diff --git a/source/ArmarXSimulation/components/ArmarXPhysicsWorldVisualization/ArmarXPhysicsWorldVisualization.cpp b/source/ArmarXSimulation/components/ArmarXPhysicsWorldVisualization/ArmarXPhysicsWorldVisualization.cpp index c9132f5841b5e04844de344084975f6bdeb7cf2d..92a7e63c47090cec15d9c9ad8deadd5cd4a8facc 100644 --- a/source/ArmarXSimulation/components/ArmarXPhysicsWorldVisualization/ArmarXPhysicsWorldVisualization.cpp +++ b/source/ArmarXSimulation/components/ArmarXPhysicsWorldVisualization/ArmarXPhysicsWorldVisualization.cpp @@ -240,7 +240,7 @@ namespace armarx auto l = getScopedLock(); floorVisu->removeAllChildren(); SoNode* n = (SoNode*)CoinVisualizationFactory::CreatePlaneVisualization( - floorPos, floorUp, floorExtendMM, 0.0f, true, 0.5f, 0.5f, 0.5f, floorTexture); + floorPos, floorUp, floorExtendMM, true, CoinVisualizationFactory::Color::Gray(), floorTexture); if (n) { ARMARX_TRACE; diff --git a/source/ArmarXSimulation/components/LaserScannerSimulation/LaserScannerSimulation.cpp b/source/ArmarXSimulation/components/LaserScannerSimulation/LaserScannerSimulation.cpp index 2dbfb0c414ac32ff58202584fbd9231bb48620a0..aca582031be772925ad49ba0e05d9d18c7bfdfef 100644 --- a/source/ArmarXSimulation/components/LaserScannerSimulation/LaserScannerSimulation.cpp +++ b/source/ArmarXSimulation/components/LaserScannerSimulation/LaserScannerSimulation.cpp @@ -213,7 +213,7 @@ namespace armarx::laser_scanner_simulation // collision checking by sliding an object with the grid step size over the grid map float boxSize = 1.1f * gridCellSize; VirtualRobot::VisualizationNodePtr boxVisu = - factory->createBox(boxSize, boxSize, boxSize, 0.0f, 1.0f, 0.0f); + factory->createBox(boxSize, boxSize, boxSize, VirtualRobot::VisualizationFactory::Color::Green()); VirtualRobot::CollisionModelPtr boxCollisionModel( new VirtualRobot::CollisionModel(boxVisu, "", collisionChecker)); VirtualRobot::SceneObjectPtr box(