diff --git a/source/RobotAPI/components/DebugDrawer/DebugDrawerComponent.cpp b/source/RobotAPI/components/DebugDrawer/DebugDrawerComponent.cpp index 141e205be8b11e11bed7c584b792f492536eea38..1506e7acb0a4b6630f70b1f7bc20a60436646a7c 100644 --- a/source/RobotAPI/components/DebugDrawer/DebugDrawerComponent.cpp +++ b/source/RobotAPI/components/DebugDrawer/DebugDrawerComponent.cpp @@ -253,7 +253,7 @@ namespace armarx removeSelectionCallbacks(); selectionNode->deselectAll(); - for (auto & e : selectedElements) + for (auto& e : selectedElements) { SoNode* n = SoSelection::getByName(SELECTION_NAME(e.layerName, e.elementName)); if (n) @@ -293,7 +293,7 @@ namespace armarx name = name.substr(index + strlen(SELECTION_NAME_SPLITTER)); // Check if selected element is 'selectable' - for (auto & l : layers) + for (auto& l : layers) { std::string layer = l.first; if (layers[layer].addedBoxVisualizations.find(name) != layers[layer].addedBoxVisualizations.end() @@ -2135,7 +2135,7 @@ namespace armarx d.layerName = layerName; d.name = robotName; - for (auto & it : configuration) + for (auto& it : configuration) { d.configuration[it.first] = it.second; } @@ -2210,7 +2210,7 @@ namespace armarx void DebugDrawerComponent::clearAll(const Ice::Current&) { - for (auto & i : layers) + for (auto& i : layers) { clearLayer(i.first); } @@ -2253,72 +2253,72 @@ namespace armarx Layer& layer = layers.at(layerName); - for (const auto & i : layer.addedCoordVisualizations) + for (const auto& i : layer.addedCoordVisualizations) { removePoseVisu(layerName, i.first); } - for (const auto & i : layer.addedLineVisualizations) + for (const auto& i : layer.addedLineVisualizations) { removeLineVisu(layerName, i.first); } - for (const auto & i : layer.addedLineSetVisualizations) + for (const auto& i : layer.addedLineSetVisualizations) { removeLineSetVisu(layerName, i.first); } - for (const auto & i : layer.addedBoxVisualizations) + for (const auto& i : layer.addedBoxVisualizations) { removeBoxVisu(layerName, i.first); } - for (const auto & i : layer.addedTextVisualizations) + for (const auto& i : layer.addedTextVisualizations) { removeTextVisu(layerName, i.first); } - for (const auto & i : layer.addedSphereVisualizations) + for (const auto& i : layer.addedSphereVisualizations) { removeSphereVisu(layerName, i.first); } - for (const auto & i : layer.addedCylinderVisualizations) + for (const auto& i : layer.addedCylinderVisualizations) { removeCylinderVisu(layerName, i.first); } - for (const auto & i : layer.addedPointCloudVisualizations) + for (const auto& i : layer.addedPointCloudVisualizations) { removePointCloudVisu(layerName, i.first); } - for (const auto & i : layer.addedPolygonVisualizations) + for (const auto& i : layer.addedPolygonVisualizations) { removePolygonVisu(layerName, i.first); } - for (const auto & i : layer.addedTriMeshVisualizations) + for (const auto& i : layer.addedTriMeshVisualizations) { removeTriMeshVisu(layerName, i.first); } - for (const auto & i : layer.added24BitColoredPointCloudVisualizations) + for (const auto& i : layer.added24BitColoredPointCloudVisualizations) { remove24BitColoredPointCloudVisu(layerName, i.first); } - for (const auto & i : layer.addedArrowVisualizations) + for (const auto& i : layer.addedArrowVisualizations) { removeArrowVisu(layerName, i.first); } - for (const auto & i : layer.addedRobotVisualizations) + for (const auto& i : layer.addedRobotVisualizations) { removeRobotVisu(layerName, i.first); } - for (const auto & i : layer.addedCustomVisualizations) + for (const auto& i : layer.addedCustomVisualizations) { removeCustomVisu(layerName, i.first); } @@ -2391,80 +2391,80 @@ namespace armarx // check for clear&remove //(updates only contain elements to add for each layer after the last clear for this layer was executed) //this prevents a sequence add,clear,add to result in an empty layer - for (const auto & layer : accumulatedUpdateData.clearLayers) + for (const auto& layer : accumulatedUpdateData.clearLayers) { clearLayerQt(layer); } accumulatedUpdateData.clearLayers.clear(); - for (const auto & layer : accumulatedUpdateData.removeLayers) + for (const