enableshadows;break; + case 'u' : m_shapeDrawer->enableTexture(!m_shapeDrawer->enableTexture(false));break; + case 'h': + if (m_debugMode & btIDebugDraw::DBG_NoHelpText) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_NoHelpText); + else + m_debugMode |= btIDebugDraw::DBG_NoHelpText; + break; + + case 'w': + if (m_debugMode & btIDebugDraw::DBG_DrawWireframe) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawWireframe); + else + m_debugMode |= btIDebugDraw::DBG_DrawWireframe; + break; + + case 'p': + if (m_debugMode & btIDebugDraw::DBG_ProfileTimings) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_ProfileTimings); + else + m_debugMode |= btIDebugDraw::DBG_ProfileTimings; + break; + + case '=': + { + int maxSerializeBufferSize = 1024*1024*5; + btDefaultSerializer* serializer = new btDefaultSerializer(maxSerializeBufferSize); + //serializer->setSerializationFlags(BT_SERIALIZE_NO_DUPLICATE_ASSERT); + m_dynamicsWorld->serialize(serializer); + FILE* f2 = fopen("testFile.bullet","wb"); + fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1,f2); + fclose(f2); + delete serializer; + break; + + } + + case 'm': + if (m_debugMode & btIDebugDraw::DBG_EnableSatComparison) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_EnableSatComparison); + else + m_debugMode |= btIDebugDraw::DBG_EnableSatComparison; + break; + + case 'n': + if (m_debugMode & btIDebugDraw::DBG_DisableBulletLCP) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DisableBulletLCP); + else + m_debugMode |= btIDebugDraw::DBG_DisableBulletLCP; + break; + case 'N': + if (m_debugMode & btIDebugDraw::DBG_DrawNormals) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawNormals); + else + m_debugMode |= btIDebugDraw::DBG_DrawNormals; + break; + + case 't' : + if (m_debugMode & btIDebugDraw::DBG_DrawText) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawText); + else + m_debugMode |= btIDebugDraw::DBG_DrawText; + break; + case 'y': + if (m_debugMode & btIDebugDraw::DBG_DrawFeaturesText) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawFeaturesText); + else + m_debugMode |= btIDebugDraw::DBG_DrawFeaturesText; + break; + case 'a': + if (m_debugMode & btIDebugDraw::DBG_DrawAabb) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawAabb); + else + m_debugMode |= btIDebugDraw::DBG_DrawAabb; + break; + case 'c' : + if (m_debugMode & btIDebugDraw::DBG_DrawContactPoints) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawContactPoints); + else + m_debugMode |= btIDebugDraw::DBG_DrawContactPoints; + break; + case 'C' : + if (m_debugMode & btIDebugDraw::DBG_DrawConstraints) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawConstraints); + else + m_debugMode |= btIDebugDraw::DBG_DrawConstraints; + break; + case 'L' : + if (m_debugMode & btIDebugDraw::DBG_DrawConstraintLimits) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_DrawConstraintLimits); + else + m_debugMode |= btIDebugDraw::DBG_DrawConstraintLimits; + break; + + case 'd' : + if (m_debugMode & btIDebugDraw::DBG_NoDeactivation) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_NoDeactivation); + else + m_debugMode |= btIDebugDraw::DBG_NoDeactivation; + if (m_debugMode & btIDebugDraw::DBG_NoDeactivation) + { + gDisableDeactivation = true; + } else + { + gDisableDeactivation = false; + } + break; + + + + + case 'o' : + { + m_ortho = !m_ortho;//m_stepping = !m_stepping; + break; + } + case 's' : clientMoveAndDisplay(); break; + // case ' ' : newRandom(); break; + case ' ': + clientResetScene(); + break; + case '1': + { + if (m_debugMode & btIDebugDraw::DBG_EnableCCD) + m_debugMode = m_debugMode & (~btIDebugDraw::DBG_EnableCCD); + else + m_debugMode |= btIDebugDraw::DBG_EnableCCD; + break; + } + + case '.': + { + shootBox(getRayTo(x,y));//getCameraTargetPosition()); + break; + } + + case '+': + { + m_ShootBoxInitialSpeed += 10.f; + break; + } + case '-': + { + m_ShootBoxInitialSpeed -= 10.f; + break; + } + + default: + // std::cout << "unused key : " << key << std::endl; + break; + } + + if (getDynamicsWorld() && getDynamicsWorld()->getDebugDrawer()) + getDynamicsWorld()->getDebugDrawer()->setDebugMode(m_debugMode); + + + +} + +void DemoApplication::setDebugMode(int mode) +{ + m_debugMode = mode; + if (getDynamicsWorld() && getDynamicsWorld()->getDebugDrawer()) + getDynamicsWorld()->getDebugDrawer()->setDebugMode(mode); +} + + + + + + +void DemoApplication::moveAndDisplay() +{ + if (!m_idle) + clientMoveAndDisplay(); + else + displayCallback(); +} + + + + +void DemoApplication::displayCallback() +{ +} + +#define NUM_SPHERES_ON_DIAGONAL 9 + +void DemoApplication::setShootBoxShape () +{ + if (!m_shootBoxShape) + { + btBoxShape* box = new btBoxShape(btVector3(0.5,0.5,0.5)); + // box->initializePolyhedralFeatures(); + m_shootBoxShape = box; + } +} + +void DemoApplication::shootBox(const btVector3& destination) +{ + + if (m_dynamicsWorld) + { + float mass = 1.f; + btTransform startTransform; + startTransform.setIdentity(); + btVector3 camPos = getCameraPosition(); + startTransform.setOrigin(camPos); + + setShootBoxShape (); + + btRigidBody* body = this->localCreateRigidBody(mass, startTransform,m_shootBoxShape); + body->setLinearFactor(btVector3(1,1,1)); + //body->setRestitution(1); + + btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]); + linVel.normalize(); + linVel*=m_ShootBoxInitialSpeed; + + body->getWorldTransform().setOrigin(camPos); + body->getWorldTransform().setRotation(btQuaternion(0,0,0,1)); + body->setLinearVelocity(linVel); + body->setAngularVelocity(btVector3(0,0,0)); + body->setCcdMotionThreshold(0.5); + body->setCcdSweptSphereRadius(0.4f);//value should be smaller (embedded) than the half extends of the box (see ::setShootBoxShape) +// printf("shootBox uid=%d\n", body->getBroadphaseHandle()->getUid()); +// printf("camPos=%f,%f,%f\n",camPos.getX(),camPos.getY(),camPos.getZ()); +// printf("destination=%f,%f,%f\n",destination.getX(),destination.getY(),destination.getZ()); + + } +} + + +int gPickingConstraintId = 0; +btVector3 gOldPickingPos; +btVector3 gHitPos(-1,-1,-1); +btScalar gOldPickingDist = 0.f; +btRigidBody* pickedBody = 0;//for deactivation state + + +btVector3 DemoApplication::getRayTo(int x,int y) +{ + + + + if (m_ortho) + { + + btScalar aspect; + btVector3 extents; + aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight; + extents.setValue(aspect * 1.0f, 1.0f,0); + + extents *= m_cameraDistance; + btVector3 lower = m_cameraTargetPosition - extents; + btVector3 upper = m_cameraTargetPosition + extents; + + btScalar u = x / btScalar(m_glutScreenWidth); + btScalar v = (m_glutScreenHeight - y) / btScalar(m_glutScreenHeight); + + btVector3 p(0,0,0); + p.setValue((1.0f - u) * lower.getX() + u * upper.getX(),(1.0f - v) * lower.getY() + v * upper.getY(),m_cameraTargetPosition.getZ()); + return p; + } + + float top = 1.f; + float bottom = -1.f; + float nearPlane = 1.f; + float tanFov = (top-bottom)*0.5f / nearPlane; + float fov = btScalar(2.0) * btAtan(tanFov); + + btVector3 rayFrom = getCameraPosition(); + btVector3 rayForward = (getCameraTargetPosition()-getCameraPosition()); + rayForward.normalize(); + float farPlane = 10000.f; + rayForward*= farPlane; + + btVector3 rightOffset; + btVector3 vertical = m_cameraUp; + + btVector3 hor; + hor = rayForward.cross(vertical); + hor.normalize(); + vertical = hor.cross(rayForward); + vertical.normalize(); + + float tanfov = tanf(0.5f*fov); + + + hor *= 2.f * farPlane * tanfov; + vertical *= 2.f * farPlane * tanfov; + + btScalar aspect; + + aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight; + + hor*=aspect; + + + btVector3 rayToCenter = rayFrom + rayForward; + btVector3 dHor = hor * 1.f/float(m_glutScreenWidth); + btVector3 dVert = vertical * 1.f/float(m_glutScreenHeight); + + + btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical; + rayTo += btScalar(x) * dHor; + rayTo -= btScalar(y) * dVert; + return rayTo; +} + +btScalar mousePickClamping = 30.f; + + +void DemoApplication::mouseFunc(int button, int state, int x, int y) +{ + if (state == 0) + { + m_mouseButtons |= 1<<button; + } else + { + m_mouseButtons = 0; + } + + m_mouseOldX = x; + m_mouseOldY = y; + + updateModifierKeys(); + if ((m_modifierKeys& BT_ACTIVE_ALT) && (state==0)) + { + return; + } + + //printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y); + //button 0, state 0 means left mouse down + + btVector3 rayTo = getRayTo(x,y); + + switch (button) + { + case 2: + { + if (state==0) + { + + shootBox(rayTo); + } + break; + }; + case 1: + { + + + if (state==0) + { + +#if 0 + //apply an impulse + if (m_dynamicsWorld) + { + btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo); + m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback); + if (rayCallback.hasHit()) + { + + btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject); + if (body) + { + body->setActivationState(ACTIVE_TAG); + btVector3 impulse = rayTo; + impulse.normalize(); + float impulseStrength = 10.f; + impulse *= impulseStrength; + btVector3 relPos = rayCallback.m_hitPointWorld - body->getCenterOfMassPosition(); + body->applyImpulse(impulse,relPos); + } + } + } +#endif + + + + } else + { + + } + break; + } + case 0: + { + if (state==0) + { + + + //add a point to point constraint for picking + if (m_dynamicsWorld) + { + + btVector3 rayFrom; + if (m_ortho) + { + rayFrom = rayTo; + rayFrom.setZ(-100.f); + } else + { + rayFrom = m_cameraPosition; + } + + btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo); + m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback); + if (rayCallback.hasHit()) + { + + btVector3 pickPos = rayCallback.m_hitPointWorld; + + pickObject(pickPos, rayCallback.m_collisionObject); + + gOldPickingPos = rayTo; + gHitPos = pickPos; + + gOldPickingDist = (pickPos-rayFrom).length(); + } + } + + } else + { + removePickingConstraint(); + } + + break; + + } + default: + { + } + } + +} + +void DemoApplication::pickObject(const btVector3& pickPos, const btCollisionObject* hitObj) +{ + + btRigidBody* body = (btRigidBody*)btRigidBody::upcast(hitObj); + if (body) + { + //other exclusions? + if (!(body->isStaticObject() || body->isKinematicObject())) + { + pickedBody = body; + pickedBody->setActivationState(DISABLE_DEACTIVATION); + + + //printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ()); + + + btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos; + + if ((m_modifierKeys& BT_ACTIVE_SHIFT)!=0) + { + btTransform tr; + tr.setIdentity(); + tr.setOrigin(localPivot); + btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body, tr,false); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + dof6->setAngularLowerLimit(btVector3(0,0,0)); + dof6->setAngularUpperLimit(btVector3(0,0,0)); + + m_dynamicsWorld->addConstraint(dof6,true); + m_pickConstraint = dof6; + + dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,0); + dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,1); + dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,2); + dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,3); + dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,4); + dof6->setParam(BT_CONSTRAINT_STOP_CFM,0.8,5); + + dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,0); + dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,1); + dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,2); + dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,3); + dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,4); + dof6->setParam(BT_CONSTRAINT_STOP_ERP,0.1,5); + } else + { + btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot); + m_dynamicsWorld->addConstraint(p2p,true); + m_pickConstraint = p2p; + p2p->m_setting.m_impulseClamp = mousePickClamping; + //very weak constraint for picking + p2p->m_setting.m_tau = 0.001f; + /* + p2p->setParam(BT_CONSTRAINT_CFM,0.8,0); + p2p->setParam(BT_CONSTRAINT_CFM,0.8,1); + p2p->setParam(BT_CONSTRAINT_CFM,0.8,2); + p2p->setParam(BT_CONSTRAINT_ERP,0.1,0); + p2p->setParam(BT_CONSTRAINT_ERP,0.1,1); + p2p->setParam(BT_CONSTRAINT_ERP,0.1,2); + */ + + + } + + //save mouse position for dragging + + } + } + +} + +void DemoApplication::removePickingConstraint() +{ + if (m_pickConstraint && m_dynamicsWorld) + { + m_dynamicsWorld->removeConstraint(m_pickConstraint); + delete m_pickConstraint; + //printf("removed constraint %i",gPickingConstraintId); + m_pickConstraint = 0; + pickedBody->forceActivationState(ACTIVE_TAG); + pickedBody->setDeactivationTime( 0.f ); + pickedBody = 0; + } +} + +void DemoApplication::mouseMotionFunc(int x,int y) +{ + + if (m_pickConstraint) + { + //move the constraint pivot + + if (m_pickConstraint->getConstraintType() == D6_CONSTRAINT_TYPE) + { + btGeneric6DofConstraint* pickCon = static_cast<btGeneric6DofConstraint*>(m_pickConstraint); + if (pickCon) + { + //keep it at the same picking distance + + btVector3 newRayTo = getRayTo(x,y); + btVector3 rayFrom; + btVector3 oldPivotInB = pickCon->getFrameOffsetA().getOrigin(); + + btVector3 newPivotB; + if (m_ortho) + { + newPivotB = oldPivotInB; + newPivotB.setX(newRayTo.getX()); + newPivotB.setY(newRayTo.getY()); + } else + { + rayFrom = m_cameraPosition; + btVector3 dir = newRayTo-rayFrom; + dir.normalize(); + dir *= gOldPickingDist; + + newPivotB = rayFrom + dir; + } + pickCon->getFrameOffsetA().setOrigin(newPivotB); + } + + } else + { + btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickConstraint); + if (pickCon) + { + //keep it at the same picking distance + + btVector3 newRayTo = getRayTo(x,y); + btVector3 rayFrom; + btVector3 oldPivotInB = pickCon->getPivotInB(); + btVector3 newPivotB; + if (m_ortho) + { + newPivotB = oldPivotInB; + newPivotB.setX(newRayTo.getX()); + newPivotB.setY(newRayTo.getY()); + } else + { + rayFrom = m_cameraPosition; + btVector3 dir = newRayTo-rayFrom; + dir.normalize(); + dir *= gOldPickingDist; + + newPivotB = rayFrom + dir; + } + pickCon->setPivotB(newPivotB); + } + } + } + + float dx, dy; + dx = btScalar(x) - m_mouseOldX; + dy = btScalar(y) - m_mouseOldY; + + + ///only if ALT key is pressed (Maya style) + if (m_modifierKeys& BT_ACTIVE_ALT) + { + if(m_mouseButtons & 2) + { + btVector3 hor = getRayTo(0,0)-getRayTo(1,0); + btVector3 vert = getRayTo(0,0)-getRayTo(0,1); + btScalar multiplierX = btScalar(0.001); + btScalar multiplierY = btScalar(0.001); + if (m_ortho) + { + multiplierX = 1; + multiplierY = 1; + } + + + m_cameraTargetPosition += hor* dx * multiplierX; + m_cameraTargetPosition += vert* dy * multiplierY; + } + + if(m_mouseButtons & (2 << 2) && m_mouseButtons & 1) + { + } + else if(m_mouseButtons & 1) + { + m_azi += dx * btScalar(0.2); + m_azi = fmodf(m_azi, btScalar(360.f)); + m_ele += dy * btScalar(0.2); + m_ele = fmodf(m_ele, btScalar(180.f)); + } + else if(m_mouseButtons & 4) + { + m_cameraDistance -= dy * btScalar(0.02f); + if (m_cameraDistance<btScalar(0.1)) + m_cameraDistance = btScalar(0.1); + + + } + } + + + m_mouseOldX = x; + m_mouseOldY = y; + updateCamera(); + + +} + + + +btRigidBody* DemoApplication::localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape) +{ + btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE)); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + shape->calculateLocalInertia(mass,localInertia); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + +#define USE_MOTIONSTATE 1 +#ifdef USE_MOTIONSTATE + btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); + + btRigidBody::btRigidBodyConstructionInfo cInfo(mass,myMotionState,shape,localInertia); + + btRigidBody* body = new btRigidBody(cInfo); + body->setContactProcessingThreshold(m_defaultContactProcessingThreshold); + +#else + btRigidBody* body = new btRigidBody(mass,0,shape,localInertia); + body->setWorldTransform(startTransform); +#endif// + + m_dynamicsWorld->addRigidBody(body); + + return body; +} + +//See http://www.lighthouse3d.com/opengl/glut/index.php?bmpfontortho +void DemoApplication::setOrthographicProjection() +{ + + // switch to projection mode + glMatrixMode(GL_PROJECTION); + + // save previous matrix which contains the + //settings for the perspective projection + glPushMatrix(); + // reset matrix + glLoadIdentity(); + // set a 2D orthographic projection + gluOrtho2D(0, m_glutScreenWidth, 0, m_glutScreenHeight); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // invert the y axis, down is positive + glScalef(1, -1, 1); + // mover the origin from the bottom left corner + // to the upper left corner + glTranslatef(btScalar(0), btScalar(-m_glutScreenHeight), btScalar(0)); + +} + +void DemoApplication::resetPerspectiveProjection() +{ + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + updateCamera(); +} + + + + +extern CProfileIterator * m_profileIterator; + +void DemoApplication::displayProfileString(int xOffset,int yStart,char* message) +{ + glRasterPos3f(btScalar(xOffset),btScalar(yStart),btScalar(0)); + GLDebugDrawString(xOffset,yStart,message); +} + + +void DemoApplication::showProfileInfo(int& xOffset,int& yStart, int yIncr) +{ +#ifndef BT_NO_PROFILE + + static double time_since_reset = 0.f; + if (!m_idle) + { + time_since_reset = CProfileManager::Get_Time_Since_Reset(); + } + + + { + //recompute profiling data, and store profile strings + + char blockTime[128]; + + double totalTime = 0; + + int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); + + m_profileIterator->First(); + + double parent_time = m_profileIterator->Is_Root() ? time_since_reset : m_profileIterator->Get_Current_Parent_Total_Time(); + + { + sprintf(blockTime,"--- Profiling: %s (total running time: %.3f ms) ---", m_profileIterator->Get_Current_Parent_Name(), parent_time ); + displayProfileString(xOffset,yStart,blockTime); + yStart += yIncr; + sprintf(blockTime,"press (1,2...) to display child timings, or 0 for parent" ); + displayProfileString(xOffset,yStart,blockTime); + yStart += yIncr; + + } + + + double accumulated_time = 0.f; + + for (int i = 0; !m_profileIterator->Is_Done(); m_profileIterator->Next()) + { + double current_total_time = m_profileIterator->Get_Current_Total_Time(); + accumulated_time += current_total_time; + double fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; + + sprintf(blockTime,"%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)", + ++i, m_profileIterator->Get_Current_Name(), fraction, + (current_total_time / (double)frames_since_reset),m_profileIterator->Get_Current_Total_Calls()); + displayProfileString(xOffset,yStart,blockTime); + yStart += yIncr; + totalTime += current_total_time; + } + + sprintf(blockTime,"%s (%.3f %%) :: %.3f ms", "Unaccounted", + // (min(0, time_since_reset - totalTime) / time_since_reset) * 100); + parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); + + displayProfileString(xOffset,yStart,blockTime); + yStart += yIncr; + + + + sprintf(blockTime,"-------------------------------------------------"); + displayProfileString(xOffset,yStart,blockTime); + yStart += yIncr; + + } +#endif//BT_NO_PROFILE + + + + +} + + +// +void DemoApplication::renderscene(int pass) +{ + btScalar m[16]; + btMatrix3x3 rot;rot.setIdentity(); + const int numObjects=m_dynamicsWorld->getNumCollisionObjects(); + btVector3 wireColor(1,0,0); + for(int i=0;i<numObjects;i++) + { + btCollisionObject* colObj=m_dynamicsWorld->getCollisionObjectArray()[i]; + btRigidBody* body=btRigidBody::upcast(colObj); + if(body&&body->getMotionState()) + { + btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState(); + myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(m); + rot=myMotionState->m_graphicsWorldTrans.getBasis(); + } + else + { + colObj->getWorldTransform().getOpenGLMatrix(m); + rot=colObj->getWorldTransform().getBasis(); + } + btVector3 wireColor(1.f,1.0f,0.5f); //wants deactivation + if(i&1) wireColor=btVector3(0.f,0.0f,1.f); + ///color differently for active, sleeping, wantsdeactivation states + if (colObj->getActivationState() == 1) //active + { + if (i & 1) + { + wireColor += btVector3 (1.f,0.f,0.f); + } + else + { + wireColor += btVector3 (.5f,0.f,0.f); + } + } + if(colObj->getActivationState()==2) //ISLAND_SLEEPING + { + if(i&1) + { + wireColor += btVector3 (0.f,1.f, 0.f); + } + else + { + wireColor += btVector3 (0.f,0.5f,0.f); + } + } + + btVector3 aabbMin(0,0,0),aabbMax(0,0,0); + //m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax); + + aabbMin-=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT); + aabbMax+=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT); +// printf("aabbMin=(%f,%f,%f)\n",aabbMin.getX(),aabbMin.getY(),aabbMin.getZ()); +// printf("aabbMax=(%f,%f,%f)\n",aabbMax.getX(),aabbMax.getY(),aabbMax.getZ()); +// m_dynamicsWorld->getDebugDrawer()->drawAabb(aabbMin,aabbMax,btVector3(1,1,1)); + + + if (!(getDebugMode()& btIDebugDraw::DBG_DrawWireframe)) + { + switch(pass) + { + case 0: m_shapeDrawer->drawOpenGL(m,colObj->getCollisionShape(),wireColor,getDebugMode(),aabbMin,aabbMax);break; + case 1: m_shapeDrawer->drawShadow(m,m_sundirection*rot,colObj->getCollisionShape(),aabbMin,aabbMax);break; + case 2: m_shapeDrawer->drawOpenGL(m,colObj->getCollisionShape(),wireColor*btScalar(0.3),0,aabbMin,aabbMax);break; + } + } + } +} + +// +void DemoApplication::renderme() +{ + myinit(); + + updateCamera(); + + if (m_dynamicsWorld) + { + if(m_enableshadows) + { + glClear(GL_STENCIL_BUFFER_BIT); + glEnable(GL_CULL_FACE); + renderscene(0); + + glDisable(GL_LIGHTING); + glDepthMask(GL_FALSE); + glDepthFunc(GL_LEQUAL); + glEnable(GL_STENCIL_TEST); + glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); + glStencilFunc(GL_ALWAYS,1,0xFFFFFFFFL); + glFrontFace(GL_CCW); + glStencilOp(GL_KEEP,GL_KEEP,GL_INCR); + renderscene(1); + glFrontFace(GL_CW); + glStencilOp(GL_KEEP,GL_KEEP,GL_DECR); + renderscene(1); + glFrontFace(GL_CCW); + + glPolygonMode(GL_FRONT,GL_FILL); + glPolygonMode(GL_BACK,GL_FILL); + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + glEnable(GL_LIGHTING); + glDepthMask(GL_TRUE); + glCullFace(GL_BACK); + glFrontFace(GL_CCW); + glEnable(GL_CULL_FACE); + glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); + + glDepthFunc(GL_LEQUAL); + glStencilFunc( GL_NOTEQUAL, 0, 0xFFFFFFFFL ); + glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); + glDisable(GL_LIGHTING); + renderscene(2); + glEnable(GL_LIGHTING); + glDepthFunc(GL_LESS); + glDisable(GL_STENCIL_TEST); + glDisable(GL_CULL_FACE); + } + else + { + glDisable(GL_CULL_FACE); + renderscene(0); + } + + int xOffset = 10; + int yStart = 20; + int yIncr = 20; + + + glDisable(GL_LIGHTING); + glColor3f(0, 0, 0); + + if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0) + { + setOrthographicProjection(); + + showProfileInfo(xOffset,yStart,yIncr); + +#ifdef USE_QUICKPROF + + + if ( getDebugMode() & btIDebugDraw::DBG_ProfileTimings) + { + static int counter = 0; + counter++; + std::map<std::string, hidden::ProfileBlock*>::iterator iter; + for (iter = btProfiler::mProfileBlocks.begin(); iter != btProfiler::mProfileBlocks.end(); ++iter) + { + char blockTime[128]; + sprintf(blockTime, "%s: %lf",&((*iter).first[0]),btProfiler::getBlockTime((*iter).first, btProfiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT)); + glRasterPos3f(xOffset,yStart,0); + GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),blockTime); + yStart += yIncr; + + } + + } +#endif //USE_QUICKPROF + + + + + resetPerspectiveProjection(); + } + + glDisable(GL_LIGHTING); + + + } + + updateCamera(); + +} + +#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h" + + +void DemoApplication::clientResetScene() +{ + removePickingConstraint(); + +#ifdef SHOW_NUM_DEEP_PENETRATIONS + gNumDeepPenetrationChecks = 0; + gNumGjkChecks = 0; +#endif //SHOW_NUM_DEEP_PENETRATIONS + + gNumClampedCcdMotions = 0; + int numObjects = 0; + int i; + + if (m_dynamicsWorld) + { + int numConstraints = m_dynamicsWorld->getNumConstraints(); + for (i=0;i<numConstraints;i++) + { + m_dynamicsWorld->getConstraint(0)->setEnabled(true); + } + numObjects = m_dynamicsWorld->getNumCollisionObjects(); + + ///create a copy of the array, not a reference! + btCollisionObjectArray copyArray = m_dynamicsWorld->getCollisionObjectArray(); + + + + + for (i=0;i<numObjects;i++) + { + btCollisionObject* colObj = copyArray[i]; + btRigidBody* body = btRigidBody::upcast(colObj); + if (body) + { + if (body->getMotionState()) + { + btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState(); + myMotionState->m_graphicsWorldTrans = myMotionState->m_startWorldTrans; + body->setCenterOfMassTransform( myMotionState->m_graphicsWorldTrans ); + colObj->setInterpolationWorldTransform( myMotionState->m_startWorldTrans ); + colObj->forceActivationState(ACTIVE_TAG); + colObj->activate(); + colObj->setDeactivationTime(0); + //colObj->setActivationState(WANTS_DEACTIVATION); + } + //removed cached contact points (this is not necessary if all objects have been removed from the dynamics world) + if (m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()) + m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher()); + + btRigidBody* body = btRigidBody::upcast(colObj); + if (body && !body->isStaticObject()) + { + btRigidBody::upcast(colObj)->setLinearVelocity(btVector3(0,0,0)); + btRigidBody::upcast(colObj)->setAngularVelocity(btVector3(0,0,0)); + } + } + + } + + ///reset some internal cached data in the broadphase + m_dynamicsWorld->getBroadphase()->resetPool(getDynamicsWorld()->getDispatcher()); + m_dynamicsWorld->getConstraintSolver()->reset(); + + } + +} diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h new file mode 100644 index 000000000..706108e6d --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h @@ -0,0 +1,266 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef DEMO_APPLICATION_H +#define DEMO_APPLICATION_H + + +#include "GlutStuff.h" +#include "GL_ShapeDrawer.h" + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> + + +#include "LinearMath/btVector3.h" +#include "LinearMath/btMatrix3x3.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btQuickprof.h" +#include "LinearMath/btAlignedObjectArray.h" + +class btCollisionShape; +class btDynamicsWorld; +class btRigidBody; +class btTypedConstraint; + + + +class DemoApplication +{ +protected: + void displayProfileString(int xOffset,int yStart,char* message); + class CProfileIterator* m_profileIterator; + + protected: +#ifdef USE_BT_CLOCK + btClock m_clock; +#endif //USE_BT_CLOCK + + ///this is the most important class + btDynamicsWorld* m_dynamicsWorld; + + ///constraint for mouse picking + btTypedConstraint* m_pickConstraint; + + virtual void removePickingConstraint(); + + virtual void pickObject(const btVector3& pickPos, const class btCollisionObject* hitObj); + + + btCollisionShape* m_shootBoxShape; + + float m_cameraDistance; + int m_debugMode; + + float m_ele; + float m_azi; + btVector3 m_cameraPosition; + btVector3 m_cameraTargetPosition;//look at + + int m_mouseOldX; + int m_mouseOldY; + int m_mouseButtons; +public: + int m_modifierKeys; +protected: + + float m_scaleBottom; + float m_scaleFactor; + btVector3 m_cameraUp; + int m_forwardAxis; + float m_zoomStepSize; + + int m_glutScreenWidth; + int m_glutScreenHeight; + + float m_frustumZNear; + float m_frustumZFar; + + int m_ortho; + + float m_ShootBoxInitialSpeed; + + bool m_stepping; + bool m_singleStep; + bool m_idle; + int m_lastKey; + + void showProfileInfo(int& xOffset,int& yStart, int yIncr); + void renderscene(int pass); + + GL_ShapeDrawer* m_shapeDrawer; + bool m_enableshadows; + btVector3 m_sundirection; + btScalar m_defaultContactProcessingThreshold; + +public: + + DemoApplication(); + + virtual ~DemoApplication(); + + btDynamicsWorld* getDynamicsWorld() + { + return m_dynamicsWorld; + } + + virtual void initPhysics() = 0; + + virtual void setDrawClusters(bool drawClusters) + { + + } + + void overrideGLShapeDrawer (GL_ShapeDrawer* shapeDrawer); + + void setOrthographicProjection(); + void resetPerspectiveProjection(); + + bool setTexturing(bool enable) { return(m_shapeDrawer->enableTexture(enable)); } + bool setShadows(bool enable) { bool p=m_enableshadows;m_enableshadows=enable;return(p); } + bool getTexturing() const + { + return m_shapeDrawer->hasTextureEnabled(); + } + bool getShadows() const + { + return m_enableshadows; + } + + + int getDebugMode() + { + return m_debugMode ; + } + + void setDebugMode(int mode); + + void setAzi(float azi) + { + m_azi = azi; + } + + void setEle(float ele) + { + m_ele = ele; + } + + void setCameraUp(const btVector3& camUp) + { + m_cameraUp = camUp; + } + void setCameraForwardAxis(int axis) + { + m_forwardAxis = axis; + } + + virtual void myinit(); + + void toggleIdle(); + + virtual void updateCamera(); + + btVector3 getCameraPosition() + { + return m_cameraPosition; + } + btVector3 getCameraTargetPosition() + { + return m_cameraTargetPosition; + } + + btScalar getDeltaTimeMicroseconds() + { +#ifdef USE_BT_CLOCK + btScalar dt = (btScalar)m_clock.getTimeMicroseconds(); + m_clock.reset(); + return dt; +#else + return btScalar(16666.); +#endif + } + void setFrustumZPlanes(float zNear, float zFar) + { + m_frustumZNear = zNear; + m_frustumZFar = zFar; + } + + ///glut callbacks + + float getCameraDistance(); + void setCameraDistance(float dist); + void moveAndDisplay(); + + virtual void clientMoveAndDisplay() = 0; + + virtual void clientResetScene(); + + ///Demo functions + virtual void setShootBoxShape (); + virtual void shootBox(const btVector3& destination); + + + btVector3 getRayTo(int x,int y); + + btRigidBody* localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape); + + ///callback methods by glut + + virtual void keyboardCallback(unsigned char key, int x, int y); + + virtual void keyboardUpCallback(unsigned char key, int x, int y) {} + + virtual void specialKeyboard(int key, int x, int y){} + + virtual void specialKeyboardUp(int key, int x, int y){} + + virtual void reshape(int w, int h); + + virtual void mouseFunc(int button, int state, int x, int y); + + virtual void mouseMotionFunc(int x,int y); + + virtual void displayCallback(); + + virtual void renderme(); + + virtual void swapBuffers() = 0; + + virtual void updateModifierKeys() = 0; + + void stepLeft(); + void stepRight(); + void stepFront(); + void stepBack(); + void zoomIn(); + void zoomOut(); + + bool isIdle() const + { + return m_idle; + } + + void setIdle(bool idle) + { + m_idle = idle; + } + + +}; + +#endif //DEMO_APPLICATION_H + + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp new file mode 100644 index 000000000..fe6219cea --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.cpp @@ -0,0 +1,130 @@ + +#include "GLDebugDrawer.h" +#include "GLDebugFont.h" +#include "GlutStuff.h" + + + +#include <stdio.h> //printf debugging +GLDebugDrawer::GLDebugDrawer() +:m_debugMode(0) +{ + +} + +GLDebugDrawer::~GLDebugDrawer() +{ +} + +void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor) +{ + glBegin(GL_LINES); + glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ()); + glVertex3d(from.getX(), from.getY(), from.getZ()); + glColor3f(toColor.getX(), toColor.getY(), toColor.getZ()); + glVertex3d(to.getX(), to.getY(), to.getZ()); + glEnd(); +} + +void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& color) +{ + drawLine(from,to,color,color); +} + +void GLDebugDrawer::drawSphere (const btVector3& p, btScalar radius, const btVector3& color) +{ + glColor4f (color.getX(), color.getY(), color.getZ(), btScalar(1.0f)); + glPushMatrix (); + glTranslatef (p.getX(), p.getY(), p.getZ()); + + int lats = 5; + int longs = 5; + + int i, j; + for(i = 0; i <= lats; i++) { + btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats); + btScalar z0 = radius*sin(lat0); + btScalar zr0 = radius*cos(lat0); + + btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats); + btScalar z1 = radius*sin(lat1); + btScalar zr1 = radius*cos(lat1); + + glBegin(GL_QUAD_STRIP); + for(j = 0; j <= longs; j++) { + btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs; + btScalar x = cos(lng); + btScalar y = sin(lng); + + glNormal3f(x * zr0, y * zr0, z0); + glVertex3f(x * zr0, y * zr0, z0); + glNormal3f(x * zr1, y * zr1, z1); + glVertex3f(x * zr1, y * zr1, z1); + } + glEnd(); + } + + glPopMatrix(); +} + + + +void GLDebugDrawer::drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha) +{ +// if (m_debugMode > 0) + { + const btVector3 n=btCross(b-a,c-a).normalized(); + glBegin(GL_TRIANGLES); + glColor4f(color.getX(), color.getY(), color.getZ(),alpha); + glNormal3d(n.getX(),n.getY(),n.getZ()); + glVertex3d(a.getX(),a.getY(),a.getZ()); + glVertex3d(b.getX(),b.getY(),b.getZ()); + glVertex3d(c.getX(),c.getY(),c.getZ()); + glEnd(); + } +} + +void GLDebugDrawer::setDebugMode(int debugMode) +{ + m_debugMode = debugMode; + +} + +void GLDebugDrawer::draw3dText(const btVector3& location,const char* textString) +{ + glRasterPos3f(location.x(), location.y(), location.z()); + //BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString); +} + +void GLDebugDrawer::reportErrorWarning(const char* warningString) +{ + printf("%s\n",warningString); +} + +void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) +{ + + { + btVector3 to=pointOnB+normalOnB*1;//distance; + const btVector3&from = pointOnB; + glColor4f(color.getX(), color.getY(), color.getZ(),1.f); + //glColor4f(0,0,0,1.f); + glBegin(GL_LINES); + glVertex3d(from.getX(), from.getY(), from.getZ()); + glVertex3d(to.getX(), to.getY(), to.getZ()); + glEnd(); + + +// glRasterPos3f(from.x(), from.y(), from.z()); +// char buf[12]; +// sprintf(buf," %d",lifeTime); + //BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf); + + + } +} + + + + + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h new file mode 100644 index 000000000..b7f18b529 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugDrawer.h @@ -0,0 +1,37 @@ +#ifndef GL_DEBUG_DRAWER_H +#define GL_DEBUG_DRAWER_H + +#include "LinearMath/btIDebugDraw.h" + + + +class GLDebugDrawer : public btIDebugDraw +{ + int m_debugMode; + +public: + + GLDebugDrawer(); + virtual ~GLDebugDrawer(); + + virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor); + + virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color); + + virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color); + + virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha); + + virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color); + + virtual void reportErrorWarning(const char* warningString); + + virtual void draw3dText(const btVector3& location,const char* textString); + + virtual void setDebugMode(int debugMode); + + virtual int getDebugMode() const { return m_debugMode;} + +}; + +#endif//GL_DEBUG_DRAWER_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp new file mode 100644 index 000000000..c2adf89fa --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GLDebugFont.cpp @@ -0,0 +1,1000 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "GLDebugFont.h" + + +#ifdef _WIN32//for glut.h +#include <windows.h> +#endif + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include <TargetConditionals.h> +#if (defined (TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || (defined (TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR) +#import <OpenGLES/ES1/gl.h> +#define glOrtho glOrthof +#else +#include <OpenGL/gl.h> +#include <OpenGL/glu.h> +#include <GLUT/glut.h> +#endif +#else + + + +#ifdef _WINDOWS +#include <windows.h> +#include <GL/gl.h> +#include <GL/glu.h> +#else +#include <GL/gl.h> +#include <GL/glut.h> +#endif +#endif + +#include <stdio.h> +#include <string.h> //for memset + +extern unsigned char sFontData[]; +static bool sTexturesInitialized = false; + +static GLuint sTexture = -1; +static int sScreenWidth = -1; +static int sScreenHeight = -1; + + +void GLDebugResetFont(int screenWidth,int screenHeight) +{ + + if ((sScreenWidth == screenWidth) && (sScreenHeight == screenHeight)) + return; + + sScreenWidth = screenWidth; + sScreenHeight = screenHeight; + + if (!sTexturesInitialized) + { + sTexturesInitialized = true; + glGenTextures(1, &sTexture); + glBindTexture(GL_TEXTURE_2D, sTexture); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, 3, 256 , 256 , 0, GL_RGB, GL_UNSIGNED_BYTE, &sFontData[0]); + } + +// printf("generating font at resolution %d,%d\n",screenWidth,screenHeight); + +} + +#define USE_ARRAYS 1 + +void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3& rgb) +{ + GLDebugDrawStringInternal(x,y,string,rgb,true,10); +} + +void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3& rgb, bool enableBlend, int spacing) +{ + + if (!sTexturesInitialized) + { + GLDebugResetFont(sScreenWidth,sScreenHeight); + } + if (strlen(string)) + { + + glColor4f(rgb.getX(),rgb.getY(),rgb.getZ(),1.f); + float cx; + float cy; + + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + glDisable(GL_TEXTURE_GEN_R); + + glEnable(GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); + glDepthFunc (GL_LEQUAL); + + if (enableBlend) + { + glEnable(GL_BLEND); + } else + { + glDisable(GL_BLEND); + } + glEnable (GL_DEPTH_TEST); + glBindTexture(GL_TEXTURE_2D, sTexture); + glDisable(GL_DEPTH_TEST); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glOrtho(0,sScreenWidth,0,sScreenHeight,-1,1); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glTranslatef(btScalar(x),btScalar(sScreenHeight - y),btScalar(0)); + +#if USE_ARRAYS + + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState (GL_TEXTURE_COORD_ARRAY); +#endif + + GLfloat verts[] ={ + 0.0f, 1.0f, 0.0f, + -1.0f, -1.0f, 0.0f, + 1.0f, -1.0f, 0.0f, + 0.f,0.f,0.f + }; + + GLfloat uv_texcoords[] = { + 0,0, + 0,0, + 0,0, + 0,0 + }; + verts[0] = 0; verts[1] = 0; verts[2] = 0; + verts[3] = 16-1; verts[4] = 0; verts[5] = 0; + verts[6] = 16-1; verts[7] = 16-1; verts[8] = 0; + verts[9] = 0; verts[10] = 16-1; verts[11] = 0; + + for (int i=0;i<int (strlen(string));i++) + { + char ch = string[i]-32; + if (ch>=0) + { + cx=float(ch%16) * btScalar(1./16.f); + cy=float(ch/16) * btScalar(1./16.f); + + uv_texcoords[0] = cx; uv_texcoords[1] = btScalar(1-cy-1./16.f); + uv_texcoords[2] = btScalar(cx+1./16.f); uv_texcoords[3] = btScalar(1-cy-1./16.f); + uv_texcoords[4] = btScalar(cx+1./16.f); uv_texcoords[5] = btScalar(1-cy); + uv_texcoords[6] = cx; uv_texcoords[7] = btScalar(1-cy); +#if USE_ARRAYS + glTexCoordPointer(2,GL_FLOAT,0,uv_texcoords); + glVertexPointer(3, GL_FLOAT, 0, verts); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +#else + glBegin(GL_QUADS); + glTexCoord2f(cx,1-cy-1./16.f); + + glVertex2i(0,0); + glTexCoord2f(cx+1./16.f,1-cy-1./16.f); + + glVertex2i(16 - 1,0); + glTexCoord2f(cx+1./16.f,1-cy); + + glVertex2i(16 - 1,16 -1); + glTexCoord2f(cx,1-cy); + + glVertex2i(0,16 -1); + glEnd(); +#endif + + glTranslatef(spacing,0,0); + } + } + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); +#if 1 + glEnable(GL_DEPTH_TEST); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); + glDepthFunc (GL_LEQUAL); + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glScalef(btScalar(0.025),btScalar(0.025),btScalar(0.025)); +#endif + glMatrixMode(GL_MODELVIEW); +#if USE_ARRAYS + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState (GL_TEXTURE_COORD_ARRAY); +#endif + //glDisable(GL_TEXTURE_2D); + } +} + +void GLDebugDrawString(int x,int y,const char* string) +{ + + btVector3 rgb(1,1,1); + GLDebugDrawStringInternal(x,y,string,rgb); +} + + +unsigned char sFontData[] = +{ + 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express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef BT_DEBUG_FONT_H +#define BT_DEBUG_FONT_H + +#include "LinearMath/btVector3.h" + + +void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb, bool enableBlend, int spacing); +void GLDebugDrawStringInternal(int x,int y,const char* string,const btVector3& rgb); +void GLDebugDrawString(int x,int y,const char* string); +void GLDebugResetFont(int screenWidth,int screenHeight); + +#endif //BT_DEBUG_FONT_H + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp new file mode 100644 index 000000000..b19b81959 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.cpp @@ -0,0 +1,761 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "GL_DialogDynamicsWorld.h" +#include "GL_DialogWindow.h" +#include "btBulletDynamicsCommon.h" +#include "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h" +#include "BulletCollision/CollisionShapes/btBox2dShape.h" +#include "BulletCollision/CollisionShapes/btConvex2dShape.h" +#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" + +GL_DialogDynamicsWorld::GL_DialogDynamicsWorld() +{ + m_upperBorder = 0; + m_lowerBorder =0; + + m_pickConstraint = 0; + m_screenWidth = 0; + m_screenHeight = 0; + + m_collisionConfiguration = new btDefaultCollisionConfiguration(); + m_broadphase = new btDbvtBroadphase(); + m_constraintSolver = new btSequentialImpulseConstraintSolver(); + m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); + m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_constraintSolver,m_collisionConfiguration); + m_dynamicsWorld ->getSolverInfo().m_splitImpulse = true; + //m_dynamicsWorld->setGravity(btVector3(0,10,0)); + m_dynamicsWorld->setGravity(btVector3(0,0,0)); + + m_simplexSolver = new btVoronoiSimplexSolver(); + m_pdSolver = new btMinkowskiPenetrationDepthSolver(); + + btConvex2dConvex2dAlgorithm::CreateFunc* convexAlgo2d = new btConvex2dConvex2dAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver); + + m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,convexAlgo2d); + m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,convexAlgo2d); + m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,convexAlgo2d); + m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,new btBox2dBox2dCollisionAlgorithm::CreateFunc()); + + ///enable boarders, to avoid 'loosing' menus +#if 1 + btTransform tr; + tr.setIdentity(); + + { + btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(0,1,0),0); + m_upperBorder = new btCollisionObject(); + tr.setOrigin(btVector3(0,-BT_LARGE_FLOAT,0)); + m_upperBorder->setWorldTransform(tr); + m_upperBorder->setCollisionShape(plane); + m_dynamicsWorld->addCollisionObject(m_upperBorder); + } + + { + btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(0,-1,0),0); + m_lowerBorder = new btCollisionObject(); + + tr.setIdentity(); + tr.setOrigin(btVector3(0,BT_LARGE_FLOAT,0)); + m_lowerBorder->setWorldTransform(tr); + m_lowerBorder->setCollisionShape(plane); + m_dynamicsWorld->addCollisionObject(m_lowerBorder); + } + { + btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(1,0,0),0); + m_leftBorder = new btCollisionObject(); + tr.setIdentity(); + tr.setOrigin(btVector3(-BT_LARGE_FLOAT,0,0)); + m_leftBorder->setWorldTransform(tr); + m_leftBorder->setCollisionShape(plane); + m_dynamicsWorld->addCollisionObject(m_leftBorder); + } + { + btStaticPlaneShape* plane = new btStaticPlaneShape(btVector3(-1,0,0),0); + m_rightBorder = new btCollisionObject(); + tr.setIdentity(); + tr.setOrigin(btVector3(BT_LARGE_FLOAT,0,0)); + m_rightBorder->setWorldTransform(tr); + m_rightBorder->setCollisionShape(plane); + m_dynamicsWorld->addCollisionObject(m_rightBorder); + } +#endif + +} + +GL_DialogDynamicsWorld::~GL_DialogDynamicsWorld() +{ + delete m_dynamicsWorld; + delete m_dispatcher; + delete m_constraintSolver; + delete m_broadphase; + delete m_collisionConfiguration; +} + +void GL_DialogDynamicsWorld::setScreenSize(int width, int height) +{ + + + int i; + + for ( i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++) + { + btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i]; + btRigidBody* body = btRigidBody::upcast(colObj); + if (body) + { + m_dynamicsWorld->removeRigidBody(body); + btVector3 newPos = colObj->getWorldTransform().getOrigin() + btVector3(btScalar(m_screenWidth/2.),btScalar(m_screenHeight/2),btScalar(0))-btVector3(btScalar(width/2.),btScalar(height/2.),btScalar(0)); + colObj->getWorldTransform().setOrigin(newPos); + m_dynamicsWorld->addRigidBody(body); + } else + { + m_dynamicsWorld->removeCollisionObject(colObj); + btVector3 newPos = colObj->getWorldTransform().getOrigin() + btVector3(btScalar(m_screenWidth/2.),btScalar(m_screenHeight/2.),btScalar(0))-btVector3(btScalar(width/2.),btScalar(height/2.),btScalar(0)); + colObj->getWorldTransform().setOrigin(newPos); + m_dynamicsWorld->addCollisionObject(colObj); + } + } + + for ( i=0;i<m_dialogs.size();i++) + { + m_dialogs[i]->setScreenSize(width,height); + } + if (width && height) + { + if (m_upperBorder) + { + m_dynamicsWorld->removeCollisionObject(m_upperBorder); + + btTransform tr; + tr.setIdentity(); + tr.setOrigin(btVector3(btScalar(0),btScalar(-height/2.),btScalar(0.))); + m_upperBorder->setWorldTransform(tr); + m_dynamicsWorld->addCollisionObject(m_upperBorder); + } + + if (m_lowerBorder) + { + m_dynamicsWorld->removeCollisionObject(m_lowerBorder); + + btTransform tr; + tr.setIdentity(); + tr.setOrigin(btVector3(btScalar(0),btScalar(height/2.),btScalar(0))); + m_lowerBorder->setWorldTransform(tr); + m_dynamicsWorld->addCollisionObject(m_lowerBorder); + } + if (m_leftBorder) + { + m_dynamicsWorld->removeCollisionObject(m_leftBorder); + btTransform tr; + tr.setIdentity(); + tr.setOrigin(btVector3(btScalar(-width/2.),btScalar(0),btScalar(0))); + m_leftBorder->setWorldTransform(tr); + m_dynamicsWorld->addCollisionObject(m_leftBorder); + } + if (m_rightBorder) + { + m_dynamicsWorld->removeCollisionObject(m_rightBorder); + btTransform tr; + tr.setIdentity(); + tr.setOrigin(btVector3(btScalar(width/2.),btScalar(0),btScalar(0))); + m_rightBorder->setWorldTransform(tr); + m_dynamicsWorld->addCollisionObject(m_rightBorder); + + } + + } + + + m_screenWidth = width; + m_screenHeight = height; +} + +GL_DialogWindow* GL_DialogDynamicsWorld::createDialog(int horPos,int vertPos,int dialogWidth,int dialogHeight, const char* dialogTitle ) +{ + btBox2dShape* boxShape = new btBox2dShape(btVector3(dialogWidth/2.f,dialogHeight/2.f,0.4f)); + btScalar mass = 100.f; + btVector3 localInertia; + boxShape->calculateLocalInertia(mass,localInertia); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + btTransform trans; + trans.setIdentity(); +// trans.setOrigin(btVector3(btScalar(horPos-m_screenWidth/2+dialogWidth/2), btScalar(vertPos+m_screenHeight/2.+dialogHeight/2),btScalar(0.))); + trans.setOrigin(btVector3(btScalar(horPos-m_screenWidth/2+dialogWidth/2), btScalar(vertPos-m_screenHeight/2.+dialogHeight/2),btScalar(0.))); + + + + body->setWorldTransform(trans); + body->setDamping(0.999f,0.99f); + + //body->setActivationState(ISLAND_SLEEPING); + body->setLinearFactor(btVector3(1,1,0)); + //body->setAngularFactor(btVector3(0,0,1)); + body->setAngularFactor(btVector3(0,0,0)); + + GL_DialogWindow* dialogWindow = new GL_DialogWindow(horPos,vertPos,dialogWidth,dialogHeight,body,dialogTitle); + m_dialogs.push_back(dialogWindow); + m_dynamicsWorld->addRigidBody(body); + + return dialogWindow; + +} + +GL_SliderControl* GL_DialogDynamicsWorld::createSlider(GL_DialogWindow* dialog, const char* sliderText, btScalar initialFraction) +{ + btBox2dShape* boxShape = new btBox2dShape(btVector3(6.f,6.f,0.4f)); + btScalar mass = .1f; + btVector3 localInertia; + boxShape->calculateLocalInertia(mass,localInertia); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + btTransform trans; + trans.setIdentity(); + int sliderX = dialog->getDialogHorPos() - m_screenWidth/2 + dialog->getDialogWidth()/2; +// int sliderY = dialog->getDialogVertPos() + m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20; + int sliderY = dialog->getDialogVertPos() - m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20; + trans.setOrigin(btVector3((btScalar)sliderX, (btScalar)sliderY,(btScalar)-0.2f)); + + body->setWorldTransform(trans); + //body->setDamping(0.999,0.99); + + //body->setActivationState(ISLAND_SLEEPING); + body->setLinearFactor(btVector3(1,1,0)); + //body->setAngularFactor(btVector3(0,0,1)); + body->setAngularFactor(btVector3(0,0,0)); + + m_dynamicsWorld->addRigidBody(body); + body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE); + + btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject()); + btAssert(dialogBody); + + + + btTransform frameInA; + frameInA.setIdentity(); + int offsX = -dialog->getDialogWidth()/2 + 16; + int offsY = -dialog->getDialogHeight()/2 + dialog->getNumControls()*20 + 36; + btVector3 offset(btVector3((btScalar)offsX, (btScalar)offsY, (btScalar)0.2f)); + frameInA.setOrigin(offset); + + + btTransform frameInB; + frameInB.setIdentity(); + //frameInB.setOrigin(-offset/2); + +// btScalar lowerLimit = 80.f; +// btScalar upperLimit = 170.f; + btScalar lowerLimit = 141.f; + btScalar upperLimit = 227.f; + + btScalar actualLimit = lowerLimit+initialFraction*(upperLimit-lowerLimit); + + +#if 0 + bool useFrameA = false; + + btGeneric6DofConstraint* constraint = new btGeneric6DofConstraint(*dialogBody,*body,frameInA,frameInB,useFrameA); + m_dynamicsWorld->addConstraint(constraint,true); + constraint->setLimit(0,lowerLimit,upperLimit); +#else + btSliderConstraint* sliderConstraint = new btSliderConstraint(*dialogBody,*body,frameInA,frameInB,true);//useFrameA); + sliderConstraint->setLowerLinLimit(actualLimit); + sliderConstraint->setUpperLinLimit(actualLimit); + m_dynamicsWorld->addConstraint(sliderConstraint,true); + +#endif + + + GL_SliderControl* slider = new GL_SliderControl(sliderText, body,dialog,lowerLimit,upperLimit, sliderConstraint); + body->setUserPointer(slider); + dialog->addControl(slider); + + slider->m_fraction = initialFraction; + + return slider; +} + + + +GL_ToggleControl* GL_DialogDynamicsWorld::createToggle(GL_DialogWindow* dialog, const char* toggleText) +{ + + + btBox2dShape* boxShape = new btBox2dShape(btVector3(6.f,6.f,0.4f)); + btScalar mass = 0.1f; + btVector3 localInertia; + boxShape->calculateLocalInertia(mass,localInertia); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,boxShape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + btTransform trans; + trans.setIdentity(); + + int toggleX = dialog->getDialogHorPos() - m_screenWidth/2 + dialog->getDialogWidth()/2; +// int toggleY = dialog->getDialogVertPos() + m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20; + int toggleY = dialog->getDialogVertPos() - m_screenHeight/2 + dialog->getDialogHeight()/2 + dialog->getNumControls()*20; + trans.setOrigin(btVector3((btScalar)toggleX, (btScalar)toggleY,(btScalar) -0.2f)); + + body->setWorldTransform(trans); + body->setDamping(0.999f,0.99f); + + //body->setActivationState(ISLAND_SLEEPING); + body->setLinearFactor(btVector3(1,1,0)); + //body->setAngularFactor(btVector3(0,0,1)); + body->setAngularFactor(btVector3(0,0,0)); + + m_dynamicsWorld->addRigidBody(body); + body->setCollisionFlags(body->getFlags()|btCollisionObject::CF_NO_CONTACT_RESPONSE); + + btRigidBody* dialogBody = btRigidBody::upcast(dialog->getCollisionObject()); + btAssert(dialogBody); + + + + btTransform frameInA; + frameInA.setIdentity(); + btVector3 offset(btVector3(+dialog->getDialogWidth()/2.f-32.f,-dialog->getDialogHeight()/2.f+dialog->getNumControls()*20.f+36.f,0.2f)); + frameInA.setOrigin(offset); + + + btTransform frameInB; + frameInB.setIdentity(); + //frameInB.setOrigin(-offset/2); + bool useFrameA = true; + + btGeneric6DofConstraint* constraint = new btGeneric6DofConstraint(*dialogBody,*body,frameInA,frameInB,useFrameA); + m_dynamicsWorld->addConstraint(constraint,true); + + + GL_ToggleControl* toggle = new GL_ToggleControl(toggleText, body,dialog); + body->setUserPointer(toggle); + dialog->addControl(toggle); + return toggle; +} + +void GL_DialogDynamicsWorld::draw(btScalar timeStep) +{ + if (timeStep) + { + m_dynamicsWorld->stepSimulation(timeStep); + } + + for (int i=0;i<m_dialogs.size();i++) + { + m_dialogs[i]->draw(timeStep); + } +} + +static btRigidBody* pickedBody = 0;//for deactivation state +static btScalar mousePickClamping = 111130.f; + +//static int gPickingConstraintId = 0; +static btVector3 gOldPickingPos; +static btVector3 gHitPos(-1,-1,-1); + +static btScalar gOldPickingDist = 0.f; + +bool GL_DialogDynamicsWorld::mouseFunc(int button, int state, int x, int y) +{ + if (state == 0) + { + m_mouseButtons |= 1<<button; + } else + { + m_mouseButtons = 0; + } + + m_mouseOldX = x; + m_mouseOldY = y; + + + //printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y); + //button 0, state 0 means left mouse down + + btVector3 rayTo = getRayTo(x,y); + + switch (button) + { + case 1: + { + + + if (state==0) + { + +#if 0 + //apply an impulse + if (m_dynamicsWorld) + { + btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo); + m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback); + if (rayCallback.hasHit()) + { + + btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject); + if (body) + { + body->setActivationState(ACTIVE_TAG); + btVector3 impulse = rayTo; + impulse.normalize(); + float impulseStrength = 10.f; + impulse *= impulseStrength; + btVector3 relPos = rayCallback.m_hitPointWorld - body->getCenterOfMassPosition(); + body->applyImpulse(impulse,relPos); + } + } + } +#endif + + + + } else + { + + } + break; + } + + case 0: + { + if (state==0) + { + + + //add a point to point constraint for picking + if (m_dynamicsWorld) + { + + btVector3 rayFrom; + if (1)//m_ortho) + { + rayFrom = rayTo; + rayFrom.setZ(-100.f); + } + //else + //{ + // rayFrom = m_cameraPosition; + //} + + btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo); + m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback); + if (rayCallback.hasHit()) + { + + + btScalar maxPickingClamp = mousePickClamping; + + btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject); + if (body) + { + bool doPick = true; + if (body->getUserPointer()) + { + ///deal with controls in a special way + GL_DialogControl* ctrl = (GL_DialogControl*)body->getUserPointer(); + + switch(ctrl->getType()) + { + case GL_TOGGLE_CONTROL: + { + GL_ToggleControl* toggle = (GL_ToggleControl*) ctrl; + toggle->m_active = !toggle->m_active; + doPick = false; + break; + } + case GL_SLIDER_CONTROL: + { + GL_SliderControl* slider = (GL_SliderControl*) ctrl; + btTypedConstraint* constraint = slider->getConstraint(); + if (constraint->getConstraintType() == SLIDER_CONSTRAINT_TYPE) + { + btSliderConstraint* sliderConstraint = (btSliderConstraint*) constraint; + sliderConstraint->setLowerLinLimit(slider->getLowerLimit()); + sliderConstraint->setUpperLinLimit(slider->getUpperLimit()); + } + maxPickingClamp = 100; + } + default: + { + } + }; + + }; + + if (doPick) + { + //other exclusions? + if (!(body->isStaticObject() || body->isKinematicObject())) + { + pickedBody = body; + pickedBody->setActivationState(DISABLE_DEACTIVATION); + + + + btVector3 pickPos = rayCallback.m_hitPointWorld; + //printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ()); + + + btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos; + + btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot); + p2p->m_setting.m_impulseClamp = maxPickingClamp; + + m_dynamicsWorld->addConstraint(p2p); + m_pickConstraint = p2p; + + //save mouse position for dragging + gOldPickingPos = rayTo; + gHitPos = pickPos; + + gOldPickingDist = (pickPos-rayFrom).length(); + + //very weak constraint for picking + p2p->m_setting.m_tau = 0.1f; + } + } + return true; + } + } + } + + } else + { + + if (m_pickConstraint && m_dynamicsWorld) + { + m_dynamicsWorld->removeConstraint(m_pickConstraint); + delete m_pickConstraint; + //printf("removed constraint %i",gPickingConstraintId); + m_pickConstraint = 0; + pickedBody->forceActivationState(ACTIVE_TAG); + pickedBody->setDeactivationTime( 0.f ); + + + if (pickedBody->getUserPointer()) + { + ///deal with controls in a special way + GL_DialogControl* ctrl = (GL_DialogControl*)pickedBody->getUserPointer(); + if (ctrl->getType()==GL_SLIDER_CONTROL) + { + GL_SliderControl* sliderControl = (GL_SliderControl*) ctrl; + + btSliderConstraint* slider = 0; + btTypedConstraint* constraint = sliderControl->getConstraint(); + if (constraint->getConstraintType() == SLIDER_CONSTRAINT_TYPE) + { + slider = (btSliderConstraint*)constraint; + } + if (slider) + { + btScalar linDepth = slider->getLinearPos(); + btScalar lowLim = slider->getLowerLinLimit(); + btScalar hiLim = slider->getUpperLinLimit(); + slider->setPoweredLinMotor(false); + if(linDepth <= lowLim) + { + slider->setLowerLinLimit(lowLim); + slider->setUpperLinLimit(lowLim); + } + else if(linDepth > hiLim) + { + slider->setLowerLinLimit(hiLim); + slider->setUpperLinLimit(hiLim); + } + else + { + slider->setLowerLinLimit(linDepth); + slider->setUpperLinLimit(linDepth); + } + } + } + + } + + pickedBody = 0; + + } + + + + } + + break; + + } + + default: + { + } + } + + return false; + +} + + + +btVector3 GL_DialogDynamicsWorld::getRayTo(int x,int y) +{ + float cameraDistance = m_screenHeight/2.f;//m_screenWidth/2;//1.f; + btVector3 cameraTargetPosition(0,0,0); + btVector3 cameraUp(0,-1,0); + + if (1)//_ortho) + { + + btScalar aspect; + btVector3 extents; + if (m_screenWidth> m_screenHeight) + { + + aspect = m_screenWidth / (btScalar)m_screenHeight; + extents.setValue(aspect * 1.0f, 1.0f,0); + } else + { + cameraDistance = m_screenWidth/2.f; + aspect = m_screenHeight / (btScalar)m_screenWidth; + extents.setValue(1.0f, aspect*1.f,0); + } + + + + extents *= cameraDistance; + btVector3 lower = cameraTargetPosition - extents; + btVector3 upper = cameraTargetPosition + extents; + + btScalar u = x / btScalar(m_screenWidth); + btScalar v = (m_screenHeight - y) / btScalar(m_screenHeight); + + btVector3 p(0,0,0); + p.setValue( + (1.0f - u) * lower.getX() + u * upper.getX(), + -((1.0f - v) * lower.getY() + v * upper.getY()), + cameraTargetPosition.getZ()); + return p; + } + + float top = 1.f; + float bottom = -1.f; + float nearPlane = 1.f; + float tanFov = (top-bottom)*0.5f / nearPlane; + float fov = 2 * atanf (tanFov); + + btVector3 cameraPosition(0,0,-100); + btVector3 rayFrom = cameraPosition; + btVector3 rayForward = (cameraTargetPosition-cameraPosition); + rayForward.normalize(); + float farPlane = 10000.f; + rayForward*= farPlane; + + btVector3 rightOffset; + btVector3 vertical = cameraUp; + + btVector3 hor; + hor = rayForward.cross(vertical); + hor.normalize(); + vertical = hor.cross(rayForward); + vertical.normalize(); + + float tanfov = tanf(0.5f*fov); + + + hor *= 2.f * farPlane * tanfov; + vertical *= 2.f * farPlane * tanfov; + + btScalar aspect; + + if (m_screenWidth > m_screenHeight) + { + aspect = m_screenWidth / (btScalar)m_screenHeight; + + hor*=aspect; + } else + { + aspect = m_screenHeight / (btScalar)m_screenWidth; + vertical*=aspect; + } + + + btVector3 rayToCenter = rayFrom + rayForward; + btVector3 dHor = hor * 1.f/float(m_screenWidth); + btVector3 dVert = vertical * 1.f/float(m_screenHeight); + + + btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical; + rayTo += btScalar(x) * dHor; + rayTo -= btScalar(y) * dVert; + //rayTo += y * dVert; + + return rayTo; +} + + + +void GL_DialogDynamicsWorld::mouseMotionFunc(int x,int y) +{ + + if (m_pickConstraint) + { + //move the constraint pivot + btPoint2PointConstraint* p2p = static_cast<btPoint2PointConstraint*>(m_pickConstraint); + if (p2p) + { + //keep it at the same picking distance + + btVector3 newRayTo = getRayTo(x,y); + btVector3 rayFrom; + btVector3 oldPivotInB = p2p->getPivotInB(); + btVector3 newPivotB; + if (1)//_ortho) + { + newPivotB = oldPivotInB; + newPivotB.setX(newRayTo.getX()); + newPivotB.setY(newRayTo.getY()); + } else + { + //rayFrom = m_cameraPosition; + // btVector3 dir = newRayTo-rayFrom; + // dir.normalize(); + // dir *= gOldPickingDist; + + // newPivotB = rayFrom + dir; + } + + + + p2p->setPivotB(newPivotB); + } + + } + + btScalar dx, dy; + dx = btScalar(x) - m_mouseOldX; + dy = btScalar(y) - m_mouseOldY; + + + + + m_mouseOldX = x; + m_mouseOldY = y; +// updateCamera(); + + +} + + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h new file mode 100644 index 000000000..24549f8c7 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogDynamicsWorld.h @@ -0,0 +1,91 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef GL_DIALOG_DYNAMICS_WORLD_H +#define GL_DIALOG_DYNAMICS_WORLD_H + +class btDiscreteDynamicsWorld; +class GL_DialogWindow; +class btDefaultCollisionConfiguration; +struct btDbvtBroadphase; +class btSequentialImpulseConstraintSolver; +class btCollisionDispatcher; +class btVoronoiSimplexSolver; +class btMinkowskiPenetrationDepthSolver; +class btCollisionObject; +class btTypedConstraint; +struct GL_ToggleControl; +struct GL_SliderControl; + + +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btVector3.h" + +class GL_DialogDynamicsWorld +{ + + btDefaultCollisionConfiguration* m_collisionConfiguration; + btDbvtBroadphase* m_broadphase; + btSequentialImpulseConstraintSolver* m_constraintSolver; + btCollisionDispatcher* m_dispatcher; + btVoronoiSimplexSolver* m_simplexSolver; + btMinkowskiPenetrationDepthSolver* m_pdSolver; + + btDiscreteDynamicsWorld* m_dynamicsWorld; + + btCollisionObject* m_lowerBorder; + btCollisionObject* m_upperBorder; + btCollisionObject* m_leftBorder; + btCollisionObject* m_rightBorder; + + btAlignedObjectArray<GL_DialogWindow*> m_dialogs; + + int m_screenWidth; + int m_screenHeight; + + + ///for picking + int m_mouseOldX; + int m_mouseOldY; + int m_mouseButtons; + ///constraint for mouse picking + btTypedConstraint* m_pickConstraint; + + btVector3 getRayTo(int x,int y); + +public: + + GL_DialogDynamicsWorld(); + + virtual ~GL_DialogDynamicsWorld(); + + virtual void setScreenSize(int width, int height); + + virtual GL_DialogWindow* createDialog(int horPos,int vertPos,int dialogWidth,int dialogHeight, const char* dialogTitle ); + + GL_ToggleControl* createToggle(GL_DialogWindow* dialog, const char* toggleText); + + GL_SliderControl* createSlider(GL_DialogWindow* dialog, const char* sliderText, btScalar initialFraction = btScalar(0.5f)); + + virtual void draw(btScalar timeStep); + + virtual bool mouseFunc(int button, int state, int x, int y); + + virtual void mouseMotionFunc(int x,int y); + +}; + +#endif //GL_DIALOG_DYNAMICS_WORLD_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp new file mode 100644 index 000000000..f6537c079 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.cpp @@ -0,0 +1,358 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "GL_DialogWindow.h" + + + +#include "GLDebugFont.h" +#include "btBulletDynamicsCommon.h" + +#include <stdio.h> // for sprintf() + +#define USE_ARRAYS 1 + + +GL_DialogWindow::GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight, btCollisionObject* collisionObject,const char* dialogTitle) +:m_dialogHorPos(horPos), +m_dialogVertPos(vertPos), +m_dialogWidth(dialogWidth), +m_dialogHeight(dialogHeight), +m_screenWidth(0), +m_screenHeight(0), +m_dialogTitle(dialogTitle), +m_MaxClipPlanes(-1), +m_collisionObject(collisionObject) + +{ +} + +void GL_DialogWindow::setScreenSize(int width, int height) +{ + m_screenWidth = width; + m_screenHeight = height; +} +GL_DialogWindow::~GL_DialogWindow() +{ + +} + + + +static void drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, unsigned int _Color1) +{ + const GLfloat dx = +0.5f; + const GLfloat dy = -0.5f; + + GLfloat vVertices[] = {(GLfloat)_X0+dx,(GLfloat)_Y0+dy,(GLfloat)_X1+dx,(GLfloat)_Y1+dy}; + + bool antiAliased = false; + if( antiAliased ) + glEnable(GL_LINE_SMOOTH); + else + glDisable(GL_LINE_SMOOTH); + glDisable(GL_TEXTURE_2D); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + +#ifdef USE_ARRAYS + glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24)); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glLineWidth(2.0f); + glVertexPointer(2, GL_FLOAT, 0, vVertices); + glEnableClientState(GL_VERTEX_ARRAY); + glDrawArrays(GL_LINES,0,2); +#else + glLineWidth(13.0f); + glBegin(GL_LINES); + glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24)); + glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy); + glColor4ub(GLubyte(_Color1>>16), GLubyte(_Color1>>8), GLubyte(_Color1), GLubyte(_Color1>>24)); + glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy); + glEnd(); +#endif + glDisable(GL_LINE_SMOOTH); +} + +static void drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsigned int argbColor00,unsigned int argbColor10,unsigned int argbColor01,unsigned int argbColor11) +{ + float dx = 0; + float dy = 0; + glDisable(GL_TEXTURE_2D); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +#ifdef USE_ARRAYS + GLfloat verts[] ={ + 0.0f, 1.0f, 0.0f, + -1.0f, -1.0f, 0.0f, + 1.0f, -1.0f, 0.0f, + 0.f,0.f,0.f + }; + + glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24)); + verts[0] = (GLfloat)horStart+dx; verts[1] = (GLfloat)vertStart+dy; + verts[2] = (GLfloat)horEnd+dx; verts[3] = (GLfloat)vertStart+dy; + verts[4] = (GLfloat)horEnd+dx; verts[5] = (GLfloat)vertEnd+dy; + verts[6] = (GLfloat)horStart+dx; verts[7] = (GLfloat)vertEnd+dy; + + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState (GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, verts); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + +#else + glBegin(GL_QUADS); + glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24)); + glVertex2f((GLfloat)horStart+dx, (GLfloat)vertStart+dy); + glColor4ub(GLubyte(argbColor10>>16), GLubyte(argbColor10>>8), GLubyte(argbColor10), GLubyte(argbColor10>>24)); + glVertex2f((GLfloat)horEnd+dx, (GLfloat)vertStart+dy); + glColor4ub(GLubyte(argbColor11>>16), GLubyte(argbColor11>>8), GLubyte(argbColor11), GLubyte(argbColor11>>24)); + glVertex2f((GLfloat)horEnd+dx, (GLfloat)vertEnd+dy); + glColor4ub(GLubyte(argbColor01>>16), GLubyte(argbColor01>>8), GLubyte(argbColor01), GLubyte(argbColor01>>24)); + glVertex2f((GLfloat)horStart+dx, (GLfloat)vertEnd+dy); + glEnd(); +#endif + +} + +void GL_DialogWindow::draw(btScalar deltaTime) +{ + if (!m_screenWidth || !m_screenHeight) + return; + + m_dialogHorPos = int(m_collisionObject->getWorldTransform().getOrigin()[0]+m_screenWidth/2.f-m_dialogWidth/2.f); + + m_dialogVertPos = int(m_collisionObject->getWorldTransform().getOrigin()[1]+m_screenHeight/2.f-m_dialogHeight/2.f); + saveOpenGLState(); + + //drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth,m_dialogVertPos+m_dialogHeight,0xa6000000); + unsigned int argbColor = 0x86000000; + int charHeight = 16; + int charWidth = 10; + + int titleHeight = charHeight + 2; + + drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+titleHeight,argbColor,argbColor,argbColor,argbColor); + //const unsigned int COL0 = 0x50ffffff; + const unsigned int COL0 = 0xffffffff; + const unsigned int COL1 = 0xff1f1f1f; + + drawRect(m_dialogHorPos,m_dialogVertPos,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+1,COL0,COL0,COL1,COL1); + + argbColor = 0x864f4f4f; + drawRect(m_dialogHorPos+1,m_dialogVertPos+titleHeight,m_dialogHorPos+m_dialogWidth-1,m_dialogVertPos+m_dialogHeight,argbColor,argbColor,argbColor,argbColor); + + + int y = m_dialogVertPos+charHeight+1; + glLineWidth(3); + drawLine(m_dialogHorPos, y, m_dialogHorPos+m_dialogWidth-1, y, 0x80afafaf,0x80afafaf); + + + + unsigned int clight = 0x5FFFFFFF; // bar contour + drawLine(m_dialogHorPos, m_dialogVertPos, m_dialogHorPos, m_dialogVertPos+m_dialogHeight, clight,clight); + drawLine(m_dialogHorPos, m_dialogVertPos, m_dialogHorPos+m_dialogWidth, m_dialogVertPos, clight,clight); + drawLine(m_dialogHorPos+m_dialogWidth, m_dialogVertPos, m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, clight,clight); + drawLine(m_dialogHorPos, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, clight,clight); + int dshad = 3; // bar shadows + + unsigned int cshad = (((0x40000000>>24)/2)<<24) & 0xFF000000; + drawRect(m_dialogHorPos, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+dshad, m_dialogVertPos+m_dialogHeight+dshad, 0, cshad, 0, 0); + drawRect(m_dialogHorPos+dshad+1, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth-1, m_dialogVertPos+m_dialogHeight+dshad, cshad, cshad, 0, 0); + drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos+m_dialogHeight, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+m_dialogHeight+dshad, cshad, 0, 0, 0); + drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+dshad, 0, 0, cshad, 0); + drawRect(m_dialogHorPos+m_dialogWidth, m_dialogVertPos+dshad+1, m_dialogHorPos+m_dialogWidth+dshad, m_dialogVertPos+m_dialogHeight-1, cshad, 0, cshad, 0); + + int yInc = 16; + int curHorPos = m_dialogHorPos+5; + int curVertPos = m_dialogVertPos; + curVertPos += yInc; + + GLDebugDrawString(m_dialogHorPos+m_dialogWidth/2-((int(strlen(m_dialogTitle)/2))*charWidth),m_dialogVertPos+yInc ,m_dialogTitle); + curVertPos += 20; + + + for (int i=0;i<m_controls.size();i++) + { + m_controls[i]->draw(curHorPos,curVertPos,deltaTime); + } + + restoreOpenGLState(); +} + + +void GL_DialogWindow::saveOpenGLState() +{ +#if 0 + glPushAttrib(GL_ALL_ATTRIB_BITS); + glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); +#endif + + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + GLint Vp[4]; + glGetIntegerv(GL_VIEWPORT, Vp); + + if( m_screenWidth>0 && m_screenHeight>0 ) + { + Vp[0] = 0; + Vp[1] = 0; + Vp[2] = m_screenWidth-1; + Vp[3] = m_screenHeight-1; + glViewport(Vp[0], Vp[1], Vp[2], Vp[3]); + } + glLoadIdentity(); + glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1); + glGetIntegerv(GL_VIEWPORT, m_ViewportInit); + glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit); + + glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth); + // glDisable(GL_POLYGON_STIPPLE); + glLineWidth(1); + + glDisable(GL_LINE_SMOOTH); +// glDisable(GL_LINE_STIPPLE); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LIGHTING); + glEnable(GL_BLEND); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glDisable(GL_TEXTURE_2D); + +} + +void GL_DialogWindow::restoreOpenGLState() +{ + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv); + glLineWidth(m_PrevLineWidth); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_TEXTURE); + glPopMatrix(); + glPopClientAttrib(); + glPopAttrib(); + +} + + +void GL_TextControl::draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime) +{ + for (int i=0;i<m_textLines.size();i++) + { + GLDebugDrawString(parentHorPos,parentVertPos,m_textLines[i]); + parentVertPos+=20; + } +} + + + +void GL_ToggleControl::draw(int& parentHorPos2,int& parentVertPos2,btScalar deltaTime) +{ + + int controlHorPos = int(m_toggleBody->getWorldTransform().getOrigin()[0]+m_parentWindow->getScreenWidth()/2); + int controlVertPos = int(m_toggleBody->getWorldTransform().getOrigin()[1]+m_parentWindow->getScreenHeight()/2); + + int parentHorPos = controlHorPos-8; + int parentVertPos = controlVertPos-8; + + unsigned int grey = 0xff6f6f6f; + + drawRect(parentHorPos, parentVertPos, parentHorPos+16, parentVertPos+16, grey, grey, grey, grey); + + int borderSize = 2; + unsigned int white = 0xffefefef; + drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, white,white,white,white); + + + if (m_active) + { + //unsigned int red = 0xff8f0000; + // unsigned int white = 0xff8f0000; + unsigned int black = 0xff1f1f1f; + borderSize = 4; + drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, black,black,black,black); + } + + btVector3 rgb(1,1,1); + + GLDebugDrawStringInternal(parentHorPos2,parentVertPos+16,m_toggleText,rgb); + parentVertPos2+=20; + +} + +void GL_SliderControl::draw(int& parentHorPos2,int& parentVertPos2,btScalar deltaTime) +{ + + int controlHorPos = int(m_sliderBody->getWorldTransform().getOrigin()[0]+m_parentWindow->getScreenWidth()/2); + int controlVertPos = int(m_sliderBody->getWorldTransform().getOrigin()[1]+m_parentWindow->getScreenHeight()/2); + + int parentHorPos = controlHorPos-8; + int parentVertPos = controlVertPos-8; + + unsigned int grey = 0xff6f6f6f; + int borderSize = 2; + unsigned int white = 0xffefefef; + int sliderPosS = parentHorPos2+150+borderSize; + int sliderPosE = parentHorPos2+m_parentWindow->getDialogWidth()-40-borderSize; + int sliderPos = controlHorPos; + if(sliderPos < sliderPosS) sliderPos = sliderPosS; + if(sliderPos > sliderPosE) sliderPos = sliderPosE; +// drawRect(parentHorPos2+80+borderSize, parentVertPos2+borderSize, parentHorPos2+m_parentWindow->getDialogWidth()-16-borderSize, parentVertPos2+2-borderSize, white,white,white,white); + drawRect( sliderPosS, + parentVertPos2+borderSize, + sliderPosE, + parentVertPos2+2-borderSize, + white,white,white,white); + + drawRect(parentHorPos, parentVertPos, parentHorPos+16, parentVertPos+16, grey, grey, grey, grey); + + + + drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, white,white,white,white); + + + + btVector3 rgb(1,1,1); + +// btSliderConstraint* pSlider = (btSliderConstraint*)m_constraint; +// btScalar currPos = pSlider->getLinearPos(); +// if(currPos < pSlider->getLowerLinLimit()) currPos = pSlider->getLowerLinLimit(); +// if(currPos > pSlider->getUpperLinLimit()) currPos = pSlider->getUpperLinLimit(); +// m_fraction = (currPos - pSlider->getLowerLinLimit()) / (pSlider->getUpperLinLimit() - pSlider->getLowerLinLimit()); + m_fraction = (btScalar)(sliderPos - sliderPosS) / (btScalar)(sliderPosE - sliderPosS); + + char tmpBuf[256]; + sprintf(tmpBuf, "%s %3d%%", m_sliderText, (int)(m_fraction * 100.f)); + +// GLDebugDrawStringInternal(parentHorPos2,parentVertPos2+8,m_sliderText,rgb); + GLDebugDrawStringInternal(parentHorPos2,parentVertPos2+8, tmpBuf, rgb); + parentVertPos2+=20; + +} diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h new file mode 100644 index 000000000..8db578e76 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_DialogWindow.h @@ -0,0 +1,285 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef GL_DIALOG_WINDOW_H +#define GL_DIALOG_WINDOW_H + +class btCollisionObject; + + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include <TargetConditionals.h> +#if (defined (TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || (defined (TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR) +#import <OpenGLES/ES1/gl.h> +#define glOrtho glOrthof +#else +#include <OpenGL/gl.h> +#include <OpenGL/glu.h> +#include <GLUT/glut.h> +#endif +#else + + +#ifdef _WIN32 +#include <windows.h> +#include <GL/gl.h> +#include <GL/glu.h> +#else +#include <GL/gl.h> +#include <GL/glut.h> +#endif +#endif + + +#include "LinearMath/btScalar.h" +#include "LinearMath/btAlignedObjectArray.h" +class btTypedConstraint; + +class GL_DialogWindow; + +enum GL_DIALOG_CONTROL_TYPES +{ + GL_TEXT_CONTROL=1, + GL_TOGGLE_CONTROL, + GL_SLIDER_CONTROL, + GL_CONTROL_MAX_TYPE +}; + +class GL_DialogControl +{ +protected: + int m_type; + +public: + + virtual ~GL_DialogControl() + { + } + virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime)=0; + + int getType() const + { + return m_type; + } +}; + +struct GL_TextControl : public GL_DialogControl +{ +public: + + btAlignedObjectArray<const char*> m_textLines; + + GL_TextControl() + { + m_type = GL_TEXT_CONTROL; + } + + virtual ~GL_TextControl() {} + + virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime); +}; + + +struct GL_ToggleControl : public GL_DialogControl +{ + btCollisionObject* m_toggleBody; + GL_DialogWindow* m_parentWindow; + + const char* m_toggleText; + +public: + + bool m_active; + + + GL_ToggleControl(const char* toggleText,btCollisionObject* toggleBody, GL_DialogWindow* parentWindow) + :m_toggleBody(toggleBody), + m_parentWindow(parentWindow), + m_toggleText(toggleText), + m_active(false) + { + m_type = GL_TOGGLE_CONTROL; + } + + virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime); +}; + +struct GL_SliderControl : public GL_DialogControl +{ + btCollisionObject* m_sliderBody; + GL_DialogWindow* m_parentWindow; + btScalar m_lowerLimit; + btScalar m_upperLimit; + btTypedConstraint* m_constraint; + btScalar m_fraction; + + const char* m_sliderText; +public: + + GL_SliderControl(const char* sliderText,btCollisionObject* sliderBody, GL_DialogWindow* parentWindow, btScalar lowerLimit,btScalar upperLimit,btTypedConstraint* constaint) + :m_sliderBody(sliderBody), + m_parentWindow(parentWindow), + m_lowerLimit(lowerLimit), + m_upperLimit(upperLimit), + m_constraint(constaint), + m_sliderText(sliderText) + { + m_type = GL_SLIDER_CONTROL; + } + + virtual void draw(int& parentHorPos,int& parentVertPos,btScalar deltaTime); + + btScalar btGetFraction() { return m_fraction; } + + btScalar getLowerLimit() + { + return m_lowerLimit; + } + btScalar getUpperLimit() + { + return m_upperLimit; + } + btTypedConstraint* getConstraint() + { + return m_constraint; + } +}; + +///Very basic OpenGL Graphical Userinterface Window with text, toggle, slider control +class GL_DialogWindow +{ + + int m_dialogHorPos; + int m_dialogVertPos; + int m_dialogWidth; + int m_dialogHeight; + + int m_screenWidth; + int m_screenHeight; + + const char* m_dialogTitle; + + //saved OpenGL settings + GLfloat m_PrevLineWidth; + GLint m_PrevTexEnv; + GLint m_PrevPolygonMode[2]; + GLint m_MaxClipPlanes; + GLint m_PrevTexture; + GLint m_PrevArrayBufferARB; + GLint m_PrevElementArrayBufferARB; + GLboolean m_PrevVertexProgramARB; + GLboolean m_PrevFragmentProgramARB; + GLuint m_PrevProgramObjectARB; + GLboolean m_PrevTexture3D; + GLboolean m_PrevActiveTexture1D[32]; + GLboolean m_PrevActiveTexture2D[32]; + GLboolean m_PrevActiveTexture3D[32]; + GLint m_PrevActiveTextureARB; + bool m_SupportTexRect; + GLboolean m_PrevTexRectARB; + GLint m_PrevBlendEquation; + GLint m_PrevBlendEquationRGB; + GLint m_PrevBlendEquationAlpha; + GLint m_PrevBlendSrcRGB; + GLint m_PrevBlendDstRGB; + GLint m_PrevBlendSrcAlpha; + GLint m_PrevBlendDstAlpha; + GLint m_ViewportInit[4]; + GLfloat m_ProjMatrixInit[16]; + + btCollisionObject* m_collisionObject; + + btAlignedObjectArray<GL_DialogControl*> m_controls; + +protected: + + + void saveOpenGLState(); + void restoreOpenGLState(); + +// void drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, unsigned int _Color1, bool antiAliased); +// void drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsigned int argbColor00,unsigned int argbColor10,unsigned int argbColor01,unsigned int argbColor11); + +public: + + + GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight,btCollisionObject* colObject, const char* dialogTitle); + + virtual ~GL_DialogWindow(); + + void draw(btScalar deltaTime); + + void setScreenSize(int width, int height); + + void setStartPosition(int dialogHorPos,int dialogVertPos); + + void addControl(GL_DialogControl* control) + { + m_controls.push_back(control); + } + + void removeControl(GL_DialogControl* control) + { + m_controls.remove(control); + } + + btCollisionObject* getCollisionObject() + { + return m_collisionObject; + } + + int getDialogHorPos() const + { + return m_dialogHorPos; + } + int getDialogVertPos() const + { + return m_dialogVertPos; + } + int getDialogWidth() const + { + return m_dialogWidth; + } + + int getDialogHeight() const + { + return m_dialogHeight; + } + int getScreenWidth() const + { + return m_screenWidth; + } + int getScreenHeight() const + { + return m_screenHeight; + } + + int getNumControls() const + { + return m_controls.size(); + } + + const GL_DialogControl* getControl(int index) const + { + return m_controls[index]; + } + GL_DialogControl* getControl(int index) + { + return m_controls[index]; + } +}; + +#endif //GL_DIALOG_WINDOW_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp new file mode 100644 index 000000000..bfeb11007 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.cpp @@ -0,0 +1,987 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef _WIN32 //needed for glut.h +#include <windows.h> +#endif +#include "GLDebugFont.h" + + + +#include "GlutStuff.h" +#include "GL_ShapeDrawer.h" +#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" +#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" +#include "BulletCollision/CollisionShapes/btConeShape.h" +#include "BulletCollision/CollisionShapes/btCylinderShape.h" +#include "BulletCollision/CollisionShapes/btTetrahedronShape.h" +#include "BulletCollision/CollisionShapes/btCompoundShape.h" +#include "BulletCollision/CollisionShapes/btCapsuleShape.h" +#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" +#include "BulletCollision/CollisionShapes/btUniformScalingShape.h" +#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" +#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" +#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h" + +/// +#include "BulletCollision/CollisionShapes/btShapeHull.h" + +#include "LinearMath/btTransformUtil.h" + + +#include "LinearMath/btIDebugDraw.h" +//for debugmodes + +#include <stdio.h> //printf debugging + +//#define USE_DISPLAY_LISTS 1 +#ifdef USE_DISPLAY_LISTS + +#include <map> + +using namespace std; + +//Set for storing Display list per trimesh +struct TRIMESH_KEY +{ + btCollisionShape* m_shape; + GLuint m_dlist;//OpenGL display list +}; + +typedef map<unsigned long,TRIMESH_KEY> TRIMESH_KEY_MAP; + +typedef pair<unsigned long,TRIMESH_KEY> TRIMESH_KEY_PAIR; + +TRIMESH_KEY_MAP g_display_lists; + +class GlDisplaylistDrawcallback : public btTriangleCallback +{ +public: + + virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) + { + + btVector3 diff1 = triangle[1] - triangle[0]; + btVector3 diff2 = triangle[2] - triangle[0]; + btVector3 normal = diff1.cross(diff2); + + normal.normalize(); + + glBegin(GL_TRIANGLES); + glColor3f(1, 1, 1); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + + //glColor3f(0, 1, 0); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + + //glColor3f(0, 1, 0); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glEnd(); + + /*glBegin(GL_LINES); + glColor3f(1, 1, 0); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glColor3f(1, 1, 0); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glColor3f(1, 1, 0); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glNormal3d(normal.getX(),normal.getY(),normal.getZ()); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glEnd();*/ + + + } +}; + +GLuint OGL_get_displaylist_for_shape(btCollisionShape * shape) +{ + TRIMESH_KEY_MAP::iterator map_iter; + + unsigned long key = (unsigned long)shape; + map_iter = g_display_lists.find(key); + if(map_iter!=g_display_lists.end()) + { + return map_iter->second.m_dlist; + } + + return 0; +} + +void OGL_displaylist_clean() +{ + TRIMESH_KEY_MAP::iterator map_iter,map_itend; + + map_iter = g_display_lists.begin(); + + while(map_iter!=map_itend) + { + glDeleteLists(map_iter->second.m_dlist,1); + map_iter++; + } + + g_display_lists.clear(); +} + + +void OGL_displaylist_register_shape(btCollisionShape * shape) +{ + btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); + btVector3 aabbMin(-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT)); + GlDisplaylistDrawcallback drawCallback; + TRIMESH_KEY dlist; + + dlist.m_dlist = glGenLists(1); + dlist.m_shape = shape; + + unsigned long key = (unsigned long)shape; + + g_display_lists.insert(TRIMESH_KEY_PAIR(key,dlist)); + + glNewList(dlist.m_dlist,GL_COMPILE); + +// glEnable(GL_CULL_FACE); + + glCullFace(GL_BACK); + + if (shape->isConcave()) + { + btConcaveShape* concaveMesh = (btConcaveShape*) shape; + //todo pass camera, for some culling + concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); + } + +// glDisable(GL_CULL_FACE); + + glEndList(); +} +#endif //USE_DISPLAY_LISTS + +void GL_ShapeDrawer::drawCoordSystem() { + glBegin(GL_LINES); + glColor3f(1, 0, 0); + glVertex3d(0, 0, 0); + glVertex3d(1, 0, 0); + glColor3f(0, 1, 0); + glVertex3d(0, 0, 0); + glVertex3d(0, 1, 0); + glColor3f(0, 0, 1); + glVertex3d(0, 0, 0); + glVertex3d(0, 0, 1); + glEnd(); + +} + + + + + +class GlDrawcallback : public btTriangleCallback +{ + +public: + + bool m_wireframe; + + GlDrawcallback() + :m_wireframe(false) + { + } + + virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) + { + + (void)triangleIndex; + (void)partId; + + + if (m_wireframe) + { + glBegin(GL_LINES); + glColor3f(1, 0, 0); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glColor3f(0, 1, 0); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glColor3f(0, 0, 1); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glEnd(); + } else + { + glBegin(GL_TRIANGLES); + //glColor3f(1, 1, 1); + + + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glEnd(); + } + } +}; + +class TriangleGlDrawcallback : public btInternalTriangleIndexCallback +{ +public: + virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) + { + (void)triangleIndex; + (void)partId; + + + glBegin(GL_TRIANGLES);//LINES); + glColor3f(1, 0, 0); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glColor3f(0, 1, 0); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); + glColor3f(0, 0, 1); + glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); + glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); + glEnd(); + } +}; + + +void GL_ShapeDrawer::drawSphere(btScalar radius, int lats, int longs) +{ + int i, j; + for(i = 0; i <= lats; i++) { + btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats); + btScalar z0 = radius*sin(lat0); + btScalar zr0 = radius*cos(lat0); + + btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats); + btScalar z1 = radius*sin(lat1); + btScalar zr1 = radius*cos(lat1); + + glBegin(GL_QUAD_STRIP); + for(j = 0; j <= longs; j++) { + btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs; + btScalar x = cos(lng); + btScalar y = sin(lng); + glNormal3f(x * zr1, y * zr1, z1); + glVertex3f(x * zr1, y * zr1, z1); + glNormal3f(x * zr0, y * zr0, z0); + glVertex3f(x * zr0, y * zr0, z0); + } + glEnd(); + } +} + +void GL_ShapeDrawer::drawCylinder(float radius,float halfHeight, int upAxis) +{ + + + glPushMatrix(); + switch (upAxis) + { + case 0: + glRotatef(-90.0, 0.0, 1.0, 0.0); + glTranslatef(0.0, 0.0, -halfHeight); + break; + case 1: + glRotatef(-90.0, 1.0, 0.0, 0.0); + glTranslatef(0.0, 0.0, -halfHeight); + break; + case 2: + + glTranslatef(0.0, 0.0, -halfHeight); + break; + default: + { + btAssert(0); + } + + } + + GLUquadricObj *quadObj = gluNewQuadric(); + + //The gluCylinder subroutine draws a cylinder that is oriented along the z axis. + //The base of the cylinder is placed at z = 0; the top of the cylinder is placed at z=height. + //Like a sphere, the cylinder is subdivided around the z axis into slices and along the z axis into stacks. + + gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL); + gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH); + + gluDisk(quadObj,0,radius,15, 10); + + gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10); + glTranslatef(0.0f, 0.0f, 2.f*halfHeight); + glRotatef(-180.0f, 0.0f, 1.0f, 0.0f); + gluDisk(quadObj,0.f,radius,15, 10); + + glPopMatrix(); + gluDeleteQuadric(quadObj); +} + +GL_ShapeDrawer::ShapeCache* GL_ShapeDrawer::cache(btConvexShape* shape) +{ + ShapeCache* sc=(ShapeCache*)shape->getUserPointer(); + if(!sc) + { + sc=new(btAlignedAlloc(sizeof(ShapeCache),16)) ShapeCache(shape); + sc->m_shapehull.buildHull(shape->getMargin()); + m_shapecaches.push_back(sc); + shape->setUserPointer(sc); + /* Build edges */ + const int ni=sc->m_shapehull.numIndices(); + const int nv=sc->m_shapehull.numVertices(); + const unsigned int* pi=sc->m_shapehull.getIndexPointer(); + const btVector3* pv=sc->m_shapehull.getVertexPointer(); + btAlignedObjectArray<ShapeCache::Edge*> edges; + sc->m_edges.reserve(ni); + edges.resize(nv*nv,0); + for(int i=0;i<ni;i+=3) + { + const unsigned int* ti=pi+i; + const btVector3 nrm=btCross(pv[ti[1]]-pv[ti[0]],pv[ti[2]]-pv[ti[0]]).normalized(); + for(int j=2,k=0;k<3;j=k++) + { + const unsigned int a=ti[j]; + const unsigned int b=ti[k]; + ShapeCache::Edge*& e=edges[btMin(a,b)*nv+btMax(a,b)]; + if(!e) + { + sc->m_edges.push_back(ShapeCache::Edge()); + e=&sc->m_edges[sc->m_edges.size()-1]; + e->n[0]=nrm;e->n[1]=-nrm; + e->v[0]=a;e->v[1]=b; + } + else + { + e->n[1]=nrm; + } + } + } + } + return(sc); +} + +void renderSquareA(float x, float y, float z) +{ + glBegin(GL_LINE_LOOP); + glVertex3f(x, y, z); + glVertex3f(x + 10.f, y, z); + glVertex3f(x + 10.f, y + 10.f, z); + glVertex3f(x, y + 10.f, z); + glEnd(); +} + +inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); } + + +void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax) +{ + + if (shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) + { + btVector3 org(m[12], m[13], m[14]); + btVector3 dx(m[0], m[1], m[2]); + btVector3 dy(m[4], m[5], m[6]); +// btVector3 dz(m[8], m[9], m[10]); + const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); + btVector3 halfExtent = boxShape->getHalfExtentsWithMargin(); + dx *= halfExtent[0]; + dy *= halfExtent[1]; +// dz *= halfExtent[2]; + glColor3f(1,1,1); + glDisable(GL_LIGHTING); + glLineWidth(2); + + glBegin(GL_LINE_LOOP); + glDrawVector(org - dx - dy); + glDrawVector(org - dx + dy); + glDrawVector(org + dx + dy); + glDrawVector(org + dx - dy); + glEnd(); + return; + } + else if((shape->getShapeType() == BOX_SHAPE_PROXYTYPE) && (debugMode & btIDebugDraw::DBG_FastWireframe)) + { + btVector3 org(m[12], m[13], m[14]); + btVector3 dx(m[0], m[1], m[2]); + btVector3 dy(m[4], m[5], m[6]); + btVector3 dz(m[8], m[9], m[10]); + const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); + btVector3 halfExtent = boxShape->getHalfExtentsWithMargin(); + dx *= halfExtent[0]; + dy *= halfExtent[1]; + dz *= halfExtent[2]; + glBegin(GL_LINE_LOOP); + glDrawVector(org - dx - dy - dz); + glDrawVector(org + dx - dy - dz); + glDrawVector(org + dx + dy - dz); + glDrawVector(org - dx + dy - dz); + glDrawVector(org - dx + dy + dz); + glDrawVector(org + dx + dy + dz); + glDrawVector(org + dx - dy + dz); + glDrawVector(org - dx - dy + dz); + glEnd(); + glBegin(GL_LINES); + glDrawVector(org + dx - dy - dz); + glDrawVector(org + dx - dy + dz); + glDrawVector(org + dx + dy - dz); + glDrawVector(org + dx + dy + dz); + glDrawVector(org - dx - dy - dz); + glDrawVector(org - dx + dy - dz); + glDrawVector(org - dx - dy + dz); + glDrawVector(org - dx + dy + dz); + glEnd(); + return; + } + + glPushMatrix(); + btglMultMatrix(m); + + + if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE) + { + const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape); + const btConvexShape* convexShape = scalingShape->getChildShape(); + float scalingFactor = (float)scalingShape->getUniformScalingFactor(); + { + btScalar tmpScaling[4][4]={{scalingFactor,0,0,0}, + {0,scalingFactor,0,0}, + {0,0,scalingFactor,0}, + {0,0,0,1}}; + + drawOpenGL( (btScalar*)tmpScaling,convexShape,color,debugMode,worldBoundsMin,worldBoundsMax); + } + glPopMatrix(); + return; + } + + if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) + { + const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); + for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) + { + btTransform childTrans = compoundShape->getChildTransform(i); + const btCollisionShape* colShape = compoundShape->getChildShape(i); + ATTRIBUTE_ALIGNED16(btScalar) childMat[16]; + childTrans.getOpenGLMatrix(childMat); + drawOpenGL(childMat,colShape,color,debugMode,worldBoundsMin,worldBoundsMax); + } + + } else + { + if(m_textureenabled&&(!m_textureinitialized)) + { + GLubyte* image=new GLubyte[256*256*3]; + for(int y=0;y<256;++y) + { + const int t=y>>4; + GLubyte* pi=image+y*256*3; + for(int x=0;x<256;++x) + { + const int s=x>>4; + const GLubyte b=180; + GLubyte c=b+((s+t&1)&1)*(255-b); + pi[0]=pi[1]=pi[2]=c;pi+=3; + } + } + + glGenTextures(1,(GLuint*)&m_texturehandle); + glBindTexture(GL_TEXTURE_2D,m_texturehandle); + glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); + gluBuild2DMipmaps(GL_TEXTURE_2D,3,256,256,GL_RGB,GL_UNSIGNED_BYTE,image); + delete[] image; + + + } + + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glScalef(0.025f,0.025f,0.025f); + glMatrixMode(GL_MODELVIEW); + + static const GLfloat planex[]={1,0,0,0}; + // static const GLfloat planey[]={0,1,0,0}; + static const GLfloat planez[]={0,0,1,0}; + glTexGenfv(GL_S,GL_OBJECT_PLANE,planex); + glTexGenfv(GL_T,GL_OBJECT_PLANE,planez); + glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR); + glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR); + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glEnable(GL_TEXTURE_GEN_R); + m_textureinitialized=true; + + + + + //drawCoordSystem(); + + //glPushMatrix(); + glEnable(GL_COLOR_MATERIAL); + if(m_textureenabled) + { + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D,m_texturehandle); + } else + { + glDisable(GL_TEXTURE_2D); + } + + + glColor3f(color.x(),color.y(), color.z()); + + bool useWireframeFallback = true; + + if (!(debugMode & btIDebugDraw::DBG_DrawWireframe)) + { + ///you can comment out any of the specific cases, and use the default + + ///the benefit of 'default' is that it approximates the actual collision shape including collision margin + //int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType(); + int shapetype=shape->getShapeType(); + switch (shapetype) + { + + case SPHERE_SHAPE_PROXYTYPE: + { + const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); + float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin + drawSphere(radius,10,10); + useWireframeFallback = false; + break; + } + + case BOX_SHAPE_PROXYTYPE: + { + const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); + btVector3 halfExtent = boxShape->getHalfExtentsWithMargin(); + + static int indices[36] = { + 0,1,2, + 3,2,1, + 4,0,6, + 6,0,2, + 5,1,4, + 4,1,0, + 7,3,1, + 7,1,5, + 5,4,7, + 7,4,6, + 7,2,3, + 7,6,2}; + + btVector3 vertices[8]={ + btVector3(halfExtent[0],halfExtent[1],halfExtent[2]), + btVector3(-halfExtent[0],halfExtent[1],halfExtent[2]), + btVector3(halfExtent[0],-halfExtent[1],halfExtent[2]), + btVector3(-halfExtent[0],-halfExtent[1],halfExtent[2]), + btVector3(halfExtent[0],halfExtent[1],-halfExtent[2]), + btVector3(-halfExtent[0],halfExtent[1],-halfExtent[2]), + btVector3(halfExtent[0],-halfExtent[1],-halfExtent[2]), + btVector3(-halfExtent[0],-halfExtent[1],-halfExtent[2])}; +#if 1 + glBegin (GL_TRIANGLES); + int si=36; + for (int i=0;i<si;i+=3) + { + const btVector3& v1 = vertices[indices[i]];; + const btVector3& v2 = vertices[indices[i+1]]; + const btVector3& v3 = vertices[indices[i+2]]; + btVector3 normal = (v3-v1).cross(v2-v1); + normal.normalize (); + glNormal3f(normal.getX(),normal.getY(),normal.getZ()); + glVertex3f (v1.x(), v1.y(), v1.z()); + glVertex3f (v2.x(), v2.y(), v2.z()); + glVertex3f (v3.x(), v3.y(), v3.z()); + + } + glEnd(); +#endif + + useWireframeFallback = false; + break; + } + + + +#if 0 + + case CONE_SHAPE_PROXYTYPE: + { + const btConeShape* coneShape = static_cast<const btConeShape*>(shape); + int upIndex = coneShape->getConeUpIndex(); + float radius = coneShape->getRadius();//+coneShape->getMargin(); + float height = coneShape->getHeight();//+coneShape->getMargin(); + switch (upIndex) + { + case 0: + glRotatef(90.0, 0.0, 1.0, 0.0); + break; + case 1: + glRotatef(-90.0, 1.0, 0.0, 0.0); + break; + case 2: + break; + default: + { + } + }; + + glTranslatef(0.0, 0.0, -0.5*height); + glutSolidCone(radius,height,10,10); + useWireframeFallback = false; + break; + + } +#endif + + case STATIC_PLANE_PROXYTYPE: + { + const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape); + btScalar planeConst = staticPlaneShape->getPlaneConstant(); + const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); + btVector3 planeOrigin = planeNormal * planeConst; + btVector3 vec0,vec1; + btPlaneSpace1(planeNormal,vec0,vec1); + btScalar vecLen = 100.f; + btVector3 pt0 = planeOrigin + vec0*vecLen; + btVector3 pt1 = planeOrigin - vec0*vecLen; + btVector3 pt2 = planeOrigin + vec1*vecLen; + btVector3 pt3 = planeOrigin - vec1*vecLen; + glBegin(GL_LINES); + glVertex3f(pt0.getX(),pt0.getY(),pt0.getZ()); + glVertex3f(pt1.getX(),pt1.getY(),pt1.getZ()); + glVertex3f(pt2.getX(),pt2.getY(),pt2.getZ()); + glVertex3f(pt3.getX(),pt3.getY(),pt3.getZ()); + glEnd(); + + + break; + + } + +/* + case CYLINDER_SHAPE_PROXYTYPE: + { + const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); + int upAxis = cylinder->getUpAxis(); + + + float radius = cylinder->getRadius(); + float halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; + + drawCylinder(radius,halfHeight,upAxis); + + break; + } +*/ + + case MULTI_SPHERE_SHAPE_PROXYTYPE: + { + const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape); + + btTransform childTransform; + childTransform.setIdentity(); + + + for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--) + { + btSphereShape sc(multiSphereShape->getSphereRadius(i)); + childTransform.setOrigin(multiSphereShape->getSpherePosition(i)); + ATTRIBUTE_ALIGNED16(btScalar) childMat[16]; + childTransform.getOpenGLMatrix(childMat); + drawOpenGL(childMat,&sc,color,debugMode,worldBoundsMin,worldBoundsMax); + } + + break; + } + + default: + { + if (shape->isConvex()) + { + const btConvexPolyhedron* poly = shape->isPolyhedral() ? ((btPolyhedralConvexShape*) shape)->getConvexPolyhedron() : 0; + if (poly) + { + int i; + glBegin (GL_TRIANGLES); + for (i=0;i<poly->m_faces.size();i++) + { + btVector3 centroid(0,0,0); + int numVerts = poly->m_faces[i].m_indices.size(); + if (numVerts>2) + { + btVector3 v1 = poly->m_vertices[poly->m_faces[i].m_indices[0]]; + for (int v=0;v<poly->m_faces[i].m_indices.size()-2;v++) + { + + btVector3 v2 = poly->m_vertices[poly->m_faces[i].m_indices[v+1]]; + btVector3 v3 = poly->m_vertices[poly->m_faces[i].m_indices[v+2]]; + btVector3 normal = (v3-v1).cross(v2-v1); + normal.normalize (); + glNormal3f(normal.getX(),normal.getY(),normal.getZ()); + glVertex3f (v1.x(), v1.y(), v1.z()); + glVertex3f (v2.x(), v2.y(), v2.z()); + glVertex3f (v3.x(), v3.y(), v3.z()); + } + } + } + glEnd (); + } else + { + ShapeCache* sc=cache((btConvexShape*)shape); + //glutSolidCube(1.0); + btShapeHull* hull = &sc->m_shapehull/*(btShapeHull*)shape->getUserPointer()*/; + + if (hull->numTriangles () > 0) + { + int index = 0; + const unsigned int* idx = hull->getIndexPointer(); + const btVector3* vtx = hull->getVertexPointer(); + + glBegin (GL_TRIANGLES); + + for (int i = 0; i < hull->numTriangles (); i++) + { + int i1 = index++; + int i2 = index++; + int i3 = index++; + btAssert(i1 < hull->numIndices () && + i2 < hull->numIndices () && + i3 < hull->numIndices ()); + + int index1 = idx[i1]; + int index2 = idx[i2]; + int index3 = idx[i3]; + btAssert(index1 < hull->numVertices () && + index2 < hull->numVertices () && + index3 < hull->numVertices ()); + + btVector3 v1 = vtx[index1]; + btVector3 v2 = vtx[index2]; + btVector3 v3 = vtx[index3]; + btVector3 normal = (v3-v1).cross(v2-v1); + normal.normalize (); + glNormal3f(normal.getX(),normal.getY(),normal.getZ()); + glVertex3f (v1.x(), v1.y(), v1.z()); + glVertex3f (v2.x(), v2.y(), v2.z()); + glVertex3f (v3.x(), v3.y(), v3.z()); + + } + glEnd (); + + } + } + } + } + } + + } + + + glNormal3f(0,1,0); + + + /// for polyhedral shapes + if (debugMode==btIDebugDraw::DBG_DrawFeaturesText && (shape->isPolyhedral())) + { + btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape; + + { + + glColor3f(1.f, 1.f, 1.f); + int i; + for (i=0;i<polyshape->getNumVertices();i++) + { + btVector3 vtx; + polyshape->getVertex(i,vtx); + char buf[12]; + sprintf(buf," %d",i); + //btDrawString(BMF_GetFont(BMF_kHelvetica10),buf); + } + + for (i=0;i<polyshape->getNumPlanes();i++) + { + btVector3 normal; + btVector3 vtx; + polyshape->getPlane(normal,vtx,i); + //btScalar d = vtx.dot(normal); + + //char buf[12]; + //sprintf(buf," plane %d",i); + //btDrawString(BMF_GetFont(BMF_kHelvetica10),buf); + + } + } + + } + + +#ifdef USE_DISPLAY_LISTS + + if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) + { + GLuint dlist = OGL_get_displaylist_for_shape((btCollisionShape * )shape); + if (dlist) + { + glCallList(dlist); + } + else + { +#else + if (shape->isConcave() && !shape->isInfinite()) + { + btConcaveShape* concaveMesh = (btConcaveShape*) shape; + + GlDrawcallback drawCallback; + drawCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0; + + concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax); + + } +#endif + +#ifdef USE_DISPLAY_LISTS + } +} +#endif + + + + + + } + glPopMatrix(); + +} + +// +void GL_ShapeDrawer::drawShadow(btScalar* m,const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax) +{ + glPushMatrix(); + btglMultMatrix(m); + if(shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE) + { + const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape); + const btConvexShape* convexShape = scalingShape->getChildShape(); + float scalingFactor = (float)scalingShape->getUniformScalingFactor(); + btScalar tmpScaling[4][4]={ {scalingFactor,0,0,0}, + {0,scalingFactor,0,0}, + {0,0,scalingFactor,0}, + {0,0,0,1}}; + drawShadow((btScalar*)tmpScaling,extrusion,convexShape,worldBoundsMin,worldBoundsMax); + glPopMatrix(); + return; + } + else if(shape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE) + { + const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); + for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) + { + btTransform childTrans = compoundShape->getChildTransform(i); + const btCollisionShape* colShape = compoundShape->getChildShape(i); + ATTRIBUTE_ALIGNED16(btScalar) childMat[16]; + childTrans.getOpenGLMatrix(childMat); + drawShadow(childMat,extrusion*childTrans.getBasis(),colShape,worldBoundsMin,worldBoundsMax); + } + } + else + { + // bool useWireframeFallback = true; + if (shape->isConvex()) + { + ShapeCache* sc=cache((btConvexShape*)shape); + btShapeHull* hull =&sc->m_shapehull; + glBegin(GL_QUADS); + for(int i=0;i<sc->m_edges.size();++i) + { + const btScalar d=btDot(sc->m_edges[i].n[0],extrusion); + if((d*btDot(sc->m_edges[i].n[1],extrusion))<0) + { + const int q= d<0?1:0; + const btVector3& a= hull->getVertexPointer()[sc->m_edges[i].v[q]]; + const btVector3& b= hull->getVertexPointer()[sc->m_edges[i].v[1-q]]; + glVertex3f(a[0],a[1],a[2]); + glVertex3f(b[0],b[1],b[2]); + glVertex3f(b[0]+extrusion[0],b[1]+extrusion[1],b[2]+extrusion[2]); + glVertex3f(a[0]+extrusion[0],a[1]+extrusion[1],a[2]+extrusion[2]); + } + } + glEnd(); + } + + } + + + + + if (shape->isConcave())//>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) + // if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) + { + btConcaveShape* concaveMesh = (btConcaveShape*) shape; + + GlDrawcallback drawCallback; + drawCallback.m_wireframe = false; + + concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax); + + } + glPopMatrix(); + +} + +// +GL_ShapeDrawer::GL_ShapeDrawer() +{ + m_texturehandle = 0; + m_textureenabled = false; + m_textureinitialized = false; +} + +GL_ShapeDrawer::~GL_ShapeDrawer() +{ + int i; + for (i=0;i<m_shapecaches.size();i++) + { + m_shapecaches[i]->~ShapeCache(); + btAlignedFree(m_shapecaches[i]); + } + m_shapecaches.clear(); + if(m_textureinitialized) + { + glDeleteTextures(1,(const GLuint*) &m_texturehandle); + } +} + + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h new file mode 100644 index 000000000..272e587ce --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_ShapeDrawer.h @@ -0,0 +1,70 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef GL_SHAPE_DRAWER_H +#define GL_SHAPE_DRAWER_H + +class btCollisionShape; +class btShapeHull; +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btVector3.h" + +#include "BulletCollision/CollisionShapes/btShapeHull.h" + +/// OpenGL shape drawing +class GL_ShapeDrawer +{ +protected: + struct ShapeCache + { + struct Edge { btVector3 n[2];int v[2]; }; + ShapeCache(btConvexShape* s) : m_shapehull(s) {} + btShapeHull m_shapehull; + btAlignedObjectArray<Edge> m_edges; + }; + //clean-up memory of dynamically created shape hulls + btAlignedObjectArray<ShapeCache*> m_shapecaches; + unsigned int m_texturehandle; + bool m_textureenabled; + bool m_textureinitialized; + + + ShapeCache* cache(btConvexShape*); + +public: + GL_ShapeDrawer(); + + virtual ~GL_ShapeDrawer(); + + ///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer + virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax); + virtual void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax); + + bool enableTexture(bool enable) { bool p=m_textureenabled;m_textureenabled=enable;return(p); } + bool hasTextureEnabled() const + { + return m_textureenabled; + } + + static void drawCylinder(float radius,float halfHeight, int upAxis); + void drawSphere(btScalar r, int lats, int longs); + static void drawCoordSystem(); + +}; + +void OGL_displaylist_register_shape(btCollisionShape * shape); +void OGL_displaylist_clean(); + +#endif //GL_SHAPE_DRAWER_H + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp new file mode 100644 index 000000000..2ef5eafb0 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.cpp @@ -0,0 +1,80 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#include "GL_Simplex1to4.h" +#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" +#include "GL_ShapeDrawer.h" +#ifdef _WIN32 +#include <windows.h> +#endif + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include <OpenGL/gl.h> +#include <OpenGL/glu.h> +#else +#include <GL/gl.h> +#endif +#include "GlutStuff.h" +#include "LinearMath/btTransform.h" + +GL_Simplex1to4::GL_Simplex1to4() +:m_simplexSolver(0) +{ +} + +GL_Simplex1to4::~GL_Simplex1to4() +{ +} + +/// +/// Debugging method calcClosest calculates the closest point to the origin, using m_simplexSolver +/// +void GL_Simplex1to4::calcClosest(btScalar* m) +{ + btTransform tr; + tr.setFromOpenGLMatrix(m); + + + + GL_ShapeDrawer::drawCoordSystem(); + + if (m_simplexSolver) + { + m_simplexSolver->reset(); + bool res; + + btVector3 v; + + for (int i=0;i<m_numVertices;i++) + { + v = tr(m_vertices[i]); + m_simplexSolver->addVertex(v,v,btVector3(0.f,0.f,0.f)); + res = m_simplexSolver->closest(v); + } + + //draw v? + glDisable(GL_LIGHTING); + glBegin(GL_LINES); + btglColor3(1.f, 0.f, 0.f); + btglVertex3(0.f, 0.f, 0.f); + btglVertex3(v.x(),v.y(),v.z()); + glEnd(); + + glEnable(GL_LIGHTING); + + + } + +} diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h new file mode 100644 index 000000000..c8de0427a --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GL_Simplex1to4.h @@ -0,0 +1,41 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef GL_SIMPLEX_1TO4_H +#define GL_SIMPLEX_1TO4_H + +#include "BulletCollision/CollisionShapes/btTetrahedronShape.h" + +#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" + +///GL_Simplex1to4 is a class to debug a Simplex Solver with 1 to 4 points. +///Can be used by GJK. +class GL_Simplex1to4 : public btBU_Simplex1to4 +{ + btSimplexSolverInterface* m_simplexSolver; + + public: + + GL_Simplex1to4(); + virtual ~GL_Simplex1to4(); + + void calcClosest(btScalar* m); + + void setSimplexSolver(btSimplexSolverInterface* simplexSolver) { + m_simplexSolver = simplexSolver; + } + +}; + +#endif //GL_SIMPLEX_1TO4_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp new file mode 100644 index 000000000..1f39aac5f --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.cpp @@ -0,0 +1,87 @@ + +#ifndef _WINDOWS + +#include "GlutDemoApplication.h" + +#include "GlutStuff.h" + +#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" +#include "BulletDynamics/Dynamics/btRigidBody.h" + +void GlutDemoApplication::updateModifierKeys() +{ + m_modifierKeys = 0; + if (glutGetModifiers() & GLUT_ACTIVE_ALT) + m_modifierKeys |= BT_ACTIVE_ALT; + + if (glutGetModifiers() & GLUT_ACTIVE_CTRL) + m_modifierKeys |= BT_ACTIVE_CTRL; + + if (glutGetModifiers() & GLUT_ACTIVE_SHIFT) + m_modifierKeys |= BT_ACTIVE_SHIFT; +} + +void GlutDemoApplication::specialKeyboard(int key, int x, int y) +{ + (void)x; + (void)y; + + switch (key) + { + case GLUT_KEY_F1: + { + + break; + } + + case GLUT_KEY_F2: + { + + break; + } + + + case GLUT_KEY_END: + { + int numObj = getDynamicsWorld()->getNumCollisionObjects(); + if (numObj) + { + btCollisionObject* obj = getDynamicsWorld()->getCollisionObjectArray()[numObj-1]; + + getDynamicsWorld()->removeCollisionObject(obj); + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + delete body->getMotionState(); + } + delete obj; + + + } + break; + } + case GLUT_KEY_LEFT : stepLeft(); break; + case GLUT_KEY_RIGHT : stepRight(); break; + case GLUT_KEY_UP : stepFront(); break; + case GLUT_KEY_DOWN : stepBack(); break; + case GLUT_KEY_PAGE_UP : zoomIn(); break; + case GLUT_KEY_PAGE_DOWN : zoomOut(); break; + case GLUT_KEY_HOME : toggleIdle(); break; + default: + // std::cout << "unused (special) key : " << key << std::endl; + break; + } + + glutPostRedisplay(); + +} + +void GlutDemoApplication::swapBuffers() +{ + glutSwapBuffers(); + +} + +#endif //_WINDOWS + + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h new file mode 100644 index 000000000..6f4d9d53e --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutDemoApplication.h @@ -0,0 +1,36 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef GLUT_DEMO_APPLICATION_H +#define GLUT_DEMO_APPLICATION_H + +#include "DemoApplication.h" + +ATTRIBUTE_ALIGNED16(class) GlutDemoApplication : public DemoApplication +{ +public: + + BT_DECLARE_ALIGNED_ALLOCATOR(); + + void specialKeyboard(int key, int x, int y); + + virtual void swapBuffers(); + + virtual void updateModifierKeys(); + +}; +#endif //GLUT_DEMO_APPLICATION_H + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp new file mode 100644 index 000000000..d2c128bd1 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.cpp @@ -0,0 +1,120 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _WINDOWS + +#include "DemoApplication.h" + +//glut is C code, this global gDemoApplication links glut to the C++ demo +static DemoApplication* gDemoApplication = 0; + + +#include "GlutStuff.h" + +static void glutKeyboardCallback(unsigned char key, int x, int y) +{ + gDemoApplication->keyboardCallback(key,x,y); +} + +static void glutKeyboardUpCallback(unsigned char key, int x, int y) +{ + gDemoApplication->keyboardUpCallback(key,x,y); +} + +static void glutSpecialKeyboardCallback(int key, int x, int y) +{ + gDemoApplication->specialKeyboard(key,x,y); +} + +static void glutSpecialKeyboardUpCallback(int key, int x, int y) +{ + gDemoApplication->specialKeyboardUp(key,x,y); +} + + +static void glutReshapeCallback(int w, int h) +{ + gDemoApplication->reshape(w,h); +} + +static void glutMoveAndDisplayCallback() +{ + gDemoApplication->moveAndDisplay(); +} + +static void glutMouseFuncCallback(int button, int state, int x, int y) +{ + gDemoApplication->mouseFunc(button,state,x,y); +} + + +static void glutMotionFuncCallback(int x,int y) +{ + gDemoApplication->mouseMotionFunc(x,y); +} + + +static void glutDisplayCallback(void) +{ + gDemoApplication->displayCallback(); +} + + +int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) { + + gDemoApplication = demoApp; + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL); + glutInitWindowPosition(width/2, height/2); + glutInitWindowSize(width, height); + glutCreateWindow(title); +#ifdef BT_USE_FREEGLUT + glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); +#endif + + gDemoApplication->myinit(); + + glutKeyboardFunc(glutKeyboardCallback); + glutKeyboardUpFunc(glutKeyboardUpCallback); + glutSpecialFunc(glutSpecialKeyboardCallback); + glutSpecialUpFunc(glutSpecialKeyboardUpCallback); + + glutReshapeFunc(glutReshapeCallback); + //createMenu(); + glutIdleFunc(glutMoveAndDisplayCallback); + glutMouseFunc(glutMouseFuncCallback); + glutPassiveMotionFunc(glutMotionFuncCallback); + glutMotionFunc(glutMotionFuncCallback); + glutDisplayFunc( glutDisplayCallback ); + + glutMoveAndDisplayCallback(); + +//enable vsync to avoid tearing on Apple (todo: for Windows) + +#if defined(__APPLE__) && !defined (VMDMESA) +int swap_interval = 1; +CGLContextObj cgl_context = CGLGetCurrentContext(); +CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval); +#endif + + + + glutMainLoop(); + return 0; +} + + +#endif //_WINDOWS diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h new file mode 100644 index 000000000..9426c8b6d --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h @@ -0,0 +1,86 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef GLUT_STUFF_H +#define GLUT_STUFF_H + +#ifdef _WIN32//for glut.h +#include <windows.h> +#endif + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> +#include <OpenGL/glu.h> +#include <GLUT/glut.h> +#else + + +#ifdef _WINDOWS +#include <windows.h> +#include <GL/gl.h> +#include <GL/glu.h> +#else +#include <GL/gl.h> +#include <GL/glut.h> +#endif //_WINDOWS +#endif //APPLE + +#ifdef _WINDOWS +#define BT_ACTIVE_ALT VK_LMENU +#define BT_ACTIVE_SHIFT VK_LSHIFT +#else +#define BT_KEY_K 'k' +#define BT_KEY_LEFT GLUT_KEY_LEFT +#define BT_KEY_RIGHT GLUT_KEY_RIGHT +#define BT_KEY_UP GLUT_KEY_UP +#define BT_KEY_DOWN GLUT_KEY_DOWN +#define BT_KEY_F1 GLUT_KEY_F1 +#define BT_KEY_F2 GLUT_KEY_F2 +#define BT_KEY_F3 GLUT_KEY_F3 +#define BT_KEY_F4 GLUT_KEY_F4 +#define BT_KEY_F5 GLUT_KEY_F5 +#define BT_KEY_PAGEUP GLUT_KEY_PAGE_UP +#define BT_KEY_PAGEDOWN GLUT_KEY_PAGE_DOWN +#define BT_KEY_END GLUT_KEY_END +#define BT_KEY_HOME GLUT_KEY_HOME +#define BT_ACTIVE_ALT GLUT_ACTIVE_ALT +#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT +#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT +#endif + +#if BT_USE_FREEGLUT +#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop() +#endif + + + +class DemoApplication; + +int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp); + +#if defined(BT_USE_DOUBLE_PRECISION) +#define btglLoadMatrix glLoadMatrixd +#define btglMultMatrix glMultMatrixd +#define btglColor3 glColor3d +#define btglVertex3 glVertex3d +#else +#define btglLoadMatrix glLoadMatrixf +#define btglMultMatrix glMultMatrixf +#define btglColor3 glColor3f +#define btglVertex3 glVertex3d +#endif + +#endif //GLUT_STUFF_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am new file mode 100644 index 000000000..487e9260a --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Makefile.am @@ -0,0 +1,12 @@ +noinst_LIBRARIES = libbulletopenglsupport.a + +libbulletopenglsupport_a_SOURCES = \ + DemoApplication.cpp GLDebugDrawer.h GL_Simplex1to4.cpp \ + GLDebugFont.cpp GLDebugFont.h GlutDemoApplication.cpp GlutDemoApplication.h \ + GlutStuff.h \ + DemoApplication.h GL_ShapeDrawer.cpp \ + GL_Simplex1to4.h RenderTexture.cpp \ + DebugCastResult.h GLDebugDrawer.cpp \ + GL_ShapeDrawer.h GlutStuff.cpp RenderTexture.h + +INCLUDES=-I../../src diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp new file mode 100644 index 000000000..49c63c1df --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.cpp @@ -0,0 +1,86 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "RenderTexture.h" +#include <memory.h> + + +renderTexture::renderTexture(int width,int height) +:m_height(height),m_width(width) +{ + m_buffer = new unsigned char[m_width*m_height*4]; + + //clear screen + memset(m_buffer,0,m_width*m_height*4); + + //clear screen version 2 + for (int x=0;x<m_width;x++) + { + for (int y=0;y<m_height;y++) + { + setPixel(x,y,btVector4(float(x),float(y),0.f,1.f)); + } + + } + +} + +void renderTexture::grapicalPrintf(char* str, void* fontData, int rasterposx,int rasterposy) +{ + unsigned char c; + int x=0; + int xx=0; + + while ((c = (unsigned char) *str++)) { + + x=xx; + unsigned char* fontPtr = (unsigned char*) fontData; + char ch = c-32; + + int sx=ch%16; + int sy=ch/16; + + + for (int i=sx*16;i<(sx*16+16);i++) + { + int y=0; + for (int j=sy*16;j<(sy*16+16);j++) + { + unsigned char packedColor = (fontPtr[i*3+255*256*3-(256*j)*3]); + //float colorf = packedColor ? 0.f : 1.f; + float colorf = packedColor/255.f;// ? 0.f : 1.f; + btVector4 rgba(colorf,colorf,colorf,1.f); + //if (colorf) + { + //setPixel(rasterposx+x,rasterposy+y,rgba); + addPixel(rasterposx+x,rasterposy+y,rgba); + } + //bit >>=1; + y++; + } + x++; + } + //xx+=16; + xx+=10; + } +} + +renderTexture::~renderTexture() +{ + delete [] m_buffer; +} + + + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h new file mode 100644 index 000000000..2e764443c --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/RenderTexture.h @@ -0,0 +1,73 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef RENDER_TEXTURE_H +#define RENDER_TEXTURE_H + +#include "LinearMath/btVector3.h" +#include "GLDebugFont.h" + +/// +///renderTexture provides a software-render context (setpixel/printf) +/// +class renderTexture +{ + int m_height; + int m_width; + unsigned char* m_buffer; + +public: + + renderTexture(int width,int height); + ~renderTexture(); + + ///rgba input is in range [0..1] for each component + inline void setPixel(int x,int y,const btVector4& rgba) + { + unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4]; + + pixel[0] = (unsigned char)(255.*rgba.getX()); + pixel[1] = (unsigned char)(255.*rgba.getY()); + pixel[2] = (unsigned char)(255.*rgba.getZ()); + pixel[3] = (unsigned char)(255.*rgba.getW()); + } + + inline void addPixel(int x,int y,const btVector4& rgba) + { + unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4]; + pixel[0] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[0] + btScalar(255.f)*rgba.getX())); + pixel[1] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[1] + btScalar(255.f)*rgba.getY())); + pixel[2] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[2] + btScalar(255.f)*rgba.getZ())); +// pixel[3] = (unsigned char)btMin(btScalar(255.f),((btScalar)pixel[3] + btScalar(255.f)*rgba.getW())); + } + + inline btVector4 getPixel(int x,int y) + { + unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4]; + return btVector4(pixel[0]*1.f/255.f, + pixel[1]*1.f/255.f, + pixel[2]*1.f/255.f, + pixel[3]*1.f/255.f); + } + + const unsigned char* getBuffer() const { return m_buffer;} + int getWidth() const { return m_width;} + int getHeight() const { return m_height;} + void grapicalPrintf(char* str, void* fontData, int startx = 0,int starty=0); + +}; + +#endif //RENDER_TEXTURE_H + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp new file mode 100644 index 000000000..91371b4e9 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp @@ -0,0 +1,607 @@ +#ifdef _WINDOWS +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2010 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include <windows.h> +#include <gl/gl.h> + + +#include "DemoApplication.h" + +#include "GLDebugDrawer.h" +#include "GLDebugFont.h" + +#include "BulletDynamics/Dynamics/btDynamicsWorld.h" + +/// This Win32AppMain is shared code between all demos. +/// The actual demo, derived from DemoApplication is created using 'createDemo', in a separate .cpp file +DemoApplication* gDemoApplication = 0; +DemoApplication* createDemo(); + + +// Function Declarations + +LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); +void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC); +void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC); +static bool sOpenGLInitialized = false; +static int sWidth = 0; +static int sHeight =0; +static int quitRequest = 0; + +// WinMain + + +#ifdef USE_AMD_OPENCL + + + +#include "btOpenCLUtils.h" + +#include <LinearMath/btScalar.h> + +cl_context g_cxMainContext; +cl_device_id g_cdDevice; +cl_command_queue g_cqCommandQue; + + +// Returns true if OpenCL is initialized properly, false otherwise. +bool initCL( void* glCtx, void* glDC ) +{ + const char* vendorSDK = btOpenCLUtils::getSdkVendorName(); + printf("This program was compiled using the %s OpenCL SDK\n",vendorSDK); + + int ciErrNum = 0; + +#ifdef BT_USE_CLEW + ciErrNum = clewInit( "OpenCL.dll" ); + if ( ciErrNum != CLEW_SUCCESS ) { + return false; + } +#endif + +#if defined(CL_PLATFORM_MINI_CL) + cl_device_type deviceType = CL_DEVICE_TYPE_CPU; +#elif defined(CL_PLATFORM_AMD) + cl_device_type deviceType = CL_DEVICE_TYPE_GPU; +#elif defined(CL_PLATFORM_NVIDIA) + cl_device_type deviceType = CL_DEVICE_TYPE_GPU; +#else + cl_device_type deviceType = CL_DEVICE_TYPE_CPU; +#endif + + g_cxMainContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC); + oclCHECKERROR(ciErrNum, CL_SUCCESS); + + int numDev = btOpenCLUtils::getNumDevices(g_cxMainContext); + if (!numDev) + return false; + + g_cdDevice = btOpenCLUtils::getDevice(g_cxMainContext,0); + + btOpenCLDeviceInfo clInfo; + btOpenCLUtils::getDeviceInfo(g_cdDevice,clInfo); + btOpenCLUtils::printDeviceInfo(g_cdDevice); + + // create a command-queue + g_cqCommandQue = clCreateCommandQueue(g_cxMainContext, g_cdDevice, 0, &ciErrNum); + oclCHECKERROR(ciErrNum, CL_SUCCESS); + + return true; +} + +#endif //#ifdef USE_AMD_OPENCL + + + + + + + + + +#include <windows.h> + +#include <stdio.h> + +#include <fcntl.h> + +#include <io.h> + +#include <iostream> + +#include <fstream> + +using namespace std; + + +// maximum mumber of lines the output console should have + +static const WORD MAX_CONSOLE_LINES = 500; + +#ifdef _DEBUG + +std::ofstream m_out; +std::ofstream m_err; +std::ifstream m_in; + +std::streambuf* m_old_cout; +std::streambuf* m_old_cerr; +std::streambuf* m_old_cin; + +void RedirectIOToConsole() + +{ + + int hConHandle; + + long lStdHandle; + + CONSOLE_SCREEN_BUFFER_INFO coninfo; + + FILE *fp; + + // allocate a console for this app + + AllocConsole(); + freopen("CONOUT$", "w", stdout); + + m_old_cout = std::cout.rdbuf(); + m_out.open("CONOUT$"); + std::cout.rdbuf(m_out.rdbuf()); + + // redirect std::cerr to our console window + m_old_cerr = std::cerr.rdbuf(); + m_err.open("CONOUT$"); + std::cerr.rdbuf(m_err.rdbuf()); + + // redirect std::cin to our console window + m_old_cin = std::cin.rdbuf(); + m_in.open("CONIN$"); + std::cin.rdbuf(m_in.rdbuf()); + std::cout << "This works" << std::endl; + + + // set the screen buffer to be big enough to let us scroll text + + GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), + + &coninfo); + + coninfo.dwSize.Y = MAX_CONSOLE_LINES; + + SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), + + coninfo.dwSize); + + // redirect unbuffered STDOUT to the console + + lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE); + + hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); + + fp = _fdopen(hConHandle, "w"); + + *stdout = *fp; + + setvbuf(stdout, NULL, _IONBF, 0); + + // redirect unbuffered STDIN to the console + + lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE); + + hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); + + fp = _fdopen(hConHandle, "r"); + + *stdin = *fp; + + setvbuf(stdin, NULL, _IONBF, 0); + + // redirect unbuffered STDERR to the console + + lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE); + + hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); + + fp = _fdopen(hConHandle, "w"); + + *stderr = *fp; + + setvbuf(stderr, NULL, _IONBF, 0); + + // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog + + // point to console as well + + ios::sync_with_stdio(); + +} +#else +void RedirectIOToConsole() +{ + +} +#endif + + + + +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, + LPSTR lpCmdLine, int iCmdShow) +{ + WNDCLASS wc; + HWND hWnd; + HDC hDC; + HGLRC hRC; + MSG msg; + BOOL quit = FALSE; + float theta = 0.0f; + + gDemoApplication = createDemo(); + +#ifdef USE_AMD_OPENCL + + bool initialized = initCL(0,0); + btAssert(initialized); +#endif //USE_AMD_OPENCL + + // register window class + wc.style = CS_OWNDC; + wc.lpfnWndProc = WndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = hInstance; + wc.hIcon = LoadIcon( NULL, IDI_APPLICATION ); + wc.hCursor = LoadCursor( NULL, IDC_ARROW ); + wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH ); + wc.lpszMenuName = NULL; + wc.lpszClassName = "BulletPhysics"; + RegisterClass( &wc ); + + // create main window + hWnd = CreateWindow( + "BulletPhysics", "Bullet Physics Sample. http://bulletphysics.org", + WS_CAPTION | WS_VISIBLE | WS_OVERLAPPEDWINDOW, +// 0, 0, 640, 480, + 0, 0, 1024, 768, + NULL, NULL, hInstance, NULL ); + + // enable OpenGL for the window + EnableOpenGL( hWnd, &hDC, &hRC ); + + + GLDebugDrawer debugDraw; + gDemoApplication->myinit(); + //gDemoApplication->reshape(1024, 768); + gDemoApplication->initPhysics(); + if (gDemoApplication->getDynamicsWorld()) + gDemoApplication->getDynamicsWorld()->setDebugDrawer(&debugDraw); + + gDemoApplication->reshape(sWidth,sHeight); + //RedirectIOToConsole(); + //cout << "Test output to cout" << endl; + // program main loop + while ( !quit ) + { + + // check for messages + if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) + { + + // handle or dispatch messages + if ( msg.message == WM_QUIT ) + { + quit = TRUE; + } + else + { + TranslateMessage( &msg ); + DispatchMessage( &msg ); + } + +// gDemoApplication->displayCallback(); + + + }; + + // OpenGL animation code goes here + + glClearColor( .7f, 0.7f, 0.7f, 1.f ); + + gDemoApplication->moveAndDisplay(); + + + SwapBuffers( hDC ); + + theta += 1.0f; + + + } + + + + // shutdown OpenGL + DisableOpenGL( hWnd, hDC, hRC ); + + // destroy the window explicitly + DestroyWindow( hWnd ); + + delete gDemoApplication; + + return msg.wParam; + +} + +// Window Procedure + +LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + + + + switch (message) + { + + case WM_SYSKEYDOWN: + { + if (lParam & 1<<29) + { + gDemoApplication->m_modifierKeys = VK_LMENU; + } + break; + } + case WM_SYSKEYUP: + { + if (lParam & 1<<29) + { + gDemoApplication->m_modifierKeys = VK_LMENU; + } else + { + gDemoApplication->m_modifierKeys = 0; + } + + break; + } + + + case WM_SIZE: // Size Action Has Taken Place + + switch (wParam) // Evaluate Size Action + { + case SIZE_MINIMIZED: // Was Window Minimized? + return 0; // Return + + case SIZE_MAXIMIZED: // Was Window Maximized? + sWidth = LOWORD (lParam); + sHeight = HIWORD (lParam); + if (sOpenGLInitialized) + { + gDemoApplication->reshape(sWidth,sHeight); + } + return 0; // Return + + case SIZE_RESTORED: // Was Window Restored? + sWidth = LOWORD (lParam); + sHeight = HIWORD (lParam); + if (sOpenGLInitialized) + { + gDemoApplication->reshape(sWidth,sHeight); + } + return 0; // Return + } + break; + + case WM_CREATE: + return 0; + + case WM_MBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + gDemoApplication->mouseFunc(1,1,xPos,yPos); + break; + } + case WM_MBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + gDemoApplication->mouseFunc(1,0,xPos,yPos); + break; + } + + case WM_LBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + gDemoApplication->mouseFunc(0,1,xPos,yPos); + break; + } + case 0x020A://WM_MOUSEWHEEL: + { + + int zDelta = (short)HIWORD(wParam); + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (zDelta>0) + gDemoApplication->zoomIn(); + else + gDemoApplication->zoomOut(); + break; + } + + case WM_MOUSEMOVE: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + gDemoApplication->mouseMotionFunc(xPos,yPos); + break; + } + case WM_RBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + gDemoApplication->mouseFunc(2,1,xPos,yPos); + break; + } + case WM_RBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + gDemoApplication->mouseFunc(2,0,xPos,yPos); + break; + } + case WM_LBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + gDemoApplication->mouseFunc(0,0,xPos,yPos); + break; + } +/*#define WM_LBUTTONUP 0x0202 +#define WM_LBUTTONDBLCLK 0x0203 +#define WM_RBUTTONDOWN 0x0204 +#define WM_RBUTTONUP 0x0205 +#define WM_RBUTTONDBLCLK 0x0206 +#define WM_MBUTTONDOWN 0x0207 +#define WM_MBUTTONUP 0x0208 +#define WM_MBUTTONDBLCLK 0x0209 +*/ + + + + case WM_CLOSE: + PostQuitMessage( 0 ); + return 0; + + case WM_DESTROY: + return 0; + + case WM_KEYUP: + switch ( wParam ) + { + + case VK_PRIOR: + case VK_NEXT: + case VK_END: + case VK_HOME: + case VK_LEFT: + case VK_UP: + case VK_RIGHT: + case VK_DOWN: + { + if (gDemoApplication) + gDemoApplication->specialKeyboardUp(wParam,0,0); + return 0; + } + default: + { + gDemoApplication->keyboardUpCallback(tolower(wParam),0,0); + } + return DefWindowProc( hWnd, message, wParam, lParam ); + } + + case WM_KEYDOWN: + printf("bla\n"); + switch ( wParam ) + { + case VK_CONTROL: + case VK_PRIOR: + case VK_NEXT: + case VK_END: + case VK_HOME: + case VK_LEFT: + case VK_UP: + case VK_RIGHT: + case VK_DOWN: + { + if (gDemoApplication) + gDemoApplication->specialKeyboard(wParam,0,0); + break; + } + + case ' ': + { + if (gDemoApplication) + gDemoApplication->clientResetScene(); + break; + } + case 'Q': + case VK_ESCAPE: + { + quitRequest = 1; + PostQuitMessage(0); + } + return 0; + + } + return 0; + + case WM_CHAR: + if (!quitRequest) + gDemoApplication->keyboardCallback(wParam,0,0); + break; + + default: + return DefWindowProc( hWnd, message, wParam, lParam ); + + } + return 0; +} + +// Enable OpenGL + +void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC) +{ + PIXELFORMATDESCRIPTOR pfd; + int format; + + // get the device context (DC) + *hDC = GetDC( hWnd ); + + // set the pixel format for the DC + ZeroMemory( &pfd, sizeof( pfd ) ); + pfd.nSize = sizeof( pfd ); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 24; + pfd.cDepthBits = 16; + pfd.cStencilBits = 1; + pfd.iLayerType = PFD_MAIN_PLANE; + format = ChoosePixelFormat( *hDC, &pfd ); + SetPixelFormat( *hDC, format, &pfd ); + + // create and enable the render context (RC) + *hRC = wglCreateContext( *hDC ); + wglMakeCurrent( *hDC, *hRC ); + sOpenGLInitialized = true; + + +} + +// Disable OpenGL + +void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC) +{ + sOpenGLInitialized = false; + + wglMakeCurrent( NULL, NULL ); + wglDeleteContext( hRC ); + ReleaseDC( hWnd, hDC ); +} + +#endif //_WINDOWS diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp new file mode 100644 index 000000000..31a20e7c1 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.cpp @@ -0,0 +1,79 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef _WINDOWS + +#include "Win32DemoApplication.h" + + + + +#if 0 +void Win32DemoApplication::renderme() +{ +} +void Win32DemoApplication::setTexturing(bool useTexture) +{ +} + +void Win32DemoApplication::setShadows(bool useShadows) +{ +} + +void Win32DemoApplication::setCameraDistance(float camDist) +{ +} +void Win32DemoApplication::clientResetScene() +{ + +} +#endif + +void Win32DemoApplication::updateModifierKeys() +{ + //not yet +} + + + +void Win32DemoApplication::specialKeyboard(int key, int x, int y) +{ + (void)x; + (void)y; + + switch (key) + { + case VK_LEFT : stepLeft(); break; + case VK_RIGHT : stepRight(); break; + case VK_UP : stepFront(); break; + case VK_DOWN : stepBack(); break; + +// case GLUT_KEY_PAGE_UP : zoomIn(); break; +// case GLUT_KEY_PAGE_DOWN : zoomOut(); break; +// case GLUT_KEY_HOME : toggleIdle(); break; + + default: + // std::cout << "unused (special) key : " << key << std::endl; + break; + } + +} + +void Win32DemoApplication::swapBuffers() +{ +} + +#endif + diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h new file mode 100644 index 000000000..3615f8b95 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32DemoApplication.h @@ -0,0 +1,41 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef WIN32_DEMO_APPLICATION_H +#define WIN32_DEMO_APPLICATION_H + + +#include "DemoApplication.h" + +ATTRIBUTE_ALIGNED16(class) Win32DemoApplication : public DemoApplication +{ +protected: + + +public: + + BT_DECLARE_ALIGNED_ALLOCATOR(); + + virtual void swapBuffers(); + + void specialKeyboard(int key, int x, int y); + + virtual void updateModifierKeys(); + + +}; + +#endif //WIN32_DEMO_APPLICATION_H \ No newline at end of file diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua new file mode 100644 index 000000000..3e2208e59 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/premake4.lua @@ -0,0 +1,18 @@ + project "OpenGLSupport" + + kind "StaticLib" + targetdir "../../lib" + includedirs { + ".", + "../../src" + } + configuration {"Windows"} + includedirs { + "../../Glut" + } + configuration{} + + files { + "**.cpp", + "**.h" + } diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp new file mode 100644 index 000000000..a60e13024 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.cpp @@ -0,0 +1,4341 @@ +#include "stb_image.h" + +#ifndef STBI_HEADER_FILE_ONLY + +#ifndef STBI_NO_HDR +#include <math.h> // ldexp +#include <string.h> // strcmp, strtok +#endif + +#ifndef STBI_NO_STDIO +#include <stdio.h> +#endif +#include <stdlib.h> +#include <memory.h> +#include <assert.h> +#include <stdarg.h> + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + + +// implementation: +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; +typedef unsigned int uint; + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(uint32)==4 ? 1 : -1]; + +#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE) +#define STBI_NO_WRITE +#endif + +#define STBI_NOTUSED(v) (void)sizeof(v) + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +/////////////////////////////////////////////// +// +// stbi struct and start_xxx functions + +// stbi structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + uint8 buffer_start[128]; + + uint8 *img_buffer, *img_buffer_end; + uint8 *img_buffer_original; +} stbi; + + +static void refill_buffer(stbi *s); + +// initialize a memory-decode context +static void start_mem(stbi *s, uint8 const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_original = (uint8 *) buffer; + s->img_buffer_end = (uint8 *) buffer+len; +} + +// initialize a callback-based context +static void start_callbacks(stbi *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->img_buffer_original = s->buffer_start; + refill_buffer(s); +} + +#ifndef STBI_NO_STDIO + +static int stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stdio_skip(void *user, unsigned n) +{ + fseek((FILE*) user, n, SEEK_CUR); +} + +static int stdio_eof(void *user) +{ + return feof((FILE*) user); +} + +static stbi_io_callbacks stbi_stdio_callbacks = +{ + stdio_read, + stdio_skip, + stdio_eof, +}; + +static void start_file(stbi *s, FILE *f) +{ + start_callbacks(s, &stbi_stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi_rewind(stbi *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; +} + +static int stbi_jpeg_test(stbi *s); +static stbi_uc *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp); +static int stbi_png_test(stbi *s); +static stbi_uc *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_png_info(stbi *s, int *x, int *y, int *comp); +static int stbi_bmp_test(stbi *s); +static stbi_uc *stbi_bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_tga_test(stbi *s); +static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_tga_info(stbi *s, int *x, int *y, int *comp); +static int stbi_psd_test(stbi *s); +static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_hdr_test(stbi *s); +static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_pic_test(stbi *s); +static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_gif_test(stbi *s); +static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_gif_info(stbi *s, int *x, int *y, int *comp); + + +// this is not threadsafe +static const char *failure_reason; + +const char *stbi_failure_reason(void) +{ + return failure_reason; +} + +static int e(const char *str) +{ + failure_reason = str; + return 0; +} + +// e - error +// epf - error returning pointer to float +// epuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define e(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define e(x,y) e(y) +#else + #define e(x,y) e(x) +#endif + +#define epf(x,y) ((float *) (e(x,y)?NULL:NULL)) +#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL)) + +void stbi_image_free(void *retval_from_stbi_load) +{ + free(retval_from_stbi_load); +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static unsigned char *stbi_load_main(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + if (stbi_jpeg_test(s)) return stbi_jpeg_load(s,x,y,comp,req_comp); + if (stbi_png_test(s)) return stbi_png_load(s,x,y,comp,req_comp); + if (stbi_bmp_test(s)) return stbi_bmp_load(s,x,y,comp,req_comp); + if (stbi_gif_test(s)) return stbi_gif_load(s,x,y,comp,req_comp); + if (stbi_psd_test(s)) return stbi_psd_load(s,x,y,comp,req_comp); + if (stbi_pic_test(s)) return stbi_pic_load(s,x,y,comp,req_comp); + + #ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) { + float *hdr = stbi_hdr_load(s, x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + // test tga last because it's a crappy test! + if (stbi_tga_test(s)) + return stbi_tga_load(s,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + unsigned char *result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return stbi_load_main(&s,x,y,comp,req_comp); +} +#endif //!STBI_NO_STDIO + +unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_load_main(&s,x,y,comp,req_comp); +} + +unsigned char *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_load_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_HDR + +float *stbi_loadf_main(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) + return stbi_hdr_load(s,x,y,comp,req_comp); + #endif + data = stbi_load_main(s, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} + +float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} + +float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + float *result; + if (!f) return epf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_HDR + +// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is +// defined, for API simplicity; if STBI_NO_HDR is defined, it always +// reports false! + +int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi s; + start_mem(&s,buffer,len); + return stbi_hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename) +{ + FILE *f = fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +extern int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + stbi s; + start_file(&s,f); + return stbi_hdr_test(&s); + #else + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_hdr_test(&s); + #else + return 0; + #endif +} + +#ifndef STBI_NO_HDR +static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f; +static float l2h_gamma=2.2f, l2h_scale=1.0f; + +void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; } +void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; } + +void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } +void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + SCAN_load=0, + SCAN_type, + SCAN_header +}; + +static void refill_buffer(stbi *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + if (n == 0) { + // at end of file, treat same as if from memory + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_end-1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static int get8(stbi *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +stbi_inline static int at_eof(stbi *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} + +stbi_inline static uint8 get8u(stbi *s) +{ + return (uint8) get8(s); +} + +static void skip(stbi *s, int n) +{ + if (s->io.read) { + int blen = s->img_buffer_end - s->img_buffer; + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} + +static int getn(stbi *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = s->img_buffer_end - s->img_buffer; + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} + +static int get16(stbi *s) +{ + int z = get8(s); + return (z << 8) + get8(s); +} + +static uint32 get32(stbi *s) +{ + uint32 z = get16(s); + return (z << 16) + get16(s); +} + +static int get16le(stbi *s) +{ + int z = get8(s); + return z + (get8(s) << 8); +} + +static uint32 get32le(stbi *s) +{ + uint32 z = get16le(s); + return z + (get16le(s) << 16); +} + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static uint8 compute_y(int r, int g, int b) +{ + return (uint8) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + assert(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) malloc(req_comp * x * y); + if (good == NULL) { + free(data); + return epuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define COMBO(a,b) ((a)*8+(b)) + #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (COMBO(img_n, req_comp)) { + CASE(1,2) dest[0]=src[0], dest[1]=255; break; + CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; + CASE(2,1) dest[0]=src[0]; break; + CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; + CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; + CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break; + CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; + CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; + default: assert(0); + } + #undef CASE + } + + free(data); + return good; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output = (float *) malloc(x * y * comp * sizeof(float)); + if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale; + } + if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; + } + free(data); + return output; +} + +#define float2int(x) ((int) (x)) +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output = (stbi_uc *) malloc(x * y * comp); + if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (uint8) float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (uint8) float2int(z); + } + } + free(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder (not actually fully baseline implementation) +// +// simple implementation +// - channel subsampling of at most 2 in each dimension +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - uses a lot of intermediate memory, could cache poorly +// - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4 +// stb_jpeg: 1.34 seconds (MSVC6, default release build) +// stb_jpeg: 1.06 seconds (MSVC6, processor = Pentium Pro) +// IJL11.dll: 1.08 seconds (compiled by intel) +// IJG 1998: 0.98 seconds (MSVC6, makefile provided by IJG) +// IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro) + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + uint8 fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + uint16 code[256]; + uint8 values[256]; + uint8 size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} huffman; + +typedef struct +{ + #ifdef STBI_SIMD + unsigned short dequant2[4][64]; + #endif + stbi *s; + huffman huff_dc[4]; + huffman huff_ac[4]; + uint8 dequant[4][64]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + uint8 *data; + void *raw_data; + uint8 *linebuf; + } img_comp[4]; + + uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int scan_n, order[4]; + int restart_interval, todo; +} jpeg; + +static int build_huffman(huffman *h, int *count) +{ + int i,j,k=0,code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (uint8) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (uint16) (code++); + if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (uint8) i; + } + } + } + return 1; +} + +static void grow_buffer_unsafe(jpeg *j) +{ + do { + int b = j->nomore ? 0 : get8(j->s); + if (b == 0xff) { + int c = get8(j->s); + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int decode(jpeg *j, huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & bmask[k]) + h->delta[k]; + assert((((j->code_buffer) >> (32 - h->size[c])) & bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +stbi_inline static int extend_receive(jpeg *j, int n) +{ + unsigned int m = 1 << (n-1); + unsigned int k; + if (j->code_bits < n) grow_buffer_unsafe(j); + + #if 1 + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~bmask[n]; + k &= bmask[n]; + j->code_bits -= n; + #else + k = (j->code_buffer >> (32 - n)) & bmask[n]; + j->code_bits -= n; + j->code_buffer <<= n; + #endif + // the following test is probably a random branch that won't + // predict well. I tried to table accelerate it but failed. + // maybe it's compiling as a conditional move? + if (k < m) + return (-1 << n) + k + 1; + else + return k; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static uint8 dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b) +{ + int diff,dc,k; + int t = decode(j, hdc); + if (t < 0) return e("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) dc; + + // decode AC components, see JPEG spec + k = 1; + do { + int r,s; + int rs = decode(j, hac); + if (rs < 0) return e("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + data[dezigzag[k++]] = (short) extend_receive(j,s); + } + } while (k < 64); + return 1; +} + +// take a -128..127 value and clamp it and convert to 0..255 +stbi_inline static uint8 clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (uint8) x; +} + +#define f2f(x) (int) (((x) * 4096 + 0.5)) +#define fsh(x) ((x) << 12) + +// derived from jidctint -- DCT_ISLOW +#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * f2f(0.5411961f); \ + t2 = p1 + p3*f2f(-1.847759065f); \ + t3 = p1 + p2*f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = fsh(p2+p3); \ + t1 = fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*f2f( 1.175875602f); \ + t0 = t0*f2f( 0.298631336f); \ + t1 = t1*f2f( 2.053119869f); \ + t2 = t2*f2f( 3.072711026f); \ + t3 = t3*f2f( 1.501321110f); \ + p1 = p5 + p1*f2f(-0.899976223f); \ + p2 = p5 + p2*f2f(-2.562915447f); \ + p3 = p3*f2f(-1.961570560f); \ + p4 = p4*f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +#ifdef STBI_SIMD +typedef unsigned short stbi_dequantize_t; +#else +typedef uint8 stbi_dequantize_t; +#endif + +// .344 seconds on 3*anemones.jpg +static void idct_block(uint8 *out, int out_stride, short data[64], stbi_dequantize_t *dequantize) +{ + int i,val[64],*v=val; + stbi_dequantize_t *dq = dequantize; + uint8 *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SIMD +static stbi_idct_8x8 stbi_idct_installed = idct_block; + +void stbi_install_idct(stbi_idct_8x8 func) +{ + stbi_idct_installed = func; +} +#endif + +#define MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static uint8 get_marker(jpeg *j) +{ + uint8 x; + if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; } + x = get8u(j->s); + if (x != 0xff) return MARKER_none; + while (x == 0xff) + x = get8u(j->s); + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, reset the entropy decoder and +// the dc prediction +static void reset(jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; + j->marker = MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int parse_entropy_coded_data(jpeg *z) +{ + reset(z); + if (z->scan_n == 1) { + int i,j; + #ifdef STBI_SIMD + __declspec(align(16)) + #endif + short data[64]; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } else { // interleaved! + int i,j,k,x,y; + short data[64]; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } + return 1; +} + +static int process_marker(jpeg *z, int m) +{ + int L; + switch (m) { + case MARKER_none: // no marker found + return e("expected marker","Corrupt JPEG"); + + case 0xC2: // SOF - progressive + return e("progressive jpeg","JPEG format not supported (progressive)"); + + case 0xDD: // DRI - specify restart interval + if (get16(z->s) != 4) return e("bad DRI len","Corrupt JPEG"); + z->restart_interval = get16(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = get16(z->s)-2; + while (L > 0) { + int q = get8(z->s); + int p = q >> 4; + int t = q & 15,i; + if (p != 0) return e("bad DQT type","Corrupt JPEG"); + if (t > 3) return e("bad DQT table","Corrupt JPEG"); + for (i=0; i < 64; ++i) + z->dequant[t][dezigzag[i]] = get8u(z->s); + #ifdef STBI_SIMD + for (i=0; i < 64; ++i) + z->dequant2[t][i] = z->dequant[t][i]; + #endif + L -= 65; + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = get16(z->s)-2; + while (L > 0) { + uint8 *v; + int sizes[16],i,m=0; + int q = get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = get8(z->s); + m += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < m; ++i) + v[i] = get8u(z->s); + L -= m; + } + return L==0; + } + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + skip(z->s, get16(z->s)-2); + return 1; + } + return 0; +} + +// after we see SOS +static int process_scan_header(jpeg *z) +{ + int i; + int Ls = get16(z->s); + z->scan_n = get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return e("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = get8(z->s), which; + int q = get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); + get8(z->s); // should be 63, but might be 0 + if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); + + return 1; +} + +static int process_frame_header(jpeg *z, int scan) +{ + stbi *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = get16(s); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG + p = get8(s); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = get16(s); if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = get16(s); if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires + c = get8(s); + if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG"); + + for (i=0; i < s->img_n; ++i) { + z->img_comp[i].id = get8(s); + if (z->img_comp[i].id != i+1) // JFIF requires + if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! + return e("bad component ID","Corrupt JPEG"); + q = get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG"); + z->img_comp[i].tq = get8(s); if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG"); + } + + if (scan != SCAN_load) return 1; + + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); + if (z->img_comp[i].raw_data == NULL) { + for(--i; i >= 0; --i) { + free(z->img_comp[i].raw_data); + z->img_comp[i].data = NULL; + } + return e("outofmem", "Out of memory"); + } + // align blocks for installable-idct using mmx/sse + z->img_comp[i].data = (uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + z->img_comp[i].linebuf = NULL; + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define DNL(x) ((x) == 0xdc) +#define SOI(x) ((x) == 0xd8) +#define EOI(x) ((x) == 0xd9) +#define SOF(x) ((x) == 0xc0 || (x) == 0xc1) +#define SOS(x) ((x) == 0xda) + +static int decode_jpeg_header(jpeg *z, int scan) +{ + int m; + z->marker = MARKER_none; // initialize cached marker to empty + m = get_marker(z); + if (!SOI(m)) return e("no SOI","Corrupt JPEG"); + if (scan == SCAN_type) return 1; + m = get_marker(z); + while (!SOF(m)) { + if (!process_marker(z,m)) return 0; + m = get_marker(z); + while (m == MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (at_eof(z->s)) return e("no SOF", "Corrupt JPEG"); + m = get_marker(z); + } + } + if (!process_frame_header(z, scan)) return 0; + return 1; +} + +static int decode_jpeg_image(jpeg *j) +{ + int m; + j->restart_interval = 0; + if (!decode_jpeg_header(j, SCAN_load)) return 0; + m = get_marker(j); + while (!EOI(m)) { + if (SOS(m)) { + if (!process_scan_header(j)) return 0; + if (!parse_entropy_coded_data(j)) return 0; + if (j->marker == MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!at_eof(j->s)) { + int x = get8(j->s); + if (x == 255) { + j->marker = get8u(j->s); + break; + } else if (x != 0) { + return 0; + } + } + // if we reach eof without hitting a marker, get_marker() below will fail and we'll eventually return 0 + } + } else { + if (!process_marker(j, m)) return 0; + } + m = get_marker(j); + } + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef uint8 *(*resample_row_func)(uint8 *out, uint8 *in0, uint8 *in1, + int w, int hs); + +#define div4(x) ((uint8) ((x) >> 2)) + +static uint8 *resample_row_1(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static uint8* resample_row_v_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static uint8* resample_row_h_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + uint8 *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = div4(n+input[i-1]); + out[i*2+1] = div4(n+input[i+1]); + } + out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define div16(x) ((uint8) ((x) >> 4)) + +static uint8 *resample_row_hv_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = div16(3*t0 + t1 + 8); + out[i*2 ] = div16(3*t1 + t0 + 8); + } + out[w*2-1] = div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +static uint8 *resample_row_generic(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +#define float2fixed(x) ((int) ((x) * 65536 + 0.5)) + +// 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) +// VC6 without processor=Pro is generating multiple LEAs per multiply! +static void YCbCr_to_RGB_row(uint8 *out, const uint8 *y, const uint8 *pcb, const uint8 *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 16) + 32768; // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr*float2fixed(1.40200f); + g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); + b = y_fixed + cb*float2fixed(1.77200f); + r >>= 16; + g >>= 16; + b >>= 16; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (uint8)r; + out[1] = (uint8)g; + out[2] = (uint8)b; + out[3] = 255; + out += step; + } +} + +#ifdef STBI_SIMD +static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row; + +void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func) +{ + stbi_YCbCr_installed = func; +} +#endif + + +// clean up the temporary component buffers +static void cleanup_jpeg(jpeg *j) +{ + int i; + for (i=0; i < j->s->img_n; ++i) { + if (j->img_comp[i].data) { + free(j->img_comp[i].raw_data); + j->img_comp[i].data = NULL; + } + if (j->img_comp[i].linebuf) { + free(j->img_comp[i].linebuf); + j->img_comp[i].linebuf = NULL; + } + } +} + +typedef struct +{ + resample_row_func resample; + uint8 *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi_resample; + +static uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n; + // validate req_comp + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + z->s->img_n = 0; + + // load a jpeg image from whichever source + if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n; + + if (z->s->img_n == 3 && n < 3) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + uint i,j; + uint8 *output; + uint8 *coutput[4]; + + stbi_resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (uint8 *) malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2; + else r->resample = resample_row_generic; + } + + // can't error after this so, this is safe + output = (uint8 *) malloc(n * z->s->img_x * z->s->img_y + 1); + if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + uint8 *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + uint8 *y = coutput[0]; + if (z->s->img_n == 3) { + #ifdef STBI_SIMD + stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n); + #else + YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s->img_x, n); + #endif + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + uint8 *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; + } + } + cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n; // report original components, not output + return output; + } +} + +static unsigned char *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + jpeg j; + j.s = s; + return load_jpeg_image(&j, x,y,comp,req_comp); +} + +static int stbi_jpeg_test(stbi *s) +{ + int r; + jpeg j; + j.s = s; + r = decode_jpeg_header(&j, SCAN_type); + stbi_rewind(s); + return r; +} + +static int stbi_jpeg_info_raw(jpeg *j, int *x, int *y, int *comp) +{ + if (!decode_jpeg_header(j, SCAN_header)) { + stbi_rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n; + return 1; +} + +static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp) +{ + jpeg j; + j.s = s; + return stbi_jpeg_info_raw(&j, x, y, comp); +} + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define ZFAST_BITS 9 // accelerate all cases in default tables +#define ZFAST_MASK ((1 << ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + uint16 fast[1 << ZFAST_BITS]; + uint16 firstcode[16]; + int maxcode[17]; + uint16 firstsymbol[16]; + uint8 size[288]; + uint16 value[288]; +} zhuffman; + +stbi_inline static int bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int bit_reverse(int v, int bits) +{ + assert(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return bitreverse16(v) >> (16-bits); +} + +static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 255, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + assert(sizes[i] <= (1 << i)); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (uint16) code; + z->firstsymbol[i] = (uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + z->size[c] = (uint8)s; + z->value[c] = (uint16)i; + if (s <= ZFAST_BITS) { + int k = bit_reverse(next_code[s],s); + while (k < (1 << ZFAST_BITS)) { + z->fast[k] = (uint16) c; + k += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + uint8 *zbuffer, *zbuffer_end; + int num_bits; + uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + zhuffman z_length, z_distance; +} zbuf; + +stbi_inline static int zget8(zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void fill_bits(zbuf *z) +{ + do { + assert(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int zreceive(zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +stbi_inline static int zhuffman_decode(zbuf *a, zhuffman *z) +{ + int b,s,k; + if (a->num_bits < 16) fill_bits(a); + b = z->fast[a->code_buffer & ZFAST_MASK]; + if (b < 0xffff) { + s = z->size[b]; + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; + } + + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = bit_reverse(a->code_buffer, 16); + for (s=ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + assert(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +static int expand(zbuf *z, int n) // need to make room for n bytes +{ + char *q; + int cur, limit; + if (!z->z_expandable) return e("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) realloc(z->zout_start, limit); + if (q == NULL) return e("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static int length_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int length_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int dist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int parse_huffman_block(zbuf *a) +{ + for(;;) { + int z = zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes + if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0; + *a->zout++ = (char) z; + } else { + uint8 *p; + int len,dist; + if (z == 256) return 1; + z -= 257; + len = length_base[z]; + if (length_extra[z]) len += zreceive(a, length_extra[z]); + z = zhuffman_decode(a, &a->z_distance); + if (z < 0) return e("bad huffman code","Corrupt PNG"); + dist = dist_base[z]; + if (dist_extra[z]) dist += zreceive(a, dist_extra[z]); + if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG"); + if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0; + p = (uint8 *) (a->zout - dist); + while (len--) + *a->zout++ = *p++; + } + } +} + +static int compute_huffman_codes(zbuf *a) +{ + static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + zhuffman z_codelength; + uint8 lencodes[286+32+137];//padding for maximum single op + uint8 codelength_sizes[19]; + int i,n; + + int hlit = zreceive(a,5) + 257; + int hdist = zreceive(a,5) + 1; + int hclen = zreceive(a,4) + 4; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (uint8) s; + } + if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < hlit + hdist) { + int c = zhuffman_decode(a, &z_codelength); + assert(c >= 0 && c < 19); + if (c < 16) + lencodes[n++] = (uint8) c; + else if (c == 16) { + c = zreceive(a,2)+3; + memset(lencodes+n, lencodes[n-1], c); + n += c; + } else if (c == 17) { + c = zreceive(a,3)+3; + memset(lencodes+n, 0, c); + n += c; + } else { + assert(c == 18); + c = zreceive(a,7)+11; + memset(lencodes+n, 0, c); + n += c; + } + } + if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG"); + if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int parse_uncompressed_block(zbuf *a) +{ + uint8 header[4]; + int len,nlen,k; + if (a->num_bits & 7) + zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (uint8) (a->code_buffer & 255); // wtf this warns? + a->code_buffer >>= 8; + a->num_bits -= 8; + } + assert(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = (uint8) zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!expand(a, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int parse_zlib_header(zbuf *a) +{ + int cmf = zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = zget8(a); + if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +// @TODO: should statically initialize these for optimal thread safety +static uint8 default_length[288], default_distance[32]; +static void init_defaults(void) +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) default_length[i] = 8; + for ( ; i <= 255; ++i) default_length[i] = 9; + for ( ; i <= 279; ++i) default_length[i] = 7; + for ( ; i <= 287; ++i) default_length[i] = 8; + + for (i=0; i <= 31; ++i) default_distance[i] = 5; +} + +int stbi_png_partial; // a quick hack to only allow decoding some of a PNG... I should implement real streaming support instead +static int parse_zlib(zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = zreceive(a,1); + type = zreceive(a,2); + if (type == 0) { + if (!parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!default_distance[31]) init_defaults(); + if (!zbuild_huffman(&a->z_length , default_length , 288)) return 0; + if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0; + } else { + if (!compute_huffman_codes(a)) return 0; + } + if (!parse_huffman_block(a)) return 0; + } + if (stbi_png_partial && a->zout - a->zout_start > 65536) + break; + } while (!final); + return 1; +} + +static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return parse_zlib(a, parse_header); +} + +char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer+len; + if (do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + + +typedef struct +{ + uint32 length; + uint32 type; +} chunk; + +#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) + +static chunk get_chunk_header(stbi *s) +{ + chunk c; + c.length = get32(s); + c.type = get32(s); + return c; +} + +static int check_png_header(stbi *s) +{ + static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (get8u(s) != png_sig[i]) return e("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi *s; + uint8 *idata, *expanded, *out; +} png; + + +enum { + F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4, + F_avg_first, F_paeth_first +}; + +static uint8 first_row_filter[5] = +{ + F_none, F_sub, F_none, F_avg_first, F_paeth_first +}; + +static int paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +// create the png data from post-deflated data +static int create_png_image_raw(png *a, uint8 *raw, uint32 raw_len, int out_n, uint32 x, uint32 y) +{ + stbi *s = a->s; + uint32 i,j,stride = x*out_n; + int k; + int img_n = s->img_n; // copy it into a local for later + assert(out_n == s->img_n || out_n == s->img_n+1); + if (stbi_png_partial) y = 1; + a->out = (uint8 *) malloc(x * y * out_n); + if (!a->out) return e("outofmem", "Out of memory"); + if (!stbi_png_partial) { + if (s->img_x == x && s->img_y == y) { + if (raw_len != (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); + } else { // interlaced: + if (raw_len < (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); + } + } + for (j=0; j < y; ++j) { + uint8 *cur = a->out + stride*j; + uint8 *prior = cur - stride; + int filter = *raw++; + if (filter > 4) return e("invalid filter","Corrupt PNG"); + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + // handle first pixel explicitly + for (k=0; k < img_n; ++k) { + switch (filter) { + case F_none : cur[k] = raw[k]; break; + case F_sub : cur[k] = raw[k]; break; + case F_up : cur[k] = raw[k] + prior[k]; break; + case F_avg : cur[k] = raw[k] + (prior[k]>>1); break; + case F_paeth : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break; + case F_avg_first : cur[k] = raw[k]; break; + case F_paeth_first: cur[k] = raw[k]; break; + } + } + if (img_n != out_n) cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + // this is a little gross, so that we don't switch per-pixel or per-component + if (img_n == out_n) { + #define CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \ + for (k=0; k < img_n; ++k) + switch (filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break; + } + #undef CASE + } else { + assert(img_n+1 == out_n); + #define CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ + for (k=0; k < img_n; ++k) + switch (filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break; + } + #undef CASE + } + } + return 1; +} + +static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n, int interlaced) +{ + uint8 *final; + int p; + int save; + if (!interlaced) + return create_png_image_raw(a, raw, raw_len, out_n, a->s->img_x, a->s->img_y); + save = stbi_png_partial; + stbi_png_partial = 0; + + // de-interlacing + final = (uint8 *) malloc(a->s->img_x * a->s->img_y * out_n); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + if (!create_png_image_raw(a, raw, raw_len, out_n, x, y)) { + free(final); + return 0; + } + for (j=0; j < y; ++j) + for (i=0; i < x; ++i) + memcpy(final + (j*yspc[p]+yorig[p])*a->s->img_x*out_n + (i*xspc[p]+xorig[p])*out_n, + a->out + (j*x+i)*out_n, out_n); + free(a->out); + raw += (x*out_n+1)*y; + raw_len -= (x*out_n+1)*y; + } + } + a->out = final; + + stbi_png_partial = save; + return 1; +} + +static int compute_transparency(png *z, uint8 tc[3], int out_n) +{ + stbi *s = z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8 *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + assert(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int expand_palette(png *a, uint8 *palette, int len, int pal_img_n) +{ + uint32 i, pixel_count = a->s->img_x * a->s->img_y; + uint8 *p, *temp_out, *orig = a->out; + + p = (uint8 *) malloc(pixel_count * pal_img_n); + if (p == NULL) return e("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + free(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi_unpremultiply_on_load = 0; +static int stbi_de_iphone_flag = 0; + +void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi_unpremultiply_on_load = flag_true_if_should_unpremultiply; +} +void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi_de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi_de_iphone(png *z) +{ + stbi *s = z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8 *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + uint8 t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + assert(s->img_out_n == 4); + if (stbi_unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + uint8 a = p[3]; + uint8 t = p[0]; + if (a) { + p[0] = p[2] * 255 / a; + p[1] = p[1] * 255 / a; + p[2] = t * 255 / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + uint8 t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +static int parse_png_file(png *z, int scan, int req_comp) +{ + uint8 palette[1024], pal_img_n=0; + uint8 has_trans=0, tc[3]; + uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, iphone=0; + stbi *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!check_png_header(s)) return 0; + + if (scan == SCAN_type) return 1; + + for (;;) { + chunk c = get_chunk_header(s); + switch (c.type) { + case PNG_TYPE('C','g','B','I'): + iphone = stbi_de_iphone_flag; + skip(s, c.length); + break; + case PNG_TYPE('I','H','D','R'): { + int depth,color,comp,filter; + if (!first) return e("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return e("bad IHDR len","Corrupt PNG"); + s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)"); + s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)"); + depth = get8(s); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only"); + color = get8(s); if (color > 6) return e("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG"); + comp = get8(s); if (comp) return e("bad comp method","Corrupt PNG"); + filter= get8(s); if (filter) return e("bad filter method","Corrupt PNG"); + interlace = get8(s); if (interlace>1) return e("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + if (scan == SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case PNG_TYPE('P','L','T','E'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = get8u(s); + palette[i*4+1] = get8u(s); + palette[i*4+2] = get8u(s); + palette[i*4+3] = 255; + } + break; + } + + case PNG_TYPE('t','R','N','S'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (z->idata) return e("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = get8u(s); + } else { + if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG"); + if (c.length != (uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG"); + has_trans = 1; + for (k=0; k < s->img_n; ++k) + tc[k] = (uint8) get16(s); // non 8-bit images will be larger + } + break; + } + + case PNG_TYPE('I','D','A','T'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG"); + if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; } + if (ioff + c.length > idata_limit) { + uint8 *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + p = (uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory"); + z->idata = p; + } + if (!getn(s, z->idata+ioff,c.length)) return e("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case PNG_TYPE('I','E','N','D'): { + uint32 raw_len; + if (first) return e("first not IHDR", "Corrupt PNG"); + if (scan != SCAN_load) return 1; + if (z->idata == NULL) return e("no IDAT","Corrupt PNG"); + z->expanded = (uint8 *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, 16384, (int *) &raw_len, !iphone); + if (z->expanded == NULL) return 0; // zlib should set error + free(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!create_png_image(z, z->expanded, raw_len, s->img_out_n, interlace)) return 0; + if (has_trans) + if (!compute_transparency(z, tc, s->img_out_n)) return 0; + if (iphone && s->img_out_n > 2) + stbi_de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!expand_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } + free(z->expanded); z->expanded = NULL; + return 1; + } + + default: + // if critical, fail + if (first) return e("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX chunk not known"; + invalid_chunk[0] = (uint8) (c.type >> 24); + invalid_chunk[1] = (uint8) (c.type >> 16); + invalid_chunk[2] = (uint8) (c.type >> 8); + invalid_chunk[3] = (uint8) (c.type >> 0); + #endif + return e(invalid_chunk, "PNG not supported: unknown chunk type"); + } + skip(s, c.length); + break; + } + // end of chunk, read and skip CRC + get32(s); + } +} + +static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp) +{ + unsigned char *result=NULL; + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + if (parse_png_file(p, SCAN_load, req_comp)) { + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + result = convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + free(p->out); p->out = NULL; + free(p->expanded); p->expanded = NULL; + free(p->idata); p->idata = NULL; + + return result; +} + +static unsigned char *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + png p; + p.s = s; + return do_png(&p, x,y,comp,req_comp); +} + +static int stbi_png_test(stbi *s) +{ + int r; + r = check_png_header(s); + stbi_rewind(s); + return r; +} + +static int stbi_png_info_raw(png *p, int *x, int *y, int *comp) +{ + if (!parse_png_file(p, SCAN_header, 0)) { + stbi_rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi_png_info(stbi *s, int *x, int *y, int *comp) +{ + png p; + p.s = s; + return stbi_png_info_raw(&p, x, y, comp); +} + +// Microsoft/Windows BMP image + +static int bmp_test(stbi *s) +{ + int sz; + if (get8(s) != 'B') return 0; + if (get8(s) != 'M') return 0; + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + get32le(s); // discard data offset + sz = get32le(s); + if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; + return 0; +} + +static int stbi_bmp_test(stbi *s) +{ + int r = bmp_test(s); + stbi_rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; +} + +static int bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +static int shiftsigned(int v, int shift, int bits) +{ + int result; + int z=0; + + if (shift < 0) v <<= -shift; + else v >>= shift; + result = v; + + z = bits; + while (z < 8) { + result += v >> z; + z += bits; + } + return result; +} + +static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + uint8 *out; + unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0; + stbi_uc pal[256][4]; + int psize=0,i,j,compress=0,width; + int bpp, flip_vertically, pad, target, offset, hsz; + if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP"); + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + offset = get32le(s); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = get16le(s); + s->img_y = get16le(s); + } else { + s->img_x = get32le(s); + s->img_y = get32le(s); + } + if (get16le(s) != 1) return epuc("bad BMP", "bad BMP"); + bpp = get16le(s); + if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + if (hsz == 12) { + if (bpp < 24) + psize = (offset - 14 - 24) / 3; + } else { + compress = get32le(s); + if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); + get32le(s); // discard sizeof + get32le(s); // discard hres + get32le(s); // discard vres + get32le(s); // discard colorsused + get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + get32le(s); + get32le(s); + get32le(s); + get32le(s); + } + if (bpp == 16 || bpp == 32) { + mr = mg = mb = 0; + if (compress == 0) { + if (bpp == 32) { + mr = 0xffu << 16; + mg = 0xffu << 8; + mb = 0xffu << 0; + ma = 0xffu << 24; + fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 + } else { + mr = 31u << 10; + mg = 31u << 5; + mb = 31u << 0; + } + } else if (compress == 3) { + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (mr == mg && mg == mb) { + // ?!?!? + return epuc("bad BMP", "bad BMP"); + } + } else + return epuc("bad BMP", "bad BMP"); + } + } else { + assert(hsz == 108); + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + ma = get32le(s); + get32le(s); // discard color space + for (i=0; i < 12; ++i) + get32le(s); // discard color space parameters + } + if (bpp < 16) + psize = (offset - 14 - hsz) >> 2; + } + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + out = (stbi_uc *) malloc(target * s->img_x * s->img_y); + if (!out) return epuc("outofmem", "Out of memory"); + if (bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + if (hsz != 12) get8(s); + pal[i][3] = 255; + } + skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); + if (bpp == 4) width = (s->img_x + 1) >> 1; + else if (bpp == 8) width = s->img_x; + else { free(out); return epuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=get8(s),v2=0; + if (bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (bpp == 8) ? get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + skip(s, pad); + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + skip(s, offset - 14 - hsz); + if (bpp == 24) width = 3 * s->img_x; + else if (bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (bpp == 24) { + easy = 1; + } else if (bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { free(out); return epuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = high_bit(mr)-7; rcount = bitcount(mr); + gshift = high_bit(mg)-7; gcount = bitcount(mr); + bshift = high_bit(mb)-7; bcount = bitcount(mr); + ashift = high_bit(ma)-7; acount = bitcount(mr); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + int a; + out[z+2] = get8u(s); + out[z+1] = get8u(s); + out[z+0] = get8u(s); + z += 3; + a = (easy == 2 ? get8(s) : 255); + if (target == 4) out[z++] = (uint8) a; + } + } else { + for (i=0; i < (int) s->img_x; ++i) { + uint32 v = (bpp == 16 ? get16le(s) : get32le(s)); + int a; + out[z++] = (uint8) shiftsigned(v & mr, rshift, rcount); + out[z++] = (uint8) shiftsigned(v & mg, gshift, gcount); + out[z++] = (uint8) shiftsigned(v & mb, bshift, bcount); + a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); + if (target == 4) out[z++] = (uint8) a; + } + } + skip(s, pad); + } + } + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} + +static stbi_uc *stbi_bmp_load(stbi *s,int *x, int *y, int *comp, int req_comp) +{ + return bmp_load(s, x,y,comp,req_comp); +} + + +// Targa Truevision - TGA +// by Jonathan Dummer + +static int tga_info(stbi *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp; + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if( sz > 1 ) { + stbi_rewind(s); + return 0; // only RGB or indexed allowed + } + sz = get8u(s); // image type + // only RGB or grey allowed, +/- RLE + if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; + skip(s,9); + tga_w = get16le(s); + if( tga_w < 1 ) { + stbi_rewind(s); + return 0; // test width + } + tga_h = get16le(s); + if( tga_h < 1 ) { + stbi_rewind(s); + return 0; // test height + } + sz = get8(s); // bits per pixel + // only RGB or RGBA or grey allowed + if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) { + stbi_rewind(s); + return 0; + } + tga_comp = sz; + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp / 8; + return 1; // seems to have passed everything +} + +int stbi_tga_info(stbi *s, int *x, int *y, int *comp) +{ + return tga_info(s, x, y, comp); +} + +static int tga_test(stbi *s) +{ + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if ( sz > 1 ) return 0; // only RGB or indexed allowed + sz = get8u(s); // image type + if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE + get16(s); // discard palette start + get16(s); // discard palette length + get8(s); // discard bits per palette color entry + get16(s); // discard x origin + get16(s); // discard y origin + if ( get16(s) < 1 ) return 0; // test width + if ( get16(s) < 1 ) return 0; // test height + sz = get8(s); // bits per pixel + if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed + return 1; // seems to have passed everything +} + +static int stbi_tga_test(stbi *s) +{ + int res = tga_test(s); + stbi_rewind(s); + return res; +} + +static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + // read in the TGA header stuff + int tga_offset = get8u(s); + int tga_indexed = get8u(s); + int tga_image_type = get8u(s); + int tga_is_RLE = 0; + int tga_palette_start = get16le(s); + int tga_palette_len = get16le(s); + int tga_palette_bits = get8u(s); + int tga_x_origin = get16le(s); + int tga_y_origin = get16le(s); + int tga_width = get16le(s); + int tga_height = get16le(s); + int tga_bits_per_pixel = get8u(s); + int tga_inverted = get8u(s); + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4]; + unsigned char trans_data[4]; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + /* int tga_alpha_bits = tga_inverted & 15; */ + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // error check + if ( //(tga_indexed) || + (tga_width < 1) || (tga_height < 1) || + (tga_image_type < 1) || (tga_image_type > 3) || + ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && + (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) + ) + { + return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA + } + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) + { + tga_bits_per_pixel = tga_palette_bits; + } + + // tga info + *x = tga_width; + *y = tga_height; + if ( (req_comp < 1) || (req_comp > 4) ) + { + // just use whatever the file was + req_comp = tga_bits_per_pixel / 8; + *comp = req_comp; + } else + { + // force a new number of components + *comp = tga_bits_per_pixel/8; + } + tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp ); + if (!tga_data) return epuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + skip(s, tga_offset ); + // do I need to load a palette? + if ( tga_indexed ) + { + // any data to skip? (offset usually = 0) + skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 ); + if (!tga_palette) return epuc("outofmem", "Out of memory"); + if (!getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) { + free(tga_data); + free(tga_palette); + return epuc("bad palette", "Corrupt TGA"); + } + } + // load the data + trans_data[0] = trans_data[1] = trans_data[2] = trans_data[3] = 0; + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE chunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = get8u(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in 1 byte, then perform the lookup + int pal_idx = get8u(s); + if ( pal_idx >= tga_palette_len ) + { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_bits_per_pixel / 8; + for (j = 0; j*8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else + { + // read in the data raw + for (j = 0; j*8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = get8u(s); + } + } + // convert raw to the intermediate format + switch (tga_bits_per_pixel) + { + case 8: + // Luminous => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 16: + // Luminous,Alpha => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[1]; + break; + case 24: + // BGR => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 32: + // BGRA => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[3]; + break; + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + // convert to final format + switch (req_comp) + { + case 1: + // RGBA => Luminance + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + break; + case 2: + // RGBA => Luminance,Alpha + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + tga_data[i*req_comp+1] = trans_data[3]; + break; + case 3: + // RGBA => RGB + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + break; + case 4: + // RGBA => RGBA + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + tga_data[i*req_comp+3] = trans_data[3]; + break; + } + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * req_comp; + int index2 = (tga_height - 1 - j) * tga_width * req_comp; + for (i = tga_width * req_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + free( tga_palette ); + } + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} + +static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return tga_load(s,x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +static int psd_test(stbi *s) +{ + if (get32(s) != 0x38425053) return 0; // "8BPS" + else return 1; +} + +static int stbi_psd_test(stbi *s) +{ + int r = psd_test(s); + stbi_rewind(s); + return r; +} + +static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + int pixelCount; + int channelCount, compression; + int channel, i, count, len; + int w,h; + uint8 *out; + + // Check identifier + if (get32(s) != 0x38425053) // "8BPS" + return epuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (get16(s) != 1) + return epuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) + return epuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = get32(s); + w = get32(s); + + // Make sure the depth is 8 bits. + if (get16(s) != 8) + return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (get16(s) != 3) + return epuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + skip(s,get32(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + skip(s, get32(s) ); + + // Skip the reserved data. + skip(s, get32(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = get16(s); + if (compression > 1) + return epuc("bad compression", "PSD has an unknown compression format"); + + // Create the destination image. + out = (stbi_uc *) malloc(4 * w*h); + if (!out) return epuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; + } else { + // Read the RLE data. + count = 0; + while (count < pixelCount) { + len = get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + count += len; + while (len) { + *p = get8u(s); + p += 4; + len--; + } + } else if (len > 128) { + uint8 val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len ^= 0x0FF; + len += 2; + val = get8u(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out + channel; + if (channel > channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; + } else { + // Read the data. + for (i = 0; i < pixelCount; i++) + *p = get8u(s), p += 4; + } + } + } + + if (req_comp && req_comp != 4) { + out = convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // convert_format frees input on failure + } + + if (comp) *comp = channelCount; + *y = h; + *x = w; + + return out; +} + +static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return psd_load(s,x,y,comp,req_comp); +} + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +static int pic_is4(stbi *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int pic_test(stbi *s) +{ + int i; + + if (!pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + get8(s); + + if (!pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} pic_packet_t; + +static stbi_uc *pic_readval(stbi *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (at_eof(s)) return epuc("bad file","PIC file too short"); + dest[i]=get8u(s); + } + } + + return dest; +} + +static void pic_copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *pic_load2(stbi *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + pic_packet_t packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + pic_packet_t *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return epuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); + + act_comp |= packet->channel; + + if (at_eof(s)) return epuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return epuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; y<height; ++y) { + int packet_idx; + + for(packet_idx=0; packet_idx < num_packets; ++packet_idx) { + pic_packet_t *packet = &packets[packet_idx]; + stbi_uc *dest = result+y*width*4; + + switch (packet->type) { + default: + return epuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;x<width;++x, dest+=4) + if (!pic_readval(s,packet->channel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=get8u(s); + if (at_eof(s)) return epuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (uint8) left; + + if (!pic_readval(s,packet->channel,value)) return 0; + + for(i=0; i<count; ++i,dest+=4) + pic_copyval(packet->channel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = get8(s), i; + if (at_eof(s)) return epuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + int i; + + if (count==128) + count = get16(s); + else + count -= 127; + if (count > left) + return epuc("bad file","scanline overrun"); + + if (!pic_readval(s,packet->channel,value)) + return 0; + + for(i=0;i<count;++i, dest += 4) + pic_copyval(packet->channel,dest,value); + } else { // Raw + ++count; + if (count>left) return epuc("bad file","scanline overrun"); + + for(i=0;i<count;++i, dest+=4) + if (!pic_readval(s,packet->channel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static stbi_uc *pic_load(stbi *s,int *px,int *py,int *comp,int req_comp) +{ + stbi_uc *result; + int i, x,y; + + for (i=0; i<92; ++i) + get8(s); + + x = get16(s); + y = get16(s); + if (at_eof(s)) return epuc("bad file","file too short (pic header)"); + if ((1 << 28) / x < y) return epuc("too large", "Image too large to decode"); + + get32(s); //skip `ratio' + get16(s); //skip `fields' + get16(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) malloc(x*y*4); + memset(result, 0xff, x*y*4); + + if (!pic_load2(s,x,y,comp, result)) { + free(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi_pic_test(stbi *s) +{ + int r = pic_test(s); + stbi_rewind(s); + return r; +} + +static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return pic_load(s,x,y,comp,req_comp); +} + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb +typedef struct stbi_gif_lzw_struct { + int16 prefix; + uint8 first; + uint8 suffix; +} stbi_gif_lzw; + +typedef struct stbi_gif_struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + int flags, bgindex, ratio, transparent, eflags; + uint8 pal[256][4]; + uint8 lpal[256][4]; + stbi_gif_lzw codes[4096]; + uint8 *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; +} stbi_gif; + +static int gif_test(stbi *s) +{ + int sz; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') return 0; + sz = get8(s); + if (sz != '9' && sz != '7') return 0; + if (get8(s) != 'a') return 0; + return 1; +} + +static int stbi_gif_test(stbi *s) +{ + int r = gif_test(s); + stbi_rewind(s); + return r; +} + +static void stbi_gif_parse_colortable(stbi *s, uint8 pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + pal[i][3] = transp ? 0 : 255; + } +} + +static int stbi_gif_header(stbi *s, stbi_gif *g, int *comp, int is_info) +{ + uint8 version; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') + return e("not GIF", "Corrupt GIF"); + + version = get8u(s); + if (version != '7' && version != '9') return e("not GIF", "Corrupt GIF"); + if (get8(s) != 'a') return e("not GIF", "Corrupt GIF"); + + failure_reason = ""; + g->w = get16le(s); + g->h = get16le(s); + g->flags = get8(s); + g->bgindex = get8(s); + g->ratio = get8(s); + g->transparent = -1; + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi_gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi_gif_info_raw(stbi *s, int *x, int *y, int *comp) +{ + stbi_gif g; + if (!stbi_gif_header(s, &g, comp, 1)) { + stbi_rewind( s ); + return 0; + } + if (x) *x = g.w; + if (y) *y = g.h; + return 1; +} + +static void stbi_out_gif_code(stbi_gif *g, uint16 code) +{ + uint8 *p, *c; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi_out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + p = &g->out[g->cur_x + g->cur_y]; + c = &g->color_table[g->codes[code].suffix * 4]; + + if (c[3] >= 128) { + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static uint8 *stbi_process_gif_raster(stbi *s, stbi_gif *g) +{ + uint8 lzw_cs; + int32 len, code; + uint32 first; + int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi_gif_lzw *p; + + lzw_cs = get8u(s); + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (code = 0; code < clear; code++) { + g->codes[code].prefix = -1; + g->codes[code].first = (uint8) code; + g->codes[code].suffix = (uint8) code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (int32) get8(s) << valid_bits; + valid_bits += 8; + } else { + int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + skip(s, len); + while ((len = get8(s)) > 0) + skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) return epuc("no clear code", "Corrupt GIF"); + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 4096) return epuc("too many codes", "Corrupt GIF"); + p->prefix = (int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return epuc("illegal code in raster", "Corrupt GIF"); + + stbi_out_gif_code(g, (uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return epuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +static void stbi_fill_gif_background(stbi_gif *g) +{ + int i; + uint8 *c = g->pal[g->bgindex]; + // @OPTIMIZE: write a dword at a time + for (i = 0; i < g->w * g->h * 4; i += 4) { + uint8 *p = &g->out[i]; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +static uint8 *stbi_gif_load_next(stbi *s, stbi_gif *g, int *comp, int req_comp) +{ + int i; + uint8 *old_out = 0; + + if (g->out == 0) { + if (!stbi_gif_header(s, g, comp,0)) return 0; // failure_reason set by stbi_gif_header + g->out = (uint8 *) malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + stbi_fill_gif_background(g); + } else { + // animated-gif-only path + if (((g->eflags & 0x1C) >> 2) == 3) { + old_out = g->out; + g->out = (uint8 *) malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + memcpy(g->out, old_out, g->w*g->h*4); + } + } + + for (;;) { + switch (get8(s)) { + case 0x2C: /* Image Descriptor */ + { + int32 x, y, w, h; + uint8 *o; + + x = get16le(s); + y = get16le(s); + w = get16le(s); + h = get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return epuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + g->lflags = get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi_gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (uint8 *) g->lpal; + } else if (g->flags & 0x80) { + for (i=0; i < 256; ++i) // @OPTIMIZE: reset only the previous transparent + g->pal[i][3] = 255; + if (g->transparent >= 0 && (g->eflags & 0x01)) + g->pal[g->transparent][3] = 0; + g->color_table = (uint8 *) g->pal; + } else + return epuc("missing color table", "Corrupt GIF"); + + o = stbi_process_gif_raster(s, g); + if (o == NULL) return NULL; + + if (req_comp && req_comp != 4) + o = convert_format(o, 4, req_comp, g->w, g->h); + return o; + } + + case 0x21: // Comment Extension. + { + int len; + if (get8(s) == 0xF9) { // Graphic Control Extension. + len = get8(s); + if (len == 4) { + g->eflags = get8(s); + get16le(s); // delay + g->transparent = get8(s); + } else { + skip(s, len); + break; + } + } + while ((len = get8(s)) != 0) + skip(s, len); + break; + } + + case 0x3B: // gif stream termination code + return (uint8 *) 1; + + default: + return epuc("unknown code", "Corrupt GIF"); + } + } +} + +static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + uint8 *u = 0; + stbi_gif g={0}; + + u = stbi_gif_load_next(s, &g, comp, req_comp); + if (u == (void *) 1) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + } + + return u; +} + +static int stbi_gif_info(stbi *s, int *x, int *y, int *comp) +{ + return stbi_gif_info_raw(s,x,y,comp); +} + + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int hdr_test(stbi *s) +{ + const char *signature = "#?RADIANCE\n"; + int i; + for (i=0; signature[i]; ++i) + if (get8(s) != signature[i]) + return 0; + return 1; +} + +static int stbi_hdr_test(stbi* s) +{ + int r = hdr_test(s); + stbi_rewind(s); + return r; +} + +#define HDR_BUFLEN 1024 +static char *hdr_gettoken(stbi *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) get8(z); + + while (!at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == HDR_BUFLEN-1) { + // flush to end of line + while (!at_eof(z) && get8(z) != '\n') + ; + break; + } + c = (char) get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) + return epf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = strtol(token, NULL, 10); + + *x = width; + *y = height; + + *comp = 3; + if (req_comp == 0) req_comp = 3; + + // Read data + hdr_data = (float *) malloc(height * width * req_comp * sizeof(float)); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + getn(s, rgbe, 4); + hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = get8(s); + c2 = get8(s); + len = get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + uint8 rgbe[4]; + rgbe[0] = (uint8) c1; + rgbe[1] = (uint8) c2; + rgbe[2] = (uint8) len; + rgbe[3] = (uint8) get8u(s); + hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + free(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= get8(s); + if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4); + + for (k = 0; k < 4; ++k) { + i = 0; + while (i < width) { + count = get8u(s); + if (count > 128) { + // Run + value = get8u(s); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8u(s); + } + } + } + for (i=0; i < width; ++i) + hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + free(scanline); + } + + return hdr_data; +} + +static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return hdr_load(s,x,y,comp,req_comp); +} + +static int stbi_hdr_info(stbi *s, int *x, int *y, int *comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) { + stbi_rewind( s ); + return 0; + } + + for(;;) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi_rewind( s ); + return 0; + } + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi_rewind( s ); + return 0; + } + token += 3; + *y = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi_rewind( s ); + return 0; + } + token += 3; + *x = strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +static int stbi_bmp_info(stbi *s, int *x, int *y, int *comp) +{ + int hsz; + if (get8(s) != 'B' || get8(s) != 'M') { + stbi_rewind( s ); + return 0; + } + skip(s,12); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) { + stbi_rewind( s ); + return 0; + } + if (hsz == 12) { + *x = get16le(s); + *y = get16le(s); + } else { + *x = get32le(s); + *y = get32le(s); + } + if (get16le(s) != 1) { + stbi_rewind( s ); + return 0; + } + *comp = get16le(s) / 8; + return 1; +} + +static int stbi_psd_info(stbi *s, int *x, int *y, int *comp) +{ + int channelCount; + if (get32(s) != 0x38425053) { + stbi_rewind( s ); + return 0; + } + if (get16(s) != 1) { + stbi_rewind( s ); + return 0; + } + skip(s, 6); + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) { + stbi_rewind( s ); + return 0; + } + *y = get32(s); + *x = get32(s); + if (get16(s) != 8) { + stbi_rewind( s ); + return 0; + } + if (get16(s) != 3) { + stbi_rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi_pic_info(stbi *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained; + pic_packet_t packets[10]; + + skip(s, 92); + + *x = get16(s); + *y = get16(s); + if (at_eof(s)) return 0; + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi_rewind( s ); + return 0; + } + + skip(s, 8); + + do { + pic_packet_t *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); + act_comp |= packet->channel; + + if (at_eof(s)) { + stbi_rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi_rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} + +static int stbi_info_main(stbi *s, int *x, int *y, int *comp) +{ + if (stbi_jpeg_info(s, x, y, comp)) + return 1; + if (stbi_png_info(s, x, y, comp)) + return 1; + if (stbi_gif_info(s, x, y, comp)) + return 1; + if (stbi_bmp_info(s, x, y, comp)) + return 1; + if (stbi_psd_info(s, x, y, comp)) + return 1; + if (stbi_pic_info(s, x, y, comp)) + return 1; + #ifndef STBI_NO_HDR + if (stbi_hdr_info(s, x, y, comp)) + return 1; + #endif + // test tga last because it's a crappy test! + if (stbi_tga_info(s, x, y, comp)) + return 1; + return e("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_STDIO +int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = fopen(filename, "rb"); + int result; + if (!f) return e("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi s; + long pos = ftell(f); + start_file(&s, f); + r = stbi_info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_info_main(&s,x,y,comp); +} + +int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi_info_main(&s,x,y,comp); +} + +#endif // STBI_HEADER_FILE_ONLY + +/* + revision history: + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-uint8 to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.e. Janez (U+017D)emva) + 1.21 fix use of 'uint8' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 2008-08-02 + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 first released version +*/ diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h new file mode 100644 index 000000000..9df58d601 --- /dev/null +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/stb_image.h @@ -0,0 +1,332 @@ +/* stbi-1.33 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c + when you control the images you're loading + no warranty implied; use at your own risk + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline (no JPEG progressive) + PNG 8-bit only + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - overridable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD) + + Latest revisions: + 1.33 (2011-07-14) minor fixes suggested by Dave Moore + 1.32 (2011-07-13) info support for all filetypes (SpartanJ) + 1.31 (2011-06-19) a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) added ability to load files via io callbacks (Ben Wenger) + 1.29 (2010-08-16) various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) cast-to-uint8 to fix warnings (Laurent Gomila) + allow trailing 0s at end of image data (Laurent Gomila) + 1.26 (2010-07-24) fix bug in file buffering for PNG reported by SpartanJ + + See end of file for full revision history. + + TODO: + stbi_info support for BMP,PSD,HDR,PIC + + + ============================ Contributors ========================= + + Image formats Optimizations & bugfixes + Sean Barrett (jpeg, png, bmp) Fabian "ryg" Giesen + Nicolas Schulz (hdr, psd) + Jonathan Dummer (tga) Bug fixes & warning fixes + Jean-Marc Lienher (gif) Marc LeBlanc + Tom Seddon (pic) Christpher Lloyd + Thatcher Ulrich (psd) Dave Moore + Won Chun + the Horde3D community + Extensions, features Janez Zemva + Jetro Lauha (stbi_info) Jonathan Blow + James "moose2000" Brown (iPhone PNG) Laurent Gomila + Ben "Disch" Wenger (io callbacks) Aruelien Pocheville + Martin "SpartanJ" Golini Ryamond Barbiero + David Woo + + + If your name should be here but isn't, let Sean know. + +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// To get a header file for this, either cut and paste the header, +// or create stb_image.h, #define STBI_HEADER_FILE_ONLY, and +// then include stb_image.c from it. + +//// begin header file //////////////////////////////////////////////////// +// +// Limitations: +// - no jpeg progressive support +// - non-HDR formats support 8-bit samples only (jpeg, png) +// - no delayed line count (jpeg) -- IJG doesn't support either +// - no 1-bit BMP +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *comp -- outputs # of image components in image file +// int req_comp -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. +// If req_comp is non-zero, *comp has the number of components that _would_ +// have been output otherwise. E.g. if you set req_comp to 4, you will always +// get RGBA output, but you can check *comp to easily see if it's opaque. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *comp will be unchanged. The function stbi_failure_reason() +// can be queried for an extremely brief, end-user unfriendly explanation +// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid +// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB; nominally they +// would silently load as BGR, except the existing code should have just +// failed on such iPhone PNGs. But you can disable this conversion by +// by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through. +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image now supports loading HDR images in general, and currently +// the Radiance .HDR file format, although the support is provided +// generically. You can still load any file through the existing interface; +// if you attempt to load an HDR file, it will be automatically remapped to +// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). + + +#ifndef STBI_NO_STDIO + +#if defined(_MSC_VER) && _MSC_VER >= 0x1400 +#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen() +#endif + +#include <stdio.h> +#endif + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for req_comp + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +typedef unsigned char stbi_uc; + +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,unsigned n); // skip the next 'n' bytes + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +extern stbi_uc *stbi_load_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); + +#ifndef STBI_NO_HDR + extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + + #ifndef STBI_NO_STDIO + extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); + extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); + #endif + + extern float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); + + extern void stbi_hdr_to_ldr_gamma(float gamma); + extern void stbi_hdr_to_ldr_scale(float scale); + + extern void stbi_ldr_to_hdr_gamma(float gamma); + extern void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_HDR + +// stbi_is_hdr is always defined +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename); +extern int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// NOT THREADSAFE +extern const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +extern void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +extern int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern int stbi_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); + +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +extern void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + + +// ZLIB client - used by PNG, available for other purposes + +extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +// define faster low-level operations (typically SIMD support) +#ifdef STBI_SIMD +typedef void (*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize); +// compute an integer IDCT on "input" +// input[x] = data[x] * dequantize[x] +// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride' +// CLAMP results to 0..255 +typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step); +// compute a conversion from YCbCr to RGB +// 'count' pixels +// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B +// y: Y input channel +// cb: Cb input channel; scale/biased to be 0..255 +// cr: Cr input channel; scale/biased to be 0..255 + +extern void stbi_install_idct(stbi_idct_8x8 func); +extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func); +#endif // STBI_SIMD + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H diff --git a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h index 6422a74af..f720ecad7 100644 --- a/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h +++ b/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h @@ -29,18 +29,18 @@ #include "BulletEngine.h" #ifdef _WINDOWS -#include <Win32DemoApplication.h> +#include "BulletOpenGL/Win32DemoApplication.h" #define PlatformDemoApplication Win32DemoApplication #else -#include <GlutDemoApplication.h> +#include "BulletOpenGL/GlutDemoApplication.h" #define PlatformDemoApplication GlutDemoApplication #endif #include <btBulletDynamicsCommon.h> -#include <GlutStuff.h> -#include <GL_ShapeDrawer.h> +#include "BulletOpenGL/GlutStuff.h" +#include "BulletOpenGL/GL_ShapeDrawer.h" #include <LinearMath/btIDebugDraw.h> -#include <GLDebugDrawer.h> +#include "BulletOpenGL/GLDebugDrawer.h" #ifdef _WIN32 #pragma warning(disable: 4275) @@ -71,6 +71,14 @@ protected: */ void updateMotors(float dt); + /*static DemoApplication* Create() + { + BulletOpenGLViewer* demo = new BulletOpenGLViewer; + demo->myinit(); + demo->initPhysics(); + return demo; + }*/ + void updateRobotConstraints(); GLDebugDrawer debugDrawer; diff --git a/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp index 8f79efc8c..6fe778bc4 100644 --- a/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp +++ b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerGlut.cpp @@ -13,17 +13,18 @@ using namespace VirtualRobot; using namespace SimDynamics; +/* #ifdef WIN32 #include <GL/gl.h> #include <GL/glut.h> -#include "DemoApplication.h" +#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h" //glut is C code, this global gDemoApplication links glut to the C++ demo static DemoApplication* gDemoApplication = 0; -#include "GlutStuff.h" +#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h" static void glutKeyboardCallback(unsigned char key, int x, int y) { @@ -119,7 +120,7 @@ int glutmain(int argc, char **argv, int width, int height, const char* title, De } #endif - +*/ diff --git a/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp new file mode 100644 index 000000000..3d9f4d55f --- /dev/null +++ b/SimDynamics/examples/BulletDebugViewerGlut/BulletDebugViewerWin32.cpp @@ -0,0 +1,222 @@ + +#include <SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGLViewer.h> +#include <SimDynamics/DynamicsWorld.h> +#include <SimDynamics/DynamicsEngine/BulletEngine/BulletEngineFactory.h> + +#include <VirtualRobot/Obstacle.h> +#include <VirtualRobot/XML/RobotIO.h> +#include <VirtualRobot/XML/ObjectIO.h> +#include <VirtualRobot/RuntimeEnvironment.h> + +using namespace std; +using namespace VirtualRobot; +using namespace SimDynamics; + + +/* +#ifdef WIN32 + +#include <GL/gl.h> +#include <GL/glut.h> +#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/DemoApplication.h" + +//glut is C code, this global gDemoApplication links glut to the C++ demo +static DemoApplication* gDemoApplication = 0; + + +#include "SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/GlutStuff.h" + +static void glutKeyboardCallback(unsigned char key, int x, int y) +{ + gDemoApplication->keyboardCallback(key, x, y); +} + +static void glutKeyboardUpCallback(unsigned char key, int x, int y) +{ + gDemoApplication->keyboardUpCallback(key, x, y); +} + +static void glutSpecialKeyboardCallback(int key, int x, int y) +{ + gDemoApplication->specialKeyboard(key, x, y); +} + +static void glutSpecialKeyboardUpCallback(int key, int x, int y) +{ + gDemoApplication->specialKeyboardUp(key, x, y); +} + + +static void glutReshapeCallback(int w, int h) +{ + gDemoApplication->reshape(w, h); +} + +static void glutMoveAndDisplayCallback() +{ + gDemoApplication->moveAndDisplay(); +} + +static void glutMouseFuncCallback(int button, int state, int x, int y) +{ + gDemoApplication->mouseFunc(button, state, x, y); +} + + +static void glutMotionFuncCallback(int x, int y) +{ + gDemoApplication->mouseMotionFunc(x, y); +} + + +static void glutDisplayCallback(void) +{ + gDemoApplication->displayCallback(); +} + + +int glutmain(int argc, char **argv, int width, int height, const char* title, DemoApplication* demoApp) { + + gDemoApplication = demoApp; + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL); + glutInitWindowPosition(width / 2, height / 2); + glutInitWindowSize(width, height); + glutCreateWindow(title); +#ifdef BT_USE_FREEGLUT + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); +#endif + + gDemoApplication->myinit(); + + glutKeyboardFunc(glutKeyboardCallback); + glutKeyboardUpFunc(glutKeyboardUpCallback); + glutSpecialFunc(glutSpecialKeyboardCallback); + glutSpecialUpFunc(glutSpecialKeyboardUpCallback); + + glutReshapeFunc(glutReshapeCallback); + //createMenu(); + glutIdleFunc(glutMoveAndDisplayCallback); + glutMouseFunc(glutMouseFuncCallback); + glutPassiveMotionFunc(glutMotionFuncCallback); + glutMotionFunc(glutMotionFuncCallback); + glutDisplayFunc(glutDisplayCallback); + + glutMoveAndDisplayCallback(); + + //enable vsync to avoid tearing on Apple (todo: for Windows) + +#if defined(__APPLE__) && !defined (VMDMESA) + int swap_interval = 1; + CGLContextObj cgl_context = CGLGetCurrentContext(); + CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval); +#endif + + + + glutMainLoop(); + return 0; +} +#endif + +*/ + + +DemoApplication* createDemo() +{ + /*VirtualRobot::RuntimeEnvironment::considerKey("robot"); + VirtualRobot::RuntimeEnvironment::processCommandLine(argc,argv); + VirtualRobot::RuntimeEnvironment::print();*/ + + cout << " --- START --- " << endl; + + + //std::string robFile("robots/examples/SimpleRobot/Joint5.xml"); + //std::string robFile("robots/iCub/iCub.xml"); + std::string robFile("robots/ArmarIII/ArmarIII.xml"); + //std::string robFile("robots/ArmarIII/ArmarIII-RightArm.xml"); + //std::string robFile("robots/iCub/iCub_RightHand.xml"); + //std::string robFile("robots/iCub/iCub_testFinger.xml"); + + /*if (VirtualRobot::RuntimeEnvironment::hasValue("robot")) + { + std::string robFile2 = VirtualRobot::RuntimeEnvironment::getValue("robot"); + if (VirtualRobot::RuntimeEnvironment::getDataFileAbsolute(robFile2)) + { + robFile = robFile2; + } + }*/ + cout << "Using robot at " << robFile << endl; + + + + SimDynamics::DynamicsWorldPtr world = SimDynamics::DynamicsWorld::Init(); + SIMDYNAMICS_ASSERT(world); + + world->createFloorPlane(); + + VirtualRobot::ObstaclePtr o = VirtualRobot::Obstacle::createBox(100.0f,100.0f,100.0f); + o->setMass(1.0f); // 1kg + + SimDynamics::DynamicsObjectPtr dynObj = world->CreateDynamicsObject(o); + dynObj->setPosition(Eigen::Vector3f(3000,3000,1000.0f)); + world->addObject(dynObj); + +#if 0 + std::string f = "/home/niko/coding/armarx/SimulationX/data/environment/KIT_Robot_Kitchen.xml"; + ManipulationObjectPtr mo = ObjectIO::loadManipulationObject(f); + SimDynamics::DynamicsObjectPtr dynObj2 = world->CreateDynamicsObject(mo,DynamicsObject::eKinematic); + //dynObj->setPosition(Eigen::Vector3f(3000,3000,1000.0f)); + world->addObject(dynObj2); +#endif + + VirtualRobot::RuntimeEnvironment::getDataFileAbsolute(robFile); + VirtualRobot::RobotPtr robot = VirtualRobot::RobotIO::loadRobot(robFile); + if (robot) + { + Eigen::Matrix4f gp = Eigen::Matrix4f::Identity(); + //gp(2,3) = 35.0f; + gp(2,3) = 800.0f; + robot->setGlobalPose(gp); + DynamicsRobotPtr dynRob = world->CreateDynamicsRobot(robot); + dynRob->disableActuation(); + world->addRobot(dynRob); + } + BulletOpenGLViewer* viewer = new BulletOpenGLViewer(world); + //viewer.enableContraintsDebugDrawing(); + +#if 0 + cout << "TEST7" << endl; + ObstaclePtr o = Obstacle::createBox(10,10,1500); + DynamicsObjectPtr do1 = DynamicsWorld::GetWorld()->CreateDynamicsObject(o,DynamicsObject::eStatic); + ObstaclePtr o2 = Obstacle::createBox(10,10,1000); + Eigen::Matrix4f gpxy = Eigen::Matrix4f::Identity(); + //gpxy(1,3) -= 213.0f; + gpxy(0,3) += 3000.0f; + o2->setGlobalPose(gpxy); + DynamicsObjectPtr do2 = DynamicsWorld::GetWorld()->CreateDynamicsObject(o2,DynamicsObject::eStatic); + DynamicsEnginePtr e = DynamicsWorld::GetWorld()->getEngine(); + e->disableCollision(do1.get()); + e->disableCollision(do2.get()); + /* + std::vector<DynamicsObjectPtr> dos = e->getObjects(); + for (size_t i=0;i<dos.size();i++) + { + e->disableCollision(do1.get(),dos[i].get()); + e->disableCollision(do2.get(),dos[i].get()); + if (e->checkCollisionEnabled(do1.get(),dos[i].get())) + { + cout << "OOPS" << endl; + } + if (e->checkCollisionEnabled(do2.get(),dos[i].get())) + { + cout << "OOPS" << endl; + } + }*/ + e->addObject(do1); + e->addObject(do2); +#endif + + return viewer; +} diff --git a/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt b/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt index 58bcc8bbe..36cf9f8ad 100644 --- a/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt +++ b/SimDynamics/examples/BulletDebugViewerGlut/CMakeLists.txt @@ -6,11 +6,27 @@ CMAKE_POLICY(VERSION 2.6) INCLUDE(${Simox_DIR}/CMakeModules/SimoxMacros.cmake) -include_directories(${GLUT_INCLUDE_DIR}) -#message("GLUT_INCLUDE_DIR:${GLUT_INCLUDE_DIR}") -# create the executable -SimoxApplication(${PROJECT_NAME} "BulletDebugViewerGlut.cpp" "") -TARGET_LINK_LIBRARIES(${PROJECT_NAME} SimDynamics) +IF (SimDynamics_USE_BULLET_USE_GLUT) + include_directories(${GLUT_INCLUDE_DIR}) + message("GLUT_INCLUDE_DIR:${GLUT_INCLUDE_DIR}") + # create the executable + SimoxApplication(${PROJECT_NAME} "BulletDebugViewerGlut.cpp" "") + TARGET_LINK_LIBRARIES(${PROJECT_NAME} SimDynamics BulletOpenGLSupport) +ELSE(SimDynamics_USE_BULLET_USE_GLUT) + + IF(WIN32) + SET (SRC + "BulletDebugViewerWin32.cpp" + "${Simox_DIR}/SimDynamics/DynamicsEngine/BulletEngine/BulletOpenGL/Win32AppMain.cpp" + ) + #"Win32BasicDemo.cpp" + SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /subsystem:windows") + SimoxApplication(${PROJECT_NAME} ${SRC} "") + TARGET_LINK_LIBRARIES(${PROJECT_NAME} SimDynamics BulletOpenGLSupport) + ELSE(WIN32) + MESSAGE (" * !GLUT only supported on windows so far... Skipping BulletDebugViewer") + ENDIF(WIN32) +ENDIF(SimDynamics_USE_BULLET_USE_GLUT) SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES FOLDER "Examples") SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${Simox_BIN_DIR}) -- GitLab