diff --git a/source/RobotAPI/libraries/ArmarXObjects/util.cpp b/source/RobotAPI/libraries/ArmarXObjects/util.cpp
index 5aee6b10dd7f647480ccdfa78294392420f2ae82..3dd90c141d81b77fcce1e0b91f8a5963d84a2726 100644
--- a/source/RobotAPI/libraries/ArmarXObjects/util.cpp
+++ b/source/RobotAPI/libraries/ArmarXObjects/util.cpp
@@ -34,14 +34,14 @@ namespace armarx::objpose
 {
 
     objpose::ObjectPoseSeq
-    filterObjects(objpose::ObjectPoseSeq objects, const std::vector<std::string>& datasetBlacklist)
+    filterObjects(objpose::ObjectPoseSeq objects, const std::vector<std::string>& datasetBlocklist)
     {
-        const auto isBlacklisted = [&datasetBlacklist](const objpose::ObjectPose& objectPose)
+        const auto isBlacklisted = [&datasetBlocklist](const objpose::ObjectPose& objectPose)
         {
             const auto dataset = objectPose.objectID.dataset();
 
-            return std::find(datasetBlacklist.begin(), datasetBlacklist.end(), dataset) !=
-                   datasetBlacklist.end();
+            return std::find(datasetBlocklist.begin(), datasetBlocklist.end(), dataset) !=
+                   datasetBlocklist.end();
         };
 
         objects.erase(std::remove_if(objects.begin(), objects.end(), isBlacklisted), objects.end());
diff --git a/source/RobotAPI/libraries/ArmarXObjects/util.h b/source/RobotAPI/libraries/ArmarXObjects/util.h
index 9c54736b0fcb2f1315d7a9189b53319eaa18a278..bd8ebf0c8397ae1a26b899a8d48c1f9a303377f9 100644
--- a/source/RobotAPI/libraries/ArmarXObjects/util.h
+++ b/source/RobotAPI/libraries/ArmarXObjects/util.h
@@ -28,7 +28,7 @@
 namespace armarx::objpose
 {
     objpose::ObjectPoseSeq filterObjects(objpose::ObjectPoseSeq objects,
-                                         const std::vector<std::string>& datasetBlacklist);
+                                         const std::vector<std::string>& datasetBlocklist);
 
     VirtualRobot::ManipulationObjectPtr asManipulationObject(const objpose::ObjectPose& objectPose);
     VirtualRobot::SceneObjectSetPtr asSceneObjects(const objpose::ObjectPoseSeq& objectPoses);