auto& layer : accumulatedUpdateData.removeLayers) { removeLayerQt(layer); } accumulatedUpdateData.removeLayers.clear(); //add elements - for (auto & e : accumulatedUpdateData.coord) + for (auto& e : accumulatedUpdateData.coord) { drawCoordSystem(e.second); } accumulatedUpdateData.coord.clear(); - for (auto & e : accumulatedUpdateData.box) + for (auto& e : accumulatedUpdateData.box) { drawBox(e.second); } accumulatedUpdateData.box.clear(); - for (auto & e : accumulatedUpdateData.line) + for (auto& e : accumulatedUpdateData.line) { drawLine(e.second); } accumulatedUpdateData.line.clear(); - for (auto & e : accumulatedUpdateData.lineSet) + for (auto& e : accumulatedUpdateData.lineSet) { drawLineSet(e.second); } accumulatedUpdateData.lineSet.clear(); - for (auto & e : accumulatedUpdateData.sphere) + for (auto& e : accumulatedUpdateData.sphere) { drawSphere(e.second); } accumulatedUpdateData.sphere.clear(); - for (auto & e : accumulatedUpdateData.cylinder) + for (auto& e : accumulatedUpdateData.cylinder) { drawCylinder(e.second); } accumulatedUpdateData.cylinder.clear(); - for (auto & e : accumulatedUpdateData.circle) + for (auto& e : accumulatedUpdateData.circle) { drawCircle(e.second); } accumulatedUpdateData.circle.clear(); - for (auto & e : accumulatedUpdateData.text) + for (auto& e : accumulatedUpdateData.text) { drawText(e.second); } accumulatedUpdateData.text.clear(); - for (auto & e : accumulatedUpdateData.pointcloud) + for (auto& e : accumulatedUpdateData.pointcloud) { drawPointCloud(e.second); } accumulatedUpdateData.pointcloud.clear(); - for (auto & e : accumulatedUpdateData.polygons) + for (auto& e : accumulatedUpdateData.polygons) { drawPolygon(e.second); } accumulatedUpdateData.polygons.clear(); - for (auto & e : accumulatedUpdateData.arrows) + for (auto& e : accumulatedUpdateData.arrows) { drawArrow(e.second); } @@ -2476,7 +2476,7 @@ namespace armarx } accumulatedUpdateData.triMeshes.clear(); - for (auto & e : accumulatedUpdateData.robots) + for (auto& e : accumulatedUpdateData.robots) { ARMARX_DEBUG << "update visu / drawRobot for robot " << e.first; ensureExistingRobotNodes(e.second); @@ -2485,13 +2485,13 @@ namespace armarx } accumulatedUpdateData.robots.clear(); - for (auto & e : accumulatedUpdateData.coloredpointcloud) + for (auto& e : accumulatedUpdateData.coloredpointcloud) { drawColoredPointCloud(e.second); } accumulatedUpdateData.coloredpointcloud.clear(); - for (auto & e : accumulatedUpdateData.colored24Bitpointcloud) + for (auto& e : accumulatedUpdateData.colored24Bitpointcloud) { draw24BitColoredPointCloud(e.second); } @@ -2596,7 +2596,7 @@ namespace armarx ScopedRecursiveLockPtr l = getScopedVisuLock(); Ice::StringSeq seq {}; - for (const auto & layer : layers) + for (const auto& layer : layers) { seq.push_back(layer.first); } @@ -2609,7 +2609,7 @@ namespace armarx ::armarx::LayerInformationSequence seq {}; ScopedRecursiveLockPtr l = getScopedVisuLock(); - for (const auto & layer : layers) + for (const auto& layer : layers) { int count = layer.second.addedCoordVisualizations.size() + layer.second.addedLineVisualizations.size() + @@ -2777,6 +2777,7 @@ namespace armarx ); pclMat->diffuseColor.setValues(0, colors.size(), colors.data()); pclMat->ambientColor.setValues(0, colors.size(), colors.data()); + pclMat->transparency = d.pointCloud.transparency; pclSep->addChild(pclMat); SoMaterialBinding* pclMatBind = new SoMaterialBinding; diff --git a/source/RobotAPI/interface/visualization/DebugDrawerInterface.ice b/source/RobotAPI/interface/visualization/DebugDrawerInterface.ice index f30cdc1d8a1b5a047acb6029eabae16bfc056d94..1e629a61b88b7941bc7a828f104009981eb1caca 100644 --- a/source/RobotAPI/interface/visualization/DebugDrawerInterface.ice +++ b/source/RobotAPI/interface/visualization/DebugDrawerInterface.ice @@ -131,6 +131,7 @@ module armarx const int three = 3; + const float zero = 0; struct DebugDrawerPointCloudElement { @@ -174,6 +175,7 @@ module armarx { DebugDrawer24BitColoredPointCloudElementList points; float pointSize = three; + float transparency = zero; }; sequence<DebugDrawerPointCloudElement> DebugDrawerLineSetPointList